BBTag/Labrys/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All


  • Attacks that use her axe gain extra damage depending on her Axe Gauge (except 2A, 5C, 2C, and Throw).
Axe Gauge
Level All Other Axe Attacks Weaver's Art: Beast (236BC) Brutal Impact (214BC)
Level 1 (Gray) -10% -10% -10%
Level 2 (Blue) -5% -5% -5%
Level 3 (Green) +0% +0% +0%
Level 4 (Yellow) +20% +44% +30%
Level 5 (Red) +50% +125% +100%


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1200 - 100 75 B All 7 6 16 -8 2 13 14 14 10 - -
4AA 1500 - 100 80 B All 11 3 22 -8 3 16 17 17 11 - -
4AAA 1700 - 100 75 B All 12 4 25 -10 4 18 Launch 30 12 - -
4AAAA
5A 1500 - 100 80 B All 10 2 23 -8 3 16 17 17 11 - -
5AA 1500 - 100 80 - All 16 - - -8 - - - - - - -
5AAA 1700 - 100 85 - All - - - - - - - - - - -
5AAAA 1000*3 - 100 85 H All 12 3(6)3(10)6 24 -11 4 18*2 19*2 19*2 7*2, 12 - -
2A 1000 - 90 75 F Low 8 2 14 -2 2 13 14 14 10 - -
5B 1000*3 - 80 80 (Once) P All 19 7,7,5 Total: 64 -9 3 16 17 40 0/+6/+6 - -
5BB 1000*5 - 80 85 (Once) P All 28 X(13)X(12)X(5)X(7)X Total: 107 -16 4 18 19 50 0/+8 - -
2B 800*3 - 100 70 (Once) P All 16 3*3 35 -7 3 16 Launch 24 0/+11/+11 8-31 H -
5C 800+ - 100 100 B High 22 3 24 -10 3 16 - - 11 - -
2C 1700 - 90 85 F Low 15 3 24 -8 4 18 19 30 12 - -
j.A 1200 - 80 75 H High 9 6 16 - 2 13 14 17 10 - -
j.B 1500 - 80 80 H High 16 4 14 - 3 16 17 19 11 - -
j.AA
and j.BB
1500 - 80 80 H High 9 5 22 - 3 16 17 19 11 - -
j.C 800*3 - 80 80 (Once) P All 13 6*3 33 - 3 16 17 21 0/+6 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0*2, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 1, 4 - Launch Knockdown 64 0, 9, 12 - -
5th Gen Axe Slash
Reversal Action
2500 - 80 60 B Air Unblockable 24 4 48 -33 4 18 19 60 12 1-27 Guard All -
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Chain Knuckle A
236A
1500 - 80 80 B All 17 5 21~25 -5~-10 3 16 27 30 11 - -
Chain Knuckle B
236B
1500 - 80 80 B All 25 7 21~27 -5~-11 3 16 27 30 11 - -
Winch Dash
Chain Knuckle B > 6
- - - - - - - - 21~27 - - - - - - 1-5~11 P -
Brake
Winch Dash > 4
- - - - - - - - 16 - - - - - - 1-2 P -
Follow Up A
Winch Dash > A
1700 - 80 85 - High 20 - - -21 - - - - - - -
Follow Up B
Winch Dash > B
1700 - 90 85 F Low 12 3 20 -4 4 18 19 40 12 - -
Guillotine Axe A
214A
2000 - 80 80 B High 23 5 26 -10 5 20 21 60 + GBounce + Knockdown 24 15 - -
Guillotine Axe B
214B
2400 - 80 80 B High 36 5 26 -6 5 24 21 60 + GBounce + Knockdown 24 15 - -
Aerial Guillotine A
j.214A
1000*3 - 80 80 (Once) H*2, P All 12 2(4)Until L,6 28 -6 3 16*3 17*2, Launch 40 + Knockdown 24 6, 11, 0/+11 - -
Aerial Guillotine B
j.214B
1100*3 - 80 85 (Once) H*2, P All 23 3(6)Until L,6 28 -3 4 18 19*2, Launch 40 + Knockdown 24 6, 12, 0/+12 - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Chain Knuckle EX
236C
1500 - 80 80 B All 17 7 21~27 -5~-11 3 16 27 30 11 4-?? P -
Followup Attack EX
Winch Dash > C
2000 - 80 80 B All 11 4 21 -4 5 20 21 60 13 - -
Guillotine Axe EX
214C
500, 3000 - 100, 80 90 B All, High 11 4(8)5 21 -1 5 24 21 60 + Knockdown 24 7, 15 - -
Aerial Guillotine EX
j.214C
1200*3 - 80 90 (Once) H*2, P All 12 2(4)Until L, 6 24 +4 5 20 21*2, Launch 40 + Knockdown 24 6, 13, 0/+13 - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Followup Attack EX
1700 - 70 85 B All (17)+13~21 2 33 -16 4 18 Launch 60 12 - -
6P
Weaver's Art: Orb
1500 - 70 80 P All (17)+67 - Total: (18)+113 -30 3 16 17 40 0/+0/+26 - -
4P
4AAA
1700 - 70 85 B All (17)+11 3 27 -11 4 18 Launch 60 12 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Weaver's Art: Beast
236B+C
1000, 2820x2
[1000, 930x9]
- 80 100 - All 4+16 - - -68 - - - - - - -
  • Values in [] are for Enhanced version
  • If only airborne hits hit, then damage is 2500*2 [1150*9]
  • On hit, consumes all Axe Gauge
Brutal Impact
214B+C
6000 [7000] - 100 90 B All 22+3~119 6 76 -61 5 20 21 100 30 1-30~146 Guard HBFP -
  • Values in [] are for Enhanced version
  • Charged version increases damage to 10000 [15000]
Brutal Impact
Distortion Skill Duo
2000 [2500] - 100 100 B All 1+1 6 58 -43 5 20 21 100 30 1-7 All -


  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Weaver's Art: Inquisition
222B+C
1000 - 100 90 P All 7+14 15 Total: 112 -66 5 20 21 10000 0/+5 1-40 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Special, Super
4AAA 4AAAA 5B, 2B 5C, 2C Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA - 5B, 2B 5C, 2C Jump, Special, Super
2A[3*] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Special, Super
5BB - 2B 5C, 2C Special, Super
2B - 5B 5C, 2C Jump[-], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.B j.AA j.BB j.C Jump, Special, Super
j.AA and j.BB - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 4A and 2A can be used a combined total of 3 times per string
  • Cancels for 5B and 5BB are on the final hit of each attack

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Labrys/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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