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;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Balanced, Neutral-focused | |||
;Team Role: | |||
:Anchor, Support | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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*Diverse set of phenomenal assists, allowing him to work well with almost any team member. | *Diverse set of phenomenal assists, allowing him to work well with almost any team member. | ||
*Large vertical hitboxes on his distortions, with his Touga distortion in particular having very fast startup and little recovery frames. | *Large vertical hitboxes on his distortions, with his Touga distortion in particular having very fast startup and little recovery frames. | ||
*Jin in Level 4 Resonance, combined with his relatively safe ability to apply high chip damage through his Touga distortion, is one of the most dangerous comeback characters in the game. | *Jin in Level 4 Resonance, combined with his relatively safe ability to apply high chip damage through his Touga distortion, is one of the most dangerous comeback characters in the game. and he can use distortion drive about 3~4 times in his resonance combo. so His resonance combo damage is much higher than other characters. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
*Somewhat lower range compared to other characters. | *Somewhat lower range compared to other characters. | ||
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*Costly and difficult-to-wield anti-airs, as his 2B is rather slow, while his primary DP is easily punished on block or whiff. | *Costly and difficult-to-wield anti-airs, as his 2B is rather slow, while his primary DP is easily punished on block or whiff. | ||
*Playing Jin will cost you friendships. | *Playing Jin will cost you friendships. | ||
* | *His guard breaking skills are weaker than other characters. | ||
|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
===Drive: Frostbite=== | ===Drive: Frostbite=== | ||
{{#lst:BBTag/Jin Kisaragi/Data|Links}} | {{#lst:BBTag/Jin Kisaragi/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|4A}} | {{#lsth:BBTag/Jin Kisaragi/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* A fast close range jab. His 5A in BB. | {{Description|6|text=* A fast close range jab. His 5A in BB. | ||
* Very high hitbox which can whiff on crouching characters. | * Very high hitbox which can whiff on crouching characters. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|5A}} | {{#lsth:BBTag/Jin Kisaragi/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* A quick chest - height kick. His 5B in BB. | {{Description|7|text=* A quick chest - height kick. His 5B in BB. | ||
It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range. | It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|5AA}} | {{#lsth:BBTag/Jin Kisaragi/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* A large wall-like jagged spike of ice. His 6D in BB. | {{Description|7|text=* A large wall-like jagged spike of ice. His 6D in BB. | ||
This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups. | This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|5AAA}} | {{#lsth:BBTag/Jin Kisaragi/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* Jin slashes quickly a few times stunning his opponent. Actually Sekkajin as seen in CP onward. | {{Description|7|text=* Jin slashes quickly a few times stunning his opponent. Actually Sekkajin as seen in CP onward. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|5AAAA}} | {{#lsth:BBTag/Jin Kisaragi/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. The followup of CP onward Sekkajin, no longer costing meter. | {{Description|7|text=* Jin dashes through his opponent, ending up behind them while freezing them in place for a short time. The followup of CP onward Sekkajin, no longer costing meter. | ||
* If you hit your opponent's assist character with the slice-through attack, the iceberg attack where Jin freezes his sword will also hit that assist. | |||
*Can pass through on 18-29f | |||
This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's recovery. | This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's recovery. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|5B}} | {{#lsth:BBTag/Jin Kisaragi/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* A quick single slash. His 5C in BB. | {{Description|7|text=* A quick single slash. His 5C in BB. | ||
Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner. | Primary tool in neutral to zone and poke because of quick startup and decent range. Jump cancellable on hit and block, normally pretty good for ending blockstrings because you can IAD away to retreat or pressure further with IAD forward j.B which will connect if 5B is spaced or if the opponent is in the corner. | ||
}} | }} | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|5BB}} | {{#lsth:BBTag/Jin Kisaragi/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* A large lion head-like spike of ice. His 5D in BB. | {{Description|7|text=* A large lion head-like spike of ice. His 5D in BB. | ||
* Combo filler | * Combo filler | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|5BBB}} | {{#lsth:BBTag/Jin Kisaragi/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* Jin use his sword to slash upward. His 6C in BB. | {{Description|7|text=* Jin use his sword to slash upward. His 6C in BB. | ||
Launch the enemy as well as jump cancel able making it a useful combo tool. | Launch the enemy as well as jump cancel able making it a useful combo tool. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|5C}} | {{#lsth:BBTag/Jin Kisaragi/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* Visually deceptive overhead, since Jin crouches and attacks from below instead of above. Based on his Crush Trigger. | {{Description|6|text=* Visually deceptive overhead, since Jin crouches and attacks from below instead of above. Based on his Crush Trigger. | ||
* Fairly fast startup | * Fairly fast startup | ||
* Only flashes on frame 4 | * Only flashes on frame 4 | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|2A}} | {{#lsth:BBTag/Jin Kisaragi/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* His 2B in BB. | {{Description|6|text=* His 2B in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|2B}} | {{#lsth:BBTag/Jin Kisaragi/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* His 2C in BB. | {{Description|6|text=* His 2C in BB. | ||
* 8-16f head invulnerable | * 8-16f head invulnerable | ||
}} | }} | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|2C}} | {{#lsth:BBTag/Jin Kisaragi/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* His 3C in BBCF. | {{Description|6|text=* His 3C in BBCF. | ||
A sweep that is netplay unblockable, in other words it catches people rather often due to its range and can even low profile some things. | A sweep that is netplay unblockable, in other words it catches people rather often due to its range and can even low profile some things. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Jin_jA.png |caption=Who knew scarfs can kill? If you didn't notice that during the old vanilla days of ''BlazBlue'', then your loss. | |image=BBTag_Jin_jA.png |caption=Who knew scarfs can kill? If you didn't notice that during the old vanilla days of ''BlazBlue'', then your loss. | ||
|image2=BBTag_Jin_jAA.png |caption2= | |image2=BBTag_Jin_jAA.png |caption2=Oh how i miss you CF JC | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.A}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* His j.B in BB. | {{Description|7|text=* His j.B in BB. | ||
Has a wide hitbox and can be used to cross up with Jin, but it's hitbox does not extend fully for a bit. | Has a wide hitbox and can be used to cross up with Jin, but it's hitbox does not extend fully for a bit. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.AA}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* His j.C in BB. | {{Description|7|text=* His j.C in BB. | ||
Long range, but mostly combo fodder as its tied to his autocombo. | Long range, but mostly combo fodder as its tied to his autocombo. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.B}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* His j.2C in BB. | {{Description|7|text=* His j.2C in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.BB}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* His j.C in BB. | {{Description|7|text=* His j.C in BB. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.C}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* His j.D in BB. | {{Description|6|text=* His j.D in BB. | ||
Useful as an air combos fodder. Always use this instead of j.BB. | |||
This move also freeze your opponent for a moment, allowing for a Hishousetsu(236C) or Hishougeki(236B) in the conner resetting them for more hits. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Moves== | ==Universal Moves== | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|4BC}} | {{#lsth:BBTag/Jin Kisaragi/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|* | {{Description|7|text=* 100% minimum damage | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|AD}} | {{#lsth:BBTag/Jin Kisaragi/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|Standard DP that covers a great vertical distance to the point where if the opponent is above you it's extremely difficult to avoid, however it falls short of horizontal range and so it can easily be baited and whiffed if the opponent jumps right outside the DP range so you want to be cautious about using this DP for anything other than when the opponent being directly on top of you. | {{Description|6|text=Standard DP that covers a great vertical distance to the point where if the opponent is above you it's extremely difficult to avoid, however it falls short of horizontal range and so it can easily be baited and whiffed if the opponent jumps right outside the DP range so you want to be cautious about using this DP for anything other than when the opponent being directly on top of you. | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.236A}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|*Air and Ground version goes in front of him. | {{Description|7|text=*Air and Ground version goes in front of him. | ||
Jin releases a short sword made of ice in an attempt to zone and pester the opponent into doing something risky. By doing so, he could have a way to get towards his opponent or, occasionally, make his blockstrings safe. Since Frame advantage for first frame hits, it usually isn't as punishable since it should be used from afar. | Jin releases a short sword made of ice in an attempt to zone and pester the opponent into doing something risky. By doing so, he could have a way to get towards his opponent or, occasionally, make his blockstrings safe. Since Frame advantage for first frame hits, it usually isn't as punishable since it should be used from afar. | ||
}} | }} | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.236B}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|Jin throws a greatsword of ice in front of him, which does 4 hits. | {{Description|7|text=Jin throws a greatsword of ice in front of him, which does 4 hits. | ||
* Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them. | * Great tool for pressuring opponents when spaced and timed well. When it comes towards at an opponent it pretty much forces them to block or jump which practically enables you to get in on the opponent for free and pressure them. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|214B > A/B/C}} | {{#lsth:BBTag/Jin Kisaragi/Data|214B > A/B/C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|Jin rides on a giant icicle, to which he follows up with a slash from his sword if it hits the opponent. | {{Description|7|text=Jin rides on a giant icicle, to which he follows up with a slash from his sword if it hits the opponent. | ||
------- | ------- | ||
A: | A: The icicle travels a short distance. | ||
* Can cancel into followup on 18-24f | |||
------- | ------- | ||
B: The icicle travels slightly longer distance than 'A' version. | B: The icicle travels slightly longer distance than 'A' version. | ||
* Can cancel into followup on 18-24f | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.214A}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* All versions of this move are good aerial combo enders. | {{Description|6|text=* All versions of this move are good aerial combo enders. | ||
}} | }} | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.214B}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* Important points go here | {{Description|6|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.236C}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|*Air and ground version are the same. | {{Description|7|text=*Air and ground version are the same. | ||
* Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. If you place this and switch to another character and your new points gets hit the Snowflake won't disappear. | * Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit. If you place this and switch to another character and your new points gets hit the Snowflake won't disappear. | ||
* Great for pressuring the opponent. Using it against the opponent in the corner forces them to either block or jump which puts them in disadvantage. Another use is to cast it immediately after finishing off the opponent's point and essentially trapping their incoming character because they'll land right into the Snowflake. | * Great for pressuring the opponent. Using it against the opponent in the corner forces them to either block or jump which puts them in disadvantage. Another use is to cast it immediately after finishing off the opponent's point and essentially trapping their incoming character because they'll land right into the Snowflake. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|214C}} | {{#lsth:BBTag/Jin Kisaragi/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* | {{Description|6|text=* Wall bounces on hit, rather than knockdown. | ||
* Can cancel into followup on 18-28f | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.214C}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* Same as j.214B, but safer on block and faster startup | {{Description|6|text=* Same as j.214B, but safer on block and faster startup | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|5P }} | {{#lsth:BBTag/Jin Kisaragi/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* Followup Attack Ground Bounces, allowing for combo extensions | {{Description|6|text=* Followup Attack Ground Bounces, allowing for combo extensions | ||
* Followup Attack will only come out on hit | * Followup Attack will only come out on hit | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|6P }} | {{#lsth:BBTag/Jin Kisaragi/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* Travels horizontally indefinitely. | {{Description|6|text=* Travels horizontally indefinitely. | ||
* Good for approaching from long-distance. | * Good for approaching from long-distance. | ||
* Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you. | * Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you. | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|4P }} | {{#lsth:BBTag/Jin Kisaragi/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* Very solid anti-air assist. | {{Description|6|text=* Very solid anti-air assist. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|236BC}} | {{#lsth:BBTag/Jin Kisaragi/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* With Level 4 Resonance Blaze, the chip damage on block that this distortion can cause is '''monstrous'''. Be extremely wary of opponents throwing out this distortion abundantly during Resonance. | {{Description|6|text=* With Level 4 Resonance Blaze, the chip damage on block that this distortion can cause is '''monstrous'''. Be extremely wary of opponents throwing out this distortion abundantly during Resonance. | ||
* Extremely fast distortion with low startup and little recovery. | * Extremely fast distortion with low startup and little recovery. | ||
* 22f to reach full screen | * 22f to reach full screen | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|j.214BC}} | {{#lsth:BBTag/Jin Kisaragi/Data|j.214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|*Ground version shoots upwards. | {{Description|7|text=*Ground version shoots upwards. | ||
*Air version shoots downwards. | *Air version shoots downwards. | ||
Jin shoots out a barrage of ice, which can be used as both an anti-air or a combo extender into other supers (like his touga if he is low enough to the ground while in the air). | Jin shoots out a barrage of ice, which can be used as both an anti-air or a combo extender into other supers (like his touga if he is low enough to the ground while in the air). | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|Distortion Skill Duo}} | {{#lsth:BBTag/Jin Kisaragi/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* Important points go here | {{Description|6|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
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{{#lsth:BBTag/Jin Kisaragi/Data|222BC}} | {{#lsth:BBTag/Jin Kisaragi/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|* Full screen low | {{Description|6|text=* Full screen low | ||
* Important points go here | * Important points go here | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lsth:BBTag/Jin Kisaragi/Data|Links}} | {{#lsth:BBTag/Jin Kisaragi/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Jin Kisaragi]] | [[Category:Jin Kisaragi]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 07:06, 2 June 2019
Jin Kisaragi |
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Overview
"Hmph. Do your best to not get in my way..."
Backstory
Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.
Playstyle
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Frostbite
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag | ||||
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Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first. |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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|
2A
2A | Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
2B
2B | Template:AttackDataHeader-BBTag | ||||
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2C
2C |
Template:AttackDataHeader-BBTag
| ||||
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A sweep that is netplay unblockable, in other words it catches people rather often due to its range and can even low profile some things. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C |
Template:AttackDataHeader-BBTag
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Useful as an air combos fodder. Always use this instead of j.BB. This move also freeze your opponent for a moment, allowing for a Hishousetsu(236C) or Hishougeki(236B) in the conner resetting them for more hits. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
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Rehhyou
Rehhyou 5A+D |
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Standard DP that covers a great vertical distance to the point where if the opponent is above you it's extremely difficult to avoid, however it falls short of horizontal range and so it can easily be baited and whiffed if the opponent jumps right outside the DP range so you want to be cautious about using this DP for anything other than when the opponent being directly on top of you. |
Skills
Hishouken
Hishouken 236A (air OK) |
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Hishougeki
Hishougeki 236B (air OK) |
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Musou Senshouzan
Musou Senshouzan 214A/B |
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Hizansen
Hizansen j.214A |
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Hizangeki
Hizangeki j.214B |
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Detailed description of the usefulness of the move go here |
Extra Skills
Hishousetsu
Hishousetsu 236C (air OK) |
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Musou Tousshugeki
Musou Tousshugeki 214C |
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Detailed description of the usefulness of the move go here |
EX Hizangeki
EX Hizangeki j.214C |
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Partner Skills
5P
5P Musou Senshouzan |
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Pretty decent attack, usually just for extensions like most 5Ps though and can't lock down as it does not finish if it is blocked. |
6P
6P Hishougeki |
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One of the best assists in the game because of how much pressure it applies to your opponent and how it can setup into scary pressure when used alongside active switch because of the sort of mixups it can create. Largely of what makes Jin such a great anchor and is an assist that should be abused. |
4P
4P Fubuki |
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Detailed description of the usefulness of the move go here |
Distortion Skills
Touga Hyojin
Touga Hyojin 236B+C |
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Detailed description of the usefulness of the move go here |
Hiyoku Getsumei
Hiyoku Getsumei 214B+C (Air OK) |
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Distortion Skill Duo
Yukikaze P during partner's distortion drive |
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Detailed description of the usefulness of the move go here |
Astral Heat
Rengoku Hyouya 222B+C |
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Detailed description of the usefulness of the move go here |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
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