Difference between revisions of "BBTag/Kanji Tatsumi/Frame Data"

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(Universal Mechanics)
(Skills)
Line 216: Line 216:
 
  |version=A Cruel Attack |subtitle=236A
 
  |version=A Cruel Attack |subtitle=236A
 
  |damage=1300*2  |level= |attribute=H |guard=All
 
  |damage=1300*2  |level= |attribute=H |guard=All
  |P1=80 |P2=85 (once) |cancel=P
+
  |p1=80 |p2=85 (once) |cancel=P
 
  |startup=17 |active= |recovery= |frameAdv=-1
 
  |startup=17 |active= |recovery= |frameAdv=-1
 
  |blockstun= |groundHit= |aiHit=
 
  |blockstun= |groundHit= |aiHit=
Line 225: Line 225:
 
  |version=B Cruel Attack |subtitle=236B
 
  |version=B Cruel Attack |subtitle=236B
 
  |damage=1500*2 |level= |attribute=H |guard=All
 
  |damage=1500*2 |level= |attribute=H |guard=All
  |P1=80 |P2=85 (once) |cancel=P
+
  |p1=80 |p2=85 (once) |cancel=P
 
  |startup=30 |active= |recovery= |frameAdv=+6
 
  |startup=30 |active= |recovery= |frameAdv=+6
 
  |blockstun= |groundHit= |aiHit=
 
  |blockstun= |groundHit= |aiHit=
Line 234: Line 234:
 
  |version=This'll Hurt! |subtitle=214A
 
  |version=This'll Hurt! |subtitle=214A
 
  |damage=0, 500, 2000, 100*6 |level= |attribute=T |guard=Throw
 
  |damage=0, 500, 2000, 100*6 |level= |attribute=T |guard=Throw
  |P1=100 |P2=50 (once) |cancel=(S)*
+
  |p1=100 |p2=50 (once) |cancel=(S)*
 
  |startup=7 |active= |recovery= |frameAdv=  
 
  |startup=7 |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 243: Line 243:
 
  |version=Gotcha! |subtitle=214B
 
  |version=Gotcha! |subtitle=214B
 
  |damage=0*2, 550*9 |level= |attribute=B |guard=Air Unblockable*
 
  |damage=0*2, 550*9 |level= |attribute=B |guard=Air Unblockable*
  |P1=80 |P2=100*2, 60 (once) |cancel=(S)*
+
  |p1=80 |p2=100*2, 60 (once) |cancel=(S)*
 
  |startup=13 |active= |recovery= |frameAdv=  
 
  |startup=13 |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 252: Line 252:
 
  |version=A Bet Ya Can't Take This!|subtitle=j.214A
 
  |version=A Bet Ya Can't Take This!|subtitle=j.214A
 
  |damage=0, 400*2, 1600 |level= |attribute=T |guard=Throw*
 
  |damage=0, 400*2, 1600 |level= |attribute=T |guard=Throw*
  |P1=100 |P2=100*3, 50 |cancel=(S)*
+
  |p1=100 |p2=100*3, 50 |cancel=(S)*
 
  |startup=26 |active= |recovery= |frameAdv=  
 
  |startup=26 |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |aiHit=
 
  |blockstun= |groundHit= |aiHit=
Line 261: Line 261:
 
  |version=B Bet Ya Can't Take This!|subtitle=j.214B
 
  |version=B Bet Ya Can't Take This!|subtitle=j.214B
 
  |damage=0, 400*4, 1600 |level= |attribute=T |guard=Throw*
 
  |damage=0, 400*4, 1600 |level= |attribute=T |guard=Throw*
  |P1=100 |P2=100*5, 50 |cancel=(S)
+
  |p1=100 |p2=100*5, 50 |cancel=(S)
 
  |startup=28 |active= |recovery= |frameAdv=  
 
  |startup=28 |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |aiHit=
 
  |blockstun= |groundHit= |aiHit=
Line 270: Line 270:
 
  |version=Additional Cruel Attack |subtitle=A/B/C after certain moves
 
  |version=Additional Cruel Attack |subtitle=A/B/C after certain moves
 
  |damage=1200 |level= |attribute=B |guard=
 
  |damage=1200 |level= |attribute=B |guard=
  |P1=- |P2=80 |cancel=(P)*
+
  |p1=- |p2=80 |cancel=(P)*
 
  |startup= |active= |recovery= |frameAdv=  
 
  |startup= |active= |recovery= |frameAdv=  
 
  |blockstun= |groundHit= |aiHit=
 
  |blockstun= |groundHit= |aiHit=

Revision as of 08:06, 8 November 2018

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 CSTJP 100 75 B All 6 - - -6 - - - - - - - 1500 CSTJP 100 80 B All - - - -3 - - - - - - - 0, 1500, 0, 1500 S(P)* 100 100, 85, 100, 85 B All - - - -9 - - - - - - - 2400 P 100 90 B All - - - -6 - - - - - - - 1500 CSTP 100 80 B All 11 - - +1 - - - - - - - 1500 CSTJP 100 80 B All - - - 0 - - - - - - - 2000 CSP 100 90 B All - - - -11 - - - - - - - 2400 P 100 90 B All - - - -6 - - - - - - - 1500 CSTP 90 80 F Low 8 - - 0 - - - - - - - 2000 CSP 90 80 B All 20 - - -12 - - - - - - - 2000 CSP 90 80 B All - - - -1 - - - - - - - 1700 CSP 90 85 B All 18 - - -15 - - - - - - - 800+ - - - B High 22 - - -10 - - - - - - - 1700 (S)*P 90 85 F Low 13 - - -20 - - - - - - - 1500 JSP 80 80 H High 10 - - - - - - - - - - 1700 JSP 80 85 H High - - - - - - - - - - - 1700 JSP 80 85 H High 16 - - - - - - - - - - 2000 P 80 90 H All 22 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 2000 S 100 50 (once) T Throw 20 - - - - - - - - - - 2200 - 80 60 B Air Unblockable 13 - - -34 - - - - - - - 1000 - - - H All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1300*2 P 80 85 (once) H All 17 - - -1 - - - - - - - 1500*2 P 80 85 (once) H All 30 - - +6 - - - - - - - 0, 500, 2000, 100*6 (S)* 100 50 (once) T Throw 7 - - - - - - - - - - 0*2, 550*9 (S)* 80 100*2, 60 (once) B Air Unblockable* 13 - - - - - - - - - - 0, 400*2, 1600 (S)* 100 100*3, 50 T Throw* 26 - - - - - - - - - - 0, 400*4, 1600 (S) 100 100*5, 50 T Throw* 28 - - - - - - - - - - 1200 (P)* - 80 B - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 28 - - +3 - - - - - - - - - - - - - 12 - - - - - - - - - - - - - - - - 19 - - - - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 4+6 - - -31 - - - - - - - - - - - - - 6+0 - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAA 4AAAA[-] - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special, Super
5AAA 5AAAA - 5C, 2C Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 2B 5C, 2C Special, Super
2B - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • When canceling for 4AAA on hit, all cancels are only on last hit

Sources


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc