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===Drive: Frostbite=== | ===Drive: Frostbite=== | ||
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{{CharLinks-BBTag|Jin}} | {{CharLinks-BBTag|Jin}} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1000 |guard=All | ||
|startup=6 |active= |recovery= |frameAdv=-2 | |startup=6 |active= |recovery= |frameAdv=-2 | ||
|description= | |description= | ||
* A fast close range jab. | * A fast close range jab. | ||
* Very high hitbox which can whiff on crouching characters. | |||
Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first. | Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=10 |active= |recovery= |frameAdv=-6 | |startup=10 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* A quick single slash. | * A quick single slash. | ||
Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=800 |guard=High | ||
|startup=22 |active= |recovery= |frameAdv=-10 | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=14 |active=3 |recovery=31 |frameAdv=-15 | |startup=14 |active=3 |recovery=31 |frameAdv=-15 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1700 |guard=Low | ||
|startup=13 |active= |recovery= |frameAdv=-13 | |startup=13 |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2000 |guard=All | ||
|startup=14 |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=0, 0, 2000 |guard=Throw | ||
|startup=7 |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Air Unblockable | |damage=2300 |guard=Air Unblockable | ||
|startup=13 |active= |recovery= |frameAdv=-33 | |startup=13 |active= |recovery= |frameAdv=-33 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-17 ~ +12 | |startup=13 |active= |recovery= |frameAdv=-17 ~ +12 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=20 |active= |recovery= |frameAdv= | |startup=20 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|startup=44 |active= |recovery= |frameAdv=+8 ~ +84 | |startup=44 |active= |recovery= |frameAdv=+8 ~ +84 | ||
|description= | |description= | ||
Extremely active version of the A ice blade that hits four times. | |||
* Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them. | * Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them. | ||
* Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts. | * Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts. | ||
* Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as. | * Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as. | ||
[https://youtu.be/jFP3aKCwsQc?t=354 Example of forcing the opponent to jump] | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1800 |guard=All | ||
|startup=13 |active= |recovery=7 after landing |frameAdv=-10 | |startup=13 |active= |recovery=7 after landing |frameAdv=-10 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All, High | |damage=1000, 1800 |guard=All, High | ||
|startup=25 |active= |recovery= |frameAdv=-14 | |startup=25 |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Jin_MusouSenshouzan.png |caption=Sponsored by Nissan | |image=BBTag_Jin_MusouSenshouzan.png |caption=Sponsored by Nissan | ||
|input= | |input=Musou Senshouzan | ||
|name= | |name=5P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard=All, All | ||
|startup=34 |active=N/A |recovery=N/A |frameAdv=+27 | |startup=34 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist... | |image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist... | ||
|input= | |input=Hishougeki | ||
|name= | |name=6P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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* Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you. | * Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you. | ||
One of the best assists in the game because of how much pressure it applies to your opponent and how it can setup into scary pressure when used alongside active switch because of the sort of mixups it can create. Largely of what makes Jin such a great anchor and is an assist that should be abused. | |||
[https://youtu.be/jFP3aKCwsQc?t=99 Example 1] [https://youtu.be/jFP3aKCwsQc?t=121 Example 2] | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Fubuki.png |caption= | |image=BBTag_Jin_Fubuki.png |caption= | ||
|input= | |input=Fubuki | ||
|name= | |name=4P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup=1+8 |active= |recovery= |frameAdv=-15 ~ +3 | |startup=1+8 |active= |recovery= |frameAdv=-15 ~ +3 | ||
|description= | |description= | ||
* With Level 4 Resonance Blaze, the chip damage on | * With Level 4 Resonance Blaze, the chip damage on block that this distortion can cause is '''monstrous'''. Be extremely wary of opponents throwing out this distortion abundantly during Resonance. | ||
* Extremely fast distortion with low startup and little | * Extremely fast distortion with low startup and little recovery. | ||
* 22f to reach full screen | * 22f to reach full screen | ||
Revision as of 13:41, 14 August 2018
Jin Kisaragi |
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Health:
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Overview
"Hmph. Do your best to not get in my way..."
Backstory
Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.
Playstyle
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Frostbite
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Rehhyou
Rehhyou 5A+D |
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Skills
Hishouken
Hishouken 236A (air OK) |
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Hishougeki
Hishougeki 236B (air OK) |
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Musou Senshouzan
Musou Senshouzan 214A/B |
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Hizansen
Hizansen j.214A |
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Hizangeki
Hizangeki j.214B |
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Extra Skills
Hishousetsu
Hishousetsu 236C (air OK) |
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Musou Tousshugeki
Musou Tousshugeki 214C |
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EX Hizangeki
EX Hizangeki j.214C |
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Partner Skills
5P
5P Musou Senshouzan |
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6P
6P Hishougeki |
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4P
4P Fubuki |
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Distortion Skills
Touga Hyojin
Touga Hyojin 236B+C |
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Hiyoku Getsumei
Hiyoku Getsumei 214B+C (Air OK) |
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Yukikaze
Yukikaze P during partner's distortion drive |
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Astral Heat
Rengoku Hyouya 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •