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{{CharData-BBTag|Jin}} | |||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
''"Hmph. Do your best to not get in my way"'' | ''"Hmph. Do your best to not get in my way..."'' | ||
===Backstory=== | ===Backstory=== | ||
Jin is one of the main characters of BlazBlue | Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist. | ||
===Playstyle=== | ===Playstyle=== | ||
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw. | |||
===Strengths/Weaknesses=== | |||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*Great damage overall. | |||
*Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread. | |||
*One of the fastest and least reactable 5C's in the game. | |||
*His j.C's hitbox covers a circle that surrounds Jin, which is useful for combos and cross-ups. | |||
*His projectile setups are great for setting up crossups when assaulting your opponent. | |||
*Solid 5A smart combo that launches Jin's opponent in the opposite direction he was facing, which can help Jin put opponents in the corner. | |||
*Diverse set of phenomenal assists, allowing him to work well with almost any team member. | |||
*Large vertical hitboxes on his distortions, with his Touga distortion in particular having very fast startup and little recovery frames. | |||
*Jin in Level 4 Resonance, combined with his relatively safe ability to apply high chip damage through his Touga distortion, is one of the most dangerous comeback characters in the game. | |||
| style="width: 50%;"| | |||
*Somewhat lower range compared to other characters. | |||
*His "Hishou-" projectiles can disappear from the screen if he gets hit. | |||
*Costly and difficult-to-wield anti-airs, as his 2B is rather slow, while his primary DP is easily punished on block or whiff. | |||
*Playing Jin will cost you friendships. | |||
*No other noteworthy weaknesses. | |||
|- | |||
|} | |||
<br clear=all/> | |||
===Drive: Frostbite=== | ===Drive: Frostbite=== | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Jin}} | |||
<br clear=all/> | <br clear=all/> | ||
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====== <font style="visibility:hidden" size="0">4A</font> ====== | ====== <font style="visibility:hidden" size="0">4A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_4A.png |caption= | |image=BBTag_Jin_4A.png |caption=The Slap | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=6 |active= |recovery= |frameAdv=-2 | ||
|description= | |description= | ||
* | * A fast close range jab. His 5A in BB. | ||
* Very high hitbox which can whiff on crouching characters. | |||
Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_5A.png |caption= | |image=BBTag_Jin_5A.png |caption=Doesn't seem like the CF2.0 nerf carried over | ||
|image2=BBTag_Jin_5AA.png |caption2= | |image2=BBTag_Jin_5AA.png |caption2= | ||
|image3=BBTag_Jin_5AAA.png |caption3= | |image3=BBTag_Jin_5AAA.png |caption3= | ||
|image4=BBTag_Jin_5AAAA.png |caption4=Imagine being raw Astral punishable because you sheathe your sword like a tool after you attack | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
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|version=5A | |version=5A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
* | * A quick chest - height kick. His 5B in BB. | ||
It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
* | * A large wall-like jagged spike of ice. His 6D in BB. | ||
This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-4 | ||
|description= | |||
* Jin slashes quickly a few times stunning his opponent. Actually Sekkajin as seen in CP onward. | |||
}} | |||
{{AttackData-BBTag | |||
|header=no | |||
|version=5AAAA | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv=-51 | |||
|description= | |description= | ||
* | * Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. The followup of CP onward Sekkajin, no longer costing meter. | ||
This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's large end lag. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* | * A quick single slash. His 5C in BB. | ||
Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* | * A large lion head-like spike of ice. His 5D in BB. | ||
* Combo filler | |||
Stop the combo here on block. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|version=5BBB | |version=5BBB | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
* | * Jin use his sword to slash upward. His 6C in BB. | ||
Launch the enemy as well as jump cancel able making it a useful combo tool. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=800 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
* | * Visually deceptive overhead, since Jin crouches and attacks from below instead of above. Based on his Crush Trigger. | ||
* Fairly fast startup | |||
* Only flashes on frame 4 | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
* | * His 2B in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active=3 |recovery=31 |frameAdv=-15 | ||
|description= | |description= | ||
* | * His 2C in BB. | ||
* 8-16f head invulnerable | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_2C.png |caption= | |image=BBTag_Jin_2C.png |caption=CF 3C returns in all its glory. | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1700 |guard=Low | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
* | * His 3C in BBCF. | ||
A sweep that is netplay unblockable, in other words it catches people rather often due to its range and can even low profile some things. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.A</font> ====== | ====== <font style="visibility:hidden" size="0">j.A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_jA.png |caption= | |image=BBTag_Jin_jA.png |caption=Who knew scarfs can kill? If you didn't notice that during the old vanilla days of ''BlazBlue'', then your loss. | ||
|image2=BBTag_Jin_jAA.png |caption2= | |image2=BBTag_Jin_jAA.png |caption2= | ||
|name=j.A | |name=j.A | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.A | |version=j.A | ||
|damage= |guard= | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.B in BB. | ||
Has a wide hitbox and can be used to cross up with Jin, but it's hitbox does not extend fully for a bit. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=j.AA | |version=j.AA | ||
|damage= |guard= | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.C in BB. | ||
Long range, but mostly combo fodder as its tied to his autocombo. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.B | |version=j.B | ||
|damage= |guard= | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.2C in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=j.BB | |version=j.BB | ||
|damage= |guard= | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.C in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * His j.D in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=0, 0, 2000 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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====== <font style="visibility:hidden" size="0">Rehhyou</font> ====== | ====== <font style="visibility:hidden" size="0">Rehhyou</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Rehhyou.png |caption= | |image=BBTag_Jin_Rehhyou.png |caption= Stop Jumping | ||
|name=Rehhyou | |name=Rehhyou | ||
|input=5A+D | |input=5A+D | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=2300 |guard=Air Unblockable | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-33 | ||
|description= | |description= | ||
Standard DP that covers a great vertical distance to the point where if the opponent is above you it's extremely difficult to avoid, however it falls short of horizontal range and so it can easily be baited and whiffed if the opponent jumps right outside the DP range so you want to be cautious about using this DP for anything other than when the opponent being directly on top of you. | |||
}} | }} | ||
}} | }} | ||
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<br clear=all/> | <br clear=all/> | ||
== | ==Skills== | ||
====== <font style="visibility:hidden" size="0">Hishouken</font> ====== | ====== <font style="visibility:hidden" size="0">Hishouken</font> ====== | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv=-17 ~ +12 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air | |header=no | ||
|damage= |guard=All | |version=Air | ||
|startup= |active= |recovery= |frameAdv= | |damage=1500 |guard=All | ||
|startup=20 |active= |recovery= |frameAdv= | |||
|description= | |description= | ||
* | *Air and Ground version goes in front of him. | ||
Jin releases a short sword made of ice in an attempt to zone and pester the opponent into doing something risky. By doing so, he could have a way to get towards his opponent or, occasionally, make his blockstrings safe. Since Frame advantage for first frame hits, it usually isn't as punishable since it should be used from afar. | |||
}} | }} | ||
}} | }} | ||
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|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=44 |active= |recovery= |frameAdv=+8 ~ +84 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air | |header=no | ||
|version=Air | |||
|damage= |guard=All | |damage= |guard=All | ||
|startup= | |startup=24 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Jin throws a greatsword of ice in front of him, which does 4 hits. | |||
* Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them. | |||
* Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts. | |||
* Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as. | |||
[https://youtu.be/jFP3aKCwsQc?t=354 Example of forcing the opponent to jump] | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Musou Senshouzan</font> ====== | ====== <font style="visibility:hidden" size="0">Musou Senshouzan</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_MusouSenshouzan.png |caption= | |image=BBTag_Jin_MusouSenshouzan.png |caption=ICE CARZ | ||
|input=214A/B | |input=214A/B | ||
|name=Musou Senshouzan | |name=Musou Senshouzan | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage= |guard=All | |damage= |guard=Low, All | ||
|startup= |active= |recovery= |frameAdv= | |startup=17 |active= |recovery= |frameAdv=-10 (-13 on the followup) | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= |guard=All | |damage= |guard=Low, All | ||
|startup= |active= |recovery= |frameAdv= | |startup=17 |active= |recovery= |frameAdv=10 (-13 on the followup) | ||
|description= | |description= | ||
Jin rides on a giant icicle, to which he follows up with a slash from his sword if it hits the opponent. | |||
------- | |||
A: | |||
------- | |||
B: The icicle travels slightly longer distance than 'A' version. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Hizansen</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Jin_Hizansen.png |caption= | ||
|input= | |input=j.214A | ||
|name= | |name=Hizansen | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1800 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery=7 after landing |frameAdv=-10 | ||
|description= | |description= | ||
* | * All versions of this move are good aerial combo enders. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Hizangeki</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Jin_Hizangeki.png |caption= | ||
|input=j. | |input=j.214B | ||
|name= | |name=Hizangeki | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1000, 1800 |guard=All, High | ||
|startup= |active= |recovery= |frameAdv= | |startup=25 |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | <br clear=all/> | ||
==Extra Skills== | |||
====== <font style="visibility:hidden" size="0">Hishousetsu</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Jin_Hishousetsu.png |caption=Maybe if someone calls you a special snowflake they just mean you're extremely positive. | ||
|input= | |input=236C (air OK) | ||
|name= | |name=Hishousetsu | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version= | |version=Ground | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=27 |active= |recovery= |frameAdv=+36 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version= | |version=Air | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv= | ||
|description= | |||
*Air and ground version are the same. | |||
* Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. If you place this and switch to another character and your new points gets hit the Snowflake won't disappear. | |||
* Great for pressuring the opponent. Using it against the opponent in the corner forces them to either block or jump which puts them in disadvantage. Another use is to cast it immediately after finishing off the opponent's point and essentially trapping their incoming character because they'll land right into the Snowflake. | |||
* Since the Snowflake acts as a wall it can make it tricky for the opponent to approach you and you can safely call assists or zone from a distance, and wait for the opponent to commit to an action against you. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Musou Tousshugeki</font> ====== | |||
{{MoveData | |||
|image=BBTag_Jin_MusouTousshugeki.png |caption=More ice car memes | |||
|input=214C | |||
|name=Musou Tousshugeki | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=Low, All | |||
|startup=19 |active= |recovery= |frameAdv=-8 (-11 on second strike) | |||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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}} | }} | ||
< | ====== <font style="visibility:hidden" size="0">EX Hizangeki</font> ====== | ||
{{MoveData | |||
|image=BBTag_Jin_Hizangeki.png |caption= | |||
|input=j.214C | |||
|name=EX Hizangeki | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All, High | |||
|startup=19 |active= |recovery= |frameAdv=-2 | |||
|description= | |||
* Same as j.214B, but safer on block and faster startup | |||
}} | |||
}} | |||
==Partner Skills== | ==Partner Skills== | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_MusouSenshouzan.png |caption= | |image=BBTag_Jin_MusouSenshouzan.png |caption=Sponsored by Nissan | ||
|input= | |input=Musou Senshouzan | ||
|name= | |name=5P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All, All | ||
|startup= |active= |recovery= |frameAdv= | |startup=34 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
* Followup Attack Ground Bounces, allowing for combo extensions | * Followup Attack Ground Bounces, allowing for combo extensions | ||
* Followup Attack will only come out on hit | * Followup Attack will only come out on hit | ||
Pretty decent attack, usually just for extensions like most 5Ps though and can't lock down as it does not finish if it is blocked. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">6P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hishougeki.png |caption= | |image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist... | ||
|input= | |input=Hishougeki | ||
|name= | |name=6P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=62 |active=N/A |recovery=N/A |frameAdv=+46 | ||
|description= | |description= | ||
* | * Travels horizontally indefinitely. | ||
* Good for approaching from long-distance. | |||
* Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you. | |||
One of the best assists in the game because of how much pressure it applies to your opponent and how it can setup into scary pressure when used alongside active switch because of the sort of mixups it can create. Largely of what makes Jin such a great anchor and is an assist that should be abused. | |||
[https://youtu.be/jFP3aKCwsQc?t=99 Example 1] [https://youtu.be/jFP3aKCwsQc?t=121 Example 2] | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">4P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Fubuki.png |caption= | |image=BBTag_Jin_Fubuki.png |caption= | ||
|input= | |input=Fubuki | ||
|name= | |name=4P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=28 |active=N/A |recovery=N/A |frameAdv=+34 | ||
|description= | |description= | ||
* | * Very solid anti-air assist. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Touga Hyojin</font> ====== | ====== <font style="visibility:hidden" size="0">Touga Hyojin</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_TougaHyojin.png |caption= | |image=BBTag_Jin_TougaHyojin.png |caption= I dare you to use a projectile from full screen. | ||
|input=236B+C | |input=236B+C | ||
|name=Touga Hyojin | |name=Touga Hyojin | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=1+8 |active= |recovery= |frameAdv=-15 ~ +3 | ||
|description= | |description= | ||
* | * With Level 4 Resonance Blaze, the chip damage on block that this distortion can cause is '''monstrous'''. Be extremely wary of opponents throwing out this distortion abundantly during Resonance. | ||
* Extremely fast distortion with low startup and little recovery. | |||
* 22f to reach full screen | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 546: | Line 580: | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=5+5 |active= |recovery= |frameAdv=-35 | ||
|description= | |description= | ||
}} | }} | ||
Line 553: | Line 587: | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=5+5 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | *Ground version shoots upwards. | ||
*Air version shoots downwards. | |||
Jin shoots out a barrage of ice, which can be used as both an anti-air or a combo extender into other supers (like his touga if he is low enough to the ground while in the air). | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Yukikaze</font> ====== | ====== <font style="visibility:hidden" size="0">Yukikaze</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 578: | Line 612: | ||
}} | }} | ||
<br clear=all/> | |||
==Astral Heat== | |||
{{MoveData | |||
|image=BBTag_Jin_RengokuHyouya.png |caption='''''"Arctic Dungeon!"''''' | |||
|image2=BBTag_Jin_RengokuHyouya2.png |caption2=''"Give up!"'' | |||
|input=222B+C | |||
|name=Rengoku Hyouya | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= DESTROY (27315)|guard=Low | |||
|startup= |active= |recovery= |frameAdv=-79 | |||
|description= | |||
* Full screen low | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
---- | ---- | ||
{{CharLinks | {{CharLinks-BBTag|Jin}} | ||
| | |||
}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Jin Kisaragi]] | [[Category:Jin Kisaragi]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 03:38, 3 October 2018
Jin Kisaragi |
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Health:
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Overview
"Hmph. Do your best to not get in my way..."
Backstory
Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.
Playstyle
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Drive: Frostbite
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Rehhyou
Rehhyou 5A+D |
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Skills
Hishouken
Hishouken 236A (air OK) |
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Hishougeki
Hishougeki 236B (air OK) |
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Musou Senshouzan
Musou Senshouzan 214A/B |
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Hizansen
Hizansen j.214A |
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Hizangeki
Hizangeki j.214B |
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Extra Skills
Hishousetsu
Hishousetsu 236C (air OK) |
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Musou Tousshugeki
Musou Tousshugeki 214C |
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EX Hizangeki
EX Hizangeki j.214C |
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Partner Skills
5P
5P Musou Senshouzan |
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6P
6P Hishougeki |
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4P
4P Fubuki |
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Distortion Skills
Touga Hyojin
Touga Hyojin 236B+C |
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Hiyoku Getsumei
Hiyoku Getsumei 214B+C (Air OK) |
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Yukikaze
Yukikaze P during partner's distortion drive |
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Astral Heat
Rengoku Hyouya 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •