BBTag/Izayoi/Frame Data: Difference between revisions

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Line 13: Line 13:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4A|subtitle=}}
|version=4A
{{#lsth:BBTag/Izayoi/Data|4A Full}}
|damage=1000 |p1=100 |p2=70
|-
|level= |attribute= |guard=All
{{AttackVersion|name=5A|subtitle=}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Izayoi/Data|5A Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5AA|subtitle=}}
}}
{{#lsth:BBTag/Izayoi/Data|5AA Full}}
{{FrameData-BBTag
|-
|version=5A
{{AttackVersion|name=5AAA|subtitle=}}
|damage=1000 |p1=100 |p2=75
{{#lsth:BBTag/Izayoi/Data|5AAA Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=5AAAA|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Izayoi/Data|5AAAA Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=2A |subtitle=}}
 
{{#lsth:BBTag/Izayoi/Data|2A Full}}
{{FrameData-BBTag
|-
|version=5AA
{{AttackVersion|name=5B|subtitle=}}
|damage=1500 |p1=100 |p2=80
{{#lsth:BBTag/Izayoi/Data|5B Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=5BB|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Izayoi/Data|5BB Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name= 2B|subtitle=}}
 
{{#lsth:BBTag/Izayoi/Data|2B Full}}
{{FrameData-BBTag
|-
|version=5AAA
{{AttackVersion|name=5C|subtitle=}}
|damage=1700 |p1=100 |p2=85
{{#lsth:BBTag/Izayoi/Data|5C Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=2C |subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Izayoi/Data|2C Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=j.A|subtitle=}}
 
{{#lsth:BBTag/Izayoi/Data|j.A Full}}
{{FrameData-BBTag
|-
|version=5AAAA
{{AttackVersion|name=j.AA|subtitle=}}
|damage=2300 |p1=100 |p2=85
{{#lsth:BBTag/Izayoi/Data|j.AA Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=j.B|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Izayoi/Data|j.B Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=j.C|subtitle=}}
 
{{#lsth:BBTag/Izayoi/Data|j.C Full}}
{{FrameData-BBTag
|version=2A  
|damage=1000 |p1=90 |p2=75
|level= |attribute= |guard=Low
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5B
|damage=1500 |p1=100 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BB
|damage=1700 |p1=100 |p2=85
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version= 2B
|damage=1100*2 |p1=100 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5C
|damage=800 |p1= |p2=
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C  
|damage=1700 |p1=90 |p2=85
|level= |attribute= |guard=Low
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=j.A
|damage=1300 |p1=80 |p2=80
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1300 |p1=80 |p2=80
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=1800 |p1=80 |p2=85
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=j.C
|damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 158: Line 66:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Ground Throw|subtitle=}}
|version=Ground Throw
{{#lsth:BBTag/Izayoi/Data|BC Full}}
|damage=0*2, 2000 |p1=100 |p2=50
|-
|level= |attribute= |guard=Throw
{{AttackVersion|name=Aegis Blade
|startup= |active= |recovery= |frameAdv=
  |subtitle=Reversal Action}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Izayoi/Data|AD Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=Air Crusade Seraphim Alpha
 
  |subtitle=Air Reversal Action}}
{{FrameData-BBTag
{{#lsth:BBTag/Izayoi/Data|j.AD Full}}
|version=Aegis Blade
|-
  |subtitle=Reversal Action
{{AttackVersion|name=Strike Fall |subtitle=Reversal Action > A/B/C|rowspan=2}}
|damage=1800 |p1=80 |p2=60
{{#lsth:BBTag/Izayoi/Data|AD > A/B/C Full}}
|level= |attribute= |guard=Air Unblockable
|-
|startup= |active= |recovery= |frameAdv=
{{Description|17|{{ColumnList |text=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=Air Crusade Seraphim Alpha
  |subtitle=Air Reversal Action
|damage=1800 |p1=80 |p2=60
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=Strike Fall
|subtitle=Aegis Blade/Crusade Seraphim > A/B/C
|damage=1800 |p1=80 |p2=60
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Considered part of preceding attack, no additional damage scaling applied
*Considered part of preceding attack, no additional damage scaling applied
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Cross Burst Attack
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
|damage=1000 |p1= |p2=  
{{#lsth:BBTag/Izayoi/Data|DP Full}}
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
|}
|}


Line 214: Line 96:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Sonic Saber A|subtitle=236A}}
|version=Sonic Saber A|subtitle=236A
{{#lsth:BBTag/Izayoi/Data|236A Full}}
|damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Air Sonic Saber A|subtitle=j.236A}}
|version=Air Sonic Saber A|subtitle=j.236A
{{#lsth:BBTag/Izayoi/Data|j.236A Full}}
|damage=1500 |p1=80 |p2=80
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Sonic Saber B |subtitle=236B}}
|version=Sonic Saber B |subtitle=236B
{{#lsth:BBTag/Izayoi/Data|236B Full}}
|damage=1200, 500*4 |p1=80 |p2=80
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Air Sonic Saber B |subtitle=j.236B}}
|version=Air Sonic Saber B |subtitle=j.236B
{{#lsth:BBTag/Izayoi/Data|j.236B Full}}
|damage=1200, 500*4 |p1=80 |p2=80
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Crusade Seraphim Gamma |subtitle=214A}}
|version=Crusade Seraphim Gamma |subtitle=214A
{{#lsth:BBTag/Izayoi/Data|214A Full}}
|damage=1500 |p1=90 |p2=80
|level= |attribute= |guard= Low
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Crusade Seraphim Alpha |subtitle=214B}}
|version=Crusade Seraphim Alpha |subtitle=214B
{{#lsth:BBTag/Izayoi/Data|214B Full}}
|damage=1700 |p1=90 |p2=85
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Mirage Thruster A |subtitle=j.214A<br/>Sonic Saber > A}}
|version=Mirage Thruster A |subtitle=j.214A<br/>Sonic Saber > A
{{#lsth:BBTag/Izayoi/Data|j.214A Full}}
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Mirage Thruster B |subtitle=j.214B<br/>Sonic Saber > B}}
|version=Mirage Thruster B |subtitle=j.214B<br/>Sonic Saber > B
{{#lsth:BBTag/Izayoi/Data|j.214B Full}}
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Valkyrie Astrea |subtitle=Crusade Seraphim Gamma > A/B}}
|version=Valkyrie Astrea |subtitle=Crusade Seraphim Gamma > A/B
{{#lsth:BBTag/Izayoi/Data|214A > A/B Full}}
|damage=1700 |p1=90 |p2=85
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Strike Fall |subtitle=Various Moves > A/B/C}}
|version=Strike Fall |subtitle=Aegis Blade > A/B/C<br/>Air Crusade Seraphim Alpha > A/B/C<br/>Crusade Seraphim Alpha > A/B/C
{{#lsth:BBTag/Izayoi/Data|214B > A/B/C Full}}
|damage=1700 |p1=90 |p2=85
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
|}
|}
Line 325: Line 137:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Sonic Saber EX |subtitle=236C}}
|version=Sonic Saber EX |subtitle=236C
{{#lsth:BBTag/Izayoi/Data|236C Full}}
|damage=1500*3 |p1=80 |p2=80
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Air Sonic Saber EX |subtitle=j.236C}}
|version=Air Sonic Saber EX |subtitle=j.236C
{{#lsth:BBTag/Izayoi/Data|j.236C Full}}
|damage=1500*3 |p1=80 |p2=80
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Crusade Seraphim Beta |subtitle=214C}}
|version=Crusade Seraphim Beta |subtitle=214C
{{#lsth:BBTag/Izayoi/Data|214C Full}}
|damage=1700*3 |p1=100 |p2=75
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Mirage Thruster EX |subtitle=Various Moves > C<br/>j.214C}}
|version=Mirage Thruster EX |subtitle=Sonic Saber > C<br/>Crusade Seraphim Alpha > C<br/>Crusade Seraphim Gamma > C<br/>j.214C
{{#lsth:BBTag/Izayoi/Data|j.214C Full}}
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
|}
|}
Line 375: Line 159:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=5P |subtitle=Valkyrie Astrea}}
|version=5P |subtitle=Valkyrie Astrea
{{#lsth:BBTag/Izayoi/Data|5P Full}}
|damage=2400 |p1=70 |p2=80
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=6P |subtitle=Sonic Saber}}
|version=6P |subtitle=Sonic Saber
{{#lsth:BBTag/Izayoi/Data|6P Full}}
|damage=1200, 500*4 |p1=70 |p2=80(once)
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4P |subtitle=Crusade Seraphim Alpha}}
|version=4P |subtitle=Crusade Seraphim Alpha
{{#lsth:BBTag/Izayoi/Data|4P Full}}
|damage=1500*2 |p1=70 |p2=80
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 415: Line 178:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Justice Phorizer |subtitle=236B+C|rowspan=2}}
|version=Justice Phorizer |subtitle=236B+C
{{#lsth:BBTag/Izayoi/Data|236BC Full}}
|damage=4700<br/>[5800] |p1=80 |p2=60
|-
|level= |attribute= |guard=All
{{Description|17|
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
Line 428: Line 187:
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Banshee Lancer |subtitle=214B+C|rowspan=2}}
|version=Banshee Lancer |subtitle=214B+C
{{#lsth:BBTag/Izayoi/Data|214BC Full}}
|damage=2200, 2500*3<br/>[2200, 1500*6, 1700*2] |p1=80 |p2=60
|-
|level= |attribute= |guard=All
{{Description|17|{{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Justice Phorizer |subtitle=Distortion Skill Duo|rowspan=2}}
|version=Justice Phorizer |subtitle=Distortion Skill Duo
{{#lsth:BBTag/Izayoi/Data|Distortion Skill Duo Full}}
|damage=2000 [2500] |p1= |p2=  
|-
|level= |attribute= |guard=All
{{Description|17|{{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage 100% (2000 [2500])
Line 462: Line 213:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Judge of Destiny |subtitle=222B+C}}
|version=Judge of Destiny |subtitle=222B+C
{{#lsth:BBTag/Izayoi/Data|222BC Full}}
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}
==Revolver Action Table==
==Revolver Action Table==
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
|+ Ground Revolver Action Table
|+ Ground Revolver Action Table
|-
|-
Line 499: Line 243:
| - || 5BB, 2B || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
| - || 5BB, 2B || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
|-
|-
! 5BB
! 5BB  
| - || 2B|| 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
| - || 2B|| 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
|-
|-
Line 512: Line 256:
|}
|}


{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
|+ Air Revolver Action Table
|+ Air Revolver Action Table
|-
|-
Line 539: Line 283:


==Navigation==
==Navigation==
{{notice|To edit frame data, edit values in [[BBTag/Izayoi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lsth:BBTag/Izayoi/Data|Links}}
{{#lsth:BBTag/Izayoi/Data|Links}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
{{notice|To edit frame data, edit values in [[BBTag/Izayoi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
[[Category:BlazBlue Characters]]
[[Category:BlazBlue Characters]]
[[Category:Izayoi]]
[[Category:Izayoi]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 09:22, 22 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
5A
5AA
5AAA
5AAAA
2A
5B
5BB
2B
5C
2C
j.A
j.AA
j.B
j.C

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
Aegis Blade
Reversal Action
Air Crusade Seraphim Alpha
Air Reversal Action
Strike Fall
Reversal Action > A/B/C

{{{text}}}

Cross Burst Attack

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Sonic Saber A
236A
Air Sonic Saber A
j.236A
Sonic Saber B
236B
Air Sonic Saber B
j.236B
Crusade Seraphim Gamma
214A
Crusade Seraphim Alpha
214B
Mirage Thruster A
j.214A
Sonic Saber > A
Mirage Thruster B
j.214B
Sonic Saber > B
Valkyrie Astrea
Crusade Seraphim Gamma > A/B
Strike Fall
Various Moves > A/B/C

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Sonic Saber EX
236C
Air Sonic Saber EX
j.236C
Crusade Seraphim Beta
214C
Mirage Thruster EX
Various Moves > C
j.214C

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Valkyrie Astrea
6P
Sonic Saber
4P
Crusade Seraphim Alpha

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Justice Phorizer
236B+C

{{{text}}}

Banshee Lancer
214B+C

{{{text}}}

Justice Phorizer
Distortion Skill Duo

{{{text}}}

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Judge of Destiny
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA 5AAAA - - Jump[-], Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB - 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Navigation


To edit frame data, edit values in BBTag/Izayoi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.