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{{CharData- | {{CharData-BBTag|Jin}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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|- | |- | ||
|} | |} | ||
<br clear=all/> | |||
===Drive: Frostbite=== | ===Drive: Frostbite=== | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Jin}} | {{CharLinks-BBTag|Jin}} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1000 |guard=All | ||
|startup=6 |active= |recovery= |frameAdv=-2 | |startup=6 |active= |recovery= |frameAdv=-2 | ||
|description= | |description= | ||
* A fast close range jab. | * A fast close range jab. | ||
* Very high hitbox which can whiff on crouching characters. | |||
Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first. | Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=10 |active= |recovery= |frameAdv=-6 | |startup=10 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* A quick single slash. | * A quick single slash. | ||
Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=800 |guard=High | ||
|startup=22 |active= |recovery= |frameAdv=-10 | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=14 |active=3 |recovery=31 |frameAdv=-15 | |startup=14 |active=3 |recovery=31 |frameAdv=-15 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1700 |guard=Low | ||
|startup=13 |active= |recovery= |frameAdv=-13 | |startup=13 |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2000 |guard=All | ||
|startup=14 |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=0, 0, 2000 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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====== <font style="visibility:hidden" size="0">Rehhyou</font> ====== | ====== <font style="visibility:hidden" size="0">Rehhyou</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Rehhyou.png |caption= | |image=BBTag_Jin_Rehhyou.png |caption= Stop Jumping | ||
|name=Rehhyou | |name=Rehhyou | ||
|input=5A+D | |input=5A+D | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Air Unblockable | |damage=2300 |guard=Air Unblockable | ||
|startup= | |startup=13 |active= |recovery= |frameAdv=-33 | ||
|description= | |description= | ||
Standard DP. | Standard DP that covers a great vertical distance to the point where if the opponent is above you it's extremely difficult to avoid, however it falls short of horizontal range and so it can easily be baited and whiffed if the opponent jumps right outside the DP range so you want to be cautious about using this DP for anything other than when the opponent being directly on top of you. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-17 ~ +12 | |startup=13 |active= |recovery= |frameAdv=-17 ~ +12 | ||
|description= | |description= | ||
Frame advantage for first frame hits, usually isn't as punishable | Use it to zone and pester your opponent into doing something risky to get in on you and occasionally to end blockstrings safely. Frame advantage for first frame hits, usually isn't as punishable since it should be used from afar. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=20 |active= |recovery= |frameAdv= | |startup=20 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|startup=44 |active= |recovery= |frameAdv=+8 ~ +84 | |startup=44 |active= |recovery= |frameAdv=+8 ~ +84 | ||
|description= | |description= | ||
* Great tool for pressuring opponents when spaced and timed well. | Extremely active version of the A ice blade that hits four times. | ||
* Using this special in conjunction with a partner assist is a very solid offensive option. | |||
* Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them. | |||
* Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts. | |||
* Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as. | |||
[https://youtu.be/jFP3aKCwsQc?t=354 Example of forcing the opponent to jump] | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1800 |guard=All | ||
|startup=13 |active= |recovery=7 after landing |frameAdv=-10 | |startup=13 |active= |recovery=7 after landing |frameAdv=-10 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All, High | |damage=1000, 1800 |guard=All, High | ||
|startup=25 |active= |recovery= |frameAdv=-14 | |startup=25 |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
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|startup=27 |active= |recovery= |frameAdv=+36 | |startup=27 |active= |recovery= |frameAdv=+36 | ||
|description= | |description= | ||
* Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. | * Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. If you place this and switch to another character and your new points gets hit the Snowflake won't disappear. | ||
* Great for pressuring the opponent. Using it against the opponent in the corner forces them to either block or jump which puts them in disadvantage. Another use is to cast it immediately after finishing off the opponent's point and essentially trapping their incoming character because they'll land right into the Snowflake. | |||
* Since the Snowflake acts as a wall it can make it tricky for the opponent to approach you and you can safely call assists or zone from a distance, and wait for the opponent to commit to an action against you. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Jin_MusouSenshouzan.png |caption=Sponsored by Nissan | |image=BBTag_Jin_MusouSenshouzan.png |caption=Sponsored by Nissan | ||
|input= | |input=Musou Senshouzan | ||
|name= | |name=5P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard=All, All | ||
|startup= |active= |recovery= |frameAdv= | |startup=34 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
* Followup Attack Ground Bounces, allowing for combo extensions | * Followup Attack Ground Bounces, allowing for combo extensions | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist... | |image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist... | ||
|input= | |input=Hishougeki | ||
|name= | |name=6P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=62 |active=N/A |recovery=N/A |frameAdv=+46 | ||
|description= | |description= | ||
* Travels horizontally indefinitely. | * Travels horizontally indefinitely. | ||
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* Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you. | * Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you. | ||
One of the best assists in the game because of how much pressure it applies to your opponent and how it can setup into scary pressure when used alongside active switch because of the sort of mixups it can create. Largely of what makes Jin such a great anchor and is an assist that should be abused. | |||
[https://youtu.be/jFP3aKCwsQc?t=99 Example 1] [https://youtu.be/jFP3aKCwsQc?t=121 Example 2] | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Fubuki.png |caption= | |image=BBTag_Jin_Fubuki.png |caption= | ||
|input= | |input=Fubuki | ||
|name= | |name=4P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=28 |active=N/A |recovery=N/A |frameAdv=+34 | ||
|description= | |description= | ||
* Very solid anti-air assist. | * Very solid anti-air assist. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=1+8 |active= |recovery= |frameAdv=-15 ~ +3 | ||
|description= | |description= | ||
* With Level 4 Resonance Blaze, the chip damage on | * With Level 4 Resonance Blaze, the chip damage on block that this distortion can cause is '''monstrous'''. Be extremely wary of opponents throwing out this distortion abundantly during Resonance. | ||
* Extremely fast distortion with low startup and little | * Extremely fast distortion with low startup and little recovery. | ||
* 22f to reach full screen | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=5+5 |active= |recovery= |frameAdv=-35 | ||
|description= | |description= | ||
* Shoots an arrow diagonally upwards | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=Air | |version=Air | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=5+5 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* If Jin does this distortion in the air, he will instead aim diagonally downwards towards the ground instead of upwards | * If Jin does this distortion in the air, he will instead aim diagonally downwards towards the ground instead of upwards | ||
}} | }} | ||
}} | }} |
Revision as of 13:41, 14 August 2018
Jin Kisaragi |
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Health:
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Overview
"Hmph. Do your best to not get in my way..."
Backstory
Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.
Playstyle
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Frostbite
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Rehhyou
Rehhyou 5A+D |
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Skills
Hishouken
Hishouken 236A (air OK) |
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Hishougeki
Hishougeki 236B (air OK) |
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Musou Senshouzan
Musou Senshouzan 214A/B |
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Hizansen
Hizansen j.214A |
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Hizangeki
Hizangeki j.214B |
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Extra Skills
Hishousetsu
Hishousetsu 236C (air OK) |
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Musou Tousshugeki
Musou Tousshugeki 214C |
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EX Hizangeki
EX Hizangeki j.214C |
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Partner Skills
5P
5P Musou Senshouzan |
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6P
6P Hishougeki |
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4P
4P Fubuki |
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Distortion Skills
Touga Hyojin
Touga Hyojin 236B+C |
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Hiyoku Getsumei
Hiyoku Getsumei 214B+C (Air OK) |
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Yukikaze
Yukikaze P during partner's distortion drive |
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Astral Heat
Rengoku Hyouya 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •