BBTag/Jubei

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< BBTag
Revision as of 15:10, 8 September 2019 by 77.64.144.39 (talk) (Some afterthoughts on the last edit)
Jubei
BBTag Jubei Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Aggressive, Tricky, Close-range
Team Role
Point

Overview

"You managed to keep up with me... Impressive, kid."

Backstory

Jubei, formerly known as Mitsuyoshi (both names being taken from the historical Yagyu 'Jubei/Jubeh' Mitsuyoshi), and also nicknamed the One-Eyed Lotus, is one of the Six Heroes who fought in the Dark War against the Black Beast, and is the wielder of the Nox Nyctores "Mucro Somnio: Musashi." He is a cat-type beastkin, being the progenitor of the Kaka, a species created from Jubei's genes by the government to combat the Black Beast. Jubei was also the husband of Nine the Phantom - the talented mage of the Six Heroes - and is the father of Kokonoe. Incredibly wise, and a fearsome warrior, Jubei has mentored and apprenticed Ragna the Bloodedge, Jin Kisaragi, and Platinum the Trinity during his "retirement." After Nine is resurrected by Yuuki Terumi as a mindless, yet powerful, servant, Jubei raises his legendary weapon once more to hunt down and put to rest his former beloved.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Mobility Options
  • Can run under attacks
  • High damage



Drive: Shiranui

Command Dash, Short Hop, and Sneak Behind

  • Jubei's running animation places him exceptionally low to the ground, and can run underneath a surprising number of moves.
  • Jubei has a quick dash that can be activated by backstepping then holding forward (denoted by 446).
  • Jubei can input anything during the command dash except normal blocking, allowing him to do attacks with lots of forward momentum.
  • Jubei has a 66 command (Sneak Behind) that can cross up the opponent and has projectile invincibility
  • These movement options all used together make Jubei an extremely mobile character in the right hands.




Normal Moves

4A
4A
BBTag Jubei 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 13 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Jubei 4A.png
BBTAG Jubei 4A Hitbox.png
  • Jump, special, normal cancellable
  • Fastest normal
  • True blockstring up to 3 times, then goes into 5A

Generic self-chaining jab.

5A
5A
BBTag Jubei 5A.png
BBTag Jubei 5AA.png
BBTag Jubei 5AAA.png
This one's a low
BBTag Jubei 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All 7 3 16 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Jubei 5A.png
BBTAG Jubei 5A Hitbox.png
  • Jump, special, normal cancellable

Generic A autocombo starter, jump cancellable even on block.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 All 11 4(8)3 19 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17, 27 22 31, 41 11 +0 +2
BBTag Jubei 5AA.png
BBTAG Jubei 5AA1 Hitbox.pngBBTAG Jubei 5AA2 Hitbox.png
  • Special, normal cancellable

Jump cancellable on hit. Second hit can combo into 236B during juggles. All of Jubei's two-hit autocombo normals have increased hitstun on both hits if the first one counterhits, making CH confirms very easy.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 3 23 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 + GBounce 22 41 + GBounce 11 +0 +2
BBTag Jubei 5AAA.png
BBTAG Jubei 5AAA Hitbox.png
  • Special, normal cancellable

Jump cancellable on hit. Second hit is a low and launches, which is bad for you since that makes the confirms you get worse.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 12 10 30 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19 19 24 34 0/+12 +24 +29
BBTag Jubei 5AAAA.png
This may be the closest we'll ever get to having Sho in the game
BBTAG Jubei 5AAAA Hitbox.png
  • Uncancelable autocombo ender

Switches sides on hit and on block. Second hit only happens if this move hits.

5B
5B
Fissuring Slash/Rekkouzan
BBTag Jubei 5B.png
BBTag Jubei 5B.png
BBTag Jubei 5BBB.png
FUR-SERKER BARRAGE
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 13 3(7)3 16 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
BBTAG Jubei 5B1 Hitbox.pngBBTAG Jubei 5B2 Hitbox.png
  • Special and whiff cancelable into all grounded specials and supers, on both hits.

Jubei's classic Fissuring Slash, AKA Rekkouzan, now on a single B input. Functions roughly the same when it comes to following up any of his special moves from it, only without the need of Sharenjin existing.

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 8 3(7)3 20 -8 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
BBTAG Jubei 5BB1 Hitbox.pngBBTAG Jubei 5BB2 Hitbox.png
  • Special and whiff cancelable into all grounded specials and supers, on both hits.

Very similar to the first 5B. Can be used in confirms to put you closer than a single 5B would, or for frametraps.

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 22+9L -15 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Jubei 5BBB.png
FUR-SERKER BARRAGE
BBTAG Jubei 5BBB Hitbox.png
  • Guaranteed knockdown ender off 5BB

The 5B chain in general is very stable, and connects cleanly even at high prorations.

5C
5C
BBTag Jubei 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Jubei 5C.png
BBTAG Jubei 5C Hitbox.png
  • Damage dependent on if you have a partner available and second hit timing

A fairly fast universal overhead with solid range. It's unsafe, but that only matters when someone actually blocks it anyway.

2A
2A
BBTag Jubei 2A.png
Go for the toes
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 Low 9 3 15 -3 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 14 17 17 22 31 11 +0 +2
BBTag Jubei 2A.png
Go for the toes
BBTAG Jubei 2A Hitbox.png
  • Main grounded poke and main low

One of Jubei's longest normals, with good speed and recovery. Slightly worse proration than 5A, and usually has to be buffered into 5B when used as a poke as nothing else reliably reaches.

2B
2B
BBTag Jubei 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 8 7+8L -4 B 10~15 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 28 Launch 43 12 +0 +5
BBTag Jubei 2B.png
BBTAG Jubei 2B1 Hitbox.pngBBTAG Jubei 2B2 Hitbox.png
  • Head invincible
  • Jump cancellable, chains into jB/jC
  • Counts as being airborne, so jump cancelling this will use your second jump

Jubei's anti-air normal. Combos into j236C/j214C even on normal hit.

2C
2C
BBTag Jubei 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 Low, All 18 3(4)3 25 -9 F, B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19, Launch 40 + Down 23, 40 24, Launch 55 + Down 23, 55 12 +0 +5
BBTag Jubei 2C.png
Let us begin the Wakanda loops
BBTAG Jubei 2C1 Hitbox.pngBBTAG Jubei 2C2 Hitbox.png
  • First hit is low
  • Both hits are jump and special cancellable even on block, and gatling into 5B

Jubei's 6B counter animation from CF. One of Jubei's best combo starters and combo pieces in general. Most of his grounded normals combo into this on CH only.

j.A
j.A
BBTag Jubei jA.png
Template:AttackDataHeader-BBTag
j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 High 12 2(9)2 14 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 17 21 22 35 11 +0 +2
BBTag Jubei jA.png
BBTAG Jubei JA1 Hitbox.pngBBTAG Jubei JA2 Hitbox.png
  • Advantage is height dependent
  • Jump, special, jB cancellable

Both hits come out even on whiff. Jubei's only air normal that doesn't alter his air momentum, and only air normal that hits overhead.

j.B
j.B
Fissuring Slash/Rekkouzan (midair)
BBTag Jubei 5B.png
BBTag Jubei 5BBB.png
FUR-SERKER BARRAGE; midair version.
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 11 3(8)3 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
FUR-SERKER BARRAGE; midair version.
BBTAG Jubei JB1 Hitbox.pngBBTAG Jubei JB2 Hitbox.png
  • Special, jBB cancellable
  • Hits mid
  • Stops air momentum

Same as the original midair Rekkouzan/Fissuring Slash, and very similar to his grounded 5B. Can be cancelled into his grounded specials despite its airborne state. If this move is cancelled into 6A, 6B or 6C, the followup is delayed until Jubei lands, which may break combos if Jubei is too high.

j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 8 3(7)3 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 14 19 21 24 36 7 +0 +5
BBTag Jubei 5B.png
BBTAG Jubei JBB1 Hitbox.pngBBTAG Jubei JBB2 Hitbox.png
  • Hits mid

Generic ender for j.B.

j.C
j.C
BBTag Jubei jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 16 Until L [(25)3] 33 [25] -3~-8 H - - 80, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 19 19 + Slide 24 34 + Slide 0/+12 0/+24, 0/+12 +29, +17
Maximum Slide duration 20F
BBTag Jubei jC.png
BBTAG Jubei JC Hitbox.png


  • Advantage is height dependent
  • Stops air momentum
  • Special cancellable on hit only
  • Hits mid
  • Switches sides on hit (usually)
  • Can switch sides on block from close distances, even in the corner

Second hit comes out on hit only. Can be used as an air combo ender.


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Jubei GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0×2, 4 - Launch 60 + Down 23 - - - - 0, 8 +0
Minimum Damage 2000
BBTag Jubei GroundThrow.png
BBTAG Jubei Throw Hitbox.png
  • Combos into 2C or 236[B]

The combo into 236[B] off back throw is character specific.

Fissuring Impact
Fissuring Impact
5A+D (Air OK)
BBTag Jubei FissuringImpact.png
Template:AttackDataHeader-BBTag
Ground


AD
Fissuring Impact
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 Air Unblockable 12 4(12)3 25+18L -27 H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5
Minimum Damage 85×2 (170)
BBTag Jubei FissuringImpact.png
BBTAG Jubei RA1 Hitbox.pngBBTAG Jubei RA2 Hitbox.png
Air


j.AD
Air Fissuring Impact
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All 12 4(12)3 Until L+18 - H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 60 + Down 23 Launch 75, 75 + Down 23 12 +0 +5
Minimum Damage 85×2 (170)
BBTag Jubei FissuringImpact.png
BBTAG Jubei RA1 Hitbox.pngBBTAG Jubei RA2 Hitbox.png
  • Ground version is air unblockable
  • Fully invincible frame 1
  • Second hit knocks down

The frame advantage Jubei gets off this is kind of poor, and doesn't allow him to keep up the pressure midscreen.


Skills

First Form: Shadow Wolf
First Form: Shadow Wolf
236A (6A During 5B, 5BB or j.B)
BBTag Jubei FirstFormShadowWolf.png
Template:AttackDataHeader-BBTag
Ground


236A
First Form: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 13 2 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 20 +0 +5
Minimum Damage 100
BBTag Jubei FirstFormShadowWolf.png
Sweep the legs
BBTAG Jubei 236A Hitbox.png
Air


j.B > 6A
Followup First Form: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low Until L+5 2 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 20 +0 +5
Minimum Damage 100
BBTag Jubei FirstFormShadowWolf.png
Sweep the legs
BBTAG Jubei 236A Hitbox.png
  • Air OK when cancelling out of jB

Low mixup option from 5B chains. Jubei gets nothing out of this solo, even on counter hit, so it is recommended to cover it with an assist.

Second Form: Demon Fox
Second Form: Demon Fox
214A (4A During 5B, 5BB or j.B)
BBTag Jubei SecondFormDemonFox.png
Template:AttackDataHeader-BBTag
Ground


214A
Second Form: Demon Fox
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 25 3 9+11L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 90
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
Slash the head
BBTAG Jubei 214A Hitbox.png
Air


j.B > 4A
Followup Second Form: Demon Fox
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 18 3 12+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 90
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
Slash the head
BBTAG Jubei 214A Hitbox.png
  • Air OK when cancelling out of jB

Overhead mixup option from 5B chains. Jubei does get a CH confirm out of this solo, giving it some use as a frametrap as well, but will still usually want assist cover to always get a conversion.

Third Form: Wild Lion
Third Form: Wild Lion
214B (4B During 5B, 5BB or j.B)
BBTag Jubei ThirdFormWildLion.png
Ghetto Spin dash
Template:AttackDataHeader-BBTag
Ground


214B
Third Form: Wild Lion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×7, 1500 All 22 3×7(8)4 24 -11 H*7, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×8 3 16 17×4, Launch 60 + Down 23×4, 60 22×4, Launch 74 + Down 23×4, 74 1×4, 11 -1×4, +0 -1×4, +2
Minimum Damage 25×7, 75 (250)
BBTag Jubei ThirdFormWildLion.png
Ghetto Spin dash
BBTAG Jubei 214B Hitbox.png
Air


j.B > 4B
Followup Third Form: Wild Lion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×N, 1500 All 25 3×N(8)4 24 -11 H*N, B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×N+1 3 16 17×N, Launch 60 + Down 23×N, 60 22×N, Launch 74 + Down 23×N, 74 1×N, 11 -1×N, +0 -1×N, +2
Minimum Damage 25×N, 75
BBTag Jubei ThirdFormWildLion.png
Ghetto Spin dash
BBTAG Jubei 214B Hitbox.png
  • Can momentum cancel with 446 to make this go full screen
  • Air OK when cancelling from jB

Telegraphed crossup. Makes for a solid active switch option due to its many hits, which also doubles as a non-crossup option.

Fourth Form: Black Panther
Fourth Form: Black Panther
236B (6B During 5B, 5BB or j.B)
BBTag Jubei FourthFormBlackPanther.png
Template:AttackDataHeader-BBTag
Ground


236B
Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All 23 [28] 3 [1] 18+9L [14+9L] -9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
Minimum Damage 120 [144]
BBTag Jubei FourthFormBlackPanther.png
Send them to the air with style
BBTAG Jubei 236B Hitbox.png
Air


j.B > 6B
Air Followup Fourth Form: Black Panther
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 [2880] All Until L+1 (Min 19)
[Until L+3 (Min 28)]
3 [1] 18+9L
[14+9L]
-9 [+3] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 5 20 Launch 60 Launch 76 20 [20/+6] +0 +8
Values in [ ] are for max charge version
Minimum Damage 120 [144]
BBTag Jubei FourthFormBlackPanther.png
Send them to the air with style
BBTAG Jubei 236B Hitbox.png
  • (charged) - hold B
  • Main confirm option and combo piece
  • Air OK when cancelling out of jB, becomes automatically charged when used from high enough
  • Uncharged version connects from: 5AA air hit (second hit), 5B, 5BB, TK jB
  • Charged version connects from: 2C (second hit), CH 2C (first hit), Throw. Some of these are character specific

The absolute key piece of Jubei's combos. Optimization basically revolves around using this move as often as possible. It is also his best combo starter, especially when charged - a reversal punish starting with 236[B] goes for around 10.5k meterless, assistless damage. This also makes it an useable frametrap.

Sneak Behind
Sneak Behind
66
BBTag Jubei SneakBehind.png
Whoops, excuse me
Template:AttackDataHeader-BBTag
66
Sneak Behind
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 21 - - 4~17 P - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Jubei SneakBehind.png
Whoops, excuse me
  • A short dash that can cross up the opponent
  • Projectile invincible

Can be used for cheeky assist-based left/right mixups. Can be used to punish projectile distortions on reaction

Shiranui: Steel
Shiranui: Steel
j.236A/B or j.214A/B
BBTag Jubei ShiranuiSteelA.png
BBTag Jubei ShiranuiSteelB.png
Template:AttackDataHeader-BBTag
j.236A


j.236A
A Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelA.png
The A versions travel in straight lines at different heights
BBTAG Jubei J214A Hitbox.png
j.214A


j.214A
A Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelA.png
The A versions travel in straight lines at different heights
BBTAG Jubei J214A Hitbox.png
  • Fully invincible frame 25-70
  • Advantage is height dependent

Key tool that sets Jubei apart. It's basically uncounterable once it goes active and instantly starts pressure, but Jubei is exposed during its startup. Assist cover helps mitigate this.

j.236B


j.236B
B Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
The B versions travel in different zig-zag patterns
BBTAG Jubei J214B Hitbox.png
j.214B


j.214B
B Shiranui: Steel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 29 10×4 Total: 81 -2 H ??~68 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 4 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 40×4 [160]
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
The B versions travel in different zig-zag patterns
BBTAG Jubei J214B Hitbox.png
  • Fully invincible frame 25-70

Key tool that sets Jubei apart. It's basically uncounterable once it goes active and instantly starts pressure, but Jubei is exposed during its startup. Assist cover helps mitigate this. j.214B hits crossup if spaced correctly, and allows for solo followups if it hits. Both versions can set up assist sandwiches on block.


Extra Skills

First Form: Shadow Wolf
First Form: Shadow Wolf
236C (6C During 5B, 5BB or j.B)
BBTag Jubei FirstFormShadowWolf.png
Template:AttackDataHeader-BBTag
236C
EX First Form: Shadow Wolf
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Low 9 2 27 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 24 Launch + Down 23 60 Launch + Down 23 75 20 +0 +5
Minimum Damage 220
BBTag Jubei FirstFormShadowWolf.png
BBTAG Jubei 236C Hitbox.png
  • Air OK when cancelling out of jB
  • Knocks down

Extremely fast, massive range and enough advantage on ground hit to give Jubei solo conversions. A big upgrade over 236A, and gives Jubei some punish privileges.

Second Form: Demon Fox
Second Form: Demon Fox
214C (4C During 5B, 5BB or j.B)
BBTag Jubei SecondFormDemonFox.png
Template:AttackDataHeader-BBTag
214C
EX Second Form: Demon Fox
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1980 High 20 3 9+11L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
Minimum Damage 198
Maximum Slide duration 1F
BBTag Jubei SecondFormDemonFox.png
DID GRANDPA CAT JUST CATCH YOU DUCK MASHING?!
BBTAG Jubei 214C Hitbox.png
  • Air OK when cancelling out of jB

Very fast overhead mixup when cancelled out of 5B or 5BB. Nobody's going to react to this. Can tack on j.236B+C for extra damage after the 5B version, otherwise still needs an assist to convert.

Shiranui: Steel
Shiranui: Steel
j.236C or j.214C
BBTag Jubei ShiranuiSteelB.png
Template:AttackDataHeader-BBTag
j.236C


j.236C
EX Shiranui: Steel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 20 10×4 Total: 72 -2 H ??-59 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 - 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 80×4 (320)
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J236C Hitbox.png
j.214C


j.214C
EX Shiranui: Steel
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×4 All 20 10×4 Total: 72 -2 - ??-59 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×4 - 18 Launch 40 + Slide×3, 40 Launch 55 + Slide×3, 55 0 +0 +2
Minimum Damage 80×4 (320)
Maximum Slide duration 10F
BBTag Jubei ShiranuiSteelB.png
BBTAG Jubei J236C Hitbox.png
  • Fully invincible frame 16-60

Like j.236B/j.214B, but faster, which mitigates its main weakness and allows it to be used in some solo combos. Also recovers in mid-air shortly before falling, unlike the non-metered version.


Partner Skills

5P
5P
5B
BBTag Jubei FissuringSlash.png
Template:AttackDataHeader-BBTag
5P
Fissuring Slash
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All (18)+13 2(4)2 [(12)3] 22 [12+8L] -9 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 14×2 19×2, Launch 21×2, 40 - - 7×2, 11 +0×2, +2 -
Goes into followup (values in []) on hit
Minimum Damage 50×2, 75 (175)
BBTag Jubei FissuringSlash.png
BBTAG Jubei 5B1 Hitbox.pngBBTAG Jubei 5B2 Hitbox.pngBBTAG Jubei 5BBB Hitbox.png


  • Finishes with 5BBB on hit only, which launches and blows back

Forward moving assist with decent lockdown, and a lot of time to follow up from if it hits.

6P
6P
Rising Justice
BBTag Jubei RisingJustice.png
Furball
Template:AttackDataHeader-BBTag
6P
Rising Justice
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All (18)+30 301 Total: (18)+53 +4 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 22 40 - - 0/+11 +11 -
Minimum Damage 90
BBTag Jubei RisingJustice.png
Furball
BBTAG Jubei 6P Hitbox.png
  • Bounces 3 times before disappearing

Slow startup, slow moving, bouncing projectile that covers a lot of vertical space. Has less hit- and blockstun compared to similar assists, but projectile cover is always useful.

4P
4P
Fourth Form: Black Panther
BBTag Jubei FourthFormBlackPanther.png
Template:AttackDataHeader-BBTag
4P
Fourth Form: Black Panther
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All (18)+15 3 19+21L -22 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 20 Launch 60 - - 20 +0 -
Minimum Damage 110
BBTag Jubei FourthFormBlackPanther.png
BBTAG Jubei 4P Hitbox.png


  • Launches

Only useful in combos and assist punishes, since its range blows.


Distortion Skills

Thousand Hands: Roaring Pillar
Thousand Hands: Roaring Pillar
236B+C
BBTag Jubei ThousandHandsRoaringPillar.png
It's called "cat-ligraphy"
Template:AttackDataHeader-BBTag
236BC
Thousand Hands: Roaring Pillar
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1250×2, 5000
[1250×2, 730×9]
All 12+(40 Flash)+1 12 39 -30 B 1~24 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 60 [100×10, 60] 5 20 Crumple Stand - - 2 2, 0×2 [×10] +8
Values in [] are for Enhanced version
Minimum Damage 312×2, 1300 (1924) [312×2, 189×9 (2325)]
On normal and CH Crumple Duration 60F, Crumple Fall 53F
BBTag Jubei ThousandHandsRoaringPillar.png
It's called "cat-ligraphy"
BBTAG Jubei 236BC Hitbox.png
  • Fully invincible frame 1
  • Frame advantage is -30 at point blank, -20 at max range
  • Almost full-screen range
  • Switches sides on hit
Twin Guardians: Mourning Shore
Twin Guardians: Mourning Shore
j.236B+C
BBTag Jubei TwinGuardiansMourningShore.png
Template:AttackDataHeader-BBTag
j.236BC
Twin Guardians: Mourning Shore
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 100×N, 6000
[1000, 100×N, 1600×5]
All 4+(40 Flash)+2 Until L,3 41 - H 1~(Until L) All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×N+1, 60 5 20 Crumple×N+1, Launch 100 + GBounce×N, Stand, 100 Crumple×N+1, Launch 116 + GBounce×N, Stand, 116 1 1×N, +0, 20 +8
Values in [] are for Enhanced version
Minimum Damage 1320+22×N [1800+20×N]
Crumple Duration 100F, Crumple Fall 123F
BBTag Jubei TwinGuardiansMourningShore.png
BBTAG Jubei J236BC Hitbox.png
  • Air only
  • Fully invincible frame 1
  • Damage is height dependent

Aside from its obvious use of ending air combos with a super, this is also Jubei's fastest air attack by a mile, which allows for unique confirm options where nothing else connects, such as 5B 4C j236B+C.


Distortion Skill Duo

Thousand Hands: Roaring Pillar
P during Main Character's Distortion Skill
BBTag Jubei ThousandHandsRoaringPillar.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Thousand Hands: Roaring Pillar
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×2, 1000
[800×2, 100×9]
All 1+(77 Flash)+1 12 39 -30 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Crumple Stand - - 2 2, 0×2 [×10] +8
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
On normal and CH Crumple Duration 60F, Crumple Fall 53F
BBTag Jubei ThousandHandsRoaringPillar.png
BBTAG Jubei DSD Hitbox.png


  • Switches sides on hit

It's a DHC and does DHC things, like every other DHC in the game. Use in kill combos.


Astral Heat

Asura: Thunderbird Rising
222B+C
BBTag Jubei AsuraThunderbirdRising.png
「STAND UNRIVALED」
BBCF Jubei AH3.png
Template:AttackDataHeader-BBTag
222BC
Asura: Thunderbird Rising
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(35 Flash)+7 3 83 -65 - 1~13 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 3 - -
BBTag Jubei AsuraThunderbirdRising.pngBBCF Jubei AH3.png
「STAND UNRIVALED」 • The catapult is ready to launch
BBTAG Jubei 222BC Hitbox.png


  • Astral finish
  • Fully invincible frame 1

Detailed description of the usefulness of the move go here


Navigation

To edit frame data, edit values in BBTag/Jubei/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.