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===Special Gauge - Axe Icon=== | |||
;Basics | |||
Labrys has a special axe icon on the left of Skill Gauge which changes in level depending on how often you attack with moves that utilize Labrys' axe (this includes blocked attacks). However, it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest: | |||
:No Color (Gray) > Blue > Green > Yellow > Red | |||
The higher the level of the Axe Gauge is, the more damage she does. Once you reach her red axe level, she gains the following special properties in addition to extra damage: | |||
*Under Red Axe, Labrys also does significantly more chip damage when in resonance, through all of her normals and specials, including non-axe normals such as 2B and 5B. | |||
(?) | |||
[[File:P4Arena axeIcon.png|center]] | |||
;Management | |||
Before we go into how you should manage Labrys's axe level, let's go over how her levels increase and decrease and other factors to note when playing as Labrys. | |||
*At the start of each match, the axe gauge starts at level 3 (Green). | |||
*Getting hit will cause the axe meter to deplete, and can even go down to level 2(blue) and can completely empty out the gauge, bringing it to level 1 (gray) | |||
*The axe gauge will always drift to a level 3 (green) status, so even from maximum axe meter (glowing red axe bar) you will slowly lose axe meter until it gets to green as long as you're not hitting the opponent | |||
*Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe. | |||
*Persona normals such as 2B and 5B will not build axe meter | |||
*Both of Labrys' supers will cause her axe gauge to deplete (except when she does the tag version of her super after her partner) | |||
*Labrys loses axe meter while tagged out, but this can be slowed by using her 4P and 5P, both of which build small amounts of axe meter on hit/block | |||
Labrys' Axe management is not as much of an issue as it was in the Arena games. Labrys has several routes both with and without assists to go from green-to-red that also double as giving her air guillotine enders which allow her to also get good okizeme. | |||
===Playstyle=== | ===Playstyle=== | ||
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*anti-air 2B does not hit behind her and has extreme whiff recovery | *anti-air 2B does not hit behind her and has extreme whiff recovery | ||
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{{#lst:BBTag/Labrys/Data|Links}} | {{#lst:BBTag/Labrys/Data|Links}} |
Revision as of 04:51, 15 May 2020
Labrys |
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Overview
"Get a load a' these mooks!" | |
Lore: | Labrys is a gynoid robot who developed a personality and then was immediately traumatized, causing her to develop a shadow once thrown into the TV world of Persona 4, who served as the main antagonist of the first Persona 4 Arena title. Through the events of P4A, Labrys was able to overcome the trauma of her past with the help of the Investigation Team from Persona 4 and obtain her Persona, Ariadne. |
Special Gauge - Axe Icon
- Basics
Labrys has a special axe icon on the left of Skill Gauge which changes in level depending on how often you attack with moves that utilize Labrys' axe (this includes blocked attacks). However, it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest:
- No Color (Gray) > Blue > Green > Yellow > Red
The higher the level of the Axe Gauge is, the more damage she does. Once you reach her red axe level, she gains the following special properties in addition to extra damage:
- Under Red Axe, Labrys also does significantly more chip damage when in resonance, through all of her normals and specials, including non-axe normals such as 2B and 5B.
(?)
- Management
Before we go into how you should manage Labrys's axe level, let's go over how her levels increase and decrease and other factors to note when playing as Labrys.
- At the start of each match, the axe gauge starts at level 3 (Green).
- Getting hit will cause the axe meter to deplete, and can even go down to level 2(blue) and can completely empty out the gauge, bringing it to level 1 (gray)
- The axe gauge will always drift to a level 3 (green) status, so even from maximum axe meter (glowing red axe bar) you will slowly lose axe meter until it gets to green as long as you're not hitting the opponent
- Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe.
- Persona normals such as 2B and 5B will not build axe meter
- Both of Labrys' supers will cause her axe gauge to deplete (except when she does the tag version of her super after her partner)
- Labrys loses axe meter while tagged out, but this can be slowed by using her 4P and 5P, both of which build small amounts of axe meter on hit/block
Labrys' Axe management is not as much of an issue as it was in the Arena games. Labrys has several routes both with and without assists to go from green-to-red that also double as giving her air guillotine enders which allow her to also get good okizeme.
Playstyle
Labrys Labrys is a rushdown character who has large buttons and several frame traps who focuses on gaining axe levels to hit the opponent with massive damage. Her 236BC super and fully charged 214BC super are the two heaviest damaging supers in the game. While most of her mixup options are negative on block, they can be covered with assists and made to convert into both high damage and strong okizeme.
- Large normals
- Extremely high damage with Red Axe, especially on supers
- Strong ability to convert into combos, especially from the air
- decently fast high/low options
- assists have large windows to active switch from, with strong situational usage on the attacks themselves
- ability to pull herself in from near full screen using chain knuckle
- highest damage supers in the game
- anti-air 2B is projectile, making it so you won't clash with larger jump normals
- strong gatlings for continued pressure and dealing with pushblock
- strong usage of active switch and cross combo
- Substantially higher solo combo potential than most of the cast (especially the Persona cast)
- Her 236C can has projectile invul, meaning she can punish supers such as Touga on reaction
- While large, normals are slower than most normals of a similar size
- very few jump cancellable normals on block
- most highs from her are unsafe on block, making active switch and assist usage a necessity to keep her safe for continued pressure
- supers will always drain axe gauge on hit, meaning that you will have to build up your axe meter again
- Need to consistently hit the opponent to maintain a high axe level
- lack of vertical coverage on her DP
- anti-air 2B does not hit behind her and has extreme whiff recovery
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
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5th Gen Axe Slash 5A+D |
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Skills
Chain Knuckle 236A/B |
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Winch Dash B/C Chain Knuckle > 6 |
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Guillotine Axe 214A/B |
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Aerial Guillotine j.214A/B |
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Extra Skills
EX Chain Knuckle 236C |
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EX Followup Attack Winch Dash > C |
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EX Guillotine Axe 214C |
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EX Aerial Guillotine j.214C |
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Partner Skills
5P Followup Attack EX |
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6P Weaver's Art: Orb |
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4P 4AAA |
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Distortion Skills
Weaver's Art: Beast 236B+C |
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Brutal Impact 214B+C |
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Distortion Skill Duo
Brutal Impact P during Main Character's Distortion Skill |
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Astral Heat
Weaver's Art: Inquisition 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •