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;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Speedy, Neutral-focused | |||
;Team role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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===Playstyle=== | ===Playstyle=== | ||
Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure. | Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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*Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher | *Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher | ||
*Strong neutral game with the use of air Kuuga | *Strong neutral game with the use of air Kuuga | ||
*Only character that can triple jump | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
*Extremely low damage | *Extremely low damage | ||
*Offers very weak assists, making her primarily a point | *Offers very weak assists, making her primarily a point | ||
*No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed | *No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed | ||
*Jump height is shorter than most, to make up for having more of them | |||
|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
===EXS of Rapid Drive: Speed Star=== | ===EXS of Rapid Drive: Speed Star=== | ||
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Dash cancels can be canceled into Whirlwind. | Dash cancels can be canceled into Whirlwind. | ||
<br clear | <br style="clear:both;"/> | ||
{{#lsth:BBTag/Linne/Data|Links2}} | {{#lsth:BBTag/Linne/Data|Links2}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text=* Can jump cancel only on hit | {{Description|7|text=* Can jump cancel only on hit | ||
Has a slight vacuum effect, letting you pull enemies out of the corner and get an unexpected sideswap with 214A. | |||
}} | }} | ||
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{{Description|7|text=* Can jump cancel only on hit | {{Description|7|text=* Can jump cancel only on hit | ||
Combo and blockstring filler mainly. | Combo and blockstring filler mainly. Unsafe on block. | ||
}} | }} | ||
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{{#lsth:BBTag/Linne/Data|5B}} | {{#lsth:BBTag/Linne/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Head invul | {{Description|7|text=*Head invul frames 11 to 18 | ||
Linne's old 6C, Wolf Howl - Gunrou and it's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos. | Linne's old 6C, Wolf Howl - Gunrou and it's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos. | ||
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{{Description|7|text=*knocksdown | {{Description|7|text=*knocksdown | ||
B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. | B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Linne_jC.png |caption= | |image=BBTag_Linne_jC.png |caption= Loli feet to the face | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
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{{!}}- | {{!}}- | ||
{{Description|6|text=Linne's classic 6AB dashing roll, which can now be done standalone from neutral. Not an attack but it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist. | {{Description|6|text=Linne's classic 6AB dashing roll, which can now be done standalone from neutral. Not an attack but it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Heaven’s Lynchpin</font> ====== | |||
{{MoveData | |||
|image=BBTag_Linne_TensetsuJuunisen.png |caption= | |||
|input=Whirlwind > A/B/C | |||
|name=Heaven’s Lynchpin - Tenketsu | |||
|data= | |||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Linne/Data|214A > X}} | |||
{{!}}- | |||
{{Description|6|text= | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Linne_Hien.png |caption= | |image=BBTag_Linne_Hien.png |caption= | ||
|input=214B | |image2=BBTag_Linne_HienCharged.png |caption2= | ||
|input=214B (Chargable) | |||
|name=Flying Swallow - Hien | |name=Flying Swallow - Hien | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Uncharged}} | |||
{{#lsth:BBTag/Linne/Data|214B}} | {{#lsth:BBTag/Linne/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{AttackVersion|name=Charged}} | ||
{{#lsth:BBTag/Linne/Data|214[B]}} | |||
{{!}}- | |||
{{Description|7|text=Overhead attack. Can be used in combos or blockstrings to setup an assist call. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Linne_KuugaAir.png |caption= | |image=BBTag_Linne_KuugaAir.png |caption= | ||
|input=Air Sky Fang - Midair Kuuga | |input=Air Twin Sky Fang - Midair Sou Kuuga | ||
|name=6P | |name=6P | ||
|data= | |data= | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
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====== <font style="visibility:hidden" size="0">The Diviner</font> ====== | ====== <font style="visibility:hidden" size="0">The Diviner</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Linne_Kannagi.png |caption= | |image=BBTag_Linne_Kannagi.png |caption=You may not like it, but this is what peak Linne looks like | ||
|input=236B+C | |input=236B+C | ||
|name=The Diviner - Kannagi | |name=The Diviner - Kannagi | ||
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{{#lsth:BBTag/Linne/Data|214BC}} | {{#lsth:BBTag/Linne/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Linne's old force function animation but now enhanced into a super. Does | {{Description|6|text=Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lsth:BBTag/Linne/Data|Links}} | {{#lsth:BBTag/Linne/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/ | {{notice|To edit frame data, edit values in [[BBTag/Linne/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Linne]] | [[Category:Linne]] |
Revision as of 21:46, 21 November 2019
Linne |
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Overview
"Hurry up and get ready..."
Backstory
The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."
Playstyle
Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
EXS of Rapid Drive: Speed Star
Linne's EXS allows Linne to increase her speed by a large amount. In Under Night in Birth, this ability was reflected in Linne's gameplay by giving her a fast run speed, a double jump and dash cancels on specific moves. A lot of the gameplay perks of her EXS return in BlazBlue Cross Tag Battle.
By inputting 66, Linne can dash cancel the following moves:
- Smart Combo 1 - 4th move (5AAAA)
- Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
- Smart Combo 3 - 3rd move (5BBB)
- Ground versions of Kuuga
Dash cancels can be canceled into Whirlwind.
Normal Moves
4A
4A Tenacious Mist - Mujin |
Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B Wolf Howl - Gunrou |
Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Linne's assault-style overhead. Fairly slow and reactable. |
2A
2A |
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Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C. |
2B
2B |
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Linne's low attack. Has good range and useful for opening up opponents that are standing. |
2C
2C |
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Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B |
Template:AttackDataHeader-BBTag
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Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even. |
j.C
j.C |
Template:AttackDataHeader-BBTag
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Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
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Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes. |
Rending Moon Gyre
Rending Moon Gyre - Ren Getsurin 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Sky Fang
Sky Fang - Kuuga 236A/B (Air OK) |
Template:AttackDataHeader-BBTag |
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Whirlwind
Whirlwind - Fuurin 214A |
Template:AttackDataHeader-BBTag | ||||
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Linne's classic 6AB dashing roll, which can now be done standalone from neutral. Not an attack but it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist. |
Heaven’s Lynchpin
Heaven’s Lynchpin - Tenketsu Whirlwind > A/B/C |
Template:AttackDataHeader-BBTag
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Flying Swallow
Flying Swallow - Hien 214B (Chargable) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Twin Sky Fang
Twin Sky Fang - Sou Kuuga 236C (Air OK) |
Template:AttackDataHeader-BBTag |
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Soaring Swallow
Soaring Swallow - Hien Shou 214C |
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EX Hien. More hits, more damage, prorates significantly better for higher damage combos. |
Partner Skills
5P
5P UNI Dash C |
Template:AttackDataHeader-BBTag
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Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler. |
6P
6P Air Twin Sky Fang - Midair Sou Kuuga |
Template:AttackDataHeader-BBTag
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Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation. |
4P
4P Moon Gyre - Getsurin |
Template:AttackDataHeader-BBTag
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Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself. |
Distortion Skills
The Diviner
The Diviner - Kannagi 236B+C |
Template:AttackDataHeader-BBTag | ||||
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Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her. |
Tensetsu: Juunisen
Divine Chains - Tensetsu: Juunisen 214B+C |
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Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup |
Distortion Skill Duo
The Diviner P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Astral Heat
Divine Blaze - Kannagi: Homura Issen 222B+C |
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Her IWEXS is her Astral Heat. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •