BBTag/Jin Kisaragi/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List[edit]

Mid-screen[edit]

Solo[edit]

# Combo Position Damage Difficulty Notes
1 5AA > 5BB > 2C > 214B~A/B/C Any 4975 [1] Very Easy Simple confirm off of A Smart Combo.
2 5AA > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B Any 6697 [2] Easy Standard 5AA confirm. Needs to be in range for 5BBB to connect.
3 5AA > 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B Any 6850 [3] Intermediate Optimal meterless grounded 5AA confirm. Requires multiple delays so that air Hizangeki connects properly.
4 5AA > 5BBB > 236C > delay IAD j.C > j.236B > dash 5AAA(A or 214B~A/B/C) Any 7153 (7214) [3] Intermediate Mid-screen air Hishougeki combo using 1 bar of meter. Wait for the opponent to hit the Hishousetsu projectile three times before jumping an IAD-ing.
5 5AAA > 236C > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B Any 7774 [2] Easy Grounded A Smart Combo extended by using one bar.
6 5AAA > 236C > IAD j.C > j.236B > dash 5AAA(A or 214B~A/B/C) Any 7946 (8051) [3] Intermediate Grounded A Smart Combo extended by using one bar. Jump and IAD as soon as possible after placing Hishousetsu and delay the j.C as late as possible.
7 CH 5AAA > dash 5AA > 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B Any 7853 [2] Easy Counter hit Sekkajin (5AAA) combo. Only works on grounded opponents.
8 CH 5AAA > dash 5AAA > 236C > IAD j.C > j.236B > dash 5AAA(A or 214B~A/B/C) Any 8785 (8875) [3] Intermediate Counter hit Sekkajin (5AAA) combo using 1 bar. Only works on grounded opponents. Jump and IAD as soon as possible after placing Hishousetsu and delay the j.C as late as possible.
9 CH 5AAA > dash 5AAA > 236C > IAD j.C > j.236C > j.214B+C > 214B~A/B/C > j.214B+C > 236B+C Midscreen 14095 [4] Hard Resonance Blaze only, grounded counter hit Sekkajin combo using 7 bars. Need at least level 2 RB. Jump and IAD as soon as possible after placing Hishousetsu and delay the j.C as late as possible. The second hit of Musou Senshouzan must be canceled into the air version of Hiyoku Getsumei as late as possible.
10 5BB > 2C > 214B~A/B/C Any 4842 [1] Very Easy Max range confirm off of B Smart Combo.
11 5BB > 2C > 214C~A/B/C > dash 5AA > 5BBB > sjc > j.BB > djc > j.B > j.C > j.214B Any 7256 [2] Easy Max range 5B combo extended by using 1 bar.
12 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B Any 6626 [2] Easy Standard 5B confirm. Needs to be in range for 5BBB to connect.
13 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B Any 6850 [3] Intermediate Optimal meterless 5B confirm. Needs to be in range for 5BBB to connect.
14 CH 5BB > 5AA > 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B Any 7553 [3] Intermediate Counter hit 5BB combo. Only works on grounded opponents.
15 CH 5BB > 5AAA > 236C > IAD j.C > j.236B > dash 5AAA(A or 214B~A/B/C) Any 8485 (8575) [3] Intermediate Counter hit 5BB combo using 1 bar. Only works on grounded opponents. Jump and IAD as soon as possible after placing Hishousetsu and delay the j.C as late as possible.
16 CH 5BBB > 5AA > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > delay j.124B Any 6772 [2] Easy Counter hit 5BBB combo.
17 AA 2B > jc > j.BB > djc > j.B > j.C > j.124B Any 5979 [1] Very Easy Basic anti-air 2B combo.
18 AA 2B > sjc > j.BB > djc > j.B > j.C > delay j.124B Any 6377 [2] Easy Anti-air 2B combo.
19 CH AA 2B > 5AA > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > delay j.124B Any 6868 [2] Easy Counter hit anti-air 2B combo.
20 2C > 214B~A/B/C Any 3462 [1] Very Easy Simple sweep confirm. Needs resources for anything else.
21 2C > 214C~A/B/C > dash 5AA > delay 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B Any 6741 [2] Easy Sweep combo extended by using 1 bar.
22 IAD j.C > j.236B > dash 5AA > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B Any 7255 [2] Easy Low altitude j.C combo.
23 6B+C > 236B > dash 5AA > 5BBB > sjc > j.BB > djc > j.B > j.C > j.214B Any 5662 [2] Easy Midscreen forward throw route. Be sure to connect with both hits of 5A to pull them in close enough for the rest of the combo. Does not work against Linne midscreen.
24 6B+C > 236B > dash 5AA > 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B Any 5740 [3] Intermediate Optimal meterless midscreen forward throw route. Does not work against Linne midscreen.
25 4/6B+C > dash 5AA > 5BBB > sjc > j.BB > djc > j.B > j.C > j.214B Any 5266 [2] Easy Midscreen back throw route. Also works with forward throw. Be sure to connect with both hits of 5A to pull them in close enough for the rest of the combo.


With Assists[edit]


Corner[edit]

Solo[edit]


5BBB > jc j.BB > djc j.BB > 214B

Notes:
  • Basic solo combo with decent damage.
With Assists[edit]


5BBB, J.C, 236B, JBB, DJBB, 214B, 5P(Hyde/Narukami) 214B+C

Combo Theory[edit]


Video Examples[edit]


External Documents and References[edit]

Collection of Jin solo combos with video examples

Navigation[edit]


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