BBTag/Jin Kisaragi/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List[edit]

Solo[edit]

# Combo Position Damage Difficulty Notes
_ 5AA > 5BB > 2C > 214B~A/B/C Any 4975 [1] Very Easy Simple confirm off of A autocombo.
_ 5AA > 5BBB > jc > j.BB > jc > j.BB > j.C > delay j.214B Any 6697 [2] Easy Standard 5AA confirm. Needs to be in range for 5BBB to connect.
_ 5AA > 5BBB > jc > j.C > j.236B > (land) > j.C > j.236B > (land) > dash 2B > sjc > j.C > j.214B Corner 7413 [3] Intermediate Corner 5AA confirm into j.236B loop. Needs to be in range for 5BBB to connect.
_ 5BB > 2C > 214B~A/B/C Any 4842 [1] Very Easy Simple confirm off of B autocombo.
_ 5BBB > sjc > j.BB > djc > j.BB > j.C > delay j.214B Any 6626 [2] Easy Standard 5B confirm. Needs to be in range for 5BBB to connect.
_ 5BBB > jc > j.C > j.236B > (land) > j.C > j.236B > (land) > dash 2B > sjc > j.B > j.C > j.214B Corner 7866 [3] Intermediate Corner 5BB confirm into j.236B loop. Needs to be in range for 5BBB to connect.
_ 6BC > 236B > dash 5AA > 5BBB > sjc > j.BB > djc > j.BB > j.C > delay j.214B Any 5651 [2] Easy Midscreen forward throw route. Be sure to connect with both hits of 5A to pull them in close enough for the rest of the combo. Does not work against Linne midscreen.
_ 4BC > dash 5AA > 5BBB > sjc > j.BB > djc > j.BB > j.C > delay j.214B Any 5266 [2] Easy Midscreen back throw route. Be sure to connect with both hits of 5A to pull them in close enough for the rest of the combo.
_ 4/6BC > 236B > dash 5BBB > jc > j.C > j.236B > (land) > j.C > j.236B > (land) > sj > j.C > j.214B Corner 5895 [3] Intermediate Throw into corner j.236B loop.


With Assists[edit]


Corner[edit]

Solo[edit]


5BBB > jc j.BB > djc j.BB > 214B

Notes:
  • Basic solo combo with decent damage.
With Assists[edit]


5BBB, J.C, 236B, JBB, DJBB, 214B, 5P(Hyde/Narukami) 214B+C

Combo Theory[edit]


Video Examples[edit]


External Documents and References[edit]

Collection of Jin solo combos with video examples

Navigation[edit]


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