BBTag/Linne

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Overview[edit]
Overview

Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness.


"Hurry up and get ready..."
Lore:The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."
Playstyle
Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.
Pros Cons
  • Fast movement and normals
  • Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
  • Strong neutral game with the use of air Kuuga
  • Only character that can triple jump
  • Extremely low damage
  • Offers very weak assists, making her primarily a point
  • No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed
  • Jump height is shorter than most, to make up for having more of them
EXS of Rapid Drive: Speed Star

Linne's EXS significantly increase her speed. She has a triple jump and dash cancels on specific moves.

By inputting 66, Linne can dash cancel the following moves:

  • Smart Combo 1 - 4th move (5AAAA)
  • Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
  • Smart Combo 3 - 3rd move (5BBB)
  • Ground versions of Kuuga
Dash cancels can be canceled into Whirlwind.

Normal Moves[edit]

4A[edit]

Tenacious Mist - Mujin

5A[edit]

5B[edit]

Wolf Howl - Gunrou

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5B 1500 All 13 6 26 -15 11-18 H
5BB 1500 All 13 4 22 -9 -
5BBB 1700 All 21 5 25 -11 -

[edit]

  • Head invul frames 11 to 18

5B's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos.


Follow up to 5B. Not very notable.


  • knocksdown

B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.

5C[edit]

2A[edit]

2B[edit]

2C[edit]

j.A[edit]

j.B[edit]

j.C[edit]


Universal Mechanics[edit]

Ground Throw[edit]

5B+C

Rending Moon Gyre - Ren Getsurin[edit]

5A+D (air OK)


Skills[edit]

Sky Fang - Kuuga[edit]

236A/B (Air OK)

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground A 1500 All 21 10 Total: 49 -4 -
Air A 1500 All 21 20 Total: Until L+13L - -
Ground B 1500 All 12 15 Total: 47 -11 -
Air B 1500 All 26 20 Total: Until L+13L - -

[edit]

Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.

Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.

Ground B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.

Air B version goes further out with a wider angle and has a significantly higher startup.

Whirlwind - Fuurin[edit]

214A

Heaven’s Lynchpin - Tenketsu[edit]

Whirlwind > A/B/C

Flying Swallow - Hien[edit]

214B (Chargable)


Extra Skills[edit]

Twin Sky Fang - Sou Kuuga[edit]

236C (Air OK)

Soaring Swallow - Hien Shou[edit]

214C


Partner Skills[edit]

5P [edit]

UNI Dash C

6P[edit]

Air Twin Sky Fang - Midair Sou Kuuga

4P [edit]

Moon Gyre - Getsurin


Distortion Skills[edit]

The Diviner - Kannagi[edit]

236B+C

Divine Chains - Tensetsu: Juunisen[edit]

214B+C


Distortion Skill Duo[edit]

The Diviner[edit]

P during Partner's Distortion Skill


Astral Heat[edit]

Divine Blaze - Kannagi: Homura Issen[edit]

222B+C


External References[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Linne/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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