BBTag/Jubei

From Dustloop Wiki
Jump to: navigation, search
Jubei
BBTag Jubei Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

"You managed to keep up with me... Impressive, kid."

Backstory[edit]

Jubei, formerly known as Mitsuyoshi, and also nicknamed the One-Eyed Lotus, is one of the Six Heroes who fought in the Dark War against the Black Beast, and is the wielder of the Nox Nyctores "Mucro Somnio: Musashi." He is a cat-type beastkin, being the progenitor of the Kaka, a species created from Jubei's genes by the government to combat the Black Beast. Jubei was also the husband of Nine the Phantom - the talented mage of the Six Heroes - and is the father of Kokonoe. Incredibly wise, and a fearsome warrior, Jubei has mentored and apprenticed Ragna the Bloodedge, Jin Kisaragi, and Platinum the Trinity during his "retirement." After Nine is resurrected by Yuuki Terumi as a mindless, yet powerful, servant, Jubei raises his legendary weapon once more to hunt down and put to rest his former beloved.

Playstyle[edit]

Strengths/Weaknesses[edit]

Drive: Shiranui[edit]

Command Dash, Short Hop, and Sneak Behind[edit]

  • Jubei's running animation places him exceptionally low to the ground, and can run underneath a surprising number of moves.
  • Jubei has a quick dash that can be activated by backstepping then holding forward (denoted by 446).
  • Jubei can input anything during the command dash except normal blocking, allowing him to do attacks with lots of forward momentum.
  • Jubei has a 66 command (Sneak Behind) that can cross up the opponent and has projectile invincibility
  • These movement options all used together make Jubei an extremely mobile character in the right hands.



Normal Moves[edit]

4A[edit]
4A
BBCF Jubei 5A.png
Damage Guard Startup Active Recovery Frame Adv.
1000 All 6 - - -2
  • Jump, special, normal cancellable
  • Fastest normal
  • True blockstring up to 3 times, then goes into 5A

Detailed description of the usefulness of the move go here


5A[edit]
5A
BBCF Jubei 5B.png
BBCF Jubei 5C.png
BBCF Jubei 3C.png
This one's a low
BBCF Jubei 5D.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1200 All 8 - - -3
  • Jump, special, normal cancellable

Detailed description of the usefulness of the move go here

5AA 900, 1476 All 11 - - -5
  • Special, normal cancellable

Detailed description of the usefulness of the move go here

5AAA 900, 1476 All, L 12 - - -6
  • Special, normal cancellable
  • Second hit is a low, launches, and is jump cancellable on hit

Detailed description of the usefulness of the move go here

5AAAA 1700, 2856 All 12 - - -9
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBCF Jubei FissuringSlash.png
BBCF Jubei FissuringSlash.png
BBCF Jubei FissuringSlash2.png
FUR-SERKER BARRAGE
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1200, 1852 All 13 - - -5
  • Special, 5BB cancellable
  • Whiff cancelable into all grounded specials and supers

Detailed description of the usefulness of the move go here

5BB 1200, 1852 All 7 - - -10
  • Special, 5BBB cancellable

Detailed description of the usefulness of the move go here

5BBB 1700 All 9 - - -15
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBCF Jubei Crush Trigger.png
Damage Guard Startup Active Recovery Frame Adv.
3040-4480 H 22 - - -10
  • Damage dependent on if you have a partner available and second hit timing

Detailed description of the usefulness of the move go here


2A[edit]
2A
BBCF Jubei 2B.png
Go for the toes
Damage Guard Startup Active Recovery Frame Adv.
1200 L 9 - - -3
  • Special, normal cancellable

One of Jubei's longest normals, good poke in neutral.


2B[edit]
2B
BBCF Jubei 2C.png
Damage Guard Startup Active Recovery Frame Adv.
1500 All 12 - - -24
  • Head invincible
  • Jump, jB cancellable on hit
  • Counts as being airborne, so jump cancelling this will use your second jump

Probably Jubei's best anti-air besides the universal DP


2C[edit]
2C
BBTag Jubei 2C.png
Damage Guard Startup Active Recovery Frame Adv.
1700, 2740 L 18 - - -9
  • Jump, special cancellable

One of Jubei's best combo starters. Can frame trap by cancelling into Black Panther.


j.A[edit]
j.A
BBCF Jubei j.C.png
Damage Guard Startup Active Recovery Frame Adv.
1200, 1814 H 12 - - +1 to +16
  • Advantage is height dependent
  • Jump, special, jB cancellable

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBCF Jubei FissuringSlash.png
BBCF Jubei FissuringSlash2.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.B 1200, 1852 All 10 - - -
  • Special, jBB cancellable
  • Specials cancelled into are the ground specials, despite being in the air

Detailed description of the usefulness of the move go here

j.BB 1700 All 8 - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBCF Jubei jD.png
Damage Guard Startup Active Recovery Frame Adv.
1700, 2624 All 16 - - -5 to -9
  • Advantage is height dependent
  • Special cancellable

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Jubei GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
2000 Throw 7 - - -
  • Links into 2C

Detailed description of the usefulness of the move go here


Fissuring Impact[edit]
Fissuring Impact
5A+D (Air OK)
BBCF Jubei FissuringImpact.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1700, 2352 All 7, 30 - - -47, -20
Air 1700, 2352 All 7, 30 - - -
  • Air unblockable
  • Fully invincible frame 1

Detailed description of the usefulness of the move go here



Skills[edit]

First Form: Shadow Wolf[edit]
First Form: Shadow Wolf
236A (6A During 5BBB or j.B)
BBCF Jubei ShadowWolf.png
Damage Guard Startup Active Recovery Frame Adv.
2000 L 13 - - -5
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here


Second Form: Demon Fox[edit]
Second Form: Demon Fox
214A (4A During 5BBB or j.B)
BBCF Jubei DemonFox.png
Damage Guard Startup Active Recovery Frame Adv.
1800 H 25 - - -5
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here


Third Form: Wild Lion[edit]
Third Form: Wild Lion
214B (4B During 5BBB or j.B)
BBCF Jubei WildLion.png
Damage Guard Startup Active Recovery Frame Adv.
2367(max) All 21 - - -11
  • Can momentum cancel with 446 to make this go full screen
  • Air OK when cancelling from jB

Detailed description of the usefulness of the move go here


Fourth Form: Black Panther[edit]
Fourth Form: Black Panther
236B (6B During 5BBB or j.B)
BBCF Jubei BlackPanther.png
Damage Guard Startup Active Recovery Frame Adv.
2400 (2880) All 24 (47) - - -9 (-12)
  • (charged) - hold B
  • Air OK when cancelling out of jB

Optimal reversal punish starter


Sneak Behind[edit]
Sneak Behind
66
BBTag Jubei SneakBehind.png
Whoops, excuse me
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • A short dash that can cross up the opponent
  • Projectile invincible

Can be used to punish projectile distortions on reaction


Shiranui: Steel[edit]
Shiranui: Steel
j.236A/B or j.214A/B
BBTag Jubei ShiranuiSteelA.png
BBTag Jubei ShiranuiSteelB.png
Version Damage Guard Startup Active Recovery Frame Adv.
236A 800, 1286, 1747, 2185 All 29 - - -32
214A 800, 1286, 1747, 2185 All 29 - - -36 or worse
  • Fully invincible frame 25-70
  • Advantage is height dependent

Jubei will really want to cover himself with an assist if he uses these to get in.

236B 800, 1286, 1747, 2185 All 29 - - -30
214B 800, 1286, 1747, 2185 All 29 - - -34
  • Fully invincible frame 25-70

Jubei will really want to cover himself with an assist if he uses these to get in. 214 version is useful for crossups.



Extra Skills[edit]

First Form: Shadow Wolf[edit]
First Form: Shadow Wolf
236C (6C During 5BBB or j.B)
BBCF Jubei ShadowWolf.png
Damage Guard Startup Active Recovery Frame Adv.
2200 L 8 - - -5
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here


Second Form: Demon Fox[edit]
Second Form: Demon Fox
214C (4C During 5BBB or j.B)
BBCF Jubei DemonFox.png
Damage Guard Startup Active Recovery Frame Adv.
2980 H 19 - - -5
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here

Shiranui: Steel[edit]
Shiranui: Steel
j.236C or j.214C
BBTag Jubei ShiranuiSteelB.png
Version Damage Guard Startup Active Recovery Frame Adv.
236C 800, 1286, 1747, 2185 All 20 - - -13
214C 800, 1286, 1747, 2185 All 20 - - -16
  • Fully invincible frame 16-60

Jubei will really want to cover himself with an assist if he uses these to get in. 214 version is useful for crossups.



Partner Skills[edit]

5P[edit]
5P
Fissuring Slash
BBTag Jubei FissuringSlash.png
Damage Guard Startup Active Recovery Frame Adv.
- All 31 N/A N/A +34
  • Important points go here

Detailed description of the usefulness of the move go here


6P[edit]
6P
Rising Justice
BBCF Jubei RisingJustice.png
Damage Guard Startup Active Recovery Frame Adv.
1800 All 48 N/A N/A +27
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
4P
Fourth Form: Black Panther
BBCF Jubei BlackPanther.png
Damage Guard Startup Active Recovery Frame Adv.
2200 All 33 N/A N/A +40
  • Important points go here

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Thousand Hands: Roaring Pillar[edit]
Thousand Hands: Roaring Pillar
236B+C
BBCF Jubei RoaringPillar.png
It's called "cat-ligraphy"
Damage Guard Startup Active Recovery Frame Adv.
4610 All 13 - - -20 to -30
  • Fully invincible frame 1
  • Frame advantage is -30 at point blank, -20 at max range

Detailed description of the usefulness of the move go here


Twin Guardians: Mourning Shore[edit]
Twin Guardians: Mourning Shore
j.236B+C
BBCF Jubei MourningShore.png
Damage Guard Startup Active Recovery Frame Adv.
4264-4392 All 5 - - -23
  • Air only
  • Fully invincible frame 1
  • Damage is height dependent

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Asura: Thunderbird Rising
222B+C
BBTag Jubei AsuraThunderbirdRising.png
「STAND UNRIVALED」
BBCF Jubei AH3.png
Damage Guard Startup Active Recovery Frame Adv.
63400 All 10 - - -70
  • Astral finish
  • Fully invincible frame 1

Detailed description of the usefulness of the move go here




BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc