BBTag/Izayoi

From Dustloop Wiki
Izayoi
BBTag Izayoi Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
[playstyle archetypes]
Team Role
Point

Overview

Backstory

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Good Mobility thanks to GA dash and teleports
  • Decent Projectiles
  • Can close distance quickly (via running, dashing or teleports)
  • Decent 5B poke
  • Strong mixup game (IOH 66 j.A/B, fuzzy guard setups with j.C, etc)
  • Very strong oki options
  • Good in Resonance Blaze since she has plenty of uses for her meter
  • Her best poke, 5B, does its job but is outclassed by a number of other characters
  • 5B extends her hurtbox and doesn't have super long range to compensate for it
  • DP isn't the best defensively
  • Solo damage is mediocre

Drive: Scarlet Justice

In BBCF, Izayoi's Drive switches her from standard mode to her Gain-Art mode and back. This allowed for her to have 2 unique fighting styles while powering up her Gain-Art mode. In BBTAG, she stays in her Gain-Art mode for the duration of the match. This means all of her follow ups don't require drive.



Normal Moves

4A
4A
BBTag Izayoi 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 9 0 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Izayoi 4A.png
BBTAG Izayoi 4A Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

5A
5A
BBTag Izayoi 5A.png
BBTag Izayoi 5AA.png
BBTag Izayoi 5AAA.png
BBTag Izayoi 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 5 16 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Izayoi 5A.png
BBTAG Izayoi 5A Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 6 18 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Izayoi 5AA.png
BBTAG Izayoi 5AA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 5 28 -14 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 17 26 22 41 12 +0 +5
BBTag Izayoi 5AAA.png
BBTAG Izayoi 5AAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 15 3 30 -14 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Izayoi 5AAAA.png
Please don’t use this move on block ever.
BBTAG Izayoi 5AAAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5B
5B
BBTag Izayoi 5B.png
Your best poke, which is unusual for a B
BBTag Izayoi 5BB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 6 18 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Izayoi 5B.png
The sword has a hurtbox, because that's how swords work
BBTAG Izayoi 5B Hitbox.png
  • The sword has a hurtbox, because that's how swords work

Detailed description of the usefulness of the move go here

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 3 30 -14 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Izayoi 5BB.png
BBTAG Izayoi 5BB Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5C
5C
BBTag Izayoi 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 4+20L -10 - - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 - 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Izayoi 5C.png
Why use this when you have a 19f overhead?
BBTAG Izayoi 5C Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

2A
2A
BBTag Izayoi 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 9 3 15 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Izayoi 2A.png
RIP BBCF 2A. You will be missed
BBTAG Izayoi 2A Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

2B
2B Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 All 12 3(6)3 18 -4 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 26 22 40 11 +0 +2
BBTag Izayoi 2B 1.pngBBTag Izayoi 2B 2.png
• Not a low.
BBTAG Izayoi 2B1 Hitbox.pngBBTAG Izayoi 2B2 Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

2C
2C
BBTag Izayoi 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 6 21 -8 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 +0 +5
BBTag Izayoi 2C.png
BBTAG Izayoi 2C Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

j.A
j.A
BBTag Izayoi jA.png
BBTag Izayoi jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 High 9 6 15 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 17 24 31 11 +0 +2
BBTag Izayoi jA.png
Izayoi's swiss army knife
BBTAG Izayoi JA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 High 7 3 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 21 24 35 11 +0 +2
BBTag Izayoi jAA.png
BBTAG Izayoi JAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.B
j.B
BBTag Izayoi jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 11 7 21 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 16 19 19 24 34 12 +0 +5
BBTag Izayoi jB.png
BBTAG Izayoi JB Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

j.C
j.C
BBTag Izayoi jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 11 6 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 16 19 40 24 55 12 +2 +7
BBTag Izayoi jC.png
BBTAG Izayoi JC Hitbox.png


  • Knocks down on air hit

Detailed description of the usefulness of the move go here


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Izayoi GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0×2, 4 - Crumple, Launch 60 + WBounce - - - - 0×2, 0/+12 +0×2, +12
Minimum Damage 2000
Crumple Duration 100F, Crumple Fall 103F
BBTag Izayoi 5B+C.png
BBTAG Izayoi Throw Hitbox.png


  • Wallbounces anywhere

Detailed description of the usefulness of the move go here

Aegis Blade
Aegis Blade
5A+D
BBTag Izayoi AegisBlade.png
Template:AttackDataHeader-BBTag
AD
Aegis Blade
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 Air Unblockable 14 3 46 -32 B 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 45 Launch 59 6 +0 +2
Minimum Damage 90
BBTag Izayoi A+D.png
BBTAG Izayoi RA Hitbox.png


  • Pressing A/B/C during the slash will do Strike Fall as a followup

Great vertical range but poor horizontal range.

Air Crusade Seraphim Alpha
Air Crusade Seraphim Alpha
j.A+D
Template:AttackDataHeader-BBTag
j.AD
Noir Edge
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 10 5 Until L+12L - H 1~14 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 46 Launch 60 11 +0 +2
Minimum Damage 90
BBTag Izayoi jA+D.png
BBTAG Izayoi RA2 Hitbox.png


  • Pressing A/B/C during the slash will do Strike Fall as a followup

Air combo ender leading to Strike Fall. Hits diagonally upwards, so can whiff if air comboing someone too low relative to Izayoi. Use j.C in these cases.


Skills

A Sonic Saber
Sonic Saber A
236A (air OK)
BBTag Izayoi SonicSaber.png
BBTag Izayoi SonicSaberAir.png
Template:AttackDataHeader-BBTag
Ground


236A
A Sonic Saber
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 20 Until Hit Total: 48 -5 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 19 24 33 0/+7 +10 +11
Minimum Damage 75
BBTag Izayoi 236A.png
BBTAG Izayoi 236A Hitbox.png
  • Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent

Detailed description of the usefulness of the move go here

Air


j.236A
Air A Sonic Saber
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 16 Until Hit Total: 45+6L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 22 22 27 36 0/+10 +10 +12
Minimum Damage 75
BBTag Izayoi j236A.png
BBTAG Izayoi J236A Hitbox.png
  • Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent

Detailed description of the usefulness of the move go here

B Sonic Saber
Sonic Saber B
236B (air OK)
BBTag Izayoi SonicSaberB.png
BBTag Izayoi SonicSaberBAir.png
Template:AttackDataHeader-BBTag
Ground


236B
B Sonic Saber
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 500×4 All 44 Until Hit Total: 64 +28 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16×5 22, 17×4 22 27, 22×4 36 0/+34, 0/+4×4 +34, +4×4 +36, +5×4
Minimum Damage 60, 25×4 (160)
BBTag Izayoi 236B.png
BBTAG Izayoi 236B1 Hitbox.pngBBTAG Izayoi 236B2 Hitbox.png
  • Additional projectiles appear only on hit
  • Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent
  • Combos from throw

Detailed description of the usefulness of the move go here

Air


j.236B
Air B Sonic Saber
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 500×4 All 31 - Total: 55 - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16×5 22, 17×4 22 27, 22×4 36 0/+34, 0/+4×4 +34, +4×4 +36, +5×4
Minimum Damage 60, 25×4 (160)
BBTag Izayoi j236B.png
BBTAG Izayoi J236B1 Hitbox.pngBBTAG Izayoi J236B2 Hitbox.png
  • Additional projectiles appear only on hit
  • Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent

Detailed description of the usefulness of the move go here

Crusade Seraphim Gamma
Crusade Seraphim Gamma
214A
BBTag Izayoi CrusadeSeraphimGamma.png
Template:AttackDataHeader-BBTag
214A
Crusade Seraphim Gamma
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 11 3 18 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch + Down 23 30 Launch + Down 23 44 6 +5 +5
Minimum Damage 75
BBTag Izayoi 214A.png
BBTAG Izayoi 214A Hitbox.png


  • Follow up attack with A/B

Detailed description of the usefulness of the move go here

Crusade Seraphim Alpha
Crusade Seraphim Alpha
214B
BBTag Izayoi CrusadeSeraphimAlpha.png
Template:AttackDataHeader-BBTag
214B
Crusade Seraphim Alpha
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 3 20 -4 B 4~12 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 6 +0 +5
Minimum Damage 85
BBTag Izayoi 214B.png
BBTAG Izayoi 214B Hitbox.png


  • Head invul

Primary anti-air and combo piece leading to Strike Fall.

Mirage Thruster
Mirage Thruster
j.214A/B
Sonic Saber > A/B
BBTag Izayoi MirageThruster.png
Template:AttackDataHeader-BBTag
A


j.214A
Air Crusade Seraphim Gamma
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1850 All 11 3 Until L - H - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 45 Launch 60 6 +0 +5
Minimum Damage 92
BBTag Izayoi j214A.png
  • Teleports to the ground

Detailed description of the usefulness of the move go here

B


j.214B
Air Crusade Seraphim Alpha
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 11 3 Until L - H - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 45 Launch 60 6 +0 +5
Minimum Damage 100
BBTag Izayoi j214B.png
  • Teleports and reappears in the air

Detailed description of the usefulness of the move go here

Valkyrie Astrea
Valkyrie Astrea
Crusade Seraphim Gamma > A/B
BBTag Izayoi ValkyrieAstrea.png
Template:AttackDataHeader-BBTag
214A > A/B
Valkyrie Astrea
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 35 -19 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 56 Launch 71 12 +5 +5
Minimum Damage 85
BBTag Izayoi 214A~A-B.png
BBTAG Izayoi 214AA Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

Strike Fall
Strike Fall
Aegis Blade > A/B/C
Air Crusade Seraphim Alpha > A/B/C
Crusade Seraphim Alpha > A/B
BBTag Izayoi StrikeFall.png
Template:AttackDataHeader-BBTag
  • Important points go here

Primary combo ender leading to 66j.A/B safejump setups.


Extra Skills

EX Sonic Saber
EX Sonic Saber
236C (air OK)
Template:AttackDataHeader-BBTag
Ground


236C
EX Sonic Saber
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 20 Until Hit Total 42 +4 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 19 19 24 33 0/+10 +10 +2
Minimum Damaage 150×3 (450)
BBTag Izayoi 236C.png
BBTAG Izayoi 236C Hitbox.png
  • Shoots 3 projectiles
  • Can follow up with Mirage Thruster. A version remains on the ground, B version teleports up into the air, C version teleports behind the opponent

Detailed description of the usefulness of the move go here

Air


j.236C
Air EX Sonic Saber
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 16 Until Hit Total 45 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 19 19 24 33 0/+10 +10 +2
Minimum Damaage 150×3 (450)
BBTag Izayoi j236C.png
BBTAG Izayoi J236C Hitbox.png
  • Shoots 3 projectiles
  • Can follow up with Mirage Thruster. A version teleports to the ground, B version remains in the air, C version teleports behind the opponent

Detailed description of the usefulness of the move go here

Crusade Seraphim Beta
Crusade Seraphim Beta
214C
BBTag Izayoi CrusadeSeraphimBeta.png
Template:AttackDataHeader-BBTag
214C
EX Mirage Thruster
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 31 - - 10~20 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Izayoi 214C.png
This is not neutral


  • Automatically follows up with Strike Fall on hit

Detailed description of the usefulness of the move go here

EX Mirage Thruster
EX Mirage Thruster
Sonic Saber > C
Crusade Seraphim Alpha > C
Crusade Seraphim Gamma > C
j.214C
BBTag Izayoi MirageThruster.png
Spend meter, receive crossup
Template:AttackDataHeader-BBTag
  • Teleports behind the opponent's position at the time of the teleport

Excellent for punishing unsafe zoning and unattentive opponents, but loses to 4A/5A mash and reversal DP/supers. If done from a far enough A Sonic Saber 5A will combo from the saber on hit.

Partner Skills

5P
5P
Valkyrie Astrea
BBTag Izayoi ValkyrieAstrea.png
Template:AttackDataHeader-BBTag
5P
Valkyrie Astrea
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All (18)+13 3 37 -21 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 50 - - 6 +5 -
Minimum Damaage 120
BBTag Izayoi 5P.png
BBTAG Izayoi 5P Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

6P
6P
Sonic Saber
BBTag Izayoi SonicSaberB.png
Template:AttackDataHeader-BBTag
6P
Sonic Saber
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 500×4 All (18)+44 - Total: (18)+66 +27 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16×5 22, 17×4 22 - - 0/+34, 0/+4×4 +34, +4×4 -
Minimum Damage 60, 25×4 (160)
BBTag Izayoi 6P.png
BBTAG Izayoi 6P Hitbox.pngBBTAG Izayoi 236B2 Hitbox.png


  • Additional projectiles appear only on hit

Detailed description of the usefulness of the move go here

4P
4P
Crusade Seraphim Alpha
BBTag Izayoi CrusadeSeraphimAlpha.png
Template:AttackDataHeader-BBTag
4P
Crusade Seraphim Alpha
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18+)10 3 [3(20)Until L] 38 [34L] -22 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 50, 100 + GBounce - - 6 6, 2 -
Minimum Damage 75×4 (150)
BBTag Izayoi 4P.png
BBTAG Izayoi 4P Hitbox.png


  • Automatically follows up with Strike Fall on hit

Detailed description of the usefulness of the move go here


Distortion Skills

Justice Phorizer
Justice Phorizer
236B+C
BBTag Izayoi JusticePhorizer.png
Template:AttackDataHeader-BBTag
236BC
Justice Phorizer
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5500 [6500] All 7+(78 Flash)+10 9 49 -39 P2 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 40 + Slide Launch 55 + Slide 12 +0 +5
Values in [] are for Enhanced version
Minimum damage 1815 [2015]
Maximum Slide duration: 20F
BBTag Izayoi 236B+C.png
BBTAG Izayoi 236BC Hitbox.png
  • Reaches about half screen
  • Hitbox covers Izayoi herself, including slightly behind her. Even if you jump over the magic circle, you can still be hit.

Longer range and slightly less damage than Banshee Lancer, but gets its full damage if hitting both opponent characters. Enhanced version with gigantic hitbox for calling out projectiles, assist calls, and general whiffed normals in neutral.

Banshee Lancer
Banshee Lancer
214B+C Be just or be dead
Template:AttackDataHeader-BBTag
214BC
Banshee Lancer
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200, 2500×2, 3600
[2200, 1500×6, 2200]
All 8+(69 Flash)+6 3 46 -22 B 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5, 4×3 [×7] 26 Crumple, 180×2 [×6], Launch Stand, 180×2 [×6], 60 - - 20 20, 3×2, 0
{20, 3×6, 0}
+0
Values in [] are for Enhanced version
Minimum damage 440, 300×2, 1008 (2048) [440, 180×6, 616 (2136)]
Crumple Duration 65, Crumple Fall 93
BBTag Izayoi 214B+C 1.pngBBTag Izayoi 214B+C 2.png
BBTAG Izayoi 214BC Hitbox.png


  • Only the first hit will land on assists

Cinematic super. Shorter range than Justice Phorizer but higher damage.


Distortion Skill Duo

Justice Phorizer
P during Main Character's Distortion Skill
BBTag Izayoi JusticePhorizer.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Justice Phorizer
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(119 Flash)+1 9 49 -39 B 1~10 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 40 + Slide Launch 55 + Slide 12 +0 +8
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
Maximum Slide duration 20F
BBTag Izayoi 236B+C.png
BBTAG Izayoi DSD Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Judge of Destiny
222B+C
BBTag Izayoi JudgeOfDestiny.png
"With the blade of retribution and scales of judgement, I come to deliver righteous justice!"
BBTag Izayoi JudgeOfDestiny2.png
"Atone for your sins!"
Template:AttackDataHeader-BBTag
222BC
Judge of Destiny
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(131 Flash)+11 9 35 -30 B 1~23 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 20/-5 - -
BBTag Izayoi 222B+C 1.pngBBTag Izayoi 222B+C 2.pngBBTag Izayoi 222B+C 3.png
BBTAG Izayoi 222BC Hitbox.png


  • Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left

Extremely easy to combo into. (5BB, 2B, throw, Valkyrie Astrea, Strike Fall)


Navigation

To edit frame data, edit values in BBTag/Izayoi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.