< BBTag | Jin Kisaragi
Combo Notation Guide | |||||||||
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Combo List
Mid-screen
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AA > 5BB > 2C > 214B~A/B/C | Any | 4975 | [1] Very Easy | Simple confirm off of A Smart Combo. |
2 | 5AA > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B | Any | 6697 | [2] Easy | Standard 5AA confirm. Needs to be in range for 5BBB to connect. |
3 | 5AA > 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B | Any | 6850 | [3] Intermediate | Optimal meterless grounded 5AA confirm. Requires multiple delays so that air Hizangeki connects properly. |
4 | 5AA > 5BBB > 236C > delay IAD j.C > j.236B > dash 5AAA(A or 214B~A/B/C) | Any | 7153 (7214) | [3] Intermediate | Mid-screen air Hishougeki combo using 1 bar of meter. Wait for the opponent to hit the Hishousetsu projectile three times before jumping an IAD-ing. |
5 | 5AAA > 236C > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B | Any | 7774 | [2] Easy | Grounded A Smart Combo extended by using one bar. |
6 | 5AAA > 236C > IAD j.C > j.236B > dash 5AAA(A or 214B~A/B/C) | Any | 7946 (8051) | [3] Intermediate | Grounded A Smart Combo extended by using one bar. Jump and IAD as soon as possible after placing Hishousetsu and delay the j.C as late as possible. |
7 | CH 5AAA > dash 5AA > 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B | Any | 7853 | [2] Easy | Counter hit Sekkajin (5AAA) combo. Only works on grounded opponents. |
8 | CH 5AAA > dash 5AAA > 236C > IAD j.C > j.236B > dash 5AAA(A or 214B~A/B/C) | Any | 8785 (8875) | [3] Intermediate | Counter hit Sekkajin (5AAA) combo using 1 bar. Only works on grounded opponents. Jump and IAD as soon as possible after placing Hishousetsu and delay the j.C as late as possible. |
9 | CH 5AAA > dash 5AAA > 236C > IAD j.C > j.236C > j.214B+C > 214B~A/B/C > j.214B+C > 236B+C | Midscreen | 14095 | [4] Hard | Resonance Blaze only, grounded counter hit Sekkajin combo using 7 bars. Need at least level 2 RB. Jump and IAD as soon as possible after placing Hishousetsu and delay the j.C as late as possible. The second hit of Musou Senshouzan must be canceled into the air version of Hiyoku Getsumei as late as possible. |
10 | 5BB > 2C > 214B~A/B/C | Any | 4842 | [1] Very Easy | Max range confirm off of B Smart Combo. |
11 | 5BB > 2C > 214C~A/B/C > dash 5AA > 5BBB > sjc > j.BB > djc > j.B > j.C > j.214B | Any | 7256 | [2] Easy | Max range 5B combo extended by using 1 bar. |
12 | 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B | Any | 6626 | [2] Easy | Standard 5B confirm. Needs to be in range for 5BBB to connect. |
13 | 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B | Any | 6850 | [3] Intermediate | Optimal meterless 5B confirm. Needs to be in range for 5BBB to connect. |
14 | CH 5BB > 5AA > 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B | Any | 7553 | [3] Intermediate | Counter hit 5BB combo. Only works on grounded opponents. |
15 | CH 5BB > 5AAA > 236C > IAD j.C > j.236B > dash 5AAA(A or 214B~A/B/C) | Any | 8485 (8575) | [3] Intermediate | Counter hit 5BB combo using 1 bar. Only works on grounded opponents. Jump and IAD as soon as possible after placing Hishousetsu and delay the j.C as late as possible. |
16 | CH 5BBB > 5AA > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > delay j.124B | Any | 6772 | [2] Easy | Counter hit 5BBB combo. |
17 | AA 2B > jc > j.BB > djc > j.B > j.C > j.124B | Any | 5979 | [1] Very Easy | Basic anti-air 2B combo. |
18 | AA 2B > sjc > j.BB > djc > j.B > j.C > delay j.124B | Any | 6377 | [2] Easy | Anti-air 2B combo. |
19 | CH AA 2B > 5AA > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > delay j.124B | Any | 6868 | [2] Easy | Counter hit anti-air 2B combo. |
20 | 2C > 214B~A/B/C | Any | 3462 | [1] Very Easy | Simple sweep confirm. Needs resources for anything else. |
21 | 2C > 214C~A/B/C > dash 5AA > delay 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B | Any | 6741 | [2] Easy | Sweep combo extended by using 1 bar. |
22 | IAD j.C > j.236B > dash 5AA > 5BBB > 2B > sjc > j.BB > djc > j.B > j.C > j.214B | Any | 7255 | [2] Easy | Low altitude j.C combo. |
23 | 6B+C > 236B > dash 5AA > 5BBB > sjc > j.BB > djc > j.B > j.C > j.214B | Any | 5662 | [2] Easy | Midscreen forward throw route. Be sure to connect with both hits of 5A to pull them in close enough for the rest of the combo. Does not work against Linne midscreen. |
24 | 6B+C > 236B > dash 5AA > 5BBB > 2B > delay sjc > j.BB > djc > j.BB > j.C > delay j.214B | Any | 5740 | [3] Intermediate | Optimal meterless midscreen forward throw route. Does not work against Linne midscreen. |
25 | 4/6B+C > dash 5AA > 5BBB > sjc > j.BB > djc > j.B > j.C > j.214B | Any | 5266 | [2] Easy | Midscreen back throw route. Also works with forward throw. Be sure to connect with both hits of 5A to pull them in close enough for the rest of the combo. |
With Assists
Corner
Solo
5BBB > jc j.BB > djc j.BB > 214B
- Notes:
- Basic solo combo with decent damage.
With Assists
5BBB, J.C, 236B, JBB, DJBB, 214B, 5P(Hyde/Narukami) 214B+C
Combo Theory
Video Examples
External Documents and References
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