BBTag/Labrys/Frame Data
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Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data[edit]
Health |
17,000 |
---|---|
Prejump |
4F |
Backdash |
23F (1-7F Inv All) |
- Attacks that use her axe gain extra damage depending on her Axe Gauge (except 2A, 5C, 2C, and Throw).
Level | All Other Axe Attacks | Weaver's Art: Beast (236BC) | Brutal Impact (214BC) |
---|---|---|---|
Level 1 (Gray) | -10% | -10% | -10% |
Level 2 (Blue) | -5% | -5% | -5% |
Level 3 (Green) | +0% | +0% | +0% |
Level 4 (Yellow) | +20% | +44% | +30% |
Level 5 (Red) | +50% | +125% | +100% |
Normal Moves[edit]
Universal Mechanics[edit]
Skills[edit]
Extra Skills[edit]
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills[edit]
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills[edit]
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat[edit]
Revolver Action Table[edit]
A | B | C | Cancel | |
---|---|---|---|---|
4A[3*] | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AA | 4AAA, 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
4AAA | 4AAAA | 5B, 2B | 5C, 2C | Special, Super |
4AAAA | - | - | - | - |
5A | 5AA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Jump, Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 4A, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 2B | 5C, 2C | Special, Super |
2B | - | 5B | 5C, 2C | Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.B | j.AA | j.BB | j.C | Jump, Special, Super |
j.AA and j.BB | - | - | j.C | Jump, Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 4A and 2A can be used a combined total of 3 times per string
- Cancels for 5B and 5BB are on the final hit of each attack
Sources[edit]
[edit]
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To edit frame data, edit values in BBTag/Labrys/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [★] for character's full frame data
System Explanations
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Skill/Cross/Resonance Gauge •
Misc •