BBTag/Linne: Difference between revisions

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{{CharData-BBTagList|Linne}}
{{CharData-BBTag|Linne}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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===Playstyle===
===Playstyle===


Although she has limited reach, Linne is a fast character that can cover ground quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.
Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.


===Strengths/Weaknesses===
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
*Fast movement and normals
*Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
*Strong neutral game with the use of air Kuuga
| style="width: 50%;"|
*Extremely low damage
*Offers very weak assists, making her primarily a point
*No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed
|-
|}
<br clear=all/>


===EXS of Rapid Drive: Speed Star===
===EXS of Rapid Drive: Speed Star===
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* Ground versions of Kuuga  
* Ground versions of Kuuga  


Dash cancels can be canceled into Whirlwind.  
Dash cancels can be canceled into Whirlwind.
<br clear=all/>
 


{{CharLinks-BBTag|Linne}}
{{CharLinks-BBTag|Linne}}
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  |version=4A
  |version=4A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=
  |description=
  |description=
* Can jump cancel on hit/block
* Can jump cancel on hit/block
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can jump cancel only on block
* Can jump cancel only on hit
 
Combo and blockstring filler mainly.  
Combo and blockstring filler mainly.  


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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can jump cancel only on block
* Can jump cancel only on hit


Combo and blockstring filler mainly.  
Combo and blockstring filler mainly.  
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  |version=4AAAA
  |version=4AAAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-5
  |description=
  |description=


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  |version=5A
  |version=5A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |description=
  |description=
* Can jump cancel on hit/block
* Can jump cancel on hit/block
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can jump cancel only on block
* Can jump cancel only on hit


Auto combo filler.
Auto combo filler.
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can jump cancel only on block
* Can jump cancel only on hit


Auto combo filler.
Auto combo filler.
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  |version=5AAAA
  |version=5AAAA
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-5
  |description=
  |description=


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  |version=5B
  |version=5B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
*Head invul
*Head invul
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  |version=5BBB
  |version=5BBB
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-11
  |description=
  |description=
*knocksdown
*knocksdown


B auto combo ender that can be chained into other normals. If not cancelled into anything however, this specific input is quite laggy.
B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">5C</font> ======
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Linne_5C.png |caption=
|image=BBTag_Linne_5C.png |caption=''"Pick a god, and pray."''
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=


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  |description=
  |description=


Basic throw. Can be cancelled into specials before the animation fully completes.  
Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.  
  }}
  }}
}}
}}
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  |version=Ground
  |version=Ground
  |damage= |guard=Air Unblockable
  |damage= |guard=Air Unblockable
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active= |recovery= |frameAdv=-70
  |description=
  |description=
Linne's old EX-version DP. A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.  
Linne's old EX-version DP. A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.  
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{{MoveData
{{MoveData
|image=BBTag_Linne_Kuuga.png |caption= Kuuga!
|image=BBTag_Linne_Kuuga.png |caption= Kuuga!
|image2=BBTag_Linne_KuugaAir.png |caption2=
|image2=BBTag_Linne_KuugaAir.png |caption2= The only thing you'll hear in Linne mirror matches
|input=236A/B (Air OK)
|input=236A/B (Air OK)
|name=Sky Fang - Kuuga
|name=Sky Fang - Kuuga
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  |version=A
  |version=A
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=21 |active= |recovery= |frameAdv=-4
  |description=
  |description=


Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.  
Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.  


Air kuuga is easily her best move that is very plus on block and hit and is useful for zoning/approach/combos. Tiger knee the input for best results! The A version goes at a much shallower angle.
Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.


  }}
  }}
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  |version=B
  |version=B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=-11
  |description=
  |description=


B version goes further and can also be dash cancelled.  
B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.


The aerial version goes further out with a wider angle.  
The aerial version goes further out with a wider angle and has a significantly higher startup.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=


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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=-7
  |description=
  |description=


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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=0
  |description=
  |description=


EX Kuuga. Has more hits and does more damage and is also more + on block. From certain distances 236C > dash > 2C can be linked.  
EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.  


  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Soaring Swallow</font> ======
====== <font style="visibility:hidden" size="0">Soaring Swallow</font> ======
{{MoveData
{{MoveData
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active= |recovery= |frameAdv=-4
  |description=
  |description=


EX Hien. More hits, more damage, and a bit faster.  
EX Hien. More hits, more damage, prorates significantly better for higher damage combos.


  }}
  }}
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{{MoveData
{{MoveData
|image=BBTag_Linne_5AAA.png |caption=
|image=BBTag_Linne_5AAA.png |caption=
|input=5P
|input=UNI Dash C
|name=Dash C
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=32 |active=N/A |recovery=N/A |frameAdv=+29
  |description=
  |description=
Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.
Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.


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{{MoveData
{{MoveData
|image=BBTag_Linne_KuugaAir.png |caption=
|image=BBTag_Linne_KuugaAir.png |caption=
|input=6P
|input=Air Sky Fang - Midair Kuuga
|name=Air Sky Fang - Midair Kuuga
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=52 |active=N/A |recovery=N/A |frameAdv=+24
  |description=
  |description=
Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.  
Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.  
  }}
  }}
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{{MoveData
{{MoveData
|image=BBTag_Linne_Getsurin.png |caption=
|image=BBTag_Linne_Getsurin.png |caption=
|input=4P
|input=Moon Gyre - Getsurin
|name=Moon Gyre - Getsurin
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=28 |active=N/A |recovery=N/A |frameAdv=+36
  |description=
  |description=
Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.  
Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.  


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====== <font style="visibility:hidden" size="0">The Diviner</font> ======
====== <font style="visibility:hidden" size="0">The Diviner</font> ======
{{MoveData
{{MoveData
|image=BBTag_Linne_Kannagi.png |caption=
|image=BBTag_Linne_Kannagi.png |caption=This is what peak Linne looks like, you may not like it
|input=236B+C
|input=236B+C
|name=The Diviner - Kannagi
|name=The Diviner - Kannagi
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-31
  |description=
  |description=


Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender.
Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.


  }}
  }}
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  |description=
  |description=


Linne's old force function animation but now enhanced into a super. Does less damage than her other super but this one sideswaps. This also has invincibility.  
Linne's old force function animation but now enhanced into a super. Does less damage than her other super, but is safe on block, thus making it a strong reversal option. Has Invul throughout the startup


  }}
  }}

Revision as of 19:29, 21 October 2018

Linne
BBTag Linne Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"Hurry up and get ready..."

Backstory

The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."

Playstyle

Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.

Strengths/Weaknesses

Strengths Weaknesses
  • Fast movement and normals
  • Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
  • Strong neutral game with the use of air Kuuga
  • Extremely low damage
  • Offers very weak assists, making her primarily a point
  • No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed


EXS of Rapid Drive: Speed Star

Linne's EXS allows Linne to increase her speed by a large amount. In Under Night in Birth, this ability was reflected in Linne's gameplay by giving her a fast run speed, a double jump and dash cancels on specific moves. A lot of the gameplay perks of her EXS return in BlazBlue Cross Tag Battle.

By inputting 66, Linne can dash cancel the following moves:

  • Smart Combo 1 - 4th move (5AAAA)
  • Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
  • Smart Combo 3 - 3rd move (5BBB)
  • Ground versions of Kuuga

Dash cancels can be canceled into Whirlwind.


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Linne 4A.png
BBTag Linne 4AA.png
BBTag Linne 4AAA.png
BBTag Linne 4AAAA.png
All 6 - - - All - - - All - - - All - - -
5A
5A
BBTag Linne 5A.png
BBTag Linne 5AA.png
BBTag Linne 5AAA.png
BBTag Linne 4AAAA.png
All 8 - - - All - - - All - - - All - - -
5B
5B
BBTag Linne 5B.png
You
BBTag Linne 5BB.png
Die
BBTag Linne 5BBB.png
Here
All 13 - - - All - - - All - - -
5C
5C
BBTag Linne 5C.png
"Pick a god, and pray."
High 26 - - -
2A
2A
BBTag Linne 2A.png
All - - -
2B
2B
BBTag Linne 2B.png
Low - - -
2C
2C
BBTag Linne 2C.png
Low - - -
j.A
j.A
BBTag Linne jA.png
BBTag Linne jAA.png
High - - - High - - -
j.B
j.B
BBTag Linne jB.png
High - - -
j.C
j.C
BBTag Linne jC.png
All - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Linne GroundThrow.png
Throw - - -
Rending Moon Gyre
Rending Moon Gyre - Ren Getsurin
5A+D (air OK)
BBTag Linne Getsurin.png
Air Unblockable 10 - - - All - - -


Skills

Sky Fang
Sky Fang - Kuuga
236A/B (Air OK)
BBTag Linne Kuuga.png
Kuuga!
BBTag Linne KuugaAir.png
The only thing you'll hear in Linne mirror matches
All 21 - - - All 12 - - -
Whirlwind
Whirlwind - Fuurin
214A
BBTag Linne Whirlwind.png
This never had a name until now, eh?
All - - -
Flying Swallow
Flying Swallow - Hien
214B
BBTag Linne Hien.png
High 24 - - -


Extra Skills

Twin Sky Fang
Twin Sky Fang - Sou Kuuga
236C (Air OK)
BBTag Linne Kuuga.png
BBTag Linne KuugaAir.png
All 12 - - -
Soaring Swallow
Soaring Swallow - Hien Shou
214C
BBTag Linne Hien.png
High 24 - - -


Partner Skills

5P
5P
UNI Dash C
BBTag Linne 5AAA.png
All 32 N/A N/A - - -
6P
6P
Air Sky Fang - Midair Kuuga
BBTag Linne KuugaAir.png
All 52 N/A N/A - - -
4P
4P
Moon Gyre - Getsurin
BBTag Linne Getsurin.png
All 28 N/A N/A - - -


Distortion Skills

The Diviner
The Diviner - Kannagi
236B+C
BBTag Linne Kannagi.png
This is what peak Linne looks like, you may not like it
All - - -
Tensetsu: Juunisen
Divine Chains - Tensetsu: Juunisen
214B+C
BBTag Linne TensetsuJuunisen.png
All - - -


Astral Heat

Divine Blaze - Kannagi: Homura Issen
222B+C
BBTag Linne DivineBlaze.png
BBTag Linne DivineBlaze2.png
All - - -



Template:CharLinks-BBTag