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{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Jin Kisaragi}} | |||
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[[File:BBTag_Jin_Portrait.png| | [[File:BBTag_Jin_Portrait.png|300x500px|center]] | ||
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*Has costly and difficult-to-wield anti-airs as they are rather slow and lack horizontal range. | *Has costly and difficult-to-wield anti-airs as they are rather slow and lack horizontal range. | ||
*Susceptible to Reject Guard during his A Smart Combo as it relies on canceling into other moves to stay safe. | *Susceptible to Reject Guard during his A Smart Combo as it relies on canceling into other moves to stay safe. | ||
*Requires a partner or resonance blaze to convert off his command special overheads outside of | *Requires a partner or resonance blaze to convert off his command special overheads outside of EX version which is sometimes awkward to convert from. | ||
*While he does have a strong assist kit, he is best suited for partners that cover his vulnerabilities when supporting and requires strong team-game fundamentals to make good use of. | *While he does have a strong assist kit, he is best suited for partners that cover his vulnerabilities when supporting and requires strong team-game fundamentals to make good use of. | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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|image=BBTag_Jin_5B.png |caption=Pretty average range in a game where some normals reach full-screen. | |image=BBTag_Jin_5B.png |caption=Pretty average range in a game where some normals reach full-screen. | ||
|image2=BBTag_Jin_5BB.png |caption2=Roar, Yukianesa! | |image2=BBTag_Jin_5BB.png |caption2=Roar, Yukianesa! | ||
|image3=BBTag_Jin_5BBB.png |caption3= | |image3=BBTag_Jin_5BBB.png |caption3= ''Get out of my way!'' | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
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====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
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* Hits low. | * Hits low. | ||
Old 2B. Only safe low and also his fastest, making this attack vital in Jin's mix-up game. Can be chained into his 5A and back | Old 2B. Only safe low and also his fastest, making this attack vital in Jin's mix-up game. Can be chained into his 5A and back.Do keep in mind the startup frames, so if you want to mash out of something it is recommended to use 5A or 5B if they are farther away. | ||
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====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
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* 10% minimum damage. 100 + 200 = 300. | * 10% minimum damage. 100 + 200 = 300. | ||
Meter using version of Hizangeki that has better damage and frame data. The extra damage at the end of long combos is negligible, only really used to add a little extra damage in Resonance Blaze before super canceling into air Hiyoku Getsumei to guarantee a kill. Used primarily for its ability to start solo instant overhead combos | Meter using version of Hizangeki that has better damage and frame data. The extra damage at the end of long combos is negligible, only really used to add a little extra damage in Resonance Blaze before super canceling into air Hiyoku Getsumei to guarantee a kill. Used primarily for its ability to start solo instant overhead combos by tiger kneeing this attack and using 2A to pick up the opponent (can pick up midscreen if close range). Can also be used as a general overhead if an assist is available as the second hit has 17 frames of start-up, making it useful in blockstrings after a jump cancel. | ||
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{{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 20:44, 26 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Jin Kisaragi |
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Overview
"Hmph. Do your best to not get in my way..." | |
Lore: | Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist. |
Drive: Frostbite
Jin's drive used to have a system called a "Freeze Count" that limited how many times his drive attacks could encase his opponents in ice. In BBTAG, Frostbite no longer has a freeze count limiter and thus moves that can freeze can do so an unlimited amount of times. In exchange, only a few moves inflict a true frozen state. All other Drive attacks now only have guaranteed hitstun that ignores hitstun scaling, though the timer still counts down during the attack. For efficiency's sake, we will call the attacks with the classic freeze effect "Frost End" attacks (named after the overdrive version of Jin's Drive from the mainline BB games) and all other drive using attacks will be referred to by the drive's original name, "Frostbite". Attacks with Frost End will encase the opponent in ice, while attacks with Frostbite will give the opponent a white hue.
Playstyle
Jin Kisaragi Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
- Very well-rounded character with standardized attributes that has a tool for almost any situation, giving him a good matchup spread.
- One of the best 5C's in the game due to its high speed, deceptive animation, and combo utility.
- Has projectiles that can lock down opponents or reset pressure.
- High damage A Smart Combo that can juggle opponents, switches sides, and has good scaling.
- Frost End attacks can restand opponents for tricky resets.
- Diverse set of phenomenal assists, allowing him to work well with almost any team member.
- Touga Hyojin distortion can do just about anything; reversal, anti-air, punish from full screen, stop zoning, etc.
- Has high comeback potential, especially with Level 4 Resonance. Jin has high chip damage through his Touga distortion and can use multiple supers in the same combo for massive damage.
- Somewhat lower range compared to other characters.
- All of his projectiles (except his supers) disappear from the screen if he gets hit.
- Has costly and difficult-to-wield anti-airs as they are rather slow and lack horizontal range.
- Susceptible to Reject Guard during his A Smart Combo as it relies on canceling into other moves to stay safe.
- Requires a partner or resonance blaze to convert off his command special overheads outside of EX version which is sometimes awkward to convert from.
- While he does have a strong assist kit, he is best suited for partners that cover his vulnerabilities when supporting and requires strong team-game fundamentals to make good use of.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.2B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
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Hirensou 5A+D |
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Skills
Hishouken 236A (air OK) |
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Hishougeki 236B (air OK) |
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Musou Senshouzan 214A/B |
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Hizansen j.214A |
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Hizangeki j.214B |
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Extra Skills
Hishousetsu 236C (air OK) |
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Musou Tousshugeki 214C |
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EX Hizangeki j.214C |
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Partner Skills
5P Musou Senshouzan |
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6P Hishougeki |
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4P Fubuki |
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Distortion Skills
Touga Hyojin 236B+C |
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Hiyoku Getsumei 214B+C (Air OK) |
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Distortion Skill Duo
Yukikaze P during partner's distortion drive |
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Astral Heat
Rengoku Hyouya 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •