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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * First hit is a projectile that travels full-screen, albeit slowly | ||
* Punish bad full-screen distortions (Except Touga. Touga is too fast) | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here |
Revision as of 11:58, 15 August 2018
Labrys |
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Health:
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Overview
Backstory
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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Special Gauge - Axe Icon
- Basics
Labrys has a special axe icon on the left of Skill Gauge which changes in level depending on how often you attack with moves that utilize Labrys's massive axe (this includes blocked or whiffed attacks). However, it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest:
- No Color (Gray)
- Blue
- Green
- Yellow
- Red
The higher the level of the Axe Gauge is, the more damage she does. Once you reach her red axe level, she gains the following special properties in addition to extra damage:
- ????
Under Red Axe, Labrys also does significant chip damage with her axe normals and Skills, such as Guillotine Axe.(?)
- Management
Before we go into how you should manage Labrys's axe level, let's go over how her levels increase and decrease and other factors to note when playing as Labrys.
- At the start of each match, the axe gauge starts at level 3 (Green).
- The higher the level of your axe gauge, the faster your gauge will decrease, so it can take ? seconds for the gauge to fall from level 4 to level 3; however, it will only take ? seconds for the gauge to fall from level 5 to level 4.
- The axe gauge will always drift to a level 2 (blue) status so if you are at gray or blue the axe will drift up despite Labrys being idle, whereas as yellow or red it will drift down to green.
- Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe.
Knowing this, though, don't keep yourself focused on getting to the red axe status, instead just look for ways to get in on your opponent first and know your proper BnBs after getting that first hit in. After that first hit happens you'll probably automatically be at least a yellow axe status and then assuming you finished that combo with a proper ender to knockdown the opponent you can set up one of Labrys's various okizeme tools, not only for your mix up but for the additional axe swings made when capitalizing on the mix up, which should push you up to red axe. At this point, it's merely keeping up that momentum and finishing the job with Beast. If your opponent blocks your mix up and pushes you back, don't fret about the axe level declining as it can be increased back up just as fast.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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5th Gen Axe Slash
5th Gen Axe Slash 5A+D |
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Skills
Chain Knuckle
Chain Knuckle 236A/B |
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Winch Dash
Winch Dash B/C Chain Knuckle > 6 |
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Guillotine Axe
Guillotine Axe 214A/B |
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Aerial Guillotine
Aerial Guillotine j.214A/B |
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Extra Skills
EX Chain Knuckle
EX Chain Knuckle 236C |
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EX Followup Attack
EX Followup Attack Winch Dash > C |
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EX Guillotine Axe
EX Guillotine Axe 214C |
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EX Aerial Guillotine
EX Aerial Guillotine j.214C |
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Partner Skills
5P
5P 5A |
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6P
6P Weaver's Art: Orb |
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4P
4P 4AAA |
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Distortion Skills
Weaver's Art: Beast
Weaver's Art: Beast 236B+C |
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Brutal Impact
Brutal Impact 214B+C |
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Astral Heat
Weaver's Art: Inquisition 222B+C |
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- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •