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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Jin Kisaragi}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Jin Kisaragi | !Jin Kisaragi | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Jin_Portrait.png| | [[File:BBTag_Jin_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Jin Kisaragi | |||
| game = BBTag | |||
| icon = BBTag_Jin_Icon.png | |||
| quote = Hmph. Do your best to not get in my way... | |||
| lore = Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist. | |||
}} | |||
===Drive: Frostbite=== | |||
Jin's drive used to have a system called a "Freeze Count" that limited how many times his drive attacks could encase his opponents in ice. In BBTAG, Frostbite no longer has a freeze count limiter and thus moves that can freeze can do so an unlimited amount of times. In exchange, only a few moves inflict a true frozen state. All other Drive attacks now only have guaranteed hitstun that ignores hitstun scaling, though the timer still counts down during the attack. For efficiency's sake, we will call the attacks with the classic freeze effect "'''Frost End'''" attacks (named after the overdrive version of Jin's Drive from the mainline BB games) and all other drive using attacks will be referred to by the drive's original name, "'''Frostbite'''". Attacks with Frost End will encase the opponent in ice, while attacks with Frostbite will give the opponent a white hue. | |||
=== | |||
Jin | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw. | Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw. | ||
|pros= | |||
| | |||
*Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread. | *Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread. | ||
*One of the best 5C's in the game due to its high speed | *One of the best 5C's in the game due to its high speed, deceptive animation, and combo utility. | ||
*Has projectiles that can lock down opponents or reset pressure. | *Has projectiles that can lock down opponents or reset pressure. | ||
*High damage A Smart Combo that can juggle opponents, switches sides, and has good scaling. | *High damage A Smart Combo that can juggle opponents, switches sides, and has good scaling. | ||
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*Touga Hyojin distortion can do just about anything; reversal, anti-air, punish from full screen, stop zoning, etc. | *Touga Hyojin distortion can do just about anything; reversal, anti-air, punish from full screen, stop zoning, etc. | ||
*Has high comeback potential, especially with Level 4 Resonance. Jin has high chip damage through his Touga distortion and can use multiple supers in the same combo for massive damage. | *Has high comeback potential, especially with Level 4 Resonance. Jin has high chip damage through his Touga distortion and can use multiple supers in the same combo for massive damage. | ||
| | |cons= | ||
*Somewhat lower range compared to other characters. | *Somewhat lower range compared to other characters. | ||
*All of his projectiles (except his supers) disappear from the screen if he gets hit. | *All of his projectiles (except his supers) disappear from the screen if he gets hit. | ||
*Has costly and difficult-to-wield anti-airs as they are rather slow and lack horizontal range. | *Has costly and difficult-to-wield anti-airs as they are rather slow and lack horizontal range. | ||
* | *Susceptible to Reject Guard during his A Smart Combo as it relies on canceling into other moves to stay safe. | ||
*Requires a partner or resonance blaze to convert off his command special overheads outside of | *Requires a partner or resonance blaze to convert off his command special overheads outside of EX version which is sometimes awkward to convert from. | ||
*While | *While he does have a strong assist kit, he is best suited for partners that cover his vulnerabilities when supporting and requires strong team-game fundamentals to make good use of. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_4A.png |caption=The Slap | |image=BBTag_Jin_4A.png |caption=The Slap | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Whiffs on crouchers. Also whiffs on short character like Linne, even if they aren't crouching. | * Whiffs on crouchers. Also whiffs on short character like Linne, even if they aren't crouching. | ||
* Cancelable into everything, including jumps, throws, and even itself. | * Cancelable into everything, including jumps, throws, and even itself. | ||
Old 5A. Jin's fastest button and thus great at disrupting enemy pressure. Can be used as an anti-air thanks to the high placement of its hitbox but this also makes vulnerable to low-profiling. After three consecutive 4As, any further A inputs will result in 5A. It | Old 5A. Jin's fastest button and thus great at disrupting enemy pressure. Can be used as an anti-air thanks to the high placement of its hitbox but this also makes vulnerable to low-profiling. Only combos or true blockstrings into itself, 5A, 2A, and 5B, which makes it impossible to combo off a max height 4A anti-air. After three consecutive 4As, any further A inputs will result in 5A. It should be noted that after a jump in, 4a can be used to hit crouching opponents once so it can be useful for setting up tic-throw. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_5A.png |caption=Doesn't seem like the BBCF 2.0 nerf carried over. | |image=BBTag_Jin_5A.png |caption=Doesn't seem like the BBCF 2.0 nerf carried over. | ||
|image2=BBTag_Jin_5AA.png |caption2= | |image2=BBTag_Jin_5AA.png |caption2=Enables strong mix-ups, but vulnerable to Reject Guards. | ||
|image3=BBTag_Jin_5AAA.png |caption3=Sekkajin | |image3=BBTag_Jin_5AAA.png |caption3=Sekkajin | ||
|image4=BBTag_Jin_5AAAA.png |caption4=Imagine being raw Astral punishable because you sheathe your sword like a tool after you attack. | |image4=BBTag_Jin_5AAAA.png |caption4=Imagine being raw Astral punishable because you sheathe your sword like a tool after you attack. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits twice. | * Hits twice. | ||
* Throw cancelable on either hit. | * Throw cancelable on either hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Throw cancelable. | * Throw cancelable. | ||
Old 6D. Jin creates a jagged wall of ice that, thanks to his drive, has high hitstun, making it effective for canceling into slower moves. Has less vertical range than the animation implies. Last point in his A Smart Combo that can cancel into B normals. Be sure to avoid going into this often as it has high recovery on whiff and will | Old 6D. Jin creates a jagged wall of ice that, thanks to his drive, has high hitstun, making it effective for canceling into slower moves. As of 2.0, this move has massive hitstun and blockstun, making it safe on block, allowing him to combo into 5C against grounded opponents, and makes an immediate cancel into 5C a true blockstring. However, it is now impossible to frame trap into Sekkajin as even the most delayed cancel is still a true blockstring. Has less vertical range than the animation implies. Last point in his A Smart Combo that can cancel into B normals. Be sure to avoid going into this too often in blockstrings as it has high recovery on whiff and will leave Jin vulnerable if the opponent Reject Guards. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 4 times. | * Hits 4 times. | ||
* Stuns grounded opponents on hit. | * Stuns grounded opponents on hit. | ||
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* Only cancels into 5AAAA if the final hit connected or was blocked. | * Only cancels into 5AAAA if the final hit connected or was blocked. | ||
Old 22C. Jin slashes multiple times at lightning speed before returning his sword to its sheathe. The only normal this move can cancel into is 5AAAA, which makes this move difficult to use in blockstrings. Devastating starter due to its high damage and fantastic scaling. The stun is greatly extended on grounded counter hit, allowing Jin to continue the combo into essentially any attack. | Old 22C. Jin slashes multiple times at lightning speed before returning his sword to its sheathe. The only normal this move can cancel into is 5AAAA, which makes this move difficult to use in blockstrings. Devastating starter due to its high damage and fantastic scaling but as 5AA can no longer frame trap into this move using it as a starter is very unlikely and highly situational. The stun is greatly extended on grounded counter hit, allowing Jin to continue the combo into essentially any attack. The final hit of this move is safe on block but is punishable if the opponent Reject Guards an earlier hit. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has Frost End properties. | * Has Frost End properties. | ||
* Hits twice. | * Hits twice. | ||
* First hit switches sides on both hit and block. | |||
* Second hit only occurs if the first successfully hit the point character. | * Second hit only occurs if the first successfully hit the point character. | ||
* Second hit launches opponents away on hit. | * Second hit launches opponents away on hit. | ||
* Passes through on frames 18-29. | * Passes through on frames 18-29. | ||
* Opponent cannot Cross Burst during this attack. | |||
Old 22C~D. Jin dashes through the opponent and freezes them with a slash from his sword. Upon sheathing his blade, the opponent is broken out the ice. This is a good combo ender due to it's high damage, good scaling, quick start-up, and safe-jump oki. Very easy to extend via assists thanks to the full freeze on hit, though note that the opponent is invincible until they thaw out so make sure to time assists properly. Hilariously unsafe on block or whiff so only use this move in combos. Must be canceled into immediately after the final hit of Sekkajin or this move will fail to come out. | Old 22C~D. Jin dashes through the opponent and freezes them with a slash from his sword. Upon sheathing his blade, the opponent is broken out the ice. This is a good combo ender due to it's high damage, good scaling, quick start-up, and safe-jump oki. Very easy to extend via assists thanks to the full freeze on hit, though note that the opponent is invincible until they thaw out so make sure to time assists properly. Hilariously unsafe on block or whiff so only use this move in combos. Must be canceled into immediately after the final hit of Sekkajin or this move will fail to come out. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_5B.png |caption=Pretty average range in a game where some normals reach full-screen. | |image=BBTag_Jin_5B.png |caption=Pretty average range in a game where some normals reach full-screen. | ||
|image2=BBTag_Jin_5BB.png |caption2=Roar, Yukianesa! | |image2=BBTag_Jin_5BB.png |caption2=Roar, Yukianesa! | ||
|image3=BBTag_Jin_5BBB.png |caption3= | |image3=BBTag_Jin_5BBB.png |caption3= ''Get out of my way!'' | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
Old 5C. Jin's primary tool for pokes and starting punish combos thanks to this attack's great range and fantastic scaling. Used in essentially every combo and blockstring. On the first active frame 5B has a high vertical hitbox, so it can be an effective anti air if the opponent isn't | Old 5C. Jin's primary tool for pokes and starting punish combos thanks to this attack's great range and fantastic scaling. Used in essentially every combo and blockstring. On the first active frame 5B has a high vertical hitbox, so it can be an effective anti air if the opponent isn't too high in the air or is attempting to IAD over Jin. Good for setting up resets and frame traps thanks to its deceptive recovery animation and being jump cancelable. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
Old 5D. Jin thrusts out his hand and creates a lion's head out of ice. The lastest move Jin can cancel into while still being safe on block so stop here if you think the opponent is trying to reversal out of pressure. Good for frame trapping and ending a blockstring with 5BB Hishouken or sneaking in a low with 5BB 2C Hishouken. | Old 5D. Jin thrusts out his hand and creates a lion's head out of ice. The lastest move Jin can cancel into while still being safe on block so stop here if you think the opponent is trying to reversal out of pressure. Can combo into 5A on counter hit. Good for frame trapping and ending a blockstring with 5BB Hishouken or sneaking in a low with 5BB 2C Hishouken. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Launches opponent on hit. | * Launches opponent on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_5C.png |caption= | |image=BBTag_Jin_5C.png |caption=Mid-combo Extra Assaults for easy, unburstable damage. | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Flash on frame 4. | * Flash on frame 4. | ||
* Knockdown on airborne hit. | * Knockdown on airborne hit. | ||
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* Follow-up damage, meter gain, oki, and timing changes if partner is available. | * Follow-up damage, meter gain, oki, and timing changes if partner is available. | ||
Old Crush Trigger. | Old Crush Trigger. One of the best 5C's in the game thanks to its visually deceptive animation (Jin crouches and attacks from below instead of above), long range, fast start-up, and Jin's ability to combo directly into it off 5AA against grounded opponents. Generally not used if an assist is available as jump-ins or tiger-kneed Hizangeki's are more flexible and ambiguous mix-up options. Since he lacks any other grounded overheads and tiger-kneed EX Hizangeki can only lead into a combo if it is done in the corner, Jin must use this move if he wants to mix-up opponents without a partner. That being said, don't use this carelessly as Jin is unsafe on block. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_2A.png |caption=The Slap 2: Low Blow | |image=BBTag_Jin_2A.png |caption=The Slap 2: Low Blow | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits low. | * Hits low. | ||
Old 2B. Only safe low and also his fastest, making this attack vital in Jin's mix-up game. Can be chained into his 5A and back | Old 2B. Only safe low and also his fastest, making this attack vital in Jin's mix-up game. Can be chained into his 5A and back.Do keep in mind the startup frames, so if you want to mash out of something it is recommended to use 5A or 5B if they are farther away. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_2B.png |caption=No fly zone. | |image=BBTag_Jin_2B.png |caption=No fly zone. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 8-16f head invulnerable. | * 8-16f head invulnerable. | ||
* Jump cancelable. | * Jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_2C.png |caption=BBCF 3C returns in all its glory. | |image=BBTag_Jin_2C.png |caption=BBCF 3C returns in all its glory. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits low. | * Hits low. | ||
* Knockdown on hit. | * Knockdown on hit. | ||
Old 3C. Sword sweep with amazing range that can also low profile many attacks. Can be difficult to use in combos due to Jin lacking any moves that plummet the opponent while also being cancelable. Generally used for long range mix-ups into A Musou Senshouzan or Musou Tousshugeki for either a combo or to be safe on block. At the end of highly scaled combos, this move can only combo into either | Old 3C. Sword sweep with amazing range that can also low profile many attacks. Can be difficult to use in combos due to Jin lacking any moves that plummet the opponent while also being cancelable. Generally used for long range mix-ups into A Musou Senshouzan or Musou Tousshugeki for either a combo or to be safe on block. At the end of highly scaled combos, this move can only combo into either Hirensou or a super. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_jA.png |caption=Is it a scarf or are they sleeves? They're deadly either way. | |image=BBTag_Jin_jA.png |caption=Is it a scarf or are they sleeves? They're deadly either way. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_jB.png |caption=Huge horizontal range. | |image=BBTag_Jin_jB.png |caption=Huge horizontal range. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BB}} | {{AttackVersion|name=j.BB}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_j2B.png |caption=Cross-up City | |image=BBTag_Jin_j2B.png |caption=Cross-up City | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_jC.png |caption=Have yourself a merry little crossup. | |image=BBTag_Jin_jC.png |caption=Have yourself a merry little crossup. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Halts all momentum. | * Halts all momentum. | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_GroundThrow.png |caption=Classic freeze resets. | |image=BBTag_Jin_GroundThrow.png |caption=Classic freeze resets. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward}} | {{AttackVersion|name=Forward}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Back}} | {{AttackVersion|name=Back}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* 100% minimum damage. (2000) | * 100% minimum damage. (2000) | ||
* Has Frost End properties. | * Has Frost End properties. | ||
Line 396: | Line 373: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Hirensou</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hirensou.png |caption= | |image=BBTag_Jin_Hirensou.png |caption=2.0 Jin, now with a functional DP. | ||
|name=Hirensou | |name=Hirensou | ||
|input=5A+D | |input=5A+D | ||
Line 405: | Line 382: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Invincible from frame 1. | * Invincible from frame 1. | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Hits 2 times | * Hits 2 times, both are air unblockable. | ||
* First hit launches opponents upward. | |||
* First hit launches opponents. | |||
* Second hit launches opponents away. | * Second hit launches opponents away. | ||
* Cannot Cross Burst if punished. | * Cannot Cross Burst if punished. | ||
* 5% minimum damage. 100 + 50 = 150 | * 5% minimum damage. 100 + 50 = 150 | ||
Jin slashes in a circle around himself and then in front of himself. Fully invincible reversal that is also his only air unblockable move, making it a good anti-air, even more so if he has assist available for a full combo conversion. The follow-up attack always occurs regardless of whether it hit or not, however the timing of the attack changes if Jin manages to hit an opponent in the air, resulting in the attack coming out late. While this is a good thing in most cases as it helps the follow-up connect properly, if the initial attack hits at max height then the follow-up will always whiff. That being said, it has enough untech on the first hit that even if the second hit doesn't combo you are safe from a punish. Combine this with | Jin slashes in a circle around himself and then in front of himself. Fully invincible reversal that is also his only air unblockable move, making it a good anti-air, even more so if he has assist available for a full combo conversion. The follow-up attack always occurs regardless of whether it hit or not, however the timing of the attack changes if Jin manages to hit an opponent in the air, resulting in the attack coming out late. While this is a good thing in most cases as it helps the follow-up connect properly, if the initial attack hits at max height then the follow-up will always whiff. That being said, it has enough untech on the first hit that even if the second hit doesn't combo you are safe from a punish. Combine this with Jin's far reaching, fast air normals and his myriad projectiles to make it very difficult for the opponent to dictate the neutral. | ||
}} | }} | ||
}} | }} | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Hishouken</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hishouken.png |caption= | |image=BBTag_Jin_Hishouken.png |caption= | ||
Line 433: | Line 409: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
Jin releases a short sword made of ice to zone and pester the opponent into doing something risky. Ground version travels faster than the air version. Air version also results in Jin floating backwards after launching the ice sword. Unsafe at point-blank range but at mid-screen to full screen the projectile is safe or even plus on block. | Jin releases a short sword made of ice to zone and pester the opponent into doing something risky. Ground version travels faster than the air version. Air version also results in Jin floating backwards after launching the ice sword. Unsafe at point-blank range but at mid-screen to full screen the projectile is safe or even plus on block. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Hishougeki</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hishougeki.png |caption= | |image=BBTag_Jin_Hishougeki.png |caption= | ||
Line 453: | Line 429: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Hits 3 times. | * Hits 3 times. | ||
Line 467: | Line 443: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Musou Senshouzan</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_MusouSenshouzan.png |caption=ICE CARZ | |image=BBTag_Jin_MusouSenshouzan.png |caption=ICE CARZ | ||
Line 477: | Line 453: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A Followup}} | {{AttackVersion|name=A Followup}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214A X}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B Followup}} | {{AttackVersion|name=B Followup}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214B X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits low. | * Hits low. | ||
* Launches opponent on hit. | * Launches opponent on hit. | ||
Line 503: | Line 479: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Hizansen</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hizansen.png |caption= | |image=BBTag_Jin_Hizansen.png |caption= | ||
Line 512: | Line 488: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Knocks down on hit. | * Knocks down on hit. | ||
Jin slashes diagonally downward. Should never be used to end combos as Hizangeki is simply a better combo ender. | Jin slashes diagonally downward. Should never be used to end combos as Hizangeki is simply a better combo ender. The fast start-up and knockdown on hit makes it useful in corner Cross Combos for looping assist attacks as quickly as possible. Note that this attack doesn't hit overhead like the Hizangeki does, which makes it difficult to recommend using this move in neutral or blockstrings at all. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Hizangeki</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hizangeki.png |caption= | |image=BBTag_Jin_Hizangeki.png |caption= | ||
Line 530: | Line 506: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Second hit knocks down on hit. | * Second hit is an overhead, knocks down on hit. | ||
Jin slashes twice, once horizontally and once diagonally downward. This is his best meterless air combo ender and as most of Jin's combos result in a launch, nearly every combo will end with this attack. Can lead into safe-jump oki if it is used low to the ground while the opponent is slightly above Jin. | Jin slashes twice, once horizontally and once diagonally downward. This is his best meterless air combo ender and as most of Jin's combos result in a launch, nearly every combo will end with this attack. Can lead into safe-jump oki if it is used low to the ground while the opponent is slightly above Jin. Takes 25 frames (plus a few frames of hitstop on hit or block) before the second attack occurs, making it a very reactable overhead and one that can only be followed up by using an assist. Still sees some use in triple overhead mix-ups after j.2BB. | ||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Hishousetsu</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hishousetsu.png |caption=Maybe if someone calls you a special snowflake they just mean you're extremely positive. | |image=BBTag_Jin_Hishousetsu.png |caption=Maybe if someone calls you a special snowflake they just mean you're extremely positive. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Hits 3 times. | * Hits 3 times. | ||
Line 569: | Line 544: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Musou Tousshugeki</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_MusouTousshugeki.png |caption=More ice car memes | |image=BBTag_Jin_MusouTousshugeki.png |caption=More ice car memes | ||
Line 579: | Line 554: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Followup}} | {{AttackVersion|name=Followup}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214C X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Hits low. | * Hits low. | ||
Line 597: | Line 572: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Hizangeki</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hizangeki.png |caption= | |image=BBTag_Jin_Hizangeki.png |caption= | ||
Line 606: | Line 581: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Second hit knocks down on hit. | * Second hit is an overhead, knocks down on hit. | ||
* 10% minimum damage. 100 + 200 = 300. | * 10% minimum damage. 100 + 200 = 300. | ||
Meter using version of Hizangeki that has better damage and frame data. Used primarily for its ability to start solo instant overhead combos | Meter using version of Hizangeki that has better damage and frame data. The extra damage at the end of long combos is negligible, only really used to add a little extra damage in Resonance Blaze before super canceling into air Hiyoku Getsumei to guarantee a kill. Used primarily for its ability to start solo instant overhead combos by tiger kneeing this attack and using 2A to pick up the opponent (can pick up midscreen if close range). Can also be used as a general overhead if an assist is available as the second hit has 17 frames of start-up, making it useful in blockstrings after a jump cancel. | ||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_MusouSenshouzan.png |caption=Sponsored by Nissan | |image=BBTag_Jin_MusouSenshouzan.png |caption=Sponsored by Nissan | ||
Line 628: | Line 603: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches opponent on hit. | * Launches opponent on hit. | ||
* Followup attack only comes out on hit. | * Followup attack only comes out on hit. | ||
Line 639: | Line 614: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist... | |image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist... | ||
Line 648: | Line 623: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has Frostbite properties. | * Has Frostbite properties. | ||
* Hits 3 times. | * Hits 3 times. | ||
Line 660: | Line 635: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_Fubuki.png |caption= | |image=BBTag_Jin_Fubuki.png |caption= | ||
Line 669: | Line 644: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches opponents on hit. | * Launches opponents on hit. | ||
Line 682: | Line 657: | ||
==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Touga Hyojin</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_TougaHyojin.png |caption= I dare you to use a projectile from full screen. | |image=BBTag_Jin_TougaHyojin.png |caption= I dare you to use a projectile from full screen. | ||
Line 690: | Line 665: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Invincible on start-up. | * Invincible on start-up. | ||
* (RB) Has Frost End properties. | * (RB) Has Frost End properties. | ||
Line 707: | Line 682: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Hiyoku Getsumei</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Jin_HiyokuGetsumei.png |caption=Reign Over the Frosted Heavens | |image=BBTag_Jin_HiyokuGetsumei.png |caption=Reign Over the Frosted Heavens | ||
Line 717: | Line 692: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|j.214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invincible on start-up. | * Invincible on start-up. | ||
* Has Frost End properties. | * Has Frost End properties. | ||
Line 746: | Line 721: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Invincible on start-up. | * Invincible on start-up. | ||
* Has Frost End properties. | * Has Frost End properties. | ||
Line 770: | Line 745: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Requires 9 bars of meter, level 4 Resonance Blaze, and the opponent must have one character remaining. | * Requires 9 bars of meter, level 4 Resonance Blaze, and the opponent must have one character remaining. | ||
* Invincible on start-up. | * Invincible on start-up. | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Jin Kisaragi/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 20:44, 26 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Jin Kisaragi |
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Overview
"Hmph. Do your best to not get in my way..." | |
Lore: | Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist. |
Drive: Frostbite
Jin's drive used to have a system called a "Freeze Count" that limited how many times his drive attacks could encase his opponents in ice. In BBTAG, Frostbite no longer has a freeze count limiter and thus moves that can freeze can do so an unlimited amount of times. In exchange, only a few moves inflict a true frozen state. All other Drive attacks now only have guaranteed hitstun that ignores hitstun scaling, though the timer still counts down during the attack. For efficiency's sake, we will call the attacks with the classic freeze effect "Frost End" attacks (named after the overdrive version of Jin's Drive from the mainline BB games) and all other drive using attacks will be referred to by the drive's original name, "Frostbite". Attacks with Frost End will encase the opponent in ice, while attacks with Frostbite will give the opponent a white hue.
Playstyle
Jin Kisaragi Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
- Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread.
- One of the best 5C's in the game due to its high speed, deceptive animation, and combo utility.
- Has projectiles that can lock down opponents or reset pressure.
- High damage A Smart Combo that can juggle opponents, switches sides, and has good scaling.
- Frost End attacks can restand opponents for tricky resets.
- Diverse set of phenomenal assists, allowing him to work well with almost any team member.
- Touga Hyojin distortion can do just about anything; reversal, anti-air, punish from full screen, stop zoning, etc.
- Has high comeback potential, especially with Level 4 Resonance. Jin has high chip damage through his Touga distortion and can use multiple supers in the same combo for massive damage.
- Somewhat lower range compared to other characters.
- All of his projectiles (except his supers) disappear from the screen if he gets hit.
- Has costly and difficult-to-wield anti-airs as they are rather slow and lack horizontal range.
- Susceptible to Reject Guard during his A Smart Combo as it relies on canceling into other moves to stay safe.
- Requires a partner or resonance blaze to convert off his command special overheads outside of EX version which is sometimes awkward to convert from.
- While he does have a strong assist kit, he is best suited for partners that cover his vulnerabilities when supporting and requires strong team-game fundamentals to make good use of.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.2B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Hirensou 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Hishouken 236A (air OK) |
Template:AttackDataHeader-BBTag |
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Hishougeki 236B (air OK) |
Template:AttackDataHeader-BBTag |
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Musou Senshouzan 214A/B |
Template:AttackDataHeader-BBTag |
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Hizansen j.214A |
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Hizangeki j.214B |
Template:AttackDataHeader-BBTag |
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Extra Skills
Hishousetsu 236C (air OK) |
Template:AttackDataHeader-BBTag |
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Musou Tousshugeki 214C |
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EX Hizangeki j.214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P Musou Senshouzan |
Template:AttackDataHeader-BBTag |
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6P Hishougeki |
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4P Fubuki |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Touga Hyojin 236B+C |
Template:AttackDataHeader-BBTag |
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Hiyoku Getsumei 214B+C (Air OK) |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Yukikaze P during partner's distortion drive |
Template:AttackDataHeader-BBTag |
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Astral Heat
Rengoku Hyouya 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •