Jubei |
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Overview
"You managed to keep up with me... Impressive, kid."
Backstory
Jubei, formerly known as Mitsuyoshi (both names being taken from the historical Yagyu 'Jubei/Jubeh' Mitsuyoshi), and also nicknamed the One-Eyed Lotus, is one of the Six Heroes who fought in the Dark War against the Black Beast, and is the wielder of the Nox Nyctores "Mucro Somnio: Musashi." He is a cat-type beastkin, being the progenitor of the Kaka, a species created from Jubei's genes by the government to combat the Black Beast. Jubei was also the husband of Nine the Phantom - the talented mage of the Six Heroes - and is the father of Kokonoe. Incredibly wise, and a fearsome warrior, Jubei has mentored and apprenticed Ragna the Bloodedge, Jin Kisaragi, and Platinum the Trinity during his "retirement." After Nine is resurrected by Yuuki Terumi as a mindless, yet powerful, servant, Jubei raises his legendary weapon once more to hunt down and put to rest his former beloved.
Playstyle
Strengths/Weaknesses
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Drive: Shiranui
Command Dash, Short Hop, and Sneak Behind
- Jubei's running animation places him exceptionally low to the ground, and can run underneath a surprising number of moves.
- Jubei has a quick dash that can be activated by backstepping then holding forward (denoted by 446).
- Jubei can input anything during the command dash except normal blocking, allowing him to do attacks with lots of forward momentum.
- Jubei has a 66 command (Sneak Behind) that can cross up the opponent and has projectile invincibility
- These movement options all used together make Jubei an extremely mobile character in the right hands.
Normal Moves
4A
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Generic self-chaining jab. |
5A
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5B
5B Fissuring Slash/Rekkouzan |
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5C
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A fairly fast universal overhead with solid range. It's unsafe, but that only matters when someone actually blocks it anyway. |
2A
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One of Jubei's longest normals, with good speed and recovery. Slightly worse proration than 5A, and usually has to be buffered into 5B when used as a poke as nothing else reliably reaches. |
2B
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Jubei's anti-air normal. Combos into j236C/j214C even on normal hit. |
2C
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Jubei's 6B counter animation from CF. One of Jubei's best combo starters and combo pieces in general. Most of his grounded normals combo into this on CH only. |
j.A
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Both hits come out even on whiff. Jubei's only air normal that doesn't alter his air momentum, and only air normal that hits overhead. |
j.B
j.B Fissuring Slash/Rekkouzan (midair) |
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j.C
j.C |
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Second hit comes out on hit only. Can be used as an air combo ender. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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The combo into 236[B] off back throw is character specific. |
Fissuring Impact
Fissuring Impact 5A+D (Air OK) |
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Skills
First Form: Shadow Wolf
First Form: Shadow Wolf 236A (6A During 5B, 5BB or j.B) |
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Second Form: Demon Fox
Second Form: Demon Fox 214A (4A During 5B, 5BB or j.B) |
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Third Form: Wild Lion
Third Form: Wild Lion 214B (4B During 5B, 5BB or j.B) |
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Fourth Form: Black Panther
Fourth Form: Black Panther 236B (6B During 5B, 5BB or j.B) |
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Sneak Behind
Sneak Behind 66 |
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Can be used for cheeky assist-based left/right mixups. Can be used to punish projectile distortions on reaction |
Shiranui: Steel
Shiranui: Steel j.236A/B or j.214A/B |
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Extra Skills
First Form: Shadow Wolf
First Form: Shadow Wolf 236C (6C During 5B, 5BB or j.B) |
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Extremely fast, massive range and enough advantage on ground hit to give Jubei solo conversions. A big upgrade over 236A, and gives Jubei some punish privileges. |
Second Form: Demon Fox
Second Form: Demon Fox 214C (4C During 5B, 5BB or j.B) |
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Very fast overhead mixup when cancelled out of 5B or 5BB. Nobody's going to react to this. Can tack on j.236B+C for extra damage after the 5B version, otherwise still needs an assist to convert. |
Shiranui: Steel
Shiranui: Steel j.236C or j.214C |
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Partner Skills
5P
5P 5B |
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Forward moving assist with decent lockdown, and a lot of time to follow up from if it hits. |
6P
6P Rising Justice |
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Slow startup, slow moving, bouncing projectile that covers a lot of vertical space. Has less hit- and blockstun compared to similar assists, but projectile cover is always useful. |
4P
4P Fourth Form: Black Panther |
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Only useful in combos and assist punishes, since its range blows. |
Distortion Skills
Thousand Hands: Roaring Pillar
Thousand Hands: Roaring Pillar 236B+C |
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Twin Guardians: Mourning Shore
Twin Guardians: Mourning Shore j.236B+C |
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Aside from its obvious use of ending air combos with a super, this is also Jubei's fastest air attack by a mile, which allows for unique confirm options where nothing else connects, such as 5B 4C j236B+C. |
Distortion Skill Duo
Thousand Hands: Roaring Pillar P during Main Character's Distortion Skill |
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It's a DHC and does DHC things, like every other DHC in the game. Use in kill combos. |
Astral Heat
Asura: Thunderbird Rising 222B+C |
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Detailed description of the usefulness of the move go here |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
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