BBTag/Jin Kisaragi/Frame Data

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System Data[edit]

Health: 17,000
Prejump: 4F
Backdash Time 22F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 CSTJP 100 70 B All 6 3 11 -2 1 11 12 12 9 - -
5A 800*2 CSTP 100 80 (once) B All 7 2(4)1 19 -3 3 16 17 17 11 - -
5AA 1700 CSTP 100 85 B All 15 6 30 -17 4 18 19 26 12 - -
5AAA 650*4 SP 100 85 (once) B All 8 2(3)2(3)2(3)2 28 -5 3 16 Stagger 17*3, 40 0/+8 - -
5AAAA 500, 1700 P 100 100, 85 B All 17 10 60 -51 4 18 Launch 60 0 - -
2A 1000 CSTP 90 75 F Low 9 2 15 -3 2 13 14 14 10 - -
5B 1500 CSJP 100 80 B All 10 4 19 -6 3 16 17 17 11 - -
5BB 1700 CSP 100 85 B All 15 8 15 -4 4 18 19 20 12 - -
5BBB 1700 CS(J)P 100 75 B All 15 3 31 -15 4 18 Launch 28 12 - -
2B 1700 CSJP 90 85 B All 14 3 31 -15 4 18 19 24 12 8-16 H -

CH state 1f-16f

5C 800+ - 100 100 B High 22 3 24 -10 3 16 - Down 12 - -
2C 1700 SP 90 85 F Low 13 4 28 -13 4 18 Launch 26 12 - -
j.A 1500 S(J)P 80 80 H High 9 9 28 - 3 16 17 17 11 - -
j.B
(j.AA)
1700 SJP 80 85 H High 10 6 20 - 4 18 19 19 12 - -
j.2B
(j.BB)
1700 SJP 80 85 H High 13 5 24 - 4 18 19 19 12 - -
j.C 2000 SP 80 90 H All 14 3 29+6L - 5 20 Launch 28 13 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0*2, 2000 S 100 50 T Throw 7~30 3 23 - 0*2, 4 - Stagger 28, Freeze 54 0*2, 12 - -
Back Throw 0, 2000 S 100 50 (once) T Throw 7~30 3 23 - 0, 4 - Freeze 54F 0, 12 - -
Rehhyou
Reversal Action
2300 - 80 60 B Air Unblockable 13 3 49 -33 4 18 Launch 55 12 1~15 All -
Cross Burst Attack

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hishouken
236A
1500 P 80 80 P All 13 - Total: 50 -13 3 16 17 17 0/+8 - -
Aerial Hishouken
j.236A
1500 P 80 80 P All 20 - Total: 44+11L - 3 16 17 17 0/+8 - -
Hishougeki
236B
1000*3 P 80 80 (once) P All 44 - Total: 72 +18 3 16 19 36 0/+8 - -
Aerial Hishougeki
j.236B
1000*3 P 80 80 (once) P All 24 - Total: 72 - 3 18 19 36 0/+8 - -
A.png Musou Senshouzan
214A
1500 P 80 80 F Low 17 8 14+6L -4 3 16 Launch 26 11 - -
  • Jin immediately enters recovery on hit/block
Follow-up Attack
A.png Musou Senshouzan > A/B/C
1500 P 80 80 H All 14 4 6+20L -13 3 16 Down 24 30 + Down 24 8 - -
B.png Musou Senshouzan
214B
1600 P 80 80 F Low 17 10 19+7L -10 3 16 Launch 26 11 - -
  • Jin immediately enters recovery on hit/block
Follow-up Attack
B.png Musou Senshouzan > A/B/C
1600 P 80 80 B All 14 4 6+20L -13 3 16 Down 24 30 + Down 24 8 - -
Hizansen
j.214A
1800 P 80 80 H All 13 3 37+8L - 3 16 Down 24 36 + Down 24 11 - -
B.png Hizangeki
j.214B
1000, 1800 P 80 85 (once) H All, High 15 1(9)3 37+8L - 4 18 Down 24 80, 36 + Down 24 6, 12 - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hishousetsu
236C
1000*3 P 80 80 (once) P All 27 169 Total: 52 +36 3 16 Launch 36 0/+11 - -
Aerial Hishousetsu
j.236C
1000*3 P 80 80 (once) P All 24 169 Total: 41+9L - 3 16 Launch 36 0/+11 - -
Musou Tousshugeki
214C
1700 P 80 70 F Low 17 12 14+6L -2 4 18 Launch 25 12 - -
  • Jin immediately enters recovery on hit/block
Follow-up Attack
Musou Tousshugeki > A/B/C
2000 P 80 90 B All 14 3 5+11L -2 5 20 WBounce 50 WBounce 50 13 - -
C.png Hizangeki
j.214C
1000, 2000 P 80 85 (once) H All, High 9 1(7)3 22+5L - 4 - 19, Down 28 80, 42 + Down 28 6, 12 - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Musou Senshouzan
1500*2 Change 70 80 B, H All (18)+16 12
[12(13)4]
27 [4+20L] -22 3 16*2 Launch 26, 30 + Down 24 11, 8 - -
6P
Hishougeki
1200*3 Change 70 80 (once) P All (18)+44 - Total: (18)+72 +14 3 16 Launch 36 0/+8 - -
4P
Fubuki
1700 Change 70 85 B All (18)+10 3 38 -22 4 18 Launch 60 16 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Touga Hyojin
236B+C
1650*N
[1650*N, 500*3, 1000]
- 80 60 (once) P2 All 1+8 - Total: 1+43 -13~+3 4 18 Stagger 50 28 + Slide 39 0 1-8 All -
  • Values in [] are for Enhanced version
  • Minimum Damage:: 231*N [231*N, 100*3, 10]
  • 22F to reach fullscreen
Hiyoku Getsumei
214B+C
1700, 300*14, 4100
[1700, 300*22, 3600]
- 80 97 P2 All 5+5 - Total: 5+60 -37 4 18 Launch 80 0/+30, 0*15
[0/+30, 0*23]
1-11 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 255, 45*14, 1148 (2033) [255, 45*22, 1008 (2253)]
Aerial Hiyoku Getsumei
j.214B+C
1700, 300*14, 4100
[1700, 300*22, 3600]
- 80 97 P2 All 5+5 - Total: 5+Until L+16
[Total: 5+Until L+11]
- 4 18 Launch 80 0/+30, 0*15
[0/+30, 0*23]
1-13 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 255, 45*14, 1148 (2033) [255, 45*22, 1008 (2253)]
Yukikaze
Distortion Skill Duo
500, 1500
[200*5,1500]
- 100 100 B All 1+1 15 77 -73 4 18 Freeze Freeze 12 1-16 All -
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Rengoku Hyouya
222B+C
0, 27315 - - - F Low 6+14 10 95 -86 4 18 - - 0 1-19 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special (4th hit), Super (4th hit)
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Special, Super
5BBB - 2B 5C, 2C Jump, Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Special, Super
j.B - j.BB j.C Jump, Special, Super
j.AA and j.BB - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources[edit]

Damage/proration/cancel table by Hima696

Navigation[edit]


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