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{{# | {{#lst:BBTag/Jin Kisaragi/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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| style="width: 50%;"| | | style="width: 50%;"| | ||
*Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread. | *Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread. | ||
*One of the best 5C's in the game due to its high speed | *One of the best 5C's in the game due to its high speed, deceptive animation, and combo utility. | ||
*Has projectiles that can lock down opponents or reset pressure. | *Has projectiles that can lock down opponents or reset pressure. | ||
*High damage A Smart Combo that can juggle opponents, switches sides, and has good scaling. | *High damage A Smart Combo that can juggle opponents, switches sides, and has good scaling. | ||
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*Susceptible to Reject Guard during his A Smart Combo as it relies on canceling into other moves to stay safe. | *Susceptible to Reject Guard during his A Smart Combo as it relies on canceling into other moves to stay safe. | ||
*Requires a partner or resonance blaze to convert off his command special overheads outside of IAD, which can be easily anti-aired. | *Requires a partner or resonance blaze to convert off his command special overheads outside of IAD, which can be easily anti-aired. | ||
*While | *While he does have a strong assist kit, he is best suited for partners that cover his vulnerabilities when supporting and requires strong team-game fundamentals to make good use of. | ||
|- | |- | ||
|} | |} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Jin_5A.png |caption=Doesn't seem like the BBCF 2.0 nerf carried over. | |image=BBTag_Jin_5A.png |caption=Doesn't seem like the BBCF 2.0 nerf carried over. | ||
|image2=BBTag_Jin_5AA.png |caption2= | |image2=BBTag_Jin_5AA.png |caption2=Enables strong mix-ups, but vulnerable to Reject Guards. | ||
|image3=BBTag_Jin_5AAA.png |caption3=Sekkajin | |image3=BBTag_Jin_5AAA.png |caption3=Sekkajin | ||
|image4=BBTag_Jin_5AAAA.png |caption4=Imagine being raw Astral punishable because you sheathe your sword like a tool after you attack. | |image4=BBTag_Jin_5AAAA.png |caption4=Imagine being raw Astral punishable because you sheathe your sword like a tool after you attack. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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* Throw cancelable. | * Throw cancelable. | ||
Old 6D. Jin creates a jagged wall of ice that, thanks to his drive, has high hitstun, making it effective for canceling into slower moves. As of 2.0, this move has massive blockstun, making it safe on block and makes an immediate cancel into 5C a true blockstring. However, it is now impossible to frame trap into Sekkajin as even the most delayed cancel is still a true blockstring. Has less vertical range than the animation implies. Last point in his A Smart Combo that can cancel into B normals. Be sure to avoid going into this too often as it has high recovery on whiff and will leave Jin vulnerable if the opponent Reject Guards. | Old 6D. Jin creates a jagged wall of ice that, thanks to his drive, has high hitstun, making it effective for canceling into slower moves. As of 2.0, this move has massive hitstun and blockstun, making it safe on block, allowing him to combo into 5C against grounded opponents, and makes an immediate cancel into 5C a true blockstring. However, it is now impossible to frame trap into Sekkajin as even the most delayed cancel is still a true blockstring. Has less vertical range than the animation implies. Last point in his A Smart Combo that can cancel into B normals. Be sure to avoid going into this too often in blockstrings as it has high recovery on whiff and will leave Jin vulnerable if the opponent Reject Guards. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_5C.png |caption= | |image=BBTag_Jin_5C.png |caption=Mid-combo Extra Assaults for easy, unburstable damage. | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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* Follow-up damage, meter gain, oki, and timing changes if partner is available. | * Follow-up damage, meter gain, oki, and timing changes if partner is available. | ||
Old Crush Trigger. | Old Crush Trigger. One of the best 5C's in the game thanks to its visually deceptive animation (Jin crouches and attacks from below instead of above), long range, fast start-up, and Jin's ability to combo directly into it off 5AA against grounded opponents. Generally not used if an assist is available as jump-ins or tiger-kneed Hizangeki's are more flexible and ambiguous mix-up options. Since he lacks any other grounded overheads and tiger-kneed EX Hizangeki can only lead into a combo if it is done in the corner, Jin must use this move if he wants to mix-up opponents without a partner. That being said, don't use this carelessly as Jin is unsafe on block. | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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* Knockdown on hit. | * Knockdown on hit. | ||
Old 3C. Sword sweep with amazing range that can also low profile many attacks. Can be difficult to use in combos due to Jin lacking any moves that plummet the opponent while also being cancelable. Generally used for long range mix-ups into A Musou Senshouzan or Musou Tousshugeki for either a combo or to be safe on block. At the end of highly scaled combos, this move can only combo into either | Old 3C. Sword sweep with amazing range that can also low profile many attacks. Can be difficult to use in combos due to Jin lacking any moves that plummet the opponent while also being cancelable. Generally used for long range mix-ups into A Musou Senshouzan or Musou Tousshugeki for either a combo or to be safe on block. At the end of highly scaled combos, this move can only combo into either Hirensou or a super. | ||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BB}} | {{AttackVersion|name=j.BB}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward}} | {{AttackVersion|name=Forward}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Back}} | {{AttackVersion|name=Back}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A Followup}} | {{AttackVersion|name=A Followup}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214A X}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B Followup}} | {{AttackVersion|name=B Followup}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214B X}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
* Knocks down on hit. | * Knocks down on hit. | ||
Jin slashes diagonally downward. Should never be used to end combos as Hizangeki is simply a better combo ender. | Jin slashes diagonally downward. Should never be used to end combos as Hizangeki is simply a better combo ender. The fast start-up and knockdown on hit makes it useful in corner Cross Combos for looping assist attacks as quickly as possible. Note that this attack doesn't hit overhead like the Hizangeki does, which makes it difficult to recommend using this move in neutral or blockstrings at all. | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Second hit knocks down on hit. | * Second hit is an overhead, knocks down on hit. | ||
Jin slashes twice, once horizontally and once diagonally downward. This is his best meterless air combo ender and as most of Jin's combos result in a launch, nearly every combo will end with this attack. Can lead into safe-jump oki if it is used low to the ground while the opponent is slightly above Jin. | Jin slashes twice, once horizontally and once diagonally downward. This is his best meterless air combo ender and as most of Jin's combos result in a launch, nearly every combo will end with this attack. Can lead into safe-jump oki if it is used low to the ground while the opponent is slightly above Jin. Takes 25 frames (plus a few frames of hitstop on hit or block) before the second attack occurs, making it a very reactable overhead and one that can only be followed up by using an assist. Still sees some use in triple overhead mix-ups after j.2BB. | ||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Followup}} | {{AttackVersion|name=Followup}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214C X}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Second hit knocks down on hit. | * Second hit is an overhead, knocks down on hit. | ||
* 10% minimum damage. 100 + 200 = 300. | * 10% minimum damage. 100 + 200 = 300. | ||
Meter using version of Hizangeki that has better damage and frame data. Used primarily for its ability to start solo instant overhead combos in the corner by tiger kneeing this attack and using 2A to pick up the opponent. | Meter using version of Hizangeki that has better damage and frame data. The extra damage at the end of long combos is negligible, only really used to add a little extra damage in Resonance Blaze before super canceling into air Hiyoku Getsumei to guarantee a kill. Used primarily for its ability to start solo instant overhead combos in the corner by tiger kneeing this attack and using 2A to pick up the opponent. Can also be used as a general overhead if an assist is available as the second hit has 17 frames of start-up, making it useful in blockstrings after a jump cancel. | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|222BC}} | ||
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{{Description|6|text= | {{Description|6|text= | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Jin Kisaragi]] | [[Category:Jin Kisaragi]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 02:47, 29 March 2020
Jin Kisaragi |
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Overview
"Hmph. Do your best to not get in my way..."
Backstory
Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.
Playstyle
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Frostbite
Jin's drive used to have a system called a "Freeze Count" that limited how many times his drive attacks could encase his opponents in ice. In BBTAG, Frostbite no longer has a freeze count limiter and thus moves that can freeze can do so an unlimited amount of times. In exchange, only a few moves inflict a true frozen state. All other Drive attacks now only have guaranteed hitstun that ignores basic hitstun scaling but is still susceptible to the state of the combo timer. For efficiency's sake, we will call the attacks with the classic freeze effect "Frost End" attacks (named after the overdrive version of Jin's Drive from the mainline BB games) and all other drive using attacks will be referred to by the drive's original name, "Frostbite".
Frost End (True Freeze):
- Throw
- 5AAAA
- Touga Hyojin (Resonance Blaze only)
- Hiyoku Getsumei (All versions, first hit only)
- Yukikaze (All versions)
- Rengoku Hyouya
Frostbite (Extra Hitstun):
- 5AA
- 5BB
- j.C
- Hirensou (First hit only)
- Hishouken
- Hishougeki
- Hishousetsu
- Musou Tousshugeki (First hit only)
- Hizansen (All versions)
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.2B
j.2B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Hirensou
Hirensou 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Hishouken
Hishouken 236A (air OK) |
Template:AttackDataHeader-BBTag |
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Hishougeki
Hishougeki 236B (air OK) |
Template:AttackDataHeader-BBTag |
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Musou Senshouzan
Musou Senshouzan 214A/B |
Template:AttackDataHeader-BBTag |
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Hizansen
Hizansen j.214A |
Template:AttackDataHeader-BBTag |
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Hizangeki
Hizangeki j.214B |
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Extra Skills
Hishousetsu
Hishousetsu 236C (air OK) |
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Musou Tousshugeki
Musou Tousshugeki 214C |
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EX Hizangeki
EX Hizangeki j.214C |
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Partner Skills
5P
5P Musou Senshouzan |
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6P
6P Hishougeki |
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4P
4P Fubuki |
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Distortion Skills
Touga Hyojin
Touga Hyojin 236B+C |
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Hiyoku Getsumei
Hiyoku Getsumei 214B+C (Air OK) |
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Distortion Skill Duo
Yukikaze P during partner's distortion drive |
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Astral Heat
Rengoku Hyouya 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •