Combo Notation Guide | |||||||||
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Combo List
Midscreen
Solo
With Assists
Corner
Solo
With Assists
Combo Theory
- Anything into 2C 214B~X followed by the 6395A+B jA safejump to maintain your turn all while being safe from DPs and (some) wakeup supers
- Off air to airs or any assist attack that juggles the opponent, simply convert into jA jB djA djB A+D~X followed by the 639A+B jA safejump to maintain your turn all while being safe from DPs and (some) wakeup supers
- If you think you may need to, use 5AA (in order to move Izayoi forward) and/or omit normals such as 5BB (If you think it may whiff after 5B) and just go straight into 2C. It's better to miss out on some damage than to drop your combo due to spacing
Video Examples
External Documents and References
Hibiki's BBTAG Izayoi Combo Repository
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •