BBTag/Izayoi/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 70 B All 6 3 9 0 1 11 12 12 9 - -
5A 1000 - 100 75 B All 7 5 16 -7 2 13 14 14 10 - -
5AA 1500 - 100 80 B All 11 6 18 -7 3 16 17 17 11 - -
5AAA 1700 - 100 85 B All 14 5 28 -14 4 18 19 26 12 - -
5AAAA 2300 - 100 85 B All 15 3 30 -14 4 18 19 60 12 - -
2A 1000 - 90 75 F Low 9 3 15 -4 2 13 14 14 10 - -
5B 1500 - 100 80 B All 11 6 18 -7 3 16 17 17 11 - -
5BB 1700 - 100 85 B All 14 3 30 -14 4 18 19 19 12 - -
2B 1100*2 - 100 80 (Once) F All 12 3(6)3 18 -4 3 16 17 26 11 - -
5C 800 - 100 100 - High 22 3 4+20L -10 - 16 - - 11 - -
2C 1700 - 90 85 F Low 16 6 25 -12 4 18 19 40 12 - -
j.A 1300 - 80 80 H High 9 6 15 - 3 16 17 17 11 - -
j.AA 1300 - 80 80 H - 7 3 12 - 3 16 17 21 11 - -
j.B 1800 - 80 85 H High 11 7 21 - 4 18 19 19 12 - -
j.C 1700 - 80 75 H High 11 6 18 - 4 18 19 40 12/+0/+2 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0*2, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0*2, 4 - Launch 60 + WBounce 0*2, 0/+12 - -
Aegis Blade
Reversal Action
1800 - 80 60 B Air Unblockable 14 3 46 -32 3 16 Launch 45 6 1-16 All -
Air Crusade Seraphim Alpha
Air Reversal Action
1800 - 80 60 H All 13 3 Until L+18 - 4 18 Launch 43 6 1-15 All -
Strike Fall
Reversal Action > A/B/C
1300 - 48 100 H All 28 Until L 31L - 4 18 Launch 100 + GBounce 2/+0/+6 1-Until L All -
  • Considered part of preceding attack, no additional damage scaling applied
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Sonic Saber A
236A
1500 - 80 80 P All 20 - Total: 48 -5 3 16 19 19 0/+7/+10 - -
Air Sonic Saber A
j.236A
1500 - 80 80 P All 16 32 Total: 45+6L - 3 16 22 22 0/+10 - -
Sonic Saber B
236B
1200, 500*4 - 80 80 (once) P All 44 - Total: 64 +28 3 16 22 22 0/+11, 0/+4*4 - -
Air Sonic Saber B
j.236B
1200, 500*4 - 80 80 (once) P All 31 - Total: 55 - 3 16 22 22 0/+11, 0/+4*4 - -
Crusade Seraphim Gamma
214A
1500 - 90 80 F Low 11 3 18 -4 3 16 17 30 6/+0/+5 - -
Crusade Seraphim Alpha
214B
1700 - 90 85 B All 10 3 20 -4 4 18 19 60 6 4-12 H -
Mirage Thruster A
j.214A
Sonic Saber > A
- - - - - - - - Total: 43 - - - - - - 15-24 All -
Mirage Thruster B
j.214B
Sonic Saber > B
- - - - - - - - Total: 34 - - - - - - 15-25 All -
Valkyrie Astrea
Crusade Seraphim Gamma > A/B
1700 - 90 85 B All 9 3 32 -16 4 18 19 56 12 - -
Strike Fall
Various Moves > A/B/C
1700 - 90 85 - All - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Sonic Saber EX
236C
1500*3 - 80 80* - All 20 - - - - - - - - - -
Air Sonic Saber EX
j.236C
1500*3 - 80 80 - All 16 - - - - - - - - - -
Crusade Seraphim Beta
214C
1700*3 - 100, 90 75 B*2, H All 13 3
[3(8)3]
25 [12] +4 4 18 19 25, 56 6/+0/+5, 12 - -
Mirage Thruster EX
Various Moves > C
j.214C
- - - - - - - - Total: 31 - - - - - - 10-20 All -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Valkyrie Astrea
2400 - 70 80 B All (18)+13 3 37 -21 4 18 19 50 6/+0/+5 - -
6P
Sonic Saber
1200, 500*4 - 70 80 (once) P All (18)+44 - Total: (18)+66 +27 3 16 22 22 0/+11, 0/+4*4 - -
4P
Crusade Seraphim Alpha
1500*2 - 70 80 B All (18+)10 3 [3(20)Until L] 38 [34L] -22 4 18 19, Launch 50, 100 + GBounce 6, 2 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Justice Phorizer
236B+C
5500
[6500]
- 80 60 P2 All 7+10 9 49 -39 4 18 Launch 40 12 1-25 All -
  • Values in [] are for Enhanced version
  • Minimum damage 33% [31%] (1815 [2015])
Banshee Lancer
214B+C
2200, 2500*2, 3600
[2200, 1500*6, 2200]
- 80 60 (once) B All 8+6 3 46 -22 5 26 Stagger 84, 180*2, Launch
[Stagger 84, 180*6, Launch]
Stagger 84, 180*2, 60
[Stagger 84, 180*6, 60]
20, 0/+3*2, 0
[20, 0/+3*6, 0]
1-16 All -
  • Values in [] are for Enhanced version
  • Minimum damage 440, 300*2, 1008 [440, 180*6, 616] (2048 [2136])
Justice Phorizer
Distortion Skill Duo
2000 [2500] - 100 100 B All 1+1 9 49 -39 4 18 Launch 40 + Slide 39 12 1-10 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Judge of Destiny
222B+C
- - - - B All 4+11 9 35 -30 4 18 - 1000 20/-5/+1000 1-23 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA 5AAAA - - Jump[-], Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB - 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Izayoi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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