BBTag/Labrys/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
- - - - - - - - - - - - - - - -
4AA
- - - - - - - - - - - - - - - -
4AAA
- - - - - - - - - - - - - - - -
4AAAA
- - - - - - - - - - - - - - - -
5A
- - - - - - - - - - - - - - - -
5AA
- - - - - - - - - - - - - - - -
5AAA
- - - - - - - - - - - - - - - -
5AAAA
- - - - - - - - - - - - - - - -
2A
- - - - - - - - - - - - - - - -
5B
- - - - - - - - - - - - - - - -
5BB
- - - - - - - - - - - - - - - -
2B
- - - - - - - - - - - - - - - -
5C
- - - - - - - - - - - - - - - -
2C
- - - - - - - - - - - - - - - -
j.A
- - - - - - - - - - - - - - - -
j.B
- - - - - - - - - - - - - - - -
j.AA
and j.BB
- - - - - - - - - - - - - - - -
j.C
- - - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
- - - - - - - - - - - - - - - -
5th Gen Axe Slash
Reversal Action
- - - - - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Chain Knuckle A
236A
- - - - - - - - - - - - - - - -
Chain Knuckle B
236B
- - - - - - - - - - - - - - - -
Winch Dash
Chain Knuckle B > 6
- - - - - - - - - - - - - - - -
Brake
Winch Dash > 4
- - - - - - - - - - - - - - - -
Follow Up A
Winch Dash > A
- - - - - - - - - - - - - - - -
Follow Up B
Winch Dash > B
- - - - - - - - - - - - - - - -
Guillotine Axe A
214A
- - - - - - - - - - - - - - - -
Guillotine Axe B
214B
- - - - - - - - - - - - - - - -
Aerial Guillotine A
j.214A
- - - - - - - - - - - - - - - -
Aerial Guillotine B
j.214B
- - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Chain Knuckle EX
236C
- - - - - - - - - - - - - - - -
Followup Attack EX
Winch Dash > C
- - - - - - - - - - - - - - - -
Guillotine Axe EX
214C
- - - - - - - - - - - - - - - -
Aerial Guillotine EX
j.214C
- - - - - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
5A
- - - - - - - - - - - - - - - -
6P
Weaver's Art: Orb
- - - - - - - - - - - - - - - -
4P
4AAA
- - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Weaver's Art: Beast
236B+C
- - - - - - - - - - - - - - - -
Brutal Impact
214B+C
- - - - - - - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Weaver's Art: Inquisition
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Special, Super
4AAA 4AAAA 5B, 2B 5C, 2C Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA - 5B, 2B 5C, 2C Jump, Special, Super
2A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Special, Super
5BB - 2B 5C, 2C Special, Super
2B - 5B 5C, 2C Jump[-], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.B j.AA j.BB j.C Jump, Special, Super
j.AA and j.BB - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 4A and 2A can be used a combined total of 3 times per string
  • Cancels for 5B and 5BB are on the final hit of each attack

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc