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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Izayoi}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Izayoi | !Izayoi | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Izayoi_Portrait.png| | [[File:BBTag_Izayoi_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Izayoi/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 21: | Line 22: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Izayoi | |||
| game = BBTag | |||
| icon = BBTag_Izayoi_Icon.png | |||
| quote = I serve the hands of justice. | |||
| lore = Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma. | |||
}} | |||
===Drive: Scarlet Justice=== | |||
In BBCF, Izayoi's Drive switches her from standard mode to her Gain-Art mode and back. This allowed for her to have 2 unique fighting styles while powering up her Gain-Art mode. In BBTAG, she stays in her Gain-Art mode for the duration of the match. This means all of her follow ups don't require drive. | |||
This also means that she has access to her GA dash at all times (66/j.66) | |||
For those unfamiliar with her mainstream Blazblue counterpart, Izayoi’s forward air dash is different from most of the cast’s forward air dash. Instead of dashing straight, she does a dash low to the ground, allowing her to follow it up with an air normal if you want. It is also possible to do the GA dash by pressing 66 on the ground. It allows you to use it as an aggression tool to keep the pressure going as well as potentially mix them up during a blockstring, consisting of IAD j.A, j.C Fuzzy overhead, etc. The airdash can also be held longer by holding 6, allowing you to close in from farther distances as well. In addition to that, you can influence how high/low the dash goes by holding 9 or 3. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Izayoi is a rushdown character who uses her unique movement options to get in her oppoent’s face, then proceed to pressure her oppoent with her strong pressure/mixup game afterwards. When Izayoi scores a clean hit, she can end her combos with Strike Fall, allowing Izayoi to execute her powerful Okizeme afterwards via a safejump that chases the oppoent’s tech. Afterwards, she can enforce threatening mixups and loop them until the oppoent guesses right/decides to burst. | Izayoi is a rushdown character who uses her unique movement options to get in her oppoent’s face, then proceed to pressure her oppoent with her strong pressure/mixup game afterwards. When Izayoi scores a clean hit, she can end her combos with Strike Fall, allowing Izayoi to execute her powerful Okizeme afterwards via a safejump that chases the oppoent’s tech. Afterwards, she can enforce threatening mixups and loop them until the oppoent guesses right/decides to burst. | ||
|pros= | |||
| | |||
*Strong Mobility thanks to GA dash and teleports | *Strong Mobility thanks to GA dash and teleports | ||
*Decent Projectile game | *Decent Projectile game | ||
Line 40: | Line 46: | ||
*Strong mixup game (IOH 66 j.A/B, fuzzy guard setups with j.C, etc) | *Strong mixup game (IOH 66 j.A/B, fuzzy guard setups with j.C, etc) | ||
*Very strong oki options | *Very strong oki options | ||
*Solid 1-meter punish routes | |||
*Good in Resonance Blaze since she has plenty of uses for her meter | *Good in Resonance Blaze since she has plenty of uses for her meter | ||
| | |cons= | ||
*Lackluster footsie game as her best poke, 5B, does its job but is outclassed by a number of other characters | *Lackluster footsie game as her best poke, 5B, does its job but is outclassed by a number of other characters | ||
* Very resource reliant to do things most other characters can do without it | * Very resource reliant to do things most other characters can do without it | ||
*DP isn't the best defensively | *DP isn't the best defensively | ||
* | *Meterless damage is mediocre | ||
*Anti-air game isn’t very good | *Anti-air game isn’t very good | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_4A.png |caption= | |image=BBTag_Izayoi_4A.png |caption= | ||
Line 67: | Line 66: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Whiffs on all crouching hitboxes (except Tager, Hakumen, and Waldstein) | ||
* Jump cancelable on block | * Jump cancelable on block | ||
Line 75: | Line 74: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_5A.png |caption= | |image=BBTag_Izayoi_5A.png |caption= | ||
|image2=BBTag_Izayoi_5AA.png |caption2= | |image2=BBTag_Izayoi_5AA.png |caption2= | ||
|image3=BBTag_Izayoi_5AAA.png |caption3= | |image3=BBTag_Izayoi_5AAA.png |caption3= | ||
|image4=BBTag_Izayoi_5AAAA.png |caption4= Please don’t use this move ever | |image4=BBTag_Izayoi_5AAAA.png |caption4= Please don’t use this move on block ever. | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
Line 87: | Line 86: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Main normal to start pressure | ||
* Jump cancelable on block | * Jump cancelable on block | ||
Line 96: | Line 95: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler | ||
Combo filler primarily. Can be used in blockstrings but you’d be better off doing 5A>2A>5A... | Combo filler primarily. Can be used in blockstrings but you’d be better off doing 5A>2A>5A... | ||
Line 104: | Line 103: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler | ||
* Unsafe on block/pushblock | * Unsafe on block/pushblock | ||
Line 114: | Line 113: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* 5A autocombo ender | ||
* VERY unsafe on block | * VERY unsafe on block | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_5B.png |caption=The sword has a hurtbox, because that's how swords work | |image=BBTag_Izayoi_5B.png |caption=The sword has a hurtbox, because that's how swords work | ||
Line 133: | Line 133: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Your best poke, which is unusual for a B | ||
* Can be low profiled at the tip | * Can be low profiled at the tip | ||
Line 143: | Line 143: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler | ||
* Pretty long recovery on whiff | * Pretty long recovery on whiff | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_5C.png |caption= | |image=BBTag_Izayoi_5C.png |caption= Why use this when you have a 19f overhead? | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Universal Overhead | ||
* 22f of startup | * 22f of startup | ||
* Unsafe on block | * Unsafe on block | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_2A.png |caption= RIP BBCF 2A. You will be missed | |image=BBTag_Izayoi_2A.png |caption= RIP BBCF 2A. You will be missed | ||
Line 176: | Line 176: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 9 frame low - you're generally better off using 4A/5A to mash out of situations. | ||
* Can | * Can gatling into itself up to a max of 3 times | ||
* Main low starter/low mixup option | * Main low starter/low mixup option | ||
Line 185: | Line 185: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_2B.png |caption= | |image=BBTag_Izayoi_2B.png |caption= | ||
Line 193: | Line 194: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Combo filler | ||
* Unsafe on block/pushblock | * Unsafe on block/pushblock | ||
* Can be used for AS pressure | * Can be used for AS pressure | ||
Line 202: | Line 203: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_2C.png |caption=Slide into those DMs | |image=BBTag_Izayoi_2C.png |caption=Slide into those DMs | ||
Line 210: | Line 211: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Key combo filler in Izayoi’s ground confirms | ||
* Can low profile some attacks | * Can low profile some attacks | ||
* Unsafe on block/Pushblock | * Unsafe on block/Pushblock | ||
Line 219: | Line 220: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_jA.png |caption= Izayoi's swiss army knife | |image=BBTag_Izayoi_jA.png |caption= Izayoi's swiss army knife | ||
Line 229: | Line 230: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Primary overhead mixup with GA dash | ||
* Strong jump in, especially when combined with GA dash | * Strong jump in, especially when combined with GA dash | ||
* Solid Air to air | * Solid Air to air | ||
Line 241: | Line 242: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Combo filler | ||
* Can be used as a double overhead option after 66 | * Can be used as a double overhead option after 66 | ||
Line 250: | Line 251: | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_jB.png |caption= | |image=BBTag_Izayoi_jB.png |caption= | ||
Line 257: | Line 258: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Can be used for setting up a fuzzy overhead j.C/low situation after 66 GA dash | ||
* Can used as a fakeout after GA dash | * Can used as a fakeout after GA dash | ||
* Combo filler for air routes | * Combo filler for air routes | ||
Line 266: | Line 267: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_jC.png |caption= | |image=BBTag_Izayoi_jC.png |caption= | ||
Line 274: | Line 275: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Blows back on air hit | ||
* Fuzzy overhead mixup after 66j.B | * Fuzzy overhead mixup after 66j.B | ||
* Combo filler for j.ABC loops | * Combo filler for j.ABC loops | ||
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* Can IOH Tager and Hakumen | * Can IOH Tager and Hakumen | ||
Another move that doesn't see much use in neutral but also shines in pressure and combos. As a mixup tool, it's one of Izayoi's best options, as it can fuzzy a majority of the cast after doing 66j.B prior and can even hit Tager and Hakumen crouching, allowing it to be used as a stronger overhead option than 66/IAD j.A in those matchups. As for combos, it sees use mostly in j. | Another move that doesn't see much use in neutral but also shines in pressure and combos. As a mixup tool, it's one of Izayoi's best options, as it can fuzzy a majority of the cast after doing 66j.B prior and can even hit Tager and Hakumen crouching, allowing it to be used as a stronger overhead option than 66/IAD j.A in those matchups. As for combos, it sees use mostly in j.C reland loops and to maximize damage with j.C > j.21A~A. | ||
}} | }} | ||
}} | }} | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_GroundThrow.png |caption= | |image=BBTag_Izayoi_GroundThrow.png |caption= | ||
Line 298: | Line 299: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Wallbounces anywhere | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Aegis Blade</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_AegisBlade.png |caption= | |image=BBTag_Izayoi_AegisBlade.png |caption= | ||
Line 314: | Line 315: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Pressing A/B/C during the slash will do Strike Fall as a followup | ||
Great vertical range but poor horizontal range. | Great vertical range but poor horizontal range. | ||
Line 322: | Line 323: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Noir Edge</span> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBCP_Izayoi_NoirEdge.png |caption= | ||
|name= | |name=Noir Edge | ||
|input=j.A+D | |input=j.A+D | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Pressing A/B/C during the slash will do Strike Fall as a followup | ||
Air combo ender leading to Strike Fall. Hits diagonally upwards, so can whiff if air comboing someone too low relative to Izayoi. Use j.C in these cases. | Air combo ender leading to Strike Fall. Hits diagonally upwards, so can whiff if air comboing someone too low relative to Izayoi. Use j.C in these cases. | ||
Line 342: | Line 343: | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">A Sonic Saber</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_SonicSaber.png |caption= | |image=BBTag_Izayoi_SonicSaber.png |caption= | ||
Line 352: | Line 353: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 360: | Line 361: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">B Sonic Saber</span> ====== | ||
{{MoveData | {{MoveData | ||
|input=236B (air OK) | |input=236B (air OK) | ||
Line 378: | Line 379: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Additional projectiles appear both on hit and on block | ||
* Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent | * Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent | ||
* Combos from throw | * Combos from throw (midscreen only) | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 388: | Line 389: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Additional projectiles appear both on hit and on block | ||
* Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent | * Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent | ||
Line 396: | Line 397: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Mirage Thruster</span> ====== | ||
{{MoveData | |||
|image=BBTag_Izayoi_MirageThruster.png |caption= | |||
|input=Sonic Saber > A/B | |||
|name=Mirage Thruster | |||
|data= | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lst:BBTag/Izayoi/Data|236X A}} | |||
{{!}}- | |||
{{AttackVersion|name=B}} | |||
{{#lst:BBTag/Izayoi/Data|236X B}} | |||
{{!}}- | |||
{{Description|8|text= | |||
}} | |||
}} | |||
<nowiki/> | |||
====== <span style="visibility:hidden;font-size:0">Crusade Seraphim Gamma</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_CrusadeSeraphimGamma.png |caption= | |image=BBTag_Izayoi_CrusadeSeraphimGamma.png |caption= | ||
|name=Crusade Seraphim Gamma | |name=Crusade Seraphim Gamma | ||
|input=214A | |input=214A (air OK) | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lst:BBTag/Izayoi/Data|214A}} | |||
{{!}}- | {{!}}- | ||
{{# | {{AttackVersion|name=Air}} | ||
{{#lst:BBTag/Izayoi/Data|j.214A}} | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Follow up attack with A/B. | ||
* Knocks down on hit. | * Knocks down on hit. | ||
Line 413: | Line 437: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Crusade Seraphim Alpha</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_CrusadeSeraphimAlpha.png |caption= | |image=BBTag_Izayoi_CrusadeSeraphimAlpha.png |caption= | ||
|name=Crusade Seraphim Alpha | |name=Crusade Seraphim Alpha | ||
|input=214B | |input=214B (air OK) | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | |||
{{#lst:BBTag/Izayoi/Data|j.214B}} | |||
{{AttackVersion|name= | |||
{{# | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Head invul | ||
Primary anti-air and combo piece leading to Strike Fall. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Valkyrie Astrea</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_ValkyrieAstrea.png |caption= | |image=BBTag_Izayoi_ValkyrieAstrea.png |caption= | ||
Line 463: | Line 466: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|214A A/B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Strike Fall</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_StrikeFall.png |caption= | |image=BBTag_Izayoi_StrikeFall.png |caption= | ||
Line 477: | Line 480: | ||
|input=Aegis Blade > A/B/C<br/>Air Crusade Seraphim Alpha > A/B/C<br/>Crusade Seraphim Alpha > A/B | |input=Aegis Blade > A/B/C<br/>Air Crusade Seraphim Alpha > A/B/C<br/>Crusade Seraphim Alpha > A/B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=After Reversal}} | |||
{{#lst:BBTag/Izayoi/Data|AD X}} | |||
{{!}}- | {{!}}- | ||
{{# | {{AttackVersion|name=After j.214A}} | ||
{{#lst:BBTag/Izayoi/Data|j.214A X}} | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Important points go here | ||
Primary combo ender leading to 66j.A/B safejump setups. | Primary combo ender leading to 66j.A/B safejump setups. | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Sonic Saber</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_SonicSaberEX.png |caption= | |image=BBTag_Izayoi_SonicSaberEX.png |caption= | ||
Line 500: | Line 507: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Shoots 3 projectiles | ||
* Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent | * Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Izayoi/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Shoots 3 projectiles | ||
* Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent | * Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent | ||
Line 517: | Line 524: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== <span style="visibility:hidden;font-size:0">EX Mirage Thruster</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_MirageThruster.png |caption='' | |image=BBTag_Izayoi_MirageThruster.png |caption=''This is not neutral'' | ||
|input= | |input=214C (Air OK)<br/>After certain Skills > C | ||
|name=EX Mirage Thruster | |name=EX Mirage Thruster | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Teleports behind the opponent's position at the time of the teleport | ||
Excellent for punishing unsafe zoning and unattentive opponents, but loses to 4A/5A mash and reversal DP/supers. | Excellent for punishing unsafe zoning and unattentive opponents, but loses to 4A/5A mash and reversal DP/supers. | ||
Line 554: | Line 544: | ||
==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_ValkyrieAstrea.png |caption= | |image=BBTag_Izayoi_ValkyrieAstrea.png |caption= | ||
Line 562: | Line 552: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 570: | Line 560: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_SonicSaberB.png |caption= | |image=BBTag_Izayoi_SonicSaberB.png |caption= | ||
Line 579: | Line 569: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Additional projectiles appear both on hit and block | ||
This assist can be a decent approach tool and can provide incredible amounts of lockdown if you can force the opponent to block it. Cross Combo will not destroy the projectile once it leaves her hands, making it possible to produce two sabers on screen at once! | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_CrusadeSeraphimAlpha.png |caption= | |image=BBTag_Izayoi_CrusadeSeraphimAlpha.png |caption= | ||
Line 596: | Line 587: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Automatically follows up with Strike Fall on hit | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 607: | Line 598: | ||
==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Justice Phorizer</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_JusticePhorizer.png |caption= | |image=BBTag_Izayoi_JusticePhorizer.png |caption= | ||
Line 615: | Line 606: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Reaches about half screen | ||
* Hitbox covers Izayoi herself, including slightly behind her. Even if you jump over the magic circle, you can still be hit. | * Hitbox covers Izayoi herself, including slightly behind her. Even if you jump over the magic circle, you can still be hit. | ||
Line 625: | Line 616: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Banshee Lancer</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Izayoi_BansheeLancer.png |caption=Be just or be dead | |image=BBTag_Izayoi_BansheeLancer.png |caption=Be just or be dead | ||
Line 634: | Line 625: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Only the first hit will land on assists | ||
Cinematic super. Shorter range than Justice Phorizer but higher damage. | Cinematic super. Shorter range than Justice Phorizer but higher damage. | ||
Line 651: | Line 642: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 670: | Line 661: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Izayoi/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left | ||
Extremely easy to combo into. (5BB, 2B, throw, Valkyrie Astrea, Strike Fall) | Extremely easy to combo into. (5BB, 2B, throw, Valkyrie Astrea, Strike Fall) | ||
Line 679: | Line 670: | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Roadmap== | |||
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | |||
{{Roadmap}} | |||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Izayoi/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Izayoi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Izayoi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Izayoi]] | [[Category:Izayoi]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 05:02, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Izayoi |
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Overview
"I serve the hands of justice." | |
Lore: | Izayoi is the true form of the Sealed Armament: Izayoi that Tsubaki Yayoi undertakes to don the power of Immortal Breaker. Turning away from the darkness of the past, she takes up her sword to punish all crimes and seek out the true light. This alternate form of Tsubaki is playable starting from BlazBlue: Chrono Phantasma. |
Drive: Scarlet Justice
In BBCF, Izayoi's Drive switches her from standard mode to her Gain-Art mode and back. This allowed for her to have 2 unique fighting styles while powering up her Gain-Art mode. In BBTAG, she stays in her Gain-Art mode for the duration of the match. This means all of her follow ups don't require drive.
This also means that she has access to her GA dash at all times (66/j.66) For those unfamiliar with her mainstream Blazblue counterpart, Izayoi’s forward air dash is different from most of the cast’s forward air dash. Instead of dashing straight, she does a dash low to the ground, allowing her to follow it up with an air normal if you want. It is also possible to do the GA dash by pressing 66 on the ground. It allows you to use it as an aggression tool to keep the pressure going as well as potentially mix them up during a blockstring, consisting of IAD j.A, j.C Fuzzy overhead, etc. The airdash can also be held longer by holding 6, allowing you to close in from farther distances as well. In addition to that, you can influence how high/low the dash goes by holding 9 or 3.
Playstyle
Izayoi Izayoi is a rushdown character who uses her unique movement options to get in her oppoent’s face, then proceed to pressure her oppoent with her strong pressure/mixup game afterwards. When Izayoi scores a clean hit, she can end her combos with Strike Fall, allowing Izayoi to execute her powerful Okizeme afterwards via a safejump that chases the oppoent’s tech. Afterwards, she can enforce threatening mixups and loop them until the oppoent guesses right/decides to burst.
- Strong Mobility thanks to GA dash and teleports
- Decent Projectile game
- Can close distance quickly (via running, dashing or teleports)
- Strong mixup game (IOH 66 j.A/B, fuzzy guard setups with j.C, etc)
- Very strong oki options
- Solid 1-meter punish routes
- Good in Resonance Blaze since she has plenty of uses for her meter
- Lackluster footsie game as her best poke, 5B, does its job but is outclassed by a number of other characters
- Very resource reliant to do things most other characters can do without it
- DP isn't the best defensively
- Meterless damage is mediocre
- Anti-air game isn’t very good
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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{{{name}}} | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Aegis Blade 5A+D |
Template:AttackDataHeader-BBTag |
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Noir Edge j.A+D |
Template:AttackDataHeader-BBTag |
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Skills
Sonic Saber A 236A (air OK) |
Template:AttackDataHeader-BBTag |
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Sonic Saber B 236B (air OK) |
Template:AttackDataHeader-BBTag |
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Mirage Thruster Sonic Saber > A/B |
Template:AttackDataHeader-BBTag |
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Crusade Seraphim Gamma 214A (air OK) |
Template:AttackDataHeader-BBTag |
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Crusade Seraphim Alpha 214B (air OK) |
Template:AttackDataHeader-BBTag |
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Valkyrie Astrea Crusade Seraphim Gamma > A/B |
Template:AttackDataHeader-BBTag |
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Strike Fall Aegis Blade > A/B/C Air Crusade Seraphim Alpha > A/B/C Crusade Seraphim Alpha > A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Sonic Saber 236C (air OK) |
Template:AttackDataHeader-BBTag |
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EX Mirage Thruster 214C (Air OK) After certain Skills > C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P Valkyrie Astrea |
Template:AttackDataHeader-BBTag |
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6P Sonic Saber |
Template:AttackDataHeader-BBTag |
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4P Crusade Seraphim Alpha |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Justice Phorizer 236B+C |
Template:AttackDataHeader-BBTag |
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Banshee Lancer 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Justice Phorizer P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Judge of Destiny 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •