BBTag/Jubei/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 25 / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 70 B All 6 2 13 -3 1 11 12 12 9 - -
5A 1200 - 100 80 B All 7 3 16 -2 3 16 17 17 11 - -
5AA 900*2 - 100 80 (once) B All 11 4(8)3 19 -5 3 16*2 17*2 17, 27 11 - -
5AAA 900*2 - 100 80 (once) B, F All, Low 13 3(11)3 21 -7 3 16 17, Launch 26 11 - -
5AAAA 1700*2 - 100 85 B All 12 10 30 -9 4 18 19 19 0/+12/+24 - -
2A 1200 - 90 80 F Low 8 4 15 -4 3 14 17 17 11 - -
5B 1200*2 - 80 85 B All 13 3(7)3 16 -4 4 14 19 21 7 - -
5BB 1200*2 - 80 85 B All 8 3(7)3 20 -8 4 14 19 21 7 - -
5BBB 1700 - 100 85 H All 9 3 22+9L -15 4 18 19 60 12 - -
2B 1500 - 90 75 B All 12 8 7+8L -4 4 18 Launch 28 12 - -
5C 800 - - - B High 22 3 24 -10 3 16 - - 11 - -
2C 1700*2 - 90 85 F, B Low, All 18 3(4)3 25 -9 4 18 19, Launch 40 12 - -
j.A 1200*2 - 80 80 H High 12 2(9)2 14 - 3 16 17 21 11 - -
j.B 1200*2 - 80 85 H All 11 3(7)3 23 - 4 14 19 19 7 - -
j.BB 1700 - 80 85 H All 9 3 35+9L - 4 18 19 60 12 - -
j.C 1700*2 - 80 85 H All 16 Until L 30 - 4 18 19 19 0/+12 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 4 - - - 0, 8 - -
  • Minimum Damage 100% (2000)
Fissuring Impact
Reversal Action
1700*2 - 80 60 (once) H Air Unblockable 12 4(12)3 ??+18L -?? 4 18 Launch 60 12 1-15 All -
Air Fissuring Impact
Air Reversal Action
1700*2 - 80 60 (once) H All 12 4(12)3 Until L+18 - 4 18 Launch 60 12 1-15 All -
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
First Form: Shadow Wolf
236A
2000 - 90 85 F Low 13 2 21 -4 4 18 19 19 20 - -
Air First Form: Shadow Wolf
j.B > 6A
2000 - 90 85 F Low UntilL+5 2 21 -4 4 18 19 19 20 - -
Second Form: Demon Fox
214A
1800 - 80 85 H High 25 3 9+11L -4 4 18 23 40 + Slide 20 + Knockdown 24 12 - -
Air Second Form: Demon Fox
j.B > 4A
1800 - 80 85 H High 25 3 12+9L - 4 18 23 40 + Slide 20 + Knockdown 24 12 - -
Third Form: Wild Lion
214B
500*7, 1500 - 80 95 H*7, B All 22 3*7(8)4 24 -11 3 16 17*7, Launch 60 + Knockdown 24 *7, 60 - - -
Air Third Form: Wild Lion
j.B > 4B
500*N, 1500 - 80 95 H*N, B All 22 3*N(8)4 24 -11 3 16 17*N, Launch 60 + Knockdown 24 *N, 60 - - -
Fourth Form: Black Panther
236B
2400 [2880] - 100 80 [90] B All 23 [28] 3 [1] 18+9L [14+9L] -9 [+3] 5 20 Launch 60 20 [20/+6/+0] - -
  • Values in [ ] are for max charge version
Air Fourth Form: Black Panther
j.B > 6B
2400 [2880] - 100 80 [90] B All Until L+1
[Until L+3]
3 [1] 18+9L
[14+9L]
-9 [+3] 5 20 Launch 60 20 [20/+6/+0] - -
  • Values in [ ] are for max charge version
Sneak Behind
66
- - - - - - - - 21 - - - - - - 4-17 P -
A Shiranui: Steel
j.236A
800*4 - 80 95 H All 29 10*4 Total: - 4 - Launch 40 + Slide 29*3, 40 0 - -
A Shiranui: Steel
j.214A
800*4 - 80 95 H All 29 10*4 Total: - 4 18 Launch 40 + Slide 29*3, 40 0 - -
B Shiranui: Steel
j.236B
800*4 - 80 95 H All 29 10*4 Total: - 4 18 Launch 40 + Slide 29*3, 40 0 - -
B Shiranui: Steel
j.214B
800*4 - 80 95 H All 29 10*4 Total: - 4 18 Launch 40 + Slide 29*3, 40 0 - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX First Form: Shadow Wolf
236C or 5B > 6C
2200 - 90 75 F Low 9 2 27 -5 4 24 Launch 60 20 - -
Air EX First Form: Shadow Wolf
j.B > 6C
2200 - 90 85 F Low Until L+3 2 27 -5 4 24 Launch 60 20 - -
EX Second Form: Demon Fox
214C or 5B > 4C
1980 - 80 85 H High 20 3 9+11L -4 4 18 23 40 + Slide 20 12 - -
Air EX Second Form: Demon Fox
j.B > 4C
1980 - 80 85 H High 18 3 12 - 4 18 23 40 + Slide 20 12 - -
EX Shiranui: Steel
j.236C
800*4 - 80 95 - All 20 - - - - - - - - - -
EX Shiranui: Steel
j.214C
800*4 - 80 95 - All 20 - - - - - - - - - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Fissuring Slash
1000*2, 1500 - 70 52 B All (18)+13 2(4)2
[2(4)2(11)3]
22 [18+8L] -9 4 14*2 19*2, Launch 21*2, 40 7*2, 11 - -
  • Values in [] are for on hit
6P
Rising Justice
1800 - 70 80 P All (18)+30 301 Total: (18)+53 +4 3 16 22 40 11 - -
4P
Fourth Form: Black Panther
2200 - 70 85 B All (18)+15 3 19+21L -22 5 20 Launch 60 20 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Thousand Hands: Roaring Pillar
236B+C
1250*2, 5000
[1250*2, 730*9]
- 80 100*2, 60 [100*10, 60] B All 12+1 12 39 -30 5 20 - - 2, 0*2
[2, 0*10]
- -
  • Values in [] are for Enhanced version
  • Minimum Damage 312*2, 1300 [312*2, 189*9] (1924 [2325])
Twin Guardians: Mourning Shore
j.236B+C
1000, 100*N, 5000
[1000, 100*N, 1600*5]
- 80 100 H All 4+2 Until L 41 -23 5 20 - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 22% [20%] (1320+22*N [1800+20*N])
Thousand Hands: Roaring Pillar
Distortion Skill Duo
500*2, 1000
[800*2, 100*9]
- 100 100 B All 1+1 12 39 -30 5 20 - - 2 1-13 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Asura: Thunderbird Rising
222B+C
- - - - - All 4+7 3 83 -65 5 20 999 999 3 1-13 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (2nd hit) 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA (2nd hit) 5B 5C, 2C Jump[-], Special, Super
5AAAA - - - -
2A 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB (2nd hit) - Special, Super
5BB - 5BBB (2nd hit) - Special, Super
5BBB - - - -
2B - j.B j.C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A - j.B j.C Special, Super
j.B - j.BB - Special, Super
j.BB - - - -
j.C - - - Special (2nd hit)[-], Super (2nd hit)[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


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