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|startup=6 |active= |recovery= |frameAdv=-2 | |startup=6 |active= |recovery= |frameAdv=-2 | ||
|description= | |description= | ||
* A fast close range jab. | * A fast close range jab. His 5A in BB. | ||
* Very high hitbox which can whiff on crouching characters. | * Very high hitbox which can whiff on crouching characters. | ||
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|startup=7 |active= |recovery= |frameAdv=-3 | |startup=7 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
* A quick chest - height kick. | * A quick chest - height kick. His 5B in BB. | ||
It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range. | It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range. | ||
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|startup= |active= |recovery= |frameAdv=-17 | |startup= |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
* A large wall-like jagged spike of ice. | * A large wall-like jagged spike of ice. His 6D in BB. | ||
This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups. | This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups. | ||
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|startup= |active= |recovery= |frameAdv=-4 | |startup= |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* Jin slashes quickly a few times stunning his opponent. | * Jin slashes quickly a few times stunning his opponent. Actually Sekkajin as seen in CP onward. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv=-51 | |startup= |active= |recovery= |frameAdv=-51 | ||
|description= | |description= | ||
* Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. | * Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. The followup of CP onward Sekkajin, no longer costing meter. | ||
This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's large end lag. | This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's large end lag. | ||
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|startup=10 |active= |recovery= |frameAdv=-6 | |startup=10 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* A quick single slash. | * A quick single slash. His 5C in BB. | ||
Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner. | Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner. | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv=-4 | |startup= |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* A large lion head-like spike of ice | * A large lion head-like spike of ice. His 5D in BB. | ||
* Combo filler | * Combo filler | ||
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|startup= |active= |recovery= |frameAdv=-15 | |startup= |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
* Jin use his sword to slash upward. | * Jin use his sword to slash upward. His 6C in BB. | ||
Launch the enemy as well as jump cancel able making it a useful combo tool. | Launch the enemy as well as jump cancel able making it a useful combo tool. | ||
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|startup=22 |active= |recovery= |frameAdv=-10 | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
* Visually deceptive overhead, since Jin crouches and attacks from below instead of above | * Visually deceptive overhead, since Jin crouches and attacks from below instead of above. Based on his Crush Trigger. | ||
* Fairly fast startup | * Fairly fast startup | ||
* Only flashes on frame 4 | * Only flashes on frame 4 | ||
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|startup=9 |active= |recovery= |frameAdv=-3 | |startup=9 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
* | * His 2A in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup=14 |active=3 |recovery=31 |frameAdv=-15 | |startup=14 |active=3 |recovery=31 |frameAdv=-15 | ||
|description= | |description= | ||
* His 2C in BB. | |||
* 8-16f head invulnerable | * 8-16f head invulnerable | ||
}} | }} | ||
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|startup=13 |active= |recovery= |frameAdv=-13 | |startup=13 |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
* | * His 3C in BBCF. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup=9 |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.B in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.C in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.2C in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.C in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup=14 |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.D in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here |
Revision as of 10:26, 27 August 2018
Jin Kisaragi |
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Health:
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Overview
"Hmph. Do your best to not get in my way..."
Backstory
Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.
Playstyle
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Frostbite
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Rehhyou
Rehhyou 5A+D |
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Skills
Hishouken
Hishouken 236A (air OK) |
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Hishougeki
Hishougeki 236B (air OK) |
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Musou Senshouzan
Musou Senshouzan 214A/B |
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Hizansen
Hizansen j.214A |
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Hizangeki
Hizangeki j.214B |
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Extra Skills
Hishousetsu
Hishousetsu 236C (air OK) |
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Musou Tousshugeki
Musou Tousshugeki 214C |
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EX Hizangeki
EX Hizangeki j.214C |
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Partner Skills
5P
5P Musou Senshouzan |
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6P
6P Hishougeki |
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4P
4P Fubuki |
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Distortion Skills
Touga Hyojin
Touga Hyojin 236B+C |
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Hiyoku Getsumei
Hiyoku Getsumei 214B+C (Air OK) |
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Yukikaze
Yukikaze P during partner's distortion drive |
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Astral Heat
Rengoku Hyouya 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •