BBTag/Kanji Tatsumi/Strategy: Difference between revisions

From Dustloop Wiki
Line 28: Line 28:


For anti-airs, your best bet is to try and do something with 214B or DP. If your opponent is using Cross-ups that hit you (ie Ruby jB), DP. If your opponent is using Cross-ups with straight up mobility (ie IAD without pressing any buttons), use 214B.
For anti-airs, your best bet is to try and do something with 214B or DP. If your opponent is using Cross-ups that hit you (ie Ruby jB), DP. If your opponent is using Cross-ups with straight up mobility (ie IAD without pressing any buttons), use 214B.
Kanji also has a secret form of Oki that no other character so far can really do. This involves using j214x as an unblockable reset that done right can catch ALL TECHS except delay.


==Okizeme==
==Okizeme==

Revision as of 00:45, 5 September 2019


Team Synergy

Point

Anchor

Recommended Partners

[Azrael] (see https://twitter.com/Jive_Turkey89/status/1011047015394861056)

General Tactics

Fighting as Kanji can be very difficult for the neutral game. However, if he gets in, he has a variety of options for mixups. Unlike the other grapplers in this game, Kanji's excellent air mobility gives him several unique options: (Cross-ups with air specials + assist) (Amazing corner carry) (A greater variety of unblockable resets that work in more situations)

Despite any temptation to spam j214X, do not try to j214X in neutral without an assist to back yourself up unless you are confident you will land it (ie after the enemy throws a fireball)

If you don't have an assist to work with, try mixing it up by using jB with different movements (mix between double jump jB, IAD jB, etc), while trying to bait anti-airs.

The most important part about playing Kanji however is knowing when to raw 5B in neutral. This can be difficult against some characters like Vatista, but easier against others like Ragna.

For anti-airs, your best bet is to try and do something with 214B or DP. If your opponent is using Cross-ups that hit you (ie Ruby jB), DP. If your opponent is using Cross-ups with straight up mobility (ie IAD without pressing any buttons), use 214B.

Kanji also has a secret form of Oki that no other character so far can really do. This involves using j214x as an unblockable reset that done right can catch ALL TECHS except delay.

Okizeme

Blockstrings

Tips and Tricks

Fighting Kanji

Navigation