BBTag/Jin Kisaragi: Difference between revisions

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| style="width: 50%;"|
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*Great damage overall.
*Great damage overall.
*Very well-rounded character with surprisingly decent speed that has a tool for almost any situation, giving him a good matchup spread.
*Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread.
*One of the fastest and least reactable 5C's in the game.
*One of the fastest and least reactable 5C's in the game.
*His j.C's hitbox covers a circle that surrounds Jin, which is useful for combos and cross-ups.
*His j.C's hitbox covers a circle that surrounds Jin, which is useful for combos and cross-ups.
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*Somewhat lower range compared to other characters.
*Somewhat lower range compared to other characters.
*His "Hishou-" projectiles can disappear from the screen if he gets hit.
*His "Hishou-" projectiles can disappear from the screen if he gets hit.
*Although his DP has good vertical range, its horizontal range leaves a lot to be desired.
*Costly and difficult-to-wield anti-airs, as his 2B is rather slow, while his primary DP is easily punished on block or whiff.
*Playing Jin will cost you friendships.
*Playing Jin will cost you friendships.
*No other noteworthy weaknesses.
*No other noteworthy weaknesses.
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  |startup=6 |active= |recovery= |frameAdv=-2
  |startup=6 |active= |recovery= |frameAdv=-2
  |description=
  |description=
* A fast close range jab.
* A fast close range jab. His 5A in BB.
* Very high hitbox which can whiff on crouching characters.
* Very high hitbox which can whiff on crouching characters.


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  |startup=7 |active= |recovery= |frameAdv=-3
  |startup=7 |active= |recovery= |frameAdv=-3
  |description=
  |description=
* A quick chest - height kick.
* A quick chest - height kick. His 5B in BB.


It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range.
It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range.
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  |startup= |active= |recovery= |frameAdv=-17
  |startup= |active= |recovery= |frameAdv=-17
  |description=
  |description=
* A large wall-like jagged spike of ice.
* A large wall-like jagged spike of ice. His 6D in BB.


This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups.
This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups.
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  |startup= |active= |recovery= |frameAdv=-4
  |startup= |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Jin slashes quickly a few times stunning his opponent.
* Jin slashes quickly a few times stunning his opponent. Actually Sekkajin as seen in CP onward.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=-51
  |startup= |active= |recovery= |frameAdv=-51
  |description=
  |description=
* Jin dashes through his opponent, ending up behind them while freezing them in place for a short time.
* Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. The followup of CP onward Sekkajin, no longer costing meter.


This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's large end lag.
This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's large end lag.
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  |startup=10 |active= |recovery= |frameAdv=-6
  |startup=10 |active= |recovery= |frameAdv=-6
  |description=
  |description=
* A quick single slash.
* A quick single slash. His 5C in BB.
Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner.
Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner.
  }}
  }}
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  |startup= |active= |recovery= |frameAdv=-4
  |startup= |active= |recovery= |frameAdv=-4
  |description=
  |description=
* A large lion head-like spike of ice
* A large lion head-like spike of ice. His 5D in BB.
* Combo filler
* Combo filler


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  |startup= |active= |recovery= |frameAdv=-15
  |startup= |active= |recovery= |frameAdv=-15
  |description=
  |description=
* Jin use his sword to slash upward.
* Jin use his sword to slash upward. His 6C in BB.


Launch the enemy as well as jump cancel able making it a useful combo tool.  
Launch the enemy as well as jump cancel able making it a useful combo tool.  
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  |startup=22 |active= |recovery= |frameAdv=-10
  |startup=22 |active= |recovery= |frameAdv=-10
  |description=
  |description=
* Visually deceptive overhead, since Jin crouches and attacks from below instead of above
* Visually deceptive overhead, since Jin crouches and attacks from below instead of above. Based on his Crush Trigger.
* Fairly fast startup
* Fairly fast startup
* Only flashes on frame 4
* Only flashes on frame 4
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  |startup=9 |active= |recovery= |frameAdv=-3
  |startup=9 |active= |recovery= |frameAdv=-3
  |description=
  |description=
* Important points go here
* His 2B in BB.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup=14 |active=3 |recovery=31 |frameAdv=-15
  |startup=14 |active=3 |recovery=31 |frameAdv=-15
  |description=
  |description=
* His 2C in BB.
* 8-16f head invulnerable
* 8-16f head invulnerable
  }}
  }}
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  |startup=13 |active= |recovery= |frameAdv=-13
  |startup=13 |active= |recovery= |frameAdv=-13
  |description=
  |description=
* Important points go here
* His 3C in BBCF.


Detailed description of the usefulness of the move go here
A sweep that is netplay unblockable, in other words it catches people rather often due to its range and can even low profile some things.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_jA.png |caption=
|image=BBTag_Jin_jA.png |caption=Who knew scarfs can kill? If you didn't notice that during the old vanilla days of ''BlazBlue'', then your loss.
|image2=BBTag_Jin_jAA.png |caption2=
|image2=BBTag_Jin_jAA.png |caption2=
|name=j.A
|name=j.A
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  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* His j.B in BB.


Detailed description of the usefulness of the move go here
Has a wide hitbox and can be used to cross up with Jin, but it's hitbox does not extend fully for a bit.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* His j.C in BB.


Detailed description of the usefulness of the move go here
Long range, but mostly combo fodder as its tied to his autocombo.
  }}
  }}
}}
}}
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  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* His j.2C in BB.
 
Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* His j.C in BB.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup=14 |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* His j.D in BB.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Air Unblockable
  |damage=2300 |guard=Air Unblockable
  |startup=13 |active= |recovery= |frameAdv=-33
  |startup=13 |active= |recovery= |frameAdv=-33
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-17 ~ +12
  |startup=13 |active= |recovery= |frameAdv=-17 ~ +12
  |description=
  |description=
Use it to zone and pester your opponent into doing something risky to get in on you and occasionally to end blockstrings safely. Frame advantage for first frame hits, usually isn't as punishable since it should be used from afar.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=20 |active= |recovery= |frameAdv=
  |startup=20 |active= |recovery= |frameAdv=
  |description=
  |description=
Same as above.
*Air and Ground version goes in front of him.
Jin releases a short sword made of ice in an attempt to zone and pester the opponent into doing something risky. By doing so, he could have a way to get towards his opponent or, occasionally, make his blockstrings safe. Since Frame advantage for first frame hits, it usually isn't as punishable since it should be used from afar.  
  }}
  }}
}}
}}
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  |startup=44 |active= |recovery= |frameAdv=+8 ~ +84
  |startup=44 |active= |recovery= |frameAdv=+8 ~ +84
  |description=
  |description=
Extremely active version of the A ice blade that hits four times.
* Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them.
* Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts.
* Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as.
[https://youtu.be/jFP3aKCwsQc?t=354 Example of forcing the opponent to jump]
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup=24 |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=
  |description=
  |description=
Same as above.
Jin throws a greatsword of ice in front of him, which does 4 hits.
 
* Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them.
* Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts.
* Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as.
[https://youtu.be/jFP3aKCwsQc?t=354 Example of forcing the opponent to jump]
  }}
  }}
}}
}}
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  |startup=17 |active= |recovery= |frameAdv=-10 (-13 on the followup)
  |startup=17 |active= |recovery= |frameAdv=-10 (-13 on the followup)
  |description=
  |description=
* Important points go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup=17 |active= |recovery= |frameAdv=10 (-13 on the followup)
  |startup=17 |active= |recovery= |frameAdv=10 (-13 on the followup)
  |description=
  |description=
* Travels slightly longer distance than 'A' version.
Jin rides on a giant icicle, to which he follows up with a slash from his sword if it hits the opponent.
-------
A:
-------
B: The icicle travels slightly longer distance than 'A' version.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1800 |guard=All
  |startup=13 |active= |recovery=7 after landing |frameAdv=-10
  |startup=13 |active= |recovery=7 after landing |frameAdv=-10
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All, High
  |damage=1000, 1800 |guard=All, High
  |startup=25 |active= |recovery= |frameAdv=-14
  |startup=25 |active= |recovery= |frameAdv=-14
  |description=
  |description=
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  |startup=27 |active= |recovery= |frameAdv=+36
  |startup=27 |active= |recovery= |frameAdv=+36
  |description=
  |description=
* Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. If you place this and switch to another character and your new points gets hit the Snowflake won't disappear.
* Great for pressuring the opponent. Using it against the opponent in the corner forces them to either block or jump which puts them in disadvantage. Another use is to cast it immediately after finishing off the opponent's point and essentially trapping their incoming character because they'll land right into the Snowflake.
* Since the Snowflake acts as a wall it can make it tricky for the opponent to approach you and you can safely call assists or zone from a distance, and wait for the opponent to commit to an action against you.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup=24 |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=
  |description=
  |description=
Same as above.
*Air and ground version are the same.
* Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. If you place this and switch to another character and your new points gets hit the Snowflake won't disappear.
* Great for pressuring the opponent. Using it against the opponent in the corner forces them to either block or jump which puts them in disadvantage. Another use is to cast it immediately after finishing off the opponent's point and essentially trapping their incoming character because they'll land right into the Snowflake.
* Since the Snowflake acts as a wall it can make it tricky for the opponent to approach you and you can safely call assists or zone from a distance, and wait for the opponent to commit to an action against you.
  }}
  }}
}}
}}
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* Followup Attack will only come out on hit
* Followup Attack will only come out on hit


Detailed description of the usefulness of the move go here
Pretty decent attack, usually just for extensions like most 5Ps though and can't lock down as it does not finish if it is blocked.


  }}
  }}
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  |startup=5+5 |active= |recovery= |frameAdv=-35
  |startup=5+5 |active= |recovery= |frameAdv=-35
  |description=
  |description=
* Shoots an arrow diagonally upwards
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup=5+5 |active= |recovery= |frameAdv=
  |startup=5+5 |active= |recovery= |frameAdv=
  |description=
  |description=
* If Jin does this distortion in the air, he will instead aim diagonally downwards towards the ground instead of upwards
*Ground version shoots upwards.
*Air version shoots downwards.
Jin shoots out a barrage of ice, which can be used as both an anti-air or a combo extender into other supers (like his touga if he is low enough to the ground while in the air).
  }}
  }}
}}
}}
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==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Jin_RengokuHyouya.png |caption=
|image=BBTag_Jin_RengokuHyouya.png |caption='''''"Arctic Dungeon!"'''''
|image2=BBTag_Jin_RengokuHyouya2.png |caption2=
|image2=BBTag_Jin_RengokuHyouya2.png |caption2=''"Give up!"''
|input=222B+C
|input=222B+C
|name=Rengoku Hyouya
|name=Rengoku Hyouya

Revision as of 03:38, 3 October 2018

Jin Kisaragi
BBTag Jin Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"Hmph. Do your best to not get in my way..."

Backstory

Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.

Playstyle

Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.

Strengths/Weaknesses

Strengths Weaknesses
  • Great damage overall.
  • Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread.
  • One of the fastest and least reactable 5C's in the game.
  • His j.C's hitbox covers a circle that surrounds Jin, which is useful for combos and cross-ups.
  • His projectile setups are great for setting up crossups when assaulting your opponent.
  • Solid 5A smart combo that launches Jin's opponent in the opposite direction he was facing, which can help Jin put opponents in the corner.
  • Diverse set of phenomenal assists, allowing him to work well with almost any team member.
  • Large vertical hitboxes on his distortions, with his Touga distortion in particular having very fast startup and little recovery frames.
  • Jin in Level 4 Resonance, combined with his relatively safe ability to apply high chip damage through his Touga distortion, is one of the most dangerous comeback characters in the game.
  • Somewhat lower range compared to other characters.
  • His "Hishou-" projectiles can disappear from the screen if he gets hit.
  • Costly and difficult-to-wield anti-airs, as his 2B is rather slow, while his primary DP is easily punished on block or whiff.
  • Playing Jin will cost you friendships.
  • No other noteworthy weaknesses.


Drive: Frostbite


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Jin 4A.png
The Slap
1000 All 6 - - -
5A
5A
BBTag Jin 5A.png
Doesn't seem like the CF2.0 nerf carried over
BBTag Jin 5AA.png
BBTag Jin 5AAA.png
Imagine being raw Astral punishable because you sheathe your sword like a tool after you attack
All 7 - - - All - - - All - - - All - - -
5B
5B
BBTag Jin 5B.png
BBTag Jin 5BB.png
BBTag Jin 5BBB.png
1500 All 10 - - - All - - - All - - -
5C
5C
BBTag Jin 5C.png
800 High 22 - - -
2A
2A
BBTag Jin 2A.png
Low 9 - - -
2B
2B
BBTag Jin 2B.png
1700 All 14 3 31 - - -
2C
2C
BBTag Jin 2C.png
CF 3C returns in all its glory.
1700 Low 13 - - -
j.A
j.A
BBTag Jin jA.png
Who knew scarfs can kill? If you didn't notice that during the old vanilla days of BlazBlue, then your loss.
BBTag Jin jAA.png
High 9 - - - High - - -
j.B
j.B
BBTag Jin jB.png
BBTag Jin jBB.png
High 13 - - - High - - -
j.C
j.C
BBTag Jin jC.png
2000 All 14 - - -


Universal Moves

Ground Throw
Ground Throw
5B+C
0, 0, 2000 Throw 7 - - -
Rehhyou
Rehhyou
5A+D
BBTag Jin Rehhyou.png
Stop Jumping
2300 Air Unblockable 13 - - -


Skills

Hishouken
Hishouken
236A (air OK)
1500 All 13 - - - 1500 All 20 - - -
Hishougeki
Hishougeki
236B (air OK)
All 44 - - - All 24 - - -
Musou Senshouzan
Musou Senshouzan
214A/B ICE CARZ
Low, All 17 - - - Low, All 17 - - -
Hizansen
Hizansen
j.214A
BBTag Jin Hizansen.png
1800 All 13 7 after landing - - -
Hizangeki
Hizangeki
j.214B
BBTag Jin Hizangeki.png
1000, 1800 All, High 25 - - -


Extra Skills

Hishousetsu
Hishousetsu
236C (air OK) Maybe if someone calls you a special snowflake they just mean you're extremely positive.
All 27 - - - All 24 - - -
Musou Tousshugeki
Musou Tousshugeki
214C More ice car memes
Low, All 19 - - -
EX Hizangeki
EX Hizangeki
j.214C
BBTag Jin Hizangeki.png
All, High 19 - - -

Partner Skills

5P
5P
Musou Senshouzan Sponsored by Nissan
All, All 34 N/A N/A - - -
6P
6P
Hishougeki Why did they make this an assist...
All 62 N/A N/A - - -
4P
4P
Fubuki
All 28 N/A N/A - - -


Distortion Skills

Touga Hyojin
Touga Hyojin
236B+C
BBTag Jin TougaHyojin.png
I dare you to use a projectile from full screen.
All 1+8 - - -
Hiyoku Getsumei
Hiyoku Getsumei
214B+C (Air OK)
BBTag Jin HiyokuGetsumei.png
All 5+5 - - - All 5+5 - - -
Yukikaze
Yukikaze
P during partner's distortion drive
BBTag Jin Yukikaze.png
- - -


Astral Heat

Rengoku Hyouya
222B+C
BBTag Jin RengokuHyouya.png
"Arctic Dungeon!"
BBTag Jin RengokuHyouya2.png
"Give up!"
DESTROY (27315) Low - - -



Template:CharLinks-BBTag