BBTag/Kanji Tatsumi/Frame Data

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System Data[edit]

Health: 18,000

Jump Startup: 4F

Backdash Time 24F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 CSTJP 100 75 - B All 6 - - -6 - - - - - - -
4AA 1500 CSTJP 100 80 - B All - - - -3 - - - - - - -
4AAA 0, 1500, 0, 1500 S(P)* 100 100, 85, 100, 85 - B All - - - -9 - - - - - - -
  • only performs first hit on block or whiff
  • Cannot use Partner actions during followup attack
4AAAA 2400 P 100 90 - B All - - - -6 - - - - - - -
5A 1500 CSTP 100 80 - B All 11 - - +1 - - - - - - -
5AA 1500 CSTJP 100 80 - B All - - - 0 - - - - - - -
5AAA 2000 CSP 100 90 - B All - - - -11 - - - - - - -
5AAAA 2400 P 100 90 - B All - - - -6 - - - - - - -
2A 1500 CSTP 90 80 - F Low 8 - - 0 - - - - - - -
5B 2000 CSP 80 90 - B All 20 - - -12 - - - - - - -
  • Can be held for 45f
5BB 2000 CSP 80 90 - B All - - - -1 - - - - - - -
  • Can be held
2B 1700 CSP 90 85 - B All 18 - - -15 - - - - - - -
5C 800+ - - - - B High 22 - - -10 - - - - - - -
2C 1700 (S)*P 90 85 - F Low 13 - - -20 - - - - - - -
  • Can only be canceled into Additional Cruel Attack on hit
j.A 1500 JSP 80 80 - H High 10 - - - - - - - - - -
j.AA 1700 JSP 80 85 - H High - - - - - - - - - - -
j.B 1700 JSP 80 85 - H High 16 - - - - - - - - - -
j.C 2000 P 80 90 - H All 22 - - - - - - - - - -
  • Can be held until landing

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 S 100 50 (once) - T Throw 20 - - - - - - - - - -
  • Minimum Damage 100%
What a Pain!
Reversal Action
2200 - 80 60 - B Air Unblockable 13 - - -34 - - - - - - -
Cross Burst Attack 1000 - - - - H All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Cruel Attack
236A
1300*2 P 80 85 (once) - H All 17 - - -1 - - - - - - -
  • 18f startup on crouching point blank
B Cruel Attack
236B
1500*2 P 80 85 (once) - H All 30 - - +6 - - - - - - -
  • 32f startup on crouching point blank
A Air Cruel Attack
j.236A
1300*2 P 80 85 (once) - H All - - - - - - - - - - -
B Air Cruel Attack
j.236B
1500*2 P 80 85 (once) - H All - - - - - - - - - - -
This'll Hurt!
214A
0, 500, 2000, 100*6 (S)* 100 50 (once) - T Throw 7 - - - - - - - - - -
  • 100% minimum damage
  • Can cancel into Additional Cruel Attack on hit
Gotcha!
214B
0*2, 550*9 (S)* 80 100*2, 60 (once) - B Air Unblockable 13 - - - - - - - - - -
  • Burst disabled from 14f
  • Can cancel into Additional Cruel Attack on hit
  • Can only hit airborne opponents
A Bet Ya Can't Take This!
j.214A
0, 400*2, 1600 (S)* 100 100*3, 50 - T Throw* 26 - - - - - - - - - -
  • Can cancel into Additional Cruel Attack on hit
  • Can not hit crouching opponents
B Bet Ya Can't Take This!
j.214B
0, 400*4, 1600 (S) 100 100*5, 50 - T Throw* 28 - - - - - - - - - -
  • Can cancel into Additional Cruel Attack on hit
  • Can not hit crouching opponents
Additional Cruel Attack
Knockdown > A/B/C
1200 (P)* - 80 - B - - - - - - - - - - - -
  • Can use Partner actions only if done after 2C

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Cruel Attack
236C
1700*2 P 80 85 (once) - H All 28 - - +3 - - - - - - -
  • 32f startup on crouching point blank
EX Air Cruel Attack
j.236C
1700*2 P 80 85 (once) - H All 19 - - +2 - - - - - - -
EX This'll Hurt!
214C
0, 500, 2400, 100*6 (S)* 100 50 (once) - T Throw 12 - - - - - - - - - -
  • Minimum Damage 100%
  • Can perform Additional Cruel Attack on hit
EX Bet Ya Can't Take This!
j.214C
0, 3600 (S)* 100 100, 50 - T Throw* 19 - - - - - - - - - -
  • Can perform Additional Cruel Attack on hit
  • Can not hit crouching opponents

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
2C
2200 - 70 90 - B All 32 - - - - - - - - - -
6P
Ass Whoopin', Tatsumi-Style
1300*2 - 70 80 (once) - P All 52 - - - - - - - - - -
4P
P4A 2D
900*4 - 70 95 - P All 52 - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ass Whoopin', Tatsumi-Style
236BC
1500, 2000, 3000, 100
[1500, 2000, 3000, 1000x2, 100]
- 80 100 - B All 4+6 - - -31 - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 25% (1395 [2150])
  • Throws a chair projectile on block/whiff. Chair has damage 1500*2, P1=80, P2=60, minimum damage 20% (600)
Burn To A Crisp!
214BC
0, 100, 1000*2, 3200
[100, 1000*2, 4200]
- - - - T Throw 6+0 - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (5300 [6300])
Ass Whoopin', Tatsumi-Style
Distortion Skill Duo
- - - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
The Man Series: Brofist DESTROY - - - - T Throw* - - - - - - - - - - -
  • Can be combo'd into

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special, Super
5AAA 5AAAA - 5C, 2C Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 2B 5C, 2C Special, Super
2B - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 4AAA on hit are only on last hit. On block, cancels are on first hit.

Sources[edit]

Navigation[edit]


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