BBTag/Jubei: Difference between revisions

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{{Description|6|text=* Air OK when cancelling out of jB
{{Description|6|text=* Air OK when cancelling out of jB
* Knocks down


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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{{#lsth:BBTag/Jubei/Data|6P}}
{{#lsth:BBTag/Jubei/Data|6P}}
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{{Description|6|text=* Important points go here
{{Description|6|text=* Blows back on hit


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here

Revision as of 23:01, 21 May 2019

Jubei
BBTag Jubei Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Aggressive, Tricky, Close-range
Team Role
Point

Overview

"You managed to keep up with me... Impressive, kid."

Backstory

Jubei, formerly known as Mitsuyoshi (both names being taken from the historical Yagyu 'Jubei/Jubeh' Mitsuyoshi), and also nicknamed the One-Eyed Lotus, is one of the Six Heroes who fought in the Dark War against the Black Beast, and is the wielder of the Nox Nyctores "Mucro Somnio: Musashi." He is a cat-type beastkin, being the progenitor of the Kaka, a species created from Jubei's genes by the government to combat the Black Beast. Jubei was also the husband of Nine the Phantom - the talented mage of the Six Heroes - and is the father of Kokonoe. Incredibly wise, and a fearsome warrior, Jubei has mentored and apprenticed Ragna the Bloodedge, Jin Kisaragi, and Platinum the Trinity during his "retirement." After Nine is resurrected by Yuuki Terumi as a mindless, yet powerful, servant, Jubei raises his legendary weapon once more to hunt down and put to rest his former beloved.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • STAND UNRIVALED is an S Tier theme



Drive: Shiranui

Command Dash, Short Hop, and Sneak Behind

  • Jubei's running animation places him exceptionally low to the ground, and can run underneath a surprising number of moves.
  • Jubei has a quick dash that can be activated by backstepping then holding forward (denoted by 446).
  • Jubei can input anything during the command dash except normal blocking, allowing him to do attacks with lots of forward momentum.
  • Jubei has a 66 command (Sneak Behind) that can cross up the opponent and has projectile invincibility
  • These movement options all used together make Jubei an extremely mobile character in the right hands.




Normal Moves

4A
4A
BBTag Jubei 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 13 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Jubei 4A.png
BBTAG Jubei 4A Hitbox.png
  • Jump, special, normal cancellable
  • Fastest normal
  • True blockstring up to 3 times, then goes into 5A

Detailed description of the usefulness of the move go here

5A
5A
BBTag Jubei 5A.png
BBTag Jubei 5AA.png
BBTag Jubei 5AAA.png
This one's a low
BBTag Jubei 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All 7 3 16 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Jubei 5A.png
BBTAG Jubei 5A Hitbox.png
  • Jump, special, normal cancellable

Detailed description of the usefulness of the move go here

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 All 11 4(8)3 19 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17, 27 22 31, 41 11 +0 +2
BBTag Jubei 5AA.png
BBTAG Jubei 5AA1 Hitbox.pngBBTAG Jubei 5AA2 Hitbox.png
  • Special, normal cancellable

Detailed description of the usefulness of the move go here

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 3 23 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 + GBounce 22 41 + GBounce 11 +0 +2
BBTag Jubei 5AAA.png
BBTAG Jubei 5AAA Hitbox.png
  • Special, normal cancellable
  • Second hit is a low, launches, and is jump cancellable on hit

Detailed description of the usefulness of the move go here

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 12 10 30 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19 19 24 34 0/+12 +24 +29
BBTag Jubei 5AAAA.png
This may be the closest we'll ever get to having Sho in the game
BBTAG Jubei 5AAAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5B
5B
Fissuring Slash/Rekkouzan
BBTag Jubei 5B.png
BBTag Jubei 5B.png
BBTag Jubei 5BBB.png
FUR-SERKER BARRAGE
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 13 3(7)3 16 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
BBTAG Jubei 5B1 Hitbox.pngBBTAG Jubei 5B2 Hitbox.png
  • Whiff cancelable into all grounded specials and supers

Jubei's classic Fissuring Slash, AKA Rekkouzan, dumbed down to a single B input. Functions roughly the same when it comes to following up any of his special moves from it, only without the need of Sharenjin existing.

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 8 3(7)3 20 -8 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
BBTAG Jubei 5BB1 Hitbox.pngBBTAG Jubei 5BB2 Hitbox.png

Detailed description of the usefulness of the move go here

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 22+9L -15 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Jubei 5BBB.png
FUR-SERKER BARRAGE
BBTAG Jubei 5BBB Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5C
5C
BBTag Jubei 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Jubei 5C.png
BBTAG Jubei 5C Hitbox.png
  • Damage dependent on if you have a partner available and second hit timing

Detailed description of the usefulness of the move go here

2A
2A
BBTag Jubei 2A.png
Go for the toes
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 Low 9 3 15 -3 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 14 17 17 22 31 11 +0 +2
BBTag Jubei 2A.png
Go for the toes
BBTAG Jubei 2A Hitbox.png
  • Special, normal cancellable

One of Jubei's longest normals, good poke in neutral.

2B
2B
BBTag Jubei 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 8 7+8L -4 B 10~15 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 28 Launch 43 12 +0 +5
BBTag Jubei 2B.png
BBTAG Jubei 2B1 Hitbox.pngBBTAG Jubei 2B2 Hitbox.png
  • Head invincible
  • Jump, jB cancellable on hit
  • Counts as being airborne, so jump cancelling this will use your second jump

Probably Jubei's best anti-air besides the universal DP

2C
2C
BBTag Jubei 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 Low, All 18 3(4)3 25 -9 F, B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19, Launch 40 + Down 23, 40 24, Launch 55 + Down 23, 55 12 +0 +5
BBTag Jubei 2C.png
Let us begin the Wakanda loops
BBTAG Jubei 2C1 Hitbox.pngBBTAG Jubei 2C2 Hitbox.png
  • Jump, special cancellable

Jubei's 6B counter animation from CF. One of Jubei's best combo starters. Can frame trap by cancelling into Black Panther.

j.A
j.A
BBTag Jubei jA.png
Template:AttackDataHeader-BBTag
j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 High 12 2(9)2 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 17 21 22 35 11 +0 +2
BBTag Jubei jA.png
BBTAG Jubei JA1 Hitbox.pngBBTAG Jubei JA2 Hitbox.png
  • Advantage is height dependent
  • Jump, special, jB cancellable

Detailed description of the usefulness of the move go here

j.B
j.B
Fissuring Slash/Rekkouzan (midair)
BBTag Jubei 5B.png
BBTag Jubei 5BBB.png
FUR-SERKER BARRAGE; midair version.
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 11 3(8)3 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
FUR-SERKER BARRAGE; midair version.
BBTAG Jubei JB1 Hitbox.pngBBTAG Jubei JB2 Hitbox.png
  • Special, jBB cancellable

Same as the original midair Rekkouzan/Fissuring Slash, and can be cancelled into his grounded specials despite its airborne state.

j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 8 3(7)3 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
BBTAG Jubei JBB1 Hitbox.pngBBTAG Jubei JBB2 Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.C
j.C
BBTag Jubei jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 16 Until L [(25)3] 33 [25] -3~-8 H - - 80, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19 19 + Slide 24 34 + Slide 0/+12 0/+24, 0/+12 +29, +17
Maximum Slide duration 20F
BBTag Jubei jC.png
BBTAG Jubei JC Hitbox.png


  • Advantage is height dependent
  • Special cancellable

Detailed description of the usefulness of the move go here


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Jubei GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0×2, 4 - Launch 60 + Down 23 - - - - 0, 8 +0
Minimum Damage 2000
BBTag Jubei GroundThrow.png
BBTAG Jubei Throw Hitbox.png
  • Links into 2C

Detailed description of the usefulness of the move go here

Fissuring Impact
Fissuring Impact
5A+D (Air OK)
BBTag Jubei FissuringImpact.png
Template:AttackDataHeader-BBTag
Ground


AD
Fissuring Impact
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 Air Unblockable 12 4(12)3 25+18L -27 H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5
Minimum Damage 85×2 (170)
BBTag Jubei FissuringImpact.png
BBTAG Jubei RA1 Hitbox.pngBBTAG Jubei RA2 Hitbox.png
Air


j.AD
Air Fissuring Impact
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 12 4(12)3 Until L+18 - H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5
Minimum Damage 85×2 (170)
BBTag Jubei FissuringImpact.png
BBTAG Jubei RA1 Hitbox.pngBBTAG Jubei RA2 Hitbox.png
  • Ground version is air unblockable
  • Fully invincible frame 1
  • Second hit wallbounces

Detailed description of the usefulness of the move go here


Skills

First Form: Shadow Wolf
First Form: Shadow Wolf
236A (6A During 5BBB or j.B)
BBTag Jubei FirstFormShadowWolf.png
Template:AttackDataHeader-BBTag
Ground


236A
First Form: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 13 2 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 20 +0 +5
Minimum Damage 100
BBTag Jubei FirstFormShadowWolf.png
Sweep the legs
BBTAG Jubei 236A Hitbox.png
Air


j.B > 6A
Followup First Form: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low Until L+5 2 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 20 +0 +5
Minimum Damage 100
BBTag Jubei FirstFormShadowWolf.png
Sweep the legs
BBTAG Jubei 236A Hitbox.png
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here

Second Form: Demon Fox
Second Form: Demon Fox
214A (4A During 5BBB or j.B)
BBTag Jubei SecondFormDemonFox.png
Template:AttackDataHeader-BBTag
Ground


214A
Second Form: Demon Fox
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 25 3 9+11L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 90
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
Slash the head
BBTAG Jubei 214A Hitbox.png
Air


j.B > 4A
Followup Second Form: Demon Fox
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 18 3 12+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 90
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
Slash the head
BBTAG Jubei 214A Hitbox.png
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here

Third Form: Wild Lion
Third Form: Wild Lion
214B (4B During 5BBB or j.B)
BBTag Jubei ThirdFormWildLion.png
Ghetto Spin dash
Template:AttackDataHeader-BBTag
Ground


214B
Third Form: Wild Lion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×7, 1500 All 22 3×7(8)4 24 -11 H*7, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×8 3 16 17×4, Launch 60 + Down 23×4, 60 22×4, Launch 74 + Down 23×4, 74 1×4, 11 -1×4, +0 -1×4, +2
Minimum Damage 25×7, 75 (250)
BBTag Jubei ThirdFormWildLion.png
Ghetto Spin dash
BBTAG Jubei 214B Hitbox.png
Air


j.B > 4B
Followup Third Form: Wild Lion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×N, 1500 All 25 3×N(8)4 24 -11 H*N, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×N+1 3 16 17×N, Launch 60 + Down 23×N, 60 22×N, Launch 74 + Down 23×N, 74 1×N, 11 -1×N, +0 -1×N, +2
Minimum Damage 25×N, 75
BBTag Jubei ThirdFormWildLion.png
Ghetto Spin dash
BBTAG Jubei 214B Hitbox.png
  • Can momentum cancel with 446 to make this go full screen
  • Air OK when cancelling from jB

Detailed description of the usefulness of the move go here

Fourth Form: Black Panther
Fourth Form: Black Panther
236B (6B During 5BBB or j.B)
BBTag Jubei FourthFormBlackPanther.png
Template:AttackDataHeader-BBTag
Ground


236B
Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All 23 [28] 3 [1] 18+9L [14+9L] -9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
Minimum Damage 120 [144]
BBTag Jubei FourthFormBlackPanther.png
Send them to the air with style
BBTAG Jubei 236B Hitbox.png
Air


j.B > 6B
Air Followup Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All Until L+1 (Min 19)
[Until L+3 (Min 28)]
3 [1] 18+9L
[14+9L]
-9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
Minimum Damage 120 [144]
BBTag Jubei FourthFormBlackPanther.png
Send them to the air with style
BBTAG Jubei 236B Hitbox.png
  • (charged) - hold B
  • Air OK when cancelling out of jB

Optimal reversal punish starter

Sneak Behind
Sneak Behind
66
BBTag Jubei SneakBehind.png
Whoops, excuse me
Template:AttackDataHeader-BBTag
66
Sneak Behind
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 21 - - 4~17 P - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Jubei SneakBehind.png
Whoops, excuse me
  • A short dash that can cross up the opponent
  • Projectile invincible

Can be used to punish projectile distortions on reaction

Shiranui: Steel
Shiranui: Steel
j.236A/B or j.214A/B
BBTag Jubei ShiranuiSteelA.png
BBTag Jubei ShiranuiSteelB.png
Template:AttackDataHeader-BBTag
j.236A


j.236A
A Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelA.png
The A versions travel in straight lines at different heights
BBTAG Jubei J214A Hitbox.png
j.214A


j.214A
A Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelA.png
The A versions travel in straight lines at different heights
BBTAG Jubei J214A Hitbox.png
  • Fully invincible frame 25-70
  • Advantage is height dependent

Jubei will really want to cover himself with an assist if he uses these to get in.

j.236B


j.236B
B Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
The B versions travel in different zig-zag patterns
BBTAG Jubei J214B Hitbox.png
j.214B


j.214B
B Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
The B versions travel in different zig-zag patterns
BBTAG Jubei J214B Hitbox.png
  • Fully invincible frame 25-70

Jubei will really want to cover himself with an assist if he uses these to get in. 214 version is useful for crossups.


Extra Skills

First Form: Shadow Wolf
First Form: Shadow Wolf
236C (6C During 5BBB or j.B)
BBTag Jubei FirstFormShadowWolf.png
Template:AttackDataHeader-BBTag
236C
EX First Form: Shadow Wolf
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Low 9 2 27 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 24 Launch + Down 23 60 Launch + Down 23 75 20 +0 +5
Minimum Damage 220
BBTag Jubei FirstFormShadowWolf.png
BBTAG Jubei 236C Hitbox.png
  • Air OK when cancelling out of jB
  • Knocks down

Detailed description of the usefulness of the move go here

Second Form: Demon Fox
Second Form: Demon Fox
214C (4C During 5BBB or j.B)
BBTag Jubei SecondFormDemonFox.png
Template:AttackDataHeader-BBTag
214C
EX Second Form: Demon Fox
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1980 High 20 3 9+11L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 198
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
DID GRANDPA CAT JUST CATCH YOU DUCK MASHING?!
BBTAG Jubei 214C Hitbox.png
  • Air OK when cancelling out of jB

Detailed description of the usefulness of the move go here

Shiranui: Steel
Shiranui: Steel
j.236C or j.214C
BBTag Jubei ShiranuiSteelB.png
Template:AttackDataHeader-BBTag
j.236C


j.236C
EX Shiranui: Steel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 20 10×4 Total: 72 -2 H ??-59 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 - 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 80×4 (320)
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J236C Hitbox.png
j.214C


j.214C
EX Shiranui: Steel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 20 10×4 Total: 72 -2 - ??-59 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 - 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 80×4 (320)
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J236C Hitbox.png
  • Fully invincible frame 16-60

Jubei will really want to cover himself with an assist if he uses these to get in. 214 version is useful for crossups.


Partner Skills

5P
5P
Fissuring Slash
BBTag Jubei FissuringSlash.png
Template:AttackDataHeader-BBTag
5P
Fissuring Slash
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All (18)+13 2(4)2 [(12)3] 22 [12+8L] -9 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 14×2 19×2, Launch 21×2, 40 - - 7×2, 11 +0×2, +2 -
Goes into followup (values in []) on hit
Minimum Damage 50×2, 75 (175)
BBTag Jubei FissuringSlash.png
BBTAG Jubei 5B1 Hitbox.pngBBTAG Jubei 5B2 Hitbox.pngBBTAG Jubei 5BBB Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

6P
6P
Rising Justice
BBTag Jubei RisingJustice.png
Furball
Template:AttackDataHeader-BBTag
6P
Rising Justice
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All (18)+30 301 Total: (18)+53 +4 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 22 40 - - 0/+11 +11 -
Minimum Damage 90
BBTag Jubei RisingJustice.png
Furball
BBTAG Jubei 6P Hitbox.png
  • Blows back on hit

Detailed description of the usefulness of the move go here

4P
4P
Fourth Form: Black Panther
BBTag Jubei FourthFormBlackPanther.png
Template:AttackDataHeader-BBTag
4P
Fourth Form: Black Panther
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All (18)+15 3 19+21L -22 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch 60 - - 20 +0 -
Minimum Damage 110
BBTag Jubei FourthFormBlackPanther.png
BBTAG Jubei 4P Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Distortion Skills

Thousand Hands: Roaring Pillar
Thousand Hands: Roaring Pillar
236B+C
BBTag Jubei ThousandHandsRoaringPillar.png
It's called "cat-ligraphy"
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236BC
Thousand Hands: Roaring Pillar
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1250×2, 5000
[1250×2, 730×9]
All 12+(40 Flash)+1 12 39 -30 B 1~24 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 60 [100×10, 60] 5 20 Crumple Stand - - 2 2, 0×2 [×10] +8
Values in [] are for Enhanced version
Minimum Damage 312×2, 1300 (1924) [312×2, 189×9 (2325)]
On normal and CH Crumple Duration 60F, Crumple Fall 53F
BBTag Jubei ThousandHandsRoaringPillar.png
It's called "cat-ligraphy"
BBTAG Jubei 236BC Hitbox.png
  • Fully invincible frame 1
  • Frame advantage is -30 at point blank, -20 at max range
  • Almost full-screen range

Detailed description of the usefulness of the move go here

Twin Guardians: Mourning Shore
Twin Guardians: Mourning Shore
j.236B+C
BBTag Jubei TwinGuardiansMourningShore.png
Template:AttackDataHeader-BBTag
j.236BC
Twin Guardians: Mourning Shore
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 100×N, 6000
[1000, 100×N, 1600×5]
All 4+(40 Flash)+2 Until L,3 41 - H 1~(Until L) All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×N+1, 60 5 20 Crumple×N+1, Launch 100 + GBounce×N, Stand, 100 Crumple×N+1, Launch 116 + GBounce×N, Stand, 116 1 1×N, +0, 20 +8
Values in [] are for Enhanced version
Minimum Damage 1320+22×N [1800+20×N]
Crumple Duration 100F, Crumple Fall 123F
BBTag Jubei TwinGuardiansMourningShore.png
BBTAG Jubei J236BC Hitbox.png
  • Air only
  • Fully invincible frame 1
  • Damage is height dependent

Detailed description of the usefulness of the move go here


Distortion Skill Duo

Thousand Hands: Roaring Pillar
P during Main Character's Distortion Skill
BBTag Jubei ThousandHandsRoaringPillar.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Thousand Hands: Roaring Pillar
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×2, 1000
[800×2, 100×9]
All 1+(77 Flash)+1 12 39 -30 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Crumple Stand - - 2 2, 0×2 [×10] +8
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
On normal and CH Crumple Duration 60F, Crumple Fall 53F
BBTag Jubei ThousandHandsRoaringPillar.png
BBTAG Jubei DSD Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Asura: Thunderbird Rising
222B+C
BBTag Jubei AsuraThunderbirdRising.png
「STAND UNRIVALED」
BBCF Jubei AH3.png
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222BC
Asura: Thunderbird Rising
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(35 Flash)+7 3 83 -65 - 1~13 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 3 - -
BBTag Jubei AsuraThunderbirdRising.pngBBCF Jubei AH3.png
「STAND UNRIVALED」 • The catapult is ready to launch
BBTAG Jubei 222BC Hitbox.png


  • Astral finish
  • Fully invincible frame 1

Detailed description of the usefulness of the move go here


Navigation

To edit frame data, edit values in BBTag/Jubei/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.