Difference between revisions of "BBTag/Kanji Tatsumi/Frame Data"

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(Extra Skills)
(Partner Skills)
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==Partner Skills==
 
==Partner Skills==
 +
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
 +
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
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  |damage=2200 |level= |attribute=B |guard=All
 
  |damage=2200 |level= |attribute=B |guard=All
 
  |p1=70 |p2=90
 
  |p1=70 |p2=90
  |startup= |active= |recovery= |frameAdv=
+
  |startup=32 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
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{{FrameData-BBTag
 
{{FrameData-BBTag
 
  |version=6P |subtitle=Ass Whoopin', Tatsumi-Style
 
  |version=6P |subtitle=Ass Whoopin', Tatsumi-Style
  |damage=1300*2 |level= |attribute=HFBP |guard=All
+
  |damage=1300*2 |level= |attribute=P |guard=All
 
  |p1=70 |p2=80 (once)
 
  |p1=70 |p2=80 (once)
  |startup= |active= |recovery= |frameAdv=
+
  |startup=52 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
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{{FrameData-BBTag
 
{{FrameData-BBTag
 
  |version=4P |subtitle=2D
 
  |version=4P |subtitle=2D
  |damage=900*4 |level= |attribute=HFBP |guard=All
+
  |damage=900*4 |level= |attribute=P |guard=All
 
  |p1=70 |p2=95
 
  |p1=70 |p2=95
  |startup= |active= |recovery= |frameAdv=
+
  |startup=52 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=

Revision as of 00:14, 25 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 CSTJP 100 75 B All 6 - - -6 - - - - - - - 1500 CSTJP 100 80 B All - - - -3 - - - - - - - 0, 1500, 0, 1500 S(P)* 100 100, 85, 100, 85 B All - - - -9 - - - - - - - 2400 P 100 90 B All - - - -6 - - - - - - - 1500 CSTP 100 80 B All 11 - - +1 - - - - - - - 1500 CSTJP 100 80 B All - - - 0 - - - - - - - 2000 CSP 100 90 B All - - - -11 - - - - - - - 2400 P 100 90 B All - - - -6 - - - - - - - 1500 CSTP 90 80 F Low 8 - - 0 - - - - - - - 2000 CSP 80 90 B All 20 - - -12 - - - - - - - 2000 CSP 80 90 B All - - - -1 - - - - - - - 1700 CSP 90 85 B All 18 - - -15 - - - - - - - 800+ - - - B High 22 - - -10 - - - - - - - 1700 (S)*P 90 85 F Low 13 - - -20 - - - - - - - 1500 JSP 80 80 H High 10 - - - - - - - - - - 1700 JSP 80 85 H High - - - - - - - - - - - 1700 JSP 80 85 H High 16 - - - - - - - - - - 2000 P 80 90 H All 22 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 2000 S 100 50 (once) T Throw 20 - - - - - - - - - - 2200 - 80 60 B Air Unblockable 13 - - -34 - - - - - - - 1000 - - - H All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1300*2 P 80 85 (once) H All 17 - - -1 - - - - - - - 1500*2 P 80 85 (once) H All 30 - - +6 - - - - - - - 1300*2 P 80 85 (once) H All - - - - - - - - - - - 1500*2 P 80 85 (once) H All - - - - - - - - - - - 0, 500, 2000, 100*6 (S)* 100 50 (once) T Throw 7 - - - - - - - - - - 0*2, 550*9 (S)* 80 100*2, 60 (once) B Air Unblockable 13 - - - - - - - - - - 0, 400*2, 1600 (S)* 100 100*3, 50 T Throw* 26 - - - - - - - - - - 0, 400*4, 1600 (S) 100 100*5, 50 T Throw* 28 - - - - - - - - - - 1200 (P)* - 80 B - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1700*2 P 80 85 (once) H All 28 - - +3 - - - - - - - 1700*2 P 80 85 (once) H All 19 - - +2 - - - - - - - 0, 500, 2400, 100*6 (S)* 100 50 (once) T Throw 12 - - - - - - - - - - 0, 3600 (S)* 100 100, 50 T Throw* 19 - - - - - - - - - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
2200 - 70 90 B All 32 - - - - - - - - - - 1300*2 - 70 80 (once) P All 52 - - - - - - - - - - 900*4 - 70 95 P All 52 - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500, 2000, 3000, 100
[1500, 2000, 3000, 1000x2, 100]
- 80 100 B All 4+6 - - -31 - - - - - - - 0, 100, 1000*2, 3200
100, 1000*2, 4200
- - - T Throw 6+0 - - - - - - - - - - - - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
DESTROY - - - T Throw* - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special, Super
5AAA 5AAAA - 5C, 2C Special, Super
5AAAA - - - -
2A 4A, 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 2B 5C, 2C Special, Super
2B - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 4AAA on hit are only on last hit. On block, cancels are on first hit.

Sources


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc