BBTag/Jin Kisaragi: Difference between revisions

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|-
|-
||
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;Health :16,000
{{#lsth:BBTag/Jin Kisaragi/Data|SystemData}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
;Playstyle
:Balanced, Neutral-focused
;Team Role:
:Anchor, Support
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|2}}
</div>
{{CharNav |charMainPage=BBTag/Jin Kisaragi
|videos=
|forums=
}}
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:200px; width:1px;">
  &nbsp;
</div>
</div>
==Overview==
==Overview==


''"Hmph. Do your best to not get in my way"''
''"Hmph. Do your best to not get in my way..."''
 
''"Brother! Lets kill each other!"''


===Backstory===
===Backstory===


Jin is one of the main characters of BlazBlue and younger brother of the main protagonist, Ragna the Bloodedge. Also called the "Hero of Ikagura", Jin was adopted into the Kisaragi family, one of the duodecim families, when he was young. Jin is a very composed person that can sometimes be somewhat cold when interacting with others.
Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon  "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.


===Playstyle===
===Playstyle===
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.


===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
*Great damage overall.
*Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread.
*One of the fastest and least reactable 5C's in the game.
*His j.C's hitbox covers a circle that surrounds Jin, which is useful for combos and cross-ups.
*His projectile setups are great for setting up crossups when assaulting your opponent.
*Solid 5A smart combo that launches Jin's opponent in the opposite direction he was facing, which can help Jin put opponents in the corner.
*Diverse set of phenomenal assists, allowing him to work well with almost any team member.
*Large vertical hitboxes on his distortions, with his Touga distortion in particular having very fast startup and little recovery frames.
*Jin in Level 4 Resonance, combined with his relatively safe ability to apply high chip damage through his Touga distortion, is one of the most dangerous comeback characters in the game. and he can use distortion drive about 3~4 times in  his resonance combo. so His resonance combo damage is much higher than other characters.
| style="width: 50%;"|
*Somewhat lower range compared to other characters.
*His "Hishou-" projectiles can disappear from the screen if he gets hit.
*Costly and difficult-to-wield anti-airs, as his 2B is rather slow, while his primary DP is easily punished on block or whiff.
*Playing Jin will cost you friendships.
*His guard breaking skills are weaker than other characters.
|-
|}
<br clear=all/>


===Drive: Frostbite===
===Drive: Frostbite===
 
{{#lst:BBTag/Jin Kisaragi/Data|Links}}
<br clear=all/>
<br clear=all/>


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====== <font style="visibility:hidden" size="0">4A</font> ======
====== <font style="visibility:hidden" size="0">4A</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_4A.png |caption=
|image=BBTag_Jin_4A.png |caption=The Slap
|name=4A
|name=4A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|4A}}
|description=
{{!}}-
* A fast close range jab.
{{Description|6|text=* A fast close range jab. His 5A in BB.
* Very high hitbox which can whiff on crouching characters.


Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first.
Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first.
Line 57: Line 79:
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_5A.png |caption=
|image=BBTag_Jin_5A.png |caption=Doesn't seem like the CF2.0 nerf carried over
|image2=BBTag_Jin_5AA.png |caption2=
|image2=BBTag_Jin_5AA.png |caption2=
|image3=BBTag_Jin_5AAA.png |caption3=
|image3=BBTag_Jin_5AAA.png |caption3=
|image4=BBTag_Jin_5AAAA.png |caption4=
|image4=BBTag_Jin_5AAAA.png |caption4=Imagine being raw Astral punishable because you sheathe your sword like a tool after you attack
|name=5A
|name=5A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5A
{{!}}-
|damage= |guard=All
{{AttackVersion|name=5A}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|5A}}
|description=
{{!}}-
* A quick chest - height kick.
{{Description|7|text=* A quick chest - height kick. His 5B in BB.


It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range.
It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AA}}
|version=5AA
{{#lsth:BBTag/Jin Kisaragi/Data|5AA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* A large wall-like jagged spike of ice. His 6D in BB.
|description=
* A large wall-like jagged spike of ice.


This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups.
This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAA}}
|version=5AAA
{{#lsth:BBTag/Jin Kisaragi/Data|5AAA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Jin slashes quickly a few times stunning his opponent. Actually Sekkajin as seen in CP onward.
|description=
* Jin slashes quickly a few times before dashing through the opponent and freezing them.
 
This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's large endlag.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAAA}}
|version=5AAAA
{{#lsth:BBTag/Jin Kisaragi/Data|5AAAA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. The followup of CP onward Sekkajin, no longer costing meter.
|description=
* If you hit your opponent's assist character with the slice-through attack, the iceberg attack where Jin freezes his sword will also hit that assist.
* Important points go here


Detailed description of the usefulness of the move go here
This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's recovery.
  }}
  }}
}}
}}
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|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5B
{{!}}-
|damage= |guard=All
{{AttackVersion|name=5B}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|5B}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* A quick single slash. His 5C in BB.
 
Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner.
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5BB}}
|version=5BB
{{#lsth:BBTag/Jin Kisaragi/Data|5BB}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* A large lion head-like spike of ice. His 5D in BB.
|description=
* Combo filler
* Important points go here


Detailed description of the usefulness of the move go here
Stop the combo here on block.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5BBB}}
|version=5BBB
{{#lsth:BBTag/Jin Kisaragi/Data|5BBB}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* Jin use his sword to slash upward. His 6C in BB.
|description=
* Important points go here


Detailed description of the usefulness of the move go here
Launch the enemy as well as jump cancel able making it a useful combo tool.
  }}
  }}
}}
}}
Line 147: Line 158:
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=H
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|5C}}
|description=
{{!}}-
* Visually deceptive overhead, since Jin crouches and attacks from below instead of above.  
{{Description|6|text=* Visually deceptive overhead, since Jin crouches and attacks from below instead of above. Based on his Crush Trigger.
 
* Fairly fast startup
Detailed description of the usefulness of the move go here
* Only flashes on frame 4
  }}
  }}
}}
}}
Line 162: Line 173:
|name=2A
|name=2A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|2A}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* His 2B in BB.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 174: Line 185:
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_2B.png |caption=
|image=BBTag_Jin_2B.png |caption=Stop Jumping
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|2B}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* His 2C in BB.
 
* 8-16f head invulnerable
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 189: Line 199:
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_2C.png |caption=
|image=BBTag_Jin_2C.png |caption=CF 3C returns in all its glory.
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=L
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|2C}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* His 3C in BBCF.


Detailed description of the usefulness of the move go here
A sweep that is netplay unblockable, in other words it catches people rather often due to its range and can even low profile some things.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_jA.png |caption=
|image=BBTag_Jin_jA.png |caption=Who knew scarfs can kill? If you didn't notice that during the old vanilla days of ''BlazBlue'', then your loss.
|image2=BBTag_Jin_jAA.png |caption2=
|image2=BBTag_Jin_jAA.png |caption2=Oh how i miss you CF JC
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=j.A
{{!}}-
|damage= |guard=All
{{AttackVersion|name=j.A}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|j.A}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* His j.B in BB.


Detailed description of the usefulness of the move go here
Has a wide hitbox and can be used to cross up with Jin, but it's hitbox does not extend fully for a bit.
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=j.AA}}
|version=j.AA
{{#lsth:BBTag/Jin Kisaragi/Data|j.AA}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* His j.C in BB.
|description=
* Important points go here


Detailed description of the usefulness of the move go here
Long range, but mostly combo fodder as its tied to his autocombo.
  }}
  }}
}}
}}
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|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=j.B
{{!}}-
|damage= |guard=
{{AttackVersion|name=j.B}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|j.B}}
|description=
{{!}}-
* Important points go here
{{Description|7|text=* His j.2C in BB.
 
Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=j.BB}}
|version=j.BB
{{#lsth:BBTag/Jin Kisaragi/Data|j.BB}}
|damage= |guard=
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=* His j.C in BB.
|description=
* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 258: Line 263:
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_jC.png |caption=
|image=BBTag_Jin_jC.png |caption=Have yourself a merry little crossup.
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|j.C}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* His j.D in BB.


Detailed description of the usefulness of the move go here
Useful as an air combos fodder. Always use this instead of j.BB.
This move also freeze your opponent for a moment, allowing for a Hishousetsu(236C) or Hishougeki(236B) in the conner resetting them for more hits.
  }}
  }}
}}
}}
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|input=5B+C
|input=5B+C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|damage= |guard=Throw
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Forward}}
|description=
{{#lsth:BBTag/Jin Kisaragi/Data|BC}}
* Important points go here
{{!}}-
{{AttackVersion|name=Back}}
{{#lsth:BBTag/Jin Kisaragi/Data|4BC}}
{{!}}-
{{Description|7|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 293: Line 303:
====== <font style="visibility:hidden" size="0">Rehhyou</font> ======
====== <font style="visibility:hidden" size="0">Rehhyou</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_Rehhyou.png |caption=
|image=BBTag_Jin_Rehhyou.png |caption= Stop Jumping
|name=Rehhyou
|name=Rehhyou
|input=5A+D
|input=5A+D
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|AD}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=Standard DP that covers a great vertical distance to the point where if the opponent is above you it's extremely difficult to avoid, however it falls short of horizontal range and so it can easily be baited and whiffed if the opponent jumps right outside the DP range so you want to be cautious about using this DP for anything other than when the opponent being directly on top of you.


Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 317: Line 326:
|name=Hishouken
|name=Hishouken
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage= |guard=All
{{AttackVersion|name=Ground}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|236A}}
|description=
{{!}}-
* Important points go here
{{AttackVersion|name=Air}}
 
{{#lsth:BBTag/Jin Kisaragi/Data|j.236A}}
Detailed description of the usefulness of the move go here
{{!}}-
 
{{Description|7|text=*Air and Ground version goes in front of him.
}}
Jin releases a short sword made of ice in an attempt to zone and pester the opponent into doing something risky. By doing so, he could have a way to get towards his opponent or, occasionally, make his blockstrings safe. Since Frame advantage for first frame hits, it usually isn't as punishable since it should be used from afar.
{{AttackData-BBTag
|version=Air |header=no
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
 
  }}
  }}
}}
}}
Line 345: Line 345:
|name=Hishougeki
|name=Hishougeki
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage= |guard=All
{{AttackVersion|name=Ground}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|236B}}
|description=
{{!}}-
* Great tool for pressuring opponents when spaced and timed well.
{{AttackVersion|name=Air}}
* Using this special in conjunction with a partner assist is a very solid offensive option.
{{#lsth:BBTag/Jin Kisaragi/Data|j.236B}}
 
{{!}}-
Detailed description of the usefulness of the move go here
{{Description|7|text=Jin throws a greatsword of ice in front of him, which does 4 hits.
 
}}
{{AttackData-BBTag
|version=Air |header=no
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here


* Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them.
* Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts.
* Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as.
[https://youtu.be/jFP3aKCwsQc?t{{=}}354 Example of forcing the opponent to jump]
  }}
  }}
}}
}}
Line 370: Line 364:
====== <font style="visibility:hidden" size="0">Musou Senshouzan</font> ======
====== <font style="visibility:hidden" size="0">Musou Senshouzan</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_MusouSenshouzan.png |caption=
|image=BBTag_Jin_MusouSenshouzan.png |caption=ICE CARZ
|input=214A/B
|input=214A/B
|name=Musou Senshouzan
|name=Musou Senshouzan
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=A
{{!}}-
|damage= |guard=All
{{AttackVersion|name=A}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|214A}}
|description=
{{!}}-
* Important points go here
{{AttackVersion|name=A Followup}}
 
{{#lsth:BBTag/Jin Kisaragi/Data|214A > A/B/C}}
Detailed description of the usefulness of the move go here
{{!}}-
 
{{AttackVersion|name=B}}
}}
{{#lsth:BBTag/Jin Kisaragi/Data|214B}}
{{AttackData-BBTag
{{!}}-
|header=no
{{AttackVersion|name=B Followup}}
|version=B
{{#lsth:BBTag/Jin Kisaragi/Data|214B > A/B/C}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=Jin rides on a giant icicle, to which he follows up with a slash from his sword if it hits the opponent.
|description=
-------
* Important points go here
A:
 
-------
Detailed description of the usefulness of the move go here
B: The icicle travels slightly longer distance than 'A' version.
 
  }}
  }}
}}
}}
Line 403: Line 396:
|name=Hizansen
|name=Hizansen
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|j.214A}}
|description=
{{!}}-
* All versions of this move are good aerial combo enders.
{{Description|6|text=* All versions of this move are good aerial combo enders.
 
Detailed description of the usefulness of the move go here


  }}
  }}
Line 420: Line 411:
|name=Hizangeki
|name=Hizangeki
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|j.214B}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 431: Line 422:


<br clear=all/>
<br clear=all/>
==Extra Skills==
==Extra Skills==


====== <font style="visibility:hidden" size="0">Hishousetsu</font> ======
====== <font style="visibility:hidden" size="0">Hishousetsu</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_Hishousetsu.png |caption=
|image=BBTag_Jin_Hishousetsu.png |caption=Maybe if someone calls you a special snowflake they just mean you're extremely positive.
|input=236C (air OK)
|input=236C (air OK)
|name=Hishousetsu
|name=Hishousetsu
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage= |guard=All
{{AttackVersion|name=Ground}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|236C}}
|description=
{{!}}-
* Important points go here
{{AttackVersion|name=Air}}
 
{{#lsth:BBTag/Jin Kisaragi/Data|j.236C}}
Detailed description of the usefulness of the move go here
{{!}}-
 
{{Description|7|text=*Air and ground version are the same.
}}
* Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. If you place this and switch to another character and your new points gets hit the Snowflake won't disappear.
{{AttackData-BBTag
* Great for pressuring the opponent. Using it against the opponent in the corner forces them to either block or jump which puts them in disadvantage. Another use is to cast it immediately after finishing off the opponent's point and essentially trapping their incoming character because they'll land right into the Snowflake.
|version=Air |header=no
* Since the Snowflake acts as a wall it can make it tricky for the opponent to approach you and you can safely call assists or zone from a distance, and wait for the opponent to commit to an action against you.
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here
 
  }}
  }}
}}
}}
Line 463: Line 448:
====== <font style="visibility:hidden" size="0">Musou Tousshugeki</font> ======
====== <font style="visibility:hidden" size="0">Musou Tousshugeki</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_MusouTousshugeki.png |caption=
|image=BBTag_Jin_MusouTousshugeki.png |caption=More ice car memes
|input=214C
|input=214C
|name=Musou Tousshugeki
|name=Musou Tousshugeki
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|214C}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Wall bounces on hit, rather than knockdown.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 478: Line 463:
}}
}}


====== <font style="visibility:hidden" size="0">Hizangeki</font> ======
====== <font style="visibility:hidden" size="0">EX Hizangeki</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_Hizangeki.png |caption=
|image=BBTag_Jin_Hizangeki.png |caption=
|input=j.214C
|input=j.214C
|name=Hizangeki
|name=EX Hizangeki
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|j.214C}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Same as j.214B, but safer on block and faster startup
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 498: Line 481:
====== <font style="visibility:hidden" size="0">5P</font> ======
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_MusouSenshouzan.png |caption=
|image=BBTag_Jin_MusouSenshouzan.png |caption=Sponsored by Nissan
|input=5P
|input=Musou Senshouzan
|name=Musou Senshouzan
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|5P }}
|description=
{{!}}-
* Followup Attack Ground Bounces, allowing for combo extensions
{{Description|6|text=* Followup Attack Ground Bounces, allowing for combo extensions
* Followup Attack will only come out on hit
* Followup Attack will only come out on hit


Detailed description of the usefulness of the move go here
Pretty decent attack, usually just for extensions like most 5Ps though and can't lock down as it does not finish if it is blocked.


  }}
  }}
Line 516: Line 499:
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist?
|image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist...
|input=6P
|input=Hishougeki
|name=Hishougeki
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|6P }}
|description=
{{!}}-
* Travels horizontally indefinitely.
{{Description|6|text=* Travels horizontally indefinitely.
* Good for approaching from long-distance.
* Good for approaching from long-distance.
* Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you.
* Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you.


Detailed description of the usefulness of the move go here
One of the best assists in the game because of how much pressure it applies to your opponent and how it can setup into scary pressure when used alongside active switch because of the sort of mixups it can create. Largely of what makes Jin such a great anchor and is an assist that should be abused.
 
[https://youtu.be/jFP3aKCwsQc?t{{=}}99 Example 1] [https://youtu.be/jFP3aKCwsQc?t{{=}}121 Example 2]


  }}
  }}
Line 536: Line 521:
{{MoveData
{{MoveData
|image=BBTag_Jin_Fubuki.png |caption=
|image=BBTag_Jin_Fubuki.png |caption=
|input=4P
|input=Fubuki
|name=Fubuki
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|4P }}
|description=
{{!}}-
* Can function as an anti-air assist.
{{Description|6|text=* Very solid anti-air assist.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 555: Line 540:
====== <font style="visibility:hidden" size="0">Touga Hyojin</font> ======
====== <font style="visibility:hidden" size="0">Touga Hyojin</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_TougaHyojin.png |caption=
|image=BBTag_Jin_TougaHyojin.png |caption= I dare you to use a projectile from full screen.
|input=236B+C
|input=236B+C
|name=Touga Hyojin
|name=Touga Hyojin
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|236BC}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* With Level 4 Resonance Blaze, the chip damage on block that this distortion can cause is '''monstrous'''. Be extremely wary of opponents throwing out this distortion abundantly during Resonance.
* Extremely fast distortion with low startup and little recovery.
* 22f to reach full screen


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 576: Line 563:
|name=Hiyoku Getsumei
|name=Hiyoku Getsumei
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground
{{!}}-
|damage= |guard=All
{{AttackVersion|name=Ground}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|214BC}}
|description=
{{!}}-
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.214BC}}
{{!}}-
{{Description|7|text=*Ground version shoots upwards.
*Air version shoots downwards.
Jin shoots out a barrage of ice, which can be used as both an anti-air or a combo extender into other supers (like his touga if he is low enough to the ground while in the air).
  }}
  }}
{{AttackData-BBTag
}}
|header=no
|version=Air
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
 
Detailed description of the usefulness of the move go here


}}
==Distortion Skill Duo==
}}
====== <font style="visibility:hidden" size="0">Yukikaze</font> ======
{{MoveData
{{MoveData
|image=BBTag_Jin_Yukikaze.png |caption=
|image=BBTag_Jin_Yukikaze.png |caption=
Line 600: Line 583:
|name=Yukikaze
|name=Yukikaze
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|Distortion Skill Duo}}
|description=
{{!}}-
* Important points go here
{{Description|6|text=* Important points go here


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 615: Line 598:
==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Jin_RengokuHyouya.png |caption=
|image=BBTag_Jin_RengokuHyouya.png |caption='''''"Arctic Dungeon!"'''''
|image2=BBTag_Jin_RengokuHyouya2.png |caption2=
|image2=BBTag_Jin_RengokuHyouya2.png |caption2=''"Give up!"''
|input=222B+C
|input=222B+C
|name=Rengoku Hyouya
|name=Rengoku Hyouya
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Jin Kisaragi/Data|222BC}}
|description=
{{!}}-
{{Description|6|text=* Full screen low
* Important points go here
* Important points go here


Line 631: Line 615:
}}
}}
<br clear=all/>
<br clear=all/>
----
==Navigation==
{{CharLinks
{{#lsth:BBTag/Jin Kisaragi/Data|Links}}
|charMainPage=BBTag/Jin_Kisaragi
{{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
|videos=
}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:Jin Kisaragi]]
[[Category:Jin Kisaragi]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 19:17, 25 May 2019

Jin Kisaragi
BBTag Jin Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Balanced, Neutral-focused
Team Role
Anchor, Support

Overview

"Hmph. Do your best to not get in my way..."

Backstory

Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.

Playstyle

Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.

Strengths/Weaknesses

Strengths Weaknesses
  • Great damage overall.
  • Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread.
  • One of the fastest and least reactable 5C's in the game.
  • His j.C's hitbox covers a circle that surrounds Jin, which is useful for combos and cross-ups.
  • His projectile setups are great for setting up crossups when assaulting your opponent.
  • Solid 5A smart combo that launches Jin's opponent in the opposite direction he was facing, which can help Jin put opponents in the corner.
  • Diverse set of phenomenal assists, allowing him to work well with almost any team member.
  • Large vertical hitboxes on his distortions, with his Touga distortion in particular having very fast startup and little recovery frames.
  • Jin in Level 4 Resonance, combined with his relatively safe ability to apply high chip damage through his Touga distortion, is one of the most dangerous comeback characters in the game. and he can use distortion drive about 3~4 times in his resonance combo. so His resonance combo damage is much higher than other characters.
  • Somewhat lower range compared to other characters.
  • His "Hishou-" projectiles can disappear from the screen if he gets hit.
  • Costly and difficult-to-wield anti-airs, as his 2B is rather slow, while his primary DP is easily punished on block or whiff.
  • Playing Jin will cost you friendships.
  • His guard breaking skills are weaker than other characters.


Drive: Frostbite


Normal Moves

4A
4A
BBTag Jin 4A.png
The Slap
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 11 -2 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBCF Jin Kisaragi 5A.png
BBTAG Jin 4A Hitbox.png
  • A fast close range jab. His 5A in BB.
  • Very high hitbox which can whiff on crouching characters.

Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first.

5A
5A
BBTag Jin 5A.png
Doesn't seem like the CF2.0 nerf carried over
BBTag Jin 5AA.png
BBTag Jin 5AAA.png
Imagine being raw Astral punishable because you sheathe your sword like a tool after you attack
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×2 All 7 2(4)1 19 -3 B - CSTP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Jin Kisaragi 5B.png
Doesn't seem like the BBCF 2.0 nerf carried over.
BBTAG Jin 5A Hitbox.png
  • A quick chest - height kick. His 5B in BB.

It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 12 16 -4 B - CSTP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 26 24 41 12/+5 +5 +5
BBCF Jin Kisaragi 6D.png
Enables strong mix-ups, but vulnerable to Reject Guards.
BBTAG Jin 5AA Hitbox.png
  • A large wall-like jagged spike of ice. His 6D in BB.

This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×4 All 8 2(3)2(3)2(3)2 28 -4 B - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 16 17×3, Crumple 17×3, 40 Launch×3, Crumple 31×3, 54 0/+9 +0 +2
Crumple Duration 29F, Crumple Fall 62F
BBCF Jin Kisaragi 22C.png
BBTAG Jin 5AAA Hitbox.png
  • Jin slashes quickly a few times stunning his opponent. Actually Sekkajin as seen in CP onward.
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 1700 All 17 10 60 -51 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 4 18 Crumple, Launch 40, 60 Crumple, Launch 55, 75 0 +0 +5
First hit has Freeze Count 10, Freeze Duration 70F
Crumple Duration 50F, Crumple Fall 83F
BBCF Jin Kisaragi 22C~D.png
Imagine being raw Astral punishable because you sheathe your sword like a tool after you attack.
BBTAG Jin 5AAAA Hitbox.png
  • Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. The followup of CP onward Sekkajin, no longer costing meter.
  • If you hit your opponent's assist character with the slice-through attack, the iceberg attack where Jin freezes his sword will also hit that assist.

This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's recovery.

5B
5B
BBTag Jin 5B.png
BBTag Jin 5BB.png
BBTag Jin 5BBB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 4 19 -6 B - CSJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Jin Kisaragi 5C.png
Pretty average range in a game where some normals reach full-screen.
BBTAG Jin 5B Hitbox.png
  • A quick single slash. His 5C in BB.

Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner.

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 8 15 -4 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 20 24 35 12 +0 +5
BBCF Jin Kisaragi 5D.png
BBTAG Jin 5BB Hitbox.png
  • A large lion head-like spike of ice. His 5D in BB.
  • Combo filler

Stop the combo here on block.

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 31 -15 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 28 Launch 43 12 +0 +5
BBCF Jin Kisaragi 6C.png
BBTAG Jin 5BBB Hitbox.png
  • Jin use his sword to slash upward. His 6C in BB.

Launch the enemy as well as jump cancel able making it a useful combo tool.

5C
5C
BBTag Jin 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Jin Kisaragi 5A+B 1.pngBBCF Jin Kisaragi 5A+B 2.png
• id-combo Extra Assaults for easy, unburstable damage.
BBTAG Jin 5C Hitbox.png
  • Visually deceptive overhead, since Jin crouches and attacks from below instead of above. Based on his Crush Trigger.
  • Fairly fast startup
  • Only flashes on frame 4
2A
2A
BBTag Jin 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 9 2 15 -3 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBCF Jin Kisaragi 2B.png
BBTAG Jin 2A Hitbox.png
  • His 2B in BB.

Detailed description of the usefulness of the move go here

2B
2B
BBTag Jin 2B.png
Stop Jumping
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 3 31 -15 B 8~16 H CSJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
CH state 1-16F
BBCF Jin Kisaragi 2C.png
No fly zone.
BBTAG Jin 2B Hitbox.png
  • His 2C in BB.
  • 8-16f head invulnerable
2C
2C
BBTag Jin 2C.png
CF 3C returns in all its glory.
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 4 28 -13 F - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 26 Launch 41 12 +0 +5
BBCF Jin Kisaragi 3C.png
BBTAG Jin 2C Hitbox.png


  • His 3C in BBCF.

A sweep that is netplay unblockable, in other words it catches people rather often due to its range and can even low profile some things.

j.A
j.A
BBTag Jin jA.png
Who knew scarfs can kill? If you didn't notice that during the old vanilla days of BlazBlue, then your loss.
BBTag Jin jAA.png
Oh how i miss you CF JC
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 9 9 28 - H - S(J)P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Jin Kisaragi jB.png
Is it a scarf or are they sleeves? They're deadly either way.
BBTAG Jin JA1 Hitbox.pngBBTAG Jin JA2 Hitbox.pngBBTAG Jin JA3 Hitbox.png
  • His j.B in BB.

Has a wide hitbox and can be used to cross up with Jin, but it's hitbox does not extend fully for a bit.

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 10 6 20 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCF Jin Kisaragi jC.png
BBTAG Jin JB Hitbox.png
  • His j.C in BB.

Long range, but mostly combo fodder as its tied to his autocombo.

j.B
j.B
BBTag Jin jB.png
BBTag Jin jBB.png
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 10 6 20 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCF Jin Kisaragi jC.png
Huge horizontal range.
BBTAG Jin JB Hitbox.png
  • His j.2C in BB.

Detailed description of the usefulness of the move go here

j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 13 5 24 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCF Jin Kisaragi j2C.png
Cross-up City
BBTAG Jin JBB Hitbox.png
  • His j.C in BB.

Detailed description of the usefulness of the move go here

j.C
j.C
BBTag Jin jC.png
Have yourself a merry little crossup.
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 14 3 29+6L - H - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 28 Launch 44 13 +0 +8
BBCF Jin Kisaragi jD.png
Have yourself a merry little crossup.
BBTAG Jin JC Hitbox.png


  • His j.D in BB.

Useful as an air combos fodder. Always use this instead of j.BB. This move also freeze your opponent for a moment, allowing for a Hishousetsu(236C) or Hishougeki(236B) in the conner resetting them for more hits.


Universal Moves

Ground Throw
Ground Throw
5B+C
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Forward


BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0×2, 4 - Crumple, Launch 40 - - - - 0×2, 12 +0
Minimum Damage 2000
Last hit has Freeze Count 10, Freeze Duration 54F
Crumple Duration 28F, Crumple Fall 51F
BBCF Jin Kisaragi 5B+C.png
Classic freeze resets.
BBTAG Jin Throw Hitbox.png
Back


4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 40 - - - - 0, 12 +0
Minimum Damage 2000
Last hit has Freeze Count 10, Freeze Duration 54F
BBCF Jin Kisaragi 4B+C.png
BBTAG Jin Throw Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Rehhyou
Rehhyou
5A+D
BBTag Jin Rehhyou.png
Stop Jumping
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AD
Hirensou
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 1000 Air Unblockable 13 3(21~76)1 48 -30 B 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 55, 55 + Down 23 Launch 70, 70 + Down 23 1, 20 +0 +0, +5
Minimum Damage 100, 50 (150)
BBCF Jin Kisaragi 623D 1.pngBBCF Jin Kisaragi 623D 2.png
• 2.0 Jin, now with a functional DP.
BBTAG Jin RA1 Hitbox.pngBBTAG Jin RA2 Hitbox.png


Standard DP that covers a great vertical distance to the point where if the opponent is above you it's extremely difficult to avoid, however it falls short of horizontal range and so it can easily be baited and whiffed if the opponent jumps right outside the DP range so you want to be cautious about using this DP for anything other than when the opponent being directly on top of you.


Skills

Hishouken
Hishouken
236A (air OK)
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Ground


236A
Hishouken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 - Total: 50 -13 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 0/+8 +8 +10
Minimum Damage 75
BBCF Jin Kisaragi 236A.png
Throw the dagger at them
BBTAG Jin 236A Hitbox.png
Air


j.236A
Aerial Hishouken
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 20 - Total: 44+11L - P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 0/+8 +8 +10
Minimum Damage 75
BBCF Jin Kisaragi j236A.png
BBTAG Jin J236A Hitbox.png
  • Air and Ground version goes in front of him.

Jin releases a short sword made of ice in an attempt to zone and pester the opponent into doing something risky. By doing so, he could have a way to get towards his opponent or, occasionally, make his blockstrings safe. Since Frame advantage for first frame hits, it usually isn't as punishable since it should be used from afar.

Hishougeki
Hishougeki
236B (air OK)
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Ground


236B
Hishougeki
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 44 - Total: 72 +18 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 36 22 50 0/+8 +8 +10
Minimum Damage 50×3 (150)
BBCS Jin 236D.png
Throw the sword at them
BBTAG Jin 236B Hitbox.png
Air


j.236B
Aerial Hishougeki
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 24 - Total: 72 - P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 36 22 50 0/+8 +8 +10
Minimum Damage 50×3 (150)
BBCS Jin 236D.png
BBTAG Jin J236B Hitbox.png

Jin throws a greatsword of ice in front of him, which does 4 hits.

  • Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them.
  • Using this special in conjunction with a partner assist is a very solid offensive option and can set up for active switch mixups because of how long it lasts.
  • Because of the incredibly slow startup the only times you want to throw this out is when you're fullscreen, have an assist covering you, or after you've knocked down your opponent because of how much startup it as.

Example of forcing the opponent to jump

Musou Senshouzan
Musou Senshouzan
214A/B ICE CARZ
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A


214A
A Musou Senshouzan
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 17 8 14+6L -4 F - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 26 Launch 40 11 +0 +2
Jin immediately enters recovery on hit/block
Can cancel into followup attack from ??~??F
Minimum Damage 75
BBCF Jin Kisaragi 214B.png
BBTAG Jin 214A1 Hitbox.png
A Followup
B


214B
B Musou Senshouzan
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600×2 Low 17 10 [(14)4] 19+7L [6+20L] -13 F, B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 Launch 26, 30 + Down 23 Launch 40, 44 + Down 23 11, 8 +0 +2
Jin immediately performs followup attack (values in []) on hit/block
Minimum Damage 80×2 (160)
BBCF Jin Kisaragi 214B.pngBBCF Jin Kisaragi 214B~C.png
BBTAG Jin 214A1 Hitbox.pngBBTAG Jin 214A2 Hitbox.png
B Followup

Jin rides on a giant icicle, to which he follows up with a slash from his sword if it hits the opponent.


A:


B: The icicle travels slightly longer distance than 'A' version.

Hizansen
Hizansen
j.214A
BBTag Jin Hizansen.png
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j.214A
Hizansen
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 13 3 37+7L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 36 + Down 23 Launch 50 + Down 23 11 +0 +2
Minimum Damage 90
BBCF Jin Kisaragi j214C.png
This is NOT a high.
BBTAG Jin J214A Hitbox.png
  • All versions of this move are good aerial combo enders.
Hizangeki
Hizangeki
j.214B
BBTag Jin Hizangeki.png
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j.214B
Hizangeki
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1800 All, High 15 1(9)3 37+7L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 80, 36 + Down 23 24, Launch 95, 51 + Down 23 6, 12 +0 +5
Minimum Damage 50, 90 (140)
BBCF Jin Kisaragi j214D.png
This is, though!
BBTAG Jin J214B-1 Hitbox.pngBBTAG Jin J214B Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Extra Skills

Hishousetsu
Hishousetsu
236C (air OK) Maybe if someone calls you a special snowflake they just mean you're extremely positive.
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Ground


236C
Hishousetsu
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 27 169 Total: 52 +36 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 36 Launch 50 0/+11 +11 +13
Minimum Damage 100×3 (300)
BBCF Jin Kisaragi 236D.png
Maybe if someone calls you a special snowflake they just mean you're extremely positive.
BBTAG Jin 236C Hitbox.png
Air


j.236C
Aerial Hishousetsu
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All 24 169 Total: 41+9L - P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 36 Launch 50 0/+11 +11 +13
Minimum Damage 100×3 (300)
BBCF Jin Kisaragi j236D.png
BBTAG Jin 236C Hitbox.png
  • Air and ground version are the same.
  • Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. If you place this and switch to another character and your new points gets hit the Snowflake won't disappear.
  • Great for pressuring the opponent. Using it against the opponent in the corner forces them to either block or jump which puts them in disadvantage. Another use is to cast it immediately after finishing off the opponent's point and essentially trapping their incoming character because they'll land right into the Snowflake.
  • Since the Snowflake acts as a wall it can make it tricky for the opponent to approach you and you can safely call assists or zone from a distance, and wait for the opponent to commit to an action against you.
Musou Tousshugeki
Musou Tousshugeki
214C More ice car memes
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214C
Musou Tousshugeki
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 17 12 14+6L -2 F - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 4 18 Launch 25 Launch 40 12 +0 +5
Minimum Damage 170
BBCF Jin Kisaragi 214D.png
BBTAG Jin 214C1 Hitbox.png
  • Wall bounces on hit, rather than knockdown.

Detailed description of the usefulness of the move go here

EX Hizangeki
EX Hizangeki
j.214C
BBTag Jin Hizangeki.png
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j.214C
EX Hizangeki
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 2000 All, High 9 1(7)3 22+5L - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 80, 42 + Down 27 24, Launch 95, 57 + Down 27 6, 12 +0 +5
Minimum Damage 100, 200 (300)
BBCF Jin Kisaragi j214D.png
BBTAG Jin J214B-1 Hitbox.pngBBTAG Jin J214C Hitbox.png


  • Same as j.214B, but safer on block and faster startup

Partner Skills

5P
5P
Musou Senshouzan Sponsored by Nissan
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5P
Musou Senshouzan
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+16 12
[(13)4]
27 [4+20L] -22 B, H - Change 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 Launch 26, 30 + Down 23 - - 11, 8 +0 -
Jin immediately performs followup attack (values in []) on hit/block
Minimum Damage 75×2 (150)
BBCF Jin Kisaragi 214B.pngBBCF Jin Kisaragi 214B~C.png
BBTAG Jin 5P1 Hitbox.pngBBTAG Jin 5P2 Hitbox.png


  • Followup Attack Ground Bounces, allowing for combo extensions
  • Followup Attack will only come out on hit

Pretty decent attack, usually just for extensions like most 5Ps though and can't lock down as it does not finish if it is blocked.

6P
6P
Hishougeki Why did they make this an assist...
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6P
Hishougeki
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×3 All (18)+44 - Total: (18)+72 +14 P - Change 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 36 - - 0/+8 +8 -
Minimum Damage 60×3 (180)
BBCS Jin 236D.png
Why did they make this an assist...
BBTAG Jin 6P Hitbox.png
  • Travels horizontally indefinitely.
  • Good for approaching from long-distance.
  • Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you.

One of the best assists in the game because of how much pressure it applies to your opponent and how it can setup into scary pressure when used alongside active switch because of the sort of mixups it can create. Largely of what makes Jin such a great anchor and is an assist that should be abused.

Example 1 Example 2

4P
4P
Fubuki
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4P
Fubuki
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+10 3 38 -22 B - Change 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 16 +0 -
Minimum Damage 85
BBCF Jin Kisaragi 623B.png
WHO SAID YOU COULD LEAVE THE GROUND?!
BBTAG Jin 4P Hitbox.png


  • Very solid anti-air assist.

Detailed description of the usefulness of the move go here


Distortion Skills

Touga Hyojin
Touga Hyojin
236B+C
BBTag Jin TougaHyojin.png
I dare you to use a projectile from full screen.
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236BC
Touga Hyojin
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1650×N
[1650×N, 500×3, 1000]
All 1+(30 Flash)+8 Until Hit Total: 44 -13~+3 P2 1~8 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Crumple [, Crumple + Down 15] 28 + Slide Crumple [, Crumple + Down 15] 33 + Slide [43 + Slide] 0 +0 +5
Values in [] are for Enhanced version
Minimum Damage: 231*N [231*N, 100×3, 10]
22F to reach fullscreen
Maximum Slide duration 20F
Crumple Duration 30F, Crumple Fall 63F
On CH Crumple Duration 35F, Crumple Fall 68F
Freeze Count 100, Freeze Duration 120F
[Final Enhanced hit has Crumple Duration 9999F, Crumple Fall 53F]
BBCF Jin Kisaragi 632146C.png
I dare you to use a projectile from full screen.
BBTAG Jin 236BC Hitbox.png


  • With Level 4 Resonance Blaze, the chip damage on block that this distortion can cause is monstrous. Be extremely wary of opponents throwing out this distortion abundantly during Resonance.
  • Extremely fast distortion with low startup and little recovery.
  • 22f to reach full screen

Detailed description of the usefulness of the move go here

Hiyoku Getsumei
Hiyoku Getsumei
214B+C (Air OK)
BBTag Jin HiyokuGetsumei.png
Template:AttackDataHeader-BBTag
Ground


214BC
Hiyoku Getsumei
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 300×14, 4100
[1700, 300×22, 3600]
All 5+(45 Flash)+5 Until Hit Total: 5+(45 Flash)+58
[Total: 5+(45 Flash)+49]
-35 [-26] P2 1~11 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
97×16 [97×24] 4 18 Launch 80 + WBounce Launch 95 + Wbounce 0 0/+30, 0×15 [×23] +30, +0×15 [×23]
Values in [] are for Enhanced version
Minimum Damage 255, 45×14, 1148 (2033) [255, 45×22, 1008 (2253)]
BBCF Jin Kisaragi 632146D.png
BBTAG Jin 214BC Hitbox.png
Air


j.214BC
Aerial Hiyoku Getsumei
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 300×14, 4100
[1700, 300×22, 3600]
All 5+(32 Flash)+5 Until Hit Total: 5+(32 Flash)+Until L+16
[Total: 5+(32 Flash)+Until L+11]
- P2 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
97×16 [97×24] 4 18 Launch 80 Launch 95 0 0/+30, 0×15 [×23] +30, +0×15 [×23]
Values in [] are for Enhanced version
Minimum Damage 255, 45×14, 1148 (2033) [255, 45×22, 1008 (2253)]
BBCF Jin Kisaragi j632146D.png
BBTAG Jin J214BC Hitbox.png
  • Ground version shoots upwards.
  • Air version shoots downwards.

Jin shoots out a barrage of ice, which can be used as both an anti-air or a combo extender into other supers (like his touga if he is low enough to the ground while in the air).

Distortion Skill Duo

Yukikaze
P during partner's distortion drive
BBTag Jin Yukikaze.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Yukikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 1500
[200×5,1500]
All 1+(79 Flash)+1 15 77 -73 B 1~16 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 19 [×5], Crumple 53 80 [×5], 19 - - 12 +0 +5
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBCF Jin Kisaragi 236236D 2.png
"Winter's Riposte!"
BBTAG Jin DSD Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Rengoku Hyouya
222B+C
BBTag Jin RengokuHyouya.png
"Arctic Dungeon!"
BBTag Jin RengokuHyouya2.png
"Give up!"
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222BC
Rengoku Hyouya
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 27315 Low 6+(71 Flash)+14 10 95 -86 F 1~19 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 0 - -
BBCF Jin Kisaragi 28D 1.pngBBCF Jin Kisaragi 28D 2.png
"Arctic Dungeon!""Give up!"
BBTAG Jin 222BC Hitbox.png
  • Full screen low
  • Important points go here

Detailed description of the usefulness of the move go here


Navigation

To edit frame data, edit values in BBTag/Jin Kisaragi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.