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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage=800*2 |guard=All | ||
|startup=7 |active= |recovery= |frameAdv=-3 | |startup=7 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
Line 93: | Line 93: | ||
|header=no | |header=no | ||
|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv=-17 | |startup= |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
Line 103: | Line 103: | ||
|header=no | |header=no | ||
|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage=600*4 |guard=All | ||
|startup= |active= |recovery= |frameAdv=-4 | |startup= |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage=500,? |guard=All | ||
|startup= |active= |recovery= |frameAdv=-51 | |startup= |active= |recovery= |frameAdv=-51 | ||
|description= | |description= | ||
* Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. The followup of CP onward Sekkajin, no longer costing meter. | * Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. The followup of CP onward Sekkajin, no longer costing meter. | ||
This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's | This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's recovery. | ||
}} | }} | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv=-4 | |startup= |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5BBB | |version=5BBB | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv=-15 | |startup= |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1000 |guard=Low | ||
|startup=9 |active= |recovery= |frameAdv=-3 | |startup=9 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
* His | * His 2B in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_2B.png |caption= | |image=BBTag_Jin_2B.png |caption=Stop Jumping | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.A | |version=j.A | ||
|damage= |guard=High | |damage=1500 |guard=High | ||
|startup=9 |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=j.AA | |version=j.AA | ||
|damage= |guard=High | |damage=1700 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.B | |version=j.B | ||
|damage= |guard=High | |damage=1700 |guard=High | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=j.BB | |version=j.BB | ||
|damage= |guard=High | |damage=1700 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_jC.png |caption= | |image=BBTag_Jin_jC.png |caption=Have yourself a merry little crossup. | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1000*3 |guard=All | ||
|startup=44 |active= |recovery= |frameAdv=+8 ~ +84 | |startup=44 |active= |recovery= |frameAdv=+8 ~ +84 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage=1000*3 |guard=All | ||
|startup=24 |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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* Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts. | * Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts. | ||
* Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as. | * Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as. | ||
[https://youtu.be/jFP3aKCwsQc?t=354 Example of forcing the opponent to jump] | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage= |guard=Low, All | |damage=1500,1500 |guard=Low, All | ||
|startup=17 |active= |recovery= |frameAdv=-10 (-13 on the followup) | |startup=17 |active= |recovery= |frameAdv=-10 (-13 on the followup) | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= |guard=Low, All | |damage=1600,1600 |guard=Low, All | ||
|startup=17 |active= |recovery= |frameAdv=10 (-13 on the followup) | |startup=17 |active= |recovery= |frameAdv=10 (-13 on the followup) | ||
|description= | |description= | ||
Jin rides on a giant icicle, to which he follows up with a slash from his sword if it hits the opponent. | |||
------- | |||
A: | |||
------- | |||
B: The icicle travels slightly longer distance than 'A' version. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1000*3 |guard=All | ||
|startup=27 |active= |recovery= |frameAdv=+36 | |startup=27 |active= |recovery= |frameAdv=+36 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage=1000*3 |guard=All | ||
|startup=24 |active= |recovery= |frameAdv= | |startup=24 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*Air and ground version are the same. | |||
* Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. If you place this and switch to another character and your new points gets hit the Snowflake won't disappear. | |||
* Great for pressuring the opponent. Using it against the opponent in the corner forces them to either block or jump which puts them in disadvantage. Another use is to cast it immediately after finishing off the opponent's point and essentially trapping their incoming character because they'll land right into the Snowflake. | |||
* Since the Snowflake acts as a wall it can make it tricky for the opponent to approach you and you can safely call assists or zone from a distance, and wait for the opponent to commit to an action against you. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low, All | |damage=1700,1700 |guard=Low, All | ||
|startup=19 |active= |recovery= |frameAdv=-8 (-11 on second strike) | |startup=19 |active= |recovery= |frameAdv=-8 (-11 on second strike) | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All, High | |damage=1000,2000 |guard=All, High | ||
|startup=19 |active= |recovery= |frameAdv=-2 | |startup=19 |active= |recovery= |frameAdv=-2 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All, All | |damage=1500,1500 |guard=All, All | ||
|startup=34 |active=N/A |recovery=N/A |frameAdv=+27 | |startup=34 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1200*3 |guard=All | ||
|startup=62 |active=N/A |recovery=N/A |frameAdv=+46 | |startup=62 |active=N/A |recovery=N/A |frameAdv=+46 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=28 |active=N/A |recovery=N/A |frameAdv=+34 | |startup=28 |active=N/A |recovery=N/A |frameAdv=+34 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |version=Regular | ||
|damage=1700*N<br/>[1700*N, 375*3, 1275] |guard=All | |||
|startup=1+8 |active= |recovery= |frameAdv=-15 ~ +3 | |startup=1+8 |active= |recovery= |frameAdv=-15 ~ +3 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1700, 300*14, 3000<br/>[1700, 300*22, 3000] |guard=All | ||
|startup=5+5 |active= |recovery= |frameAdv=-35 | |startup=5+5 |active= |recovery= |frameAdv=-35 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage=1700, 300*14, 3000<br/>[1700, 300*22, 3000] |guard=All | ||
|startup=5+5 |active= |recovery= |frameAdv= | |startup=5+5 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | *Ground version shoots upwards. | ||
*Air version shoots downwards. | |||
Jin can | Jin shoots out a barrage of ice, which can be used as both an anti-air or a combo extender into other supers (like his touga if he is low enough to the ground while in the air). | ||
}} | }} | ||
}} | }} | ||
== | ==Distortion Skill Duo== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Yukikaze.png |caption= | |image=BBTag_Jin_Yukikaze.png |caption= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=500,1500<br/>[200*5,1500] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= |
Revision as of 04:45, 11 January 2019
Jin Kisaragi |
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Health:
|
Overview
"Hmph. Do your best to not get in my way..."
Backstory
Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.
Playstyle
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Drive: Frostbite
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Rehhyou
Rehhyou 5A+D |
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Skills
Hishouken
Hishouken 236A (air OK) |
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Hishougeki
Hishougeki 236B (air OK) |
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Musou Senshouzan
Musou Senshouzan 214A/B |
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Hizansen
Hizansen j.214A |
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Hizangeki
Hizangeki j.214B |
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Extra Skills
Hishousetsu
Hishousetsu 236C (air OK) |
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Musou Tousshugeki
Musou Tousshugeki 214C |
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EX Hizangeki
EX Hizangeki j.214C |
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Partner Skills
5P
5P Musou Senshouzan |
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6P
6P Hishougeki |
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4P
4P Fubuki |
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Distortion Skills
Touga Hyojin
Touga Hyojin 236B+C |
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Hiyoku Getsumei
Hiyoku Getsumei 214B+C (Air OK) |
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Distortion Skill Duo
Yukikaze P during partner's distortion drive |
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Astral Heat
Rengoku Hyouya 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •