BBTag/Jin Kisaragi/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 CSJP 100 70 - - All 6 - - -2 - - - - - - -
5A 800x2 S(J)P 100 80 (once) - - All 7 - - -3 - - - - - - -
5AA 1800 SP 100 85 - - All - - - -17 - - - - - - -
5AAA 600x4 SP 100 80 (once) - - All - - - -4 - - - - - - -
5AAAA 500, 2000 P - 85 (once) - - - - - - -51 - - - - - - -
2A 1000 SP 90 75 - - Low 9 - - -3 - - - - - - -
5B 1500 SJP 100 80 - - All 10 - - -6 - - - - - - -
5BB 1700 SP 100 85 - - All - - - -4 - - - - - - -
5BBB 1700 S(J)P 100 75 - - All - - - -15 - - - - - - -
2B 1700 SJP 90 85 - - All 14 - - -15 - - - - - Head 8-16 -

CH state 1f-16f

5C 800 - - - - - High 22 - - -10 - - - - - - -
2C 1700 SP 90 85 - - Low 13 - - -13 - - - - - - -
j.A 1500 SJP 80 80 - - High 9 - - - - - - - - - -
j.AA
(j.BB)
j.B 1700 SJP 80 85 - - High 13 - - - - - - - - - -
j.C 2000 SP 80 90 - - All 14 - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Forward Throw 0, 2000 -, S 100 50 - - Throw 7 - - - - - - - - - -
Back Throw 2000 S 100 50 - - Throw 7 - - - - - - - - - -
Rehhyou
Reversal Action
2300 - 80 60 - - Air Unblockable 13 - - -33 - - - - - - -
Cross Burst Attack - - - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hishouken
236A
1500 P 80 80 - - All 13 - - -17~+12 - - - - - - -
Aerial Hishouken
j.236A
1500 P 80 80 - - All 20 - - - - - - - - - -
Hishougeki
236B
1000x3 P 80 80 (once) - - All 44 - - +8~+84 - - - - - - -
Aerial Hishougeki
j.236B
1000x3 P 80 80 (once) - - All 24 - - - - - - - - - -
A.png Musou Senshouzan
214A
1500 P 70 80 - - Low 17 - - -10 - - - - - - -
Follow-up Attack
A.png Musou Senshouzan > A/B/C
1500 P 100 80 - - - - - - -13 - - - - - - -
B.png Musou Senshouzan
214B
1600 P 70 80 - - Low 17 - - -10 - - - - - - -
Follow-up Attack
B.png Musou Senshouzan > A/B/C
1600 P 100 80 - - - - - - -13 - - - - - - -
Hizansen
j.214A
1800 P 80 80 - - All 13 - - - - - - - - - -
B.png Hizangeki
j.214B
1000, 1800 P 80 85(once) - - All, High 25 - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hishousetsu
236C
1000x3 P 80 80 (once) - - All 27 - - +36 - - - - - - -

Remains active and onscreen for 165~168f (exact number tbd)

Aerial Hishousetsu
j.236C
1000x3 P 80 80 (once) - - All 24 - - - - - - - - - -

Remains active and onscreen for 165~168f (exact number tbd)

Musou Tousshugeki
214C
1700 P 70 85 - - Low 17 - - -8 - - - - - - -
Follow-up Attack
Musou Tousshugeki > A/B/C
1700 P 100 85 - - All - - - -11 - - - - - - -
C.png Hizangeki
j.214C
1000, 2000 P 80 85(once) - - All, High 19 - - - - - - - - - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Musou Senshouzan
1500, 1500 Change 70 80 - - All 34 - - - - - - - - - -
6P
Hishougeki
1200x3 Change 70 80 (once) - - All 62 - - - - - - - - - -
4P
Fubuki
1700 Change 70 85 - - All 28 - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Touga Hyojin
236B+C
1700*N
[1700*N, 375*3, 1275]
- 80 60 (once) - - All 1+8 - - -15~+3 - - - - - - -
  • Values in [] are for Enhanced version
  • 22F to reach fullscreen
Hiyoku Getsumei
214B+C
1700, 300*14, 3000
[1700, 300*22, 3000]
- 80 97 - - All 5+5 - - -35 - - - - - - -
  • Values in [] are for Enhanced version
Aerial Hiyoku Getsumei
j.214B+C
1700, 300*14, 3000
[1700, 300*22, 3000]
- 80 97 - - All 5+5 - - - - - - - - - -
  • Values in [] are for Enhanced version
Yukikaze
Distortion Skill Duo
- - - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Rengoku Hyouya
222B+C
0, 27315 - - - - - - - - - -79 - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special (4th hit), Super (4th hit)
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Special, Super
5BBB - 2B 5C, 2C Jump, Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Special, Super
j.B - j.BB j.C Jump, Special, Super
j.AA and j.BB - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources[edit]

Damage/proration/cancel table by Hima696

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Jin Kisaragi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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