Difference between revisions of "BBTag/Jin Kisaragi"

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(Overview)
(33 intermediate revisions by 4 users not shown)
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|-
 
|-
 
||
 
||
;Health :16,000
+
{{CharData-BBTag
 +
|health=16,000 |jumpStartup=
 +
|backdashTime= |backdashInv=
 +
|partnerSkillCooldown=
 +
}}
 
;Movement Options
 
;Movement Options
 
* Double Jump, 1 Airdash, Dash Type: Run
 
* Double Jump, 1 Airdash, Dash Type: Run
Line 24: Line 28:
 
==Overview==
 
==Overview==
  
''"Hmph. Do your best to not get in my way"''
+
''"Hmph. Do your best to not get in my way..."''
 
 
''"Brother! Lets kill each other!"''
 
  
 
===Backstory===
 
===Backstory===
  
Jin is one of the main characters of BlazBlue and younger brother of the main protagonist, Ragna the Bloodedge. Also called the "Hero of Ikagura", Jin was adopted into the Kisaragi family, one of the duodecim families, when he was young. Jin is a very composed person that can sometimes be somewhat cold when interacting with others.
+
Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon  "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.
  
 
===Playstyle===
 
===Playstyle===
 +
Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.
  
 +
===Strengths/Weaknesses===
  
 
===Drive: Frostbite===
 
===Drive: Frostbite===
Line 42: Line 46:
 
====== <font style="visibility:hidden" size="0">4A</font> ======
 
====== <font style="visibility:hidden" size="0">4A</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Jin_4A.png |caption=
+
|image=BBTag_Jin_4A.png |caption=The Slap
 
|name=4A
 
|name=4A
 
|data=
 
|data=
Line 49: Line 53:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* A fast close range jab.
  
Detailed description of the usefulness of the move go here
+
Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first.
 
  }}
 
  }}
 
}}
 
}}
Line 60: Line 64:
 
|image2=BBTag_Jin_5AA.png |caption2=
 
|image2=BBTag_Jin_5AA.png |caption2=
 
|image3=BBTag_Jin_5AAA.png |caption3=
 
|image3=BBTag_Jin_5AAA.png |caption3=
 +
|image4=BBTag_Jin_5AAAA.png |caption4=
 
|name=5A
 
|name=5A
 
|data=
 
|data=
Line 67: Line 72:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* A quick chest - height kick.
  
Detailed description of the usefulness of the move go here
+
It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range.
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* A large wall-like jagged spike of ice.
  
Detailed description of the usefulness of the move go here
+
This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups.
 
  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
Line 87: Line 92:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* This move will leave your opponent stunned in place for a considerable amount of time, allowing for an easy follow-up with a partner skill.
+
* Jin slashes quickly a few times stunning his opponent.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 97: Line 102:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Jin dashes through his opponent, ending up behind them while freezing them in place for a short time.
  
Detailed description of the usefulness of the move go here
+
This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's large end lag.
 
  }}
 
  }}
 
}}
 
}}
Line 150: Line 155:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Visually deceptive overhead, since Jin crouches and attacks from below instead of above.  
+
* Visually deceptive overhead, since Jin crouches and attacks from below instead of above.
 +
* Fairly fast startup.  
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 188: Line 194:
 
====== <font style="visibility:hidden" size="0">2C</font> ======
 
====== <font style="visibility:hidden" size="0">2C</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Jin_2C.png |caption=
+
|image=BBTag_Jin_2C.png |caption=CF 3C returns in all its glory.
 
|name=2C
 
|name=2C
 
|data=
 
|data=
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  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |version=j.A
 
  |version=j.A
  |damage= |guard=All
+
  |damage= |guard=H
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
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  |header=no
 
  |header=no
 
  |version=j.AA
 
  |version=j.AA
  |damage= |guard=All
+
  |damage= |guard=H
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
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  {{AttackData-BBTag
 
  {{AttackData-BBTag
 
  |version=j.B
 
  |version=j.B
  |damage= |guard=
+
  |damage= |guard=H
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
Line 246: Line 252:
 
  |header=no
 
  |header=no
 
  |version=j.BB
 
  |version=j.BB
  |damage= |guard=
+
  |damage= |guard=H
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
Line 308: Line 314:
 
<br clear=all/>
 
<br clear=all/>
  
==Special Moves==
+
==Skills==
  
 
====== <font style="visibility:hidden" size="0">Hishouken</font> ======
 
====== <font style="visibility:hidden" size="0">Hishouken</font> ======
Line 367: Line 373:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Hishousetsu</font> ======
+
====== <font style="visibility:hidden" size="0">Musou Senshouzan</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Jin_Hishousetsu.png |caption=
+
|image=BBTag_Jin_MusouSenshouzan.png |caption=ICE CARZ
|input=236C (air OK)
+
|input=214A/B
|name=Hishousetsu
+
|name=Musou Senshouzan
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
  |version=Ground
+
  |version=A
 
  |damage= |guard=All
 
  |damage= |guard=All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
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  }}
 
  }}
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
  |version=Air |header=no
+
  |header=no
 +
|version=B
 
  |damage= |guard=All
 
  |damage= |guard=All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Travels slightly longer distance than 'A' version.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 395: Line 402:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Musou Senshouzan</font> ======
+
====== <font style="visibility:hidden" size="0">Hizansen</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Jin_MusouSenshouzan.png |caption=
+
|image=BBTag_Jin_Hizansen.png |caption=
|input=214A/B
+
|input=j.214A
|name=Musou Senshouzan
+
|name=Hizansen
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
|version=A
 
 
  |damage= |guard=All
 
  |damage= |guard=All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* All versions of this move are good aerial combo enders.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
  
 
  }}
 
  }}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">Hizangeki</font> ======
 +
{{MoveData
 +
|image=BBTag_Jin_Hizangeki.png |caption=
 +
|input=j.214B
 +
|name=Hizangeki
 +
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
|header=no
 
|version=B
 
 
  |damage= |guard=All
 
  |damage= |guard=All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
Line 420: Line 432:
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Musou Tousshugeki</font> ======
+
<br clear=all/>
 +
==Extra Skills==
 +
 
 +
====== <font style="visibility:hidden" size="0">Hishousetsu</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Jin_MusouTousshugeki.png |caption=
+
|image=BBTag_Jin_Hishousetsu.png |caption=
|input=214C
+
|input=236C (air OK)
|name=Musou Tousshugeki
+
|name=Hishousetsu
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
 +
|version=Ground
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit.
 +
 +
Detailed description of the usefulness of the move go here
 +
 +
}}
 +
{{AttackData-BBTag
 +
|version=Air |header=no
 
  |damage= |guard=All
 
  |damage= |guard=All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
Line 441: Line 466:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Hizansen</font> ======
+
====== <font style="visibility:hidden" size="0">Musou Tousshugeki</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Jin_Hizansen.png |caption=
+
|image=BBTag_Jin_MusouTousshugeki.png |caption=
|input=j.214A
+
|input=214C
|name=Hizansen
+
|name=Musou Tousshugeki
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* All versions of this move are good aerial combo enders.
+
* Important points go here
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 461: Line 486:
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Jin_Hizangeki.png |caption=
 
|image=BBTag_Jin_Hizangeki.png |caption=
|input=j.214B/C
+
|input=j.214C
 
|name=Hizangeki
 
|name=Hizangeki
 
|data=
 
|data=
 
  {{AttackData-BBTag
 
  {{AttackData-BBTag
|version=B
 
|damage= |guard=All
 
|startup= |active= |recovery= |frameAdv=
 
|description=
 
* Important points go here
 
 
Detailed description of the usefulness of the move go here
 
}}
 
{{AttackData-BBTag
 
|header=no
 
|version=C
 
 
  |damage= |guard=All
 
  |damage= |guard=All
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
Line 482: Line 496:
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
 
 
  }}
 
  }}
 
}}
 
}}
 
<br clear=all/>
 
  
 
==Partner Skills==
 
==Partner Skills==
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====== <font style="visibility:hidden" size="0">5P</font> ======
 
====== <font style="visibility:hidden" size="0">5P</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Jin_MusouSenshouzan.png |caption=
+
|image=BBTag_Jin_MusouSenshouzan.png |caption=Sponsored by Nissan
 
|input=5P  
 
|input=5P  
 
|name=Musou Senshouzan
 
|name=Musou Senshouzan
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====== <font style="visibility:hidden" size="0">6P</font> ======
 
====== <font style="visibility:hidden" size="0">6P</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist?
+
|image=BBTag_Jin_Hishougeki.png |caption=Why did they make this an assist...
 
|input=6P  
 
|input=6P  
 
|name=Hishougeki
 
|name=Hishougeki
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  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Can function as an anti-air assist.
+
* Very solid anti-air assist.
  
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
Line 557: Line 568:
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* With Level 4 Resonance Blaze, the chip damage on shield that this distortion can cause from long range is monstrous. Be extremely wary of opponents throwing out this distortion abundantly during Resonance.
 
 
 
Detailed description of the usefulness of the move go here
 
Detailed description of the usefulness of the move go here
  
Line 606: Line 616:
  
 
<br clear=all/>
 
<br clear=all/>
 +
 
==Astral Heat==
 
==Astral Heat==
 
{{MoveData
 
{{MoveData

Revision as of 00:31, 23 May 2018

Jin Kisaragi
BBTag Jin Portrait.png

Health: 16,000

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview

"Hmph. Do your best to not get in my way..."

Backstory

Jin is one of the main characters of BlazBlue, younger brother of the main protagonist Ragna the Bloodedge, and the wielder of the Nox Nyctores weapon "Yukianesa." After Yuuki Terumi's attack on Jin and Ragna's childhood household which left them seperated, Jin was found and adopted by the prestigious Kisaragi family. As a teenager in the NOL Military Academy, Jin was popular and stoic, being seen as a model student by all. Jin is a very composed person that usually acts somewhat cold when interacting with others, but deep down is secretly competitive, ambitious, and yearns for emotional attachment. Though usually disinterested in others, he has opened himself up on occasion to become friends with former classmates at the Academy, holding a particular soft spot toward Tsubaki Yayoi, Jin's long-time childhood friend and currently his personal secretary. Now called the "Hero of Ikagura," Jin has become an esteemed major with his own unit, and is an exceptional soldier, commander and martial artist.

Playstyle

Jin is a very well-rounded rushdown character with a wide variety of tools to handle any situation and conquer the neutral game. His "Hishou-" and "Musou-" ranged options allow him to both poke at and approach his opponents comfortably, while giving him fantastic pressure when up close. Jin's normals and BnB combos also have very solid damage, with his Crash Assault being particularly fast and deceptive. Additionally, Jin has a great set of assists, while also being able to deal with 1v1's and 1v2's relatively comfortably, making him superb as both a Point and an Anchor. Overall, Jin has no outstanding weaknesses besides having slightly lower range on his normals when compared to fighters such as Ruby or Gordeau, but his projectile tools and decent speed generally make up for this trivial flaw.

Strengths/Weaknesses

Drive: Frostbite


Normal Moves

4A
4A
BBCS Jin 5A.png
The Slap
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • A fast close range jab.

Mainly used as a combo starter. It can be cancelled, however due to its quickness it should be used in the neutral to try to catch the opponent first.


5A
5A
BBCS Jin 5B.png
BBCS Jin 6D.png
BBCS Jin Sekkajin.png
BBCS Jin SekkajinFollowup.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All - - - -
  • A quick chest - height kick.

It has quite a bit of range considered Jin's other attacks, but it can still be considered melee. The second part of the kick pulls in, so it should also be used when the opponent is getting too far for good follow-ups. This compliments it's good range.

5AA - All - - - -
  • A large wall-like jagged spike of ice.

This move will leave the opponent stunned for a considerable amount of time and can be cancelled by some moves like Distortions, which makes it good for a get-off-me or for followups.

5AAA - All - - - -
  • Jin slashes quickly a few times stunning his opponent.

Detailed description of the usefulness of the move go here

5AAAA - All - - - -
  • Jin dashes through his opponent, ending up behind them while freezing them in place for a short time.

This is a good combo ender due to it's good damage output and speed. Using this often can put off your opponent, but a patient opponent who can read your moves can easily overpower it due to it's large end lag.


5B
5B
BBCS Jin 5C.png
BBCS Jin 5D.png
BBCS Jin 6C.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5C
5C
BBCP Jin CT.png
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Visually deceptive overhead, since Jin crouches and attacks from below instead of above.
  • Fairly fast startup.

Detailed description of the usefulness of the move go here


2A
2A
BBCS Jin 2B.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2B
2B
BBCS Jin 2C.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2C
2C
BBCF Jin 3C.png
CF 3C returns in all its glory.
Damage Guard Startup Active Recovery Frame Adv.
- L - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A
j.A
BBCS Jin jB.png
BBCS Jin jC.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA - H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B
j.B
BBCS Jin j2C.png
BBCS Jin jC.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.B - H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.BB - H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C
j.C
BBCS Jin jD.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Universal Moves

Ground Throw
Ground Throw
5B+C
BBCS Jin FThrow.png
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Rehhyou
Rehhyou
5A+D
BBCS Jin Rehhyou.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills

Hishouken
Hishouken
236A (air OK)
BBCS Jin Hishouken.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Air - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Hishougeki
Hishougeki
236B (air OK)
BBCS Jin Hishougeki.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All - - - -
  • Great tool for pressuring opponents when spaced and timed well.
  • Using this special in conjunction with a partner assist is a very solid offensive option.

Detailed description of the usefulness of the move go here

Air - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Musou Senshouzan
Musou Senshouzan
214A/B
BBCS Jin MusouSenshouzanB.png
ICE CARZ
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

B - All - - - -
  • Travels slightly longer distance than 'A' version.

Detailed description of the usefulness of the move go here


Hizansen
Hizansen
j.214A
BBCP Jin Hizansen.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • All versions of this move are good aerial combo enders.

Detailed description of the usefulness of the move go here


Hizangeki
Hizangeki
j.214B
BBCP Jin Hizangeki.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Extra Skills

Hishousetsu
Hishousetsu
236C (air OK)
BBCF Jin Hishousetsu.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All - - - -
  • Remains on the stage for a period of time, but will immediately disappear whenever Jin is hit.

Detailed description of the usefulness of the move go here

Air - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Musou Tousshugeki
Musou Tousshugeki
214C
BBCS Jin MusouTousshugeki.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Hizangeki
Hizangeki
j.214C
BBCP Jin Hizangeki.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Partner Skills

5P
Musou Senshouzan
5P
BBCS Jin MusouSenshouzanB.png
Sponsored by Nissan
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Followup Attack Ground Bounces, allowing for combo extensions
  • Followup Attack will only come out on hit

Detailed description of the usefulness of the move go here


6P
Hishougeki
6P
BBCS Jin Hishougeki.png
Why did they make this an assist...
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Travels horizontally indefinitely.
  • Good for approaching from long-distance.
  • Tricky assist that can interrupt your opponent's incoming attacks by acting as a pseudo-shield in front of you.

Detailed description of the usefulness of the move go here


4P
Fubuki
4P
BBCS Jin Fubuki.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Very solid anti-air assist.

Detailed description of the usefulness of the move go here



Distortion Skills

Touga Hyojin
Touga Hyojin
236B+C
BBCS Jin TougaHyojin.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • With Level 4 Resonance Blaze, the chip damage on shield that this distortion can cause from long range is monstrous. Be extremely wary of opponents throwing out this distortion abundantly during Resonance.

Detailed description of the usefulness of the move go here


Hiyoku Getsumei
Hiyoku Getsumei
214B+C (Air OK)
BBCS Jin HiyokuGetsumei.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All - - - -
Air - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Yukikaze
Yukikaze
P during partner's distortion drive
BBCS Jin Yukikaze2.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat

Rengoku Hyouya
222B+C
BBCS Jin Astral.png
BBCS Jin Astral2.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc