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====== <span style="visibility:hidden;font-size:0">Added Cruel Attack</span> ====== | ====== <span style="visibility:hidden;font-size:0">Added Cruel Attack</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Kanji_AddedCruelAttack.png | |image=BBTag_Kanji_AddedCruelAttack.png |caption= Get Bent! Get Bent! Get Bent! | ||
|input=A/B/C after certain moves | |input=A/B/C after certain moves | ||
|name=Added Cruel Attack | |name=Added Cruel Attack |
Revision as of 06:23, 28 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Kanji Tatsumi |
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Overview
"I still don't really get what bein' "strong" means, but I'm gonna start by not lying to myself. No more being scared of everyone, hiding my hobbies, staying away from people... Anytime, anyplace, I'm gonna bust right through as my own self!" | |
Lore: | Kanji is the only child of the Tatsumi family, owners of the textile shop in Inaba's Central Shopping District.
Kanji was usually known around town as a punkish delinquent, due to his brash demeanor, his choice of clothing, and his tendency to beat up local biker gangs. However, in truth, Kanji dislikes violence, attacked biker gangs to prevent them from disturbing his elderly mother, and wears the clothes he does in order to embody a more masculine identity. He is also very amicable when spoken to, and usually tries not to do anything bothersome, even going so far as to not join any clubs in fear of scaring the other members. Kanji's other actions, which caused misconceptions about him, were because he was very insecure about his interests and hobbies in arts, crafts, and cooking, as well as his previously shy and polite personality, which he viewed as stereotypically "feminine." This can be traced back to his deceased father, whose last dying words to him were "If you are a man, you have to become strong." The bullying he received from girls during middle school only further boosted his doubts about himself, and gave him intense feelings of loneliness and resentment. After accepting his shadow, and becoming a part of the Investigation Team, Kanji now understands the true meaning behind his father's last words, and vows to never again hide his genuine feelings and passions from others, and, most importantly, from himself. |
Charged Attacks
Kanji's persona can perform charged attacks that change in power and usage depending on when the charge is released. If the button used to start the attack is not held at all or released before the end of the start-up, Take-Mikazuchi will attack as soon as the start-up frames end. If it is released part-way through, the attack will launch immediately. If it is released on the last possible frame, the attack will gain increased damage, improved scaling, more hitstun, and additional frames of hitstop on hit (this is indicated by the opponent flashing yellow with electricity). If the charge is held past the last frame, Take-Mikazuchi will disappear and Kanji is free to perform any action.
Charge Attacks:
- 5B
- 5BB
- j.C
Note: j.C doesn't have the "Just Frame" property that 5B and 5BB have and Take-Mikazuchi disappears once Kanji reaches the ground, regardless of how long the move has been charged.
Playstyle
Kanji Tatsumi Kanji is a grappler with amazing mixups and oki. Once the opponent is knocked down he is able to inflict a vortex situation. He struggles to get said mix-ups going due to his poor mobility and frame data. The main goal when playing Kanji Tatsumi is to use meter and assists to get him into close range to start his cycle of pain.
- Great Pressure options and oki with or without assists.
- Massive damage, especially off his charged attacks.
- Long reach with his persona attacks.
- Multiple anti-airs, some of which air unbockable.
- Unique pressure based assists.
- Strong Frame traps and tick throws.
- 0 frame distortion command grab.
- Poor air game and neutral due to slow startup normals and poor movement speed.
- Small DP hitbox.
- Anti-airs are highly committal.
- Has trouble converting into high damage without assists.
- Large persona means that it can easily be broken by stray attacks.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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What A Pain! 5A+D |
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Skills
Cruel Attack 236A/B (air OK) |
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Added Cruel Attack A/B/C after certain moves |
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This'll Hurt! 214A |
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Gotcha! 214B (Chargeable) |
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Bet Ya Can't Take This! j.214A/B |
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Extra Skills
EX Cruel Attack 236C (air OK) |
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EX This'll Hurt! 214C |
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EX Bet Ya Can't Take This! j.214C |
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Partner Skills
5P 2C |
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6P Ass Whoopin', Tatsumi-Style |
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4P P4A 2D |
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Distortion Skills
Ass Whoopin', Tatsumi-Style 236B+C |
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Burn To A Crisp! 214B+C |
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Distortion Skill Duo
Ass Whoopin', Tatsumi-Style P during Main Character's Distortion Skill |
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Astral Heat
The Man Series: Brofist 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •