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{{CharData- | {{CharData-BBTag|Linne}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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===Playstyle=== | ===Playstyle=== | ||
Although she has limited reach, Linne is a fast character that can | Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*Fast movement and normals | |||
*Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher | |||
*Strong neutral game with the use of air Kuuga | |||
| style="width: 50%;"| | |||
*Extremely low damage | |||
*Offers very weak assists, making her primarily a point | |||
*No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed | |||
|- | |||
|} | |||
<br clear=all/> | |||
===EXS of Rapid Drive: Speed Star=== | ===EXS of Rapid Drive: Speed Star=== | ||
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* Ground versions of Kuuga | * Ground versions of Kuuga | ||
Dash cancels can be canceled into Whirlwind. | Dash cancels can be canceled into Whirlwind. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Linne}} | {{CharLinks-BBTag|Linne}} | ||
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|image4=BBTag_Linne_4AAAA.png |caption4= | |image4=BBTag_Linne_4AAAA.png |caption4= | ||
|name=4A | |name=4A | ||
|input=Tenacious Mist - Mujin | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can jump cancel only on | * Can jump cancel only on hit | ||
Combo and blockstring filler mainly. | Combo and blockstring filler mainly. | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can jump cancel only on | * Can jump cancel only on hit | ||
Combo and blockstring filler mainly. | Combo and blockstring filler mainly. | ||
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|image2=BBTag_Linne_5AA.png |caption2= | |image2=BBTag_Linne_5AA.png |caption2= | ||
|image3=BBTag_Linne_5AAA.png |caption3= | |image3=BBTag_Linne_5AAA.png |caption3= | ||
|image4=BBTag_Linne_4AAAA.png |caption4= | |image4=BBTag_Linne_4AAAA.png |caption4=Fully charged B Kuuga | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can jump cancel only on | * Can jump cancel only on hit | ||
Auto combo filler. | Auto combo filler. | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can jump cancel only on | * Can jump cancel only on hit | ||
Auto combo filler. | Auto combo filler. | ||
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|image3=BBTag_Linne_5BBB.png |caption3=Here | |image3=BBTag_Linne_5BBB.png |caption3=Here | ||
|name=5B | |name=5B | ||
|input=Wolf Howl - Gunrou | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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*knocksdown | *knocksdown | ||
B auto combo ender that can be chained into other normals. | B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Linne_5C.png |caption= | |image=BBTag_Linne_5C.png |caption=''"Pick a god, and pray."'' | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
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|description= | |description= | ||
Basic throw. Can be cancelled into specials before the animation fully completes. | Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes. | ||
}} | }} | ||
}} | }} | ||
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Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled. | Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled. | ||
Air | Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle. | ||
}} | }} | ||
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|description= | |description= | ||
B version goes further and can also be dash cancelled. | B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe. | ||
The aerial version goes further out with a wider angle. | The aerial version goes further out with a wider angle and has a significantly higher startup. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
EX Hien. More hits, more damage. | EX Hien. More hits, more damage, prorates significantly better for higher damage combos. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Linne_5AAA.png |caption= | |image=BBTag_Linne_5AAA.png |caption= | ||
|input= | |input=UNI Dash C | ||
|name= | |name=5P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Linne_KuugaAir.png |caption= | |image=BBTag_Linne_KuugaAir.png |caption= | ||
|input | |input=Air Sky Fang - Midair Kuuga | ||
|name=6P | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Linne_Getsurin.png |caption= | |image=BBTag_Linne_Getsurin.png |caption= | ||
|input= | |input=Moon Gyre - Getsurin | ||
|name= | |name=4P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|description= | |description= | ||
Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. | Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her. | ||
}} | }} | ||
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|description= | |description= | ||
Linne's old force function animation but now enhanced into a super. Does less damage than her other super but | Linne's old force function animation but now enhanced into a super. Does less damage than her other super, but is safe on block, thus making it a strong reversal option. Has Invul throughout the startup | ||
}} | }} |
Revision as of 23:38, 1 January 2019
Linne |
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Health:
|
Overview
"Hurry up and get ready..."
Backstory
The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."
Playstyle
Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
EXS of Rapid Drive: Speed Star
Linne's EXS allows Linne to increase her speed by a large amount. In Under Night in Birth, this ability was reflected in Linne's gameplay by giving her a fast run speed, a double jump and dash cancels on specific moves. A lot of the gameplay perks of her EXS return in BlazBlue Cross Tag Battle.
By inputting 66, Linne can dash cancel the following moves:
- Smart Combo 1 - 4th move (5AAAA)
- Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
- Smart Combo 3 - 3rd move (5BBB)
- Ground versions of Kuuga
Dash cancels can be canceled into Whirlwind.
Normal Moves
4A
4A Tenacious Mist - Mujin |
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5A
5A |
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5B
5B Wolf Howl - Gunrou |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Rending Moon Gyre
Rending Moon Gyre - Ren Getsurin 5A+D (air OK) |
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Skills
Sky Fang
Sky Fang - Kuuga 236A/B (Air OK) |
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Whirlwind
Whirlwind - Fuurin 214A |
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Flying Swallow
Flying Swallow - Hien 214B |
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Extra Skills
Twin Sky Fang
Twin Sky Fang - Sou Kuuga 236C (Air OK) |
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Soaring Swallow
Soaring Swallow - Hien Shou 214C |
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Partner Skills
5P
5P UNI Dash C |
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6P
6P Air Sky Fang - Midair Kuuga |
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4P
4P Moon Gyre - Getsurin |
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Distortion Skills
The Diviner
The Diviner - Kannagi 236B+C |
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Tensetsu: Juunisen
Divine Chains - Tensetsu: Juunisen 214B+C |
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Astral Heat
Divine Blaze - Kannagi: Homura Issen 222B+C |
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- Azrael [★]
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- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •