BBTag/Jubei

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Jubei
BBTag Jubei Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 25 / Invul: 1-7F All


Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Aggressive, Tricky, Close-range
Team Role
Point

Overview[edit]

"You managed to keep up with me... Impressive, kid."

Backstory[edit]

Jubei, formerly known as Mitsuyoshi (both names being taken from the historical Yagyu 'Jubei/Jubeh' Mitsuyoshi), and also nicknamed the One-Eyed Lotus, is one of the Six Heroes who fought in the Dark War against the Black Beast, and is the wielder of the Nox Nyctores "Mucro Somnio: Musashi." He is a cat-type beastkin, being the progenitor of the Kaka, a species created from Jubei's genes by the government to combat the Black Beast. Jubei was also the husband of Nine the Phantom - the talented mage of the Six Heroes - and is the father of Kokonoe. Incredibly wise, and a fearsome warrior, Jubei has mentored and apprenticed Ragna the Bloodedge, Jin Kisaragi, and Platinum the Trinity during his "retirement." After Nine is resurrected by Yuuki Terumi as a mindless, yet powerful, servant, Jubei raises his legendary weapon once more to hunt down and put to rest his former beloved.

Playstyle[edit]

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Mobility Options
  • Can run under attacks



Drive: Shiranui[edit]

Command Dash, Short Hop, and Sneak Behind[edit]

  • Jubei's running animation places him exceptionally low to the ground, and can run underneath a surprising number of moves.
  • Jubei has a quick dash that can be activated by backstepping then holding forward (denoted by 446).
  • Jubei can input anything during the command dash except normal blocking, allowing him to do attacks with lots of forward momentum.
  • Jubei has a 66 command (Sneak Behind) that can cross up the opponent and has projectile invincibility
  • These movement options all used together make Jubei an extremely mobile character in the right hands.





Normal Moves[edit]

4A[edit]
4A
BBCF Jubei 5A.png
Damage Guard Startup Active Recovery Frame Adv.
1000 All 6 - - -2
  • Jump, special, normal cancellable
  • Fastest normal
  • True blockstring up to 3 times, then goes into 5A

Detailed description of the usefulness of the move go here


5A[edit]
5A
BBCF Jubei 5B.png
BBCF Jubei 5C.png
BBCF Jubei 3C.png
This one's a low
BBCF Jubei 5D.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1200 All 8 - - -3
  • Jump, special, normal cancellable

Detailed description of the usefulness of the move go here

5AA 900*2 All 11 - - -5
  • Special, normal cancellable

Detailed description of the usefulness of the move go here

5AAA 900*2 All 12 - - -6
  • Special, normal cancellable
  • Second hit is a low, launches, and is jump cancellable on hit

Detailed description of the usefulness of the move go here

5AAAA 1700*2 All 12 - - -9
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
Fissuring Slash/Rekkouzan
BBCF Jubei FissuringSlash.png
BBCF Jubei FissuringSlash.png
BBCF Jubei FissuringSlash2.png
FUR-SERKER BARRAGE
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1200*2 All 13 - - -5
  • Whiff cancelable into all grounded specials and supers

Jubei's classic Fissuring Slash, AKA Rekkouzan, dumbed down to a single B input. Functions roughly the same when it comes to following up any of his special moves from it, only without the need of Sharenjin existing.

5BB 1200*2 All 7 - - -10

Detailed description of the usefulness of the move go here

5BBB 1700 All 9 - - -15
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBCF Jubei Crush Trigger.png
Damage Guard Startup Active Recovery Frame Adv.
800 - 22 - - -10
  • Damage dependent on if you have a partner available and second hit timing

Detailed description of the usefulness of the move go here


2A[edit]
2A
BBCF Jubei 2B.png
Go for the toes
Damage Guard Startup Active Recovery Frame Adv.
1200 Low 9 - - -3
  • Special, normal cancellable

One of Jubei's longest normals, good poke in neutral.


2B[edit]
2B
BBCF Jubei 2C.png
Damage Guard Startup Active Recovery Frame Adv.
1500 All 12 - - -24
  • Head invincible
  • Jump, jB cancellable on hit
  • Counts as being airborne, so jump cancelling this will use your second jump

Probably Jubei's best anti-air besides the universal DP


2C[edit]
2C
BBCF Jubei 6B Attack.png
Damage Guard Startup Active Recovery Frame Adv.
1700*2 - 18 - - -9
  • Jump, special cancellable

Jubei's 6B counter animation from CF. One of Jubei's best combo starters. Can frame trap by cancelling into Black Panther.


j.A[edit]
j.A
BBCF Jubei j.C.png
Damage Guard Startup Active Recovery Frame Adv.
1200*2 - 12 - - -
  • Advantage is height dependent
  • Jump, special, jB cancellable

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
Fissuring Slash/Rekkouzan (midair)
BBCF Jubei FissuringSlash.png
BBCF Jubei FissuringSlash2.png
FUR-SERKER BARRAGE; midair version.
Version Damage Guard Startup Active Recovery Frame Adv.
j.B 1200*2 - 10 - - -
  • Special, jBB cancellable

Same as the original midair Rekkouzan/Fissuring Slash, and can be cancelled into his grounded specials despite its airborne state.

j.BB 1700 - 8 - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBCF Jubei jD.png
Damage Guard Startup Active Recovery Frame Adv.
1700*2 - 16 - - -
  • Advantage is height dependent
  • Special cancellable

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Jubei GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Links into 2C

Detailed description of the usefulness of the move go here


Fissuring Impact[edit]
Fissuring Impact
5A+D (Air OK)
BBCF Jubei FissuringImpact.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1700*2 Air Unblockable - - - -
Air 1700*2 All - - - -
  • Ground version is air unblockable
  • Fully invincible frame 1
  • Second hit wallbounces

Detailed description of the usefulness of the move go here



Skills[edit]

First Form: Shadow Wolf[edit]
First Form: Shadow Wolf
236A (6A During 5BBB or j.B)
BBCF Jubei ShadowWolf.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 2000 Low 13 - - -5
Air 2000 Low - - - -5
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here


Second Form: Demon Fox[edit]
Second Form: Demon Fox
214A (4A During 5BBB or j.B)
BBCF Jubei DemonFox.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1800 High 25 - - -5
Air 1800 High 25 - - -
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here


Third Form: Wild Lion[edit]
Third Form: Wild Lion
214B (4B During 5BBB or j.B)
BBCF Jubei WildLion.png
Ghetto Spin dash
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 500*N, 1500 All 21 - - -11
Air 500*N, 1500 All 21 - - -11
  • Can momentum cancel with 446 to make this go full screen
  • Air OK when cancelling from jB

Detailed description of the usefulness of the move go here


Fourth Form: Black Panther[edit]
Fourth Form: Black Panther
236B (6B During 5BBB or j.B)
BBCF Jubei BlackPanther.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 2400 [2880] All 24 [47] - - -9 [-12]
Air 2400 [2880] All - - - -9 [-12]
  • (charged) - hold B
  • Air OK when cancelling out of jB

Optimal reversal punish starter


Sneak Behind[edit]
Sneak Behind
66
BBTag Jubei SneakBehind.png
Whoops, excuse me
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • A short dash that can cross up the opponent
  • Projectile invincible

Can be used to punish projectile distortions on reaction


Shiranui: Steel[edit]
Shiranui: Steel
j.236A/B or j.214A/B
BBTag Jubei ShiranuiSteelA.png
BBTag Jubei ShiranuiSteelB.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.236A 800*4 - 29 - - -
j.214A 800*4 - 29 - - -
  • Fully invincible frame 25-70
  • Advantage is height dependent

Jubei will really want to cover himself with an assist if he uses these to get in.

j.236B 800*4 - 29 - - -
j.214B 800*4 - 29 - - -
  • Fully invincible frame 25-70

Jubei will really want to cover himself with an assist if he uses these to get in. 214 version is useful for crossups.



Extra Skills[edit]

First Form: Shadow Wolf[edit]
First Form: Shadow Wolf
236C (6C During 5BBB or j.B)
BBCF Jubei ShadowWolf.png
Damage Guard Startup Active Recovery Frame Adv.
2200 Low 8 - - -5
  • Air OK when cancelling out of jB
  • Knocks down

Detailed description of the usefulness of the move go here


Second Form: Demon Fox[edit]
Second Form: Demon Fox
214C (4C During 5BBB or j.B)
BBCF Jubei DemonFox.png
Damage Guard Startup Active Recovery Frame Adv.
1980 High 19 - - -5
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here

Shiranui: Steel[edit]
Shiranui: Steel
j.236C or j.214C
BBTag Jubei ShiranuiSteelB.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.236C 800*4 All 20 - - -
j.214C 800*4 All 20 - - -
  • Fully invincible frame 16-60

Jubei will really want to cover himself with an assist if he uses these to get in. 214 version is useful for crossups.



Partner Skills[edit]

5P[edit]
5P
Fissuring Slash
BBTag Jubei FissuringSlash.png
Damage Guard Startup Active Recovery Frame Adv.
1000*2, 1500 All 31 - - -
  • Important points go here

Detailed description of the usefulness of the move go here


6P[edit]
6P
Rising Justice
BBCF Jubei RisingJustice.png
Furball
Damage Guard Startup Active Recovery Frame Adv.
1800 All 48 - - -
  • Blows back on hit

Detailed description of the usefulness of the move go here


4P[edit]
4P
Fourth Form: Black Panther
BBCF Jubei BlackPanther.png
Damage Guard Startup Active Recovery Frame Adv.
2200 All 33 - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Thousand Hands: Roaring Pillar[edit]
Thousand Hands: Roaring Pillar
236B+C
BBCF Jubei RoaringPillar.png
It's called "cat-ligraphy"
Damage Guard Startup Active Recovery Frame Adv.
  • Fully invincible frame 1
  • Frame advantage is -30 at point blank, -20 at max range
  • Almost full-screen range

Detailed description of the usefulness of the move go here


Twin Guardians: Mourning Shore[edit]
Twin Guardians: Mourning Shore
j.236B+C
BBCF Jubei MourningShore.png
Damage Guard Startup Active Recovery Frame Adv.
1000, 100*N, 5000
[1000, 100*N, 1600*5]
All - - - -23
  • Air only
  • Fully invincible frame 1
  • Damage is height dependent

Detailed description of the usefulness of the move go here



Distortion Skill Duo[edit]

Thousand Hands: Roaring Pillar
P during Main Character's Distortion Skill
BBCF Jubei RoaringPillar.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat[edit]

Asura: Thunderbird Rising
222B+C
BBTag Jubei AsuraThunderbirdRising.png
「STAND UNRIVALED」
BBCF Jubei AH3.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Astral finish
  • Fully invincible frame 1

Detailed description of the usefulness of the move go here



Navigation[edit]


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