BBTag/Linne: Difference between revisions

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Revision as of 06:10, 24 May 2020

Linne
BBTag Linne Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Speedy, Neutral-focused
Team role
Point

Overview

"Hurry up and get ready..."
Lore:The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."


EXS of Rapid Drive: Speed Star

Linne's EXS allows Linne to increase her speed by a large amount. In Under Night in Birth, this ability was reflected in Linne's gameplay by giving her a fast run speed, a double jump and dash cancels on specific moves. A lot of the gameplay perks of her EXS return in BlazBlue Cross Tag Battle.

By inputting 66, Linne can dash cancel the following moves:

  • Smart Combo 1 - 4th move (5AAAA)
  • Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
  • Smart Combo 3 - 3rd move (5BBB)
  • Ground versions of Kuuga

Dash cancels can be canceled into Whirlwind.

Playstyle

 Linne Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.

Pros
Cons
  • Fast movement and normals
  • Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
  • Strong neutral game with the use of air Kuuga
  • Only character that can triple jump
  • Extremely low damage
  • Offers very weak assists, making her primarily a point
  • No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed
  • Jump height is shorter than most, to make up for having more of them



Normal Moves

4A
4A
Tenacious Mist - Mujin
BBTag Linne 4A.png
BBTag Linne 4AA.png
BBTag Linne 4AAA.png
BBTag Linne 4AAAA.png
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4A
  • Can jump cancel on hit/block
  • Each A in 4AAA does 2 hits, last 4A is the ender

Her old 214A, Tenacious Mist - Mujin. Combo and blockstring filler mainly.

4AA
  • Can jump cancel only on hit

Has a slight vacuum effect, letting you pull enemies out of the corner and get an unexpected sideswap with 214A.

4AAA
  • Can jump cancel only on hit

Combo and blockstring filler mainly. Unsafe on block.

4AAAA

Auto combo ender that uses Linne's charged version of her B Sky Fang/Kuuga. Counts as a special and cannot be cancelled into supers.

5A
5A
BBTag Linne 5A.png
BBTag Linne 5AA.png
BBTag Linne 5AAA.png
BBTag Linne 4AAAA.png
Fully charged B Kuuga
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5A
  • Can jump cancel on hit/block
  • Decent downward range on its hitbox that prevents it from being low-profiled

Her old 5B that now has greatly increased hitbox. General all purpose normal for combos/blockstrings/footsies.

5AA
  • Can jump cancel only on hit

Auto combo filler.

5AAA
  • Can jump cancel only on hit

Auto combo filler.

5AAAA

Auto combo ender. Counts as a special and cannot be cancelled into supers.

5B
5B
Wolf Howl - Gunrou
BBTag Linne 5B.png
You
BBTag Linne 5BB.png
Die
BBTag Linne 5BBB.png
Here
Template:AttackDataHeader-BBTag
5B
  • Head invul frames 11 to 18

Linne's old 6C, Wolf Howl - Gunrou and it's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos.

5BB

Follow up to 5BB. Not very notable.

5BBB
  • knocksdown

B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.

5C
5C
BBTag Linne 5C.png
"Pick a god, and pray."
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Linne's assault-style overhead. Fairly slow and reactable.

2A
2A
BBTag Linne 2A.png
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  • Can jump cancel on hit/block

Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.

2B
2B
BBTag Linne 2B.png
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Linne's low attack. Has good range and useful for opening up opponents that are standing.

2C
2C
BBTag Linne 2C.png
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Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.

j.A
j.A
BBTag Linne jA.png
BBTag Linne jAA.png
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j.A

Jumping jab attack via Linne's old j.6B. Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B

j.AA

Follow up to j.A. Can't be used on its own.

j.B
j.B
BBTag Linne jB.png
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  • Can be a crossup jump-in in certain ranges

Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even.

j.C
j.C
BBTag Linne jC.png
Loli feet to the face
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  • Linne's old j.2B.
  • Can be special canceled into Kuuga

Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs.


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Linne GroundThrow.png
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Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.

Rending Moon Gyre
Rending Moon Gyre - Ren Getsurin
5A+D (air OK)
BBTag Linne Getsurin.png
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Ground

Linne's old EX-version DP. A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.

Air
  • Hits both in front of her and behind her.

Detailed description of the usefulness of the move go here


Skills

Sky Fang
Sky Fang - Kuuga
236A/B (Air OK)
BBTag Linne Kuuga.png
Kuuga!
BBTag Linne KuugaAir.png
The only thing you'll hear in Linne mirror matches
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Ground A
Air A

Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.

Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.

Ground B
Air B

B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.

The aerial version goes further out with a wider angle and has a significantly higher startup.

Whirlwind
Whirlwind - Fuurin
214A
BBTag Linne Whirlwind.png
This never had a name until now, eh?
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Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.

Heaven’s Lynchpin
Heaven’s Lynchpin - Tenketsu
Whirlwind > A/B/C
BBTag Linne TensetsuJuunisen.png
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Flying Swallow
Flying Swallow - Hien
214B (Chargable)
BBTag Linne Hien.png
BBTag Linne HienCharged.png
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Uncharged
Charged

Overhead attack. Can be used in combos or blockstrings to setup an assist call.


Extra Skills

Twin Sky Fang
Twin Sky Fang - Sou Kuuga
236C (Air OK)
BBTag Linne Kuuga.png
BBTag Linne KuugaAir.png
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Ground
Air

EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.

Soaring Swallow
Soaring Swallow - Hien Shou
214C
BBTag Linne Hien.png
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EX Hien. More hits, more damage, prorates significantly better for higher damage combos.


Partner Skills

5P
5P
UNI Dash C
BBTag Linne 5AAA.png
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Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.

6P
6P
Air Twin Sky Fang - Midair Sou Kuuga
BBTag Linne KuugaAir.png
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Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.

4P
4P
Moon Gyre - Getsurin
BBTag Linne Getsurin.png
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Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.


Distortion Skills

The Diviner
The Diviner - Kannagi
236B+C
BBTag Linne Kannagi.png
You may not like it, but this is what peak Linne looks like
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Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.

Tensetsu: Juunisen
Divine Chains - Tensetsu: Juunisen
214B+C
BBTag Linne TensetsuJuunisen.png
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Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup


Distortion Skill Duo

The Diviner
P during Main Character's Distortion Skill
BBTag Linne Kannagi.png
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  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Divine Blaze - Kannagi: Homura Issen
222B+C
BBTag Linne DivineBlaze.png
BBTag Linne DivineBlaze2.png
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Her IWEXS is her Astral Heat.


Navigation

To edit frame data, edit values in BBTag/Linne/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.