BBTag/Linne: Difference between revisions

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(Undo revision 90703 by 24.130.128.183 (talk))
(39 intermediate revisions by 9 users not shown)
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|-
|-
||
||
;Health: 16,000
{{CharData-BBTag
|health=16,000 |jumpStartup=
|backdashTime= |backdashInv=
|partnerSkillCooldown=
}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
Line 23: Line 27:
</div>
</div>
==Overview==
==Overview==
''"Hurry up and get ready..."''


===Backstory===
===Backstory===


The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue this existence of possessing young girls and ruining their lives, Linne searches for a way to end her immortal existence. The answer Linne found was that a legendary sword called the Indulgence of Sever Rending could rend her existence apart and end the curse she is bound to.
The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."


===Playstyle===
===Playstyle===
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* Smart Combo 3 - 3rd move (5BBB)
* Smart Combo 3 - 3rd move (5BBB)
* Ground versions of Kuuga  
* Ground versions of Kuuga  
Dash cancels can be canceled into Whirlwind.


<br clear=all/>
<br clear=all/>
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can jump cancel on hit/block
* Each A in 4AAA does 2 hits, last 4A is the ender
 
Her old 214A. Combo and blockstring filler mainly.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can jump cancel only on block
 
Combo and blockstring filler mainly.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can jump cancel only on block
 
Combo and blockstring filler mainly.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Auto combo ender. Counts as a special and cannot be cancelled into supers.
 
  }}
  }}
}}
}}
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|image2=BBTag_Linne_5AA.png |caption2=
|image2=BBTag_Linne_5AA.png |caption2=
|image3=BBTag_Linne_5AAA.png |caption3=
|image3=BBTag_Linne_5AAA.png |caption3=
|image4=BBTag_Linne_5AAAA.png |caption4=
|name=5A
|name=5A
|data=
|data=
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can jump cancel on hit/block
* Decent downward range on its hitbox that prevents it from being low-profiled
 
Her old 5B that now has greatly increased hitbox. General all purpose normal for combos/blockstrings/footsies.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can jump cancel only on block
 
Auto combo filler.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can jump cancel only on block


Detailed description of the usefulness of the move go here
Auto combo filler.
}}
{{AttackData-BBTag
|header=no
|version=5AAAA
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
 
Auto combo ender. Counts as a special and cannot be cancelled into supers.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">5B</font> ======
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
{{MoveData
|image=BBTag_Linne_5B.png |caption=
|image=BBTag_Linne_5B.png |caption=You
|image2=BBTag_Linne_5BB.png |caption2=
|image2=BBTag_Linne_5BB.png |caption2=Die
|image3=BBTag_Linne_5BBB.png |caption3=
|image3=BBTag_Linne_5BBB.png |caption3=Here
|name=5B
|name=5B
|data=
|data=
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
*Head invul


Detailed description of the usefulness of the move go here
Linne's old 6C and it's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Follow up to 5BB. Not very notable.
 
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
*knocksdown


Detailed description of the usefulness of the move go here
B auto combo ender that can be chained into other normals.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Linne's assault-style overhead. Fairly slow and reactable.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can jump cancel on hit/block
 
Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.


Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Linne's low attack. Has good range and useful for opening up opponents that are standing.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=BBTag_Linne_jA.png |caption=
|image=BBTag_Linne_jA.png |caption=
|image2=BBTag_Linne_jAA.png |caption2=
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.A
  |version=j.A
  |damage= |guard=All
  |damage= |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Jumping jab attack. Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B
 
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=j.AA
  |version=j.AA
  |damage= |guard=All
  |damage= |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Follow up to j.A. Can't be used on its own.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can be a crossup jump-in in certain ranges
 
Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos.


Detailed description of the usefulness of the move go here
}}
}}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Can be special canceled into Kuuga
 
Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent or to punish whiffed anti airs.


Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Basic throw. Can be cancelled into specials before the animation fully completes.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Getsurin</font> ======
====== <font style="visibility:hidden" size="0">Rending Moon Gyre</font> ======
{{MoveData
{{MoveData
|image=BBTag_Linne_Getsurin.png |caption=
|image=BBTag_Linne_Getsurin.png |caption=
|name=Getsurin
|name=Rending Moon Gyre
|input=5A+D
|input=5A+D (air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Linne's DP. A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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<br clear=all/>
<br clear=all/>


==Special Moves==
==Skills==


====== <font style="visibility:hidden" size="0">Kuuga</font> ======
====== <font style="visibility:hidden" size="0">Sky Fang</font> ======
{{MoveData
{{MoveData
|image=BBTag_Linne_Kuuga.png |caption=
|image=BBTag_Linne_Kuuga.png |caption= Kuuga!
|image2=BBTag_Linne_KuugaAir.png |caption2=
|image2=BBTag_Linne_KuugaAir.png |caption2=
|input=236A/B/C (Air OK)
|input=236A/B (Air OK)
|name=Kuuga
|name=Sky Fang
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Linne's trade mark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.
 
Air kuuga is easily her best move that is very plus on block and hit and is useful for zoning/approach/combos. Tiger knee the input for best results! The A version goes at a much shallower angle.


  }}
  }}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
B version goes further and can also be dash cancelled.
 
The aerial version goes further out with a wider angle.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Whirlwind</font> ======
{{MoveData
|image=BBTag_Linne_Whirlwind.png |caption=
|input=214A
|name=Whirlwind
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|header=no
|version=C
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Linne's roll. Not an attack but it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.
 
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">???</font> ======
====== <font style="visibility:hidden" size="0">Flying Swallow</font> ======
{{MoveData
{{MoveData
|image=BBTag_Linne_.png |caption=
|image=BBTag_Linne_Hien.png |caption=
|input=214A
|input=214B
|name=???
|name=Flying Swallow
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Overhead attack. Can be used in combos or blockstrings to setup an assist call.


  }}
  }}
}}
}}
<br clear=all/>


====== <font style="visibility:hidden" size="0">Hien</font> ======
==Extra Skills==
====== <font style="visibility:hidden" size="0">Twin Sky Fang</font> ======
{{MoveData
{{MoveData
|image=BBTag_Linne_Hien.png |caption=
|image=BBTag_Linne_Kuuga.png |caption=
|image2=BBTag_Linne_Hien2.png |caption2=
|image2=BBTag_Linne_KuugaAir.png |caption2=
|image3=BBTag_Linne_Hien3.png |caption3=
|input=236C (Air OK)
|input=214B/C
|name=Twin Sky Fang
|name=Hien
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
EX Kuuga. Has more hits and does more damage and is also more + on block. From certain distances 236C > dash > 2C can be linked.


  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Soaring Swallow</font> ======
{{MoveData
|image=BBTag_Linne_Hien.png |caption=
|input=214C
|name=Soaring Swallow
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|header=no
  |damage= |guard=H
|version=C
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Ex overhead. More hits, more damage, and a bit faster.


  }}
  }}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Her old dash C. Decent that is multi-hitting. Use it to extend combos or as blockstring filler.


  }}
  }}
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|image=BBTag_Linne_KuugaAir.png |caption=
|image=BBTag_Linne_KuugaAir.png |caption=
|input=6P
|input=6P
|name=Air Kuuga
|name=Air Sky Fang
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Detailed description of the usefulness of the move go here


Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.
  }}
  }}
}}
}}
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|image=BBTag_Linne_Getsurin.png |caption=
|image=BBTag_Linne_Getsurin.png |caption=
|input=4P  
|input=4P  
|name=Getsurin
|name=Moon Gyre
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Her DP assist. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.


  }}
  }}
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==Distortion Skills==
==Distortion Skills==


====== <font style="visibility:hidden" size="0">Kannagi</font> ======
====== <font style="visibility:hidden" size="0">The Diviner</font> ======
{{MoveData
{{MoveData
|image=BBTag_Linne_Kannagi.png |caption=
|image=BBTag_Linne_Kannagi.png |caption=
|input=236B+C
|input=236B+C
|name=Kannagi
|name=The Diviner
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 483: Line 510:
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender.


  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">???</font> ======
====== <font style="visibility:hidden" size="0">Tensetsu: Juunisen</font> ======
{{MoveData
{{MoveData
|image=BBTag_Linne_.png |caption=
|image=BBTag_Linne_TensetsuJuunisen.png |caption=
|input=214B+C
|input=214B+C
|name=Tensetsu: Juunisen
|name=Divine Chains
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 500: Line 526:
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Detailed description of the usefulness of the move go here
Linne's old force function animation but now a super. Does less damage than her other super but this one sideswaps. This also has invincibility.


  }}
  }}
Line 509: Line 534:
<br clear=all/>
<br clear=all/>


==Astral Heat==
{{MoveData
|image=BBTag_Linne_DivineBlaze.png |caption=
|input=222B+C
|name=Divine Blaze
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
Her IWEXS is her Astral Heat.
}}
}}
<br clear=all/>
----
----
{{CharLinks
{{CharLinks

Revision as of 16:00, 23 May 2018

Linne
BBTag Linne Portrait.png

Health: 16,000
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview

"Hurry up and get ready..."

Backstory

The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."

Playstyle

Although she has limited reach, Linne is a fast character that can cover ground quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.

EXS of Rapid Drive: Speed Star

Linne's EXS allows Linne to increase her speed by a large amount. In Under Night in Birth, this ability was reflected in Linne's gameplay by giving her a fast run speed, a double jump and dash cancels on specific moves. A lot of the gameplay perks of her EXS return in BlazBlue Cross Tag Battle.

By inputting 66, Linne can dash cancel the following moves:

  • Smart Combo 1 - 4th move (5AAAA)
  • Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
  • Smart Combo 3 - 3rd move (5BBB)
  • Ground versions of Kuuga

Dash cancels can be canceled into Whirlwind.


Normal Moves

4A
4A
BBTag Linne 4A.png
BBTag Linne 4AA.png
BBTag Linne 4AAA.png
BBTag Linne 4AAAA.png
All - - - All - - - All - - - All - - -
5A
5A
BBTag Linne 5A.png
BBTag Linne 5AA.png
BBTag Linne 5AAA.png
All - - - All - - - All - - - All - - -
5B
5B
BBTag Linne 5B.png
You
BBTag Linne 5BB.png
Die
BBTag Linne 5BBB.png
Here
All - - - All - - - All - - -
5C
5C
BBTag Linne 5C.png
H - - -
2A
2A
BBTag Linne 2A.png
All - - -
2B
2B
BBTag Linne 2B.png
L - - -
2C
2C
BBTag Linne 2C.png
L - - -
j.A
j.A
BBTag Linne jA.png
BBTag Linne jAA.png
H - - - H - - -
j.B
j.B
BBTag Linne jB.png
H - - -
j.C
j.C
BBTag Linne jC.png
All - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Linne GroundThrow.png
Throw - - -
Rending Moon Gyre
Rending Moon Gyre
5A+D (air OK)
BBTag Linne Getsurin.png
All - - -


Skills

Sky Fang
Sky Fang
236A/B (Air OK)
BBTag Linne Kuuga.png
Kuuga!
BBTag Linne KuugaAir.png
All - - - All - - -
Whirlwind
Whirlwind
214A
BBTag Linne Whirlwind.png
All - - -
Flying Swallow
Flying Swallow
214B
BBTag Linne Hien.png
H - - -


Extra Skills

Twin Sky Fang
Twin Sky Fang
236C (Air OK)
BBTag Linne Kuuga.png
BBTag Linne KuugaAir.png
All - - -
Soaring Swallow
Soaring Swallow
214C
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H - - -


Partner Skills

5P
Dash C
5P
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All - - -
6P
Air Sky Fang
6P
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All - - -
4P
Moon Gyre
4P
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All - - -


Distortion Skills

The Diviner
The Diviner
236B+C
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All - - -
Tensetsu: Juunisen
Divine Chains
214B+C
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All - - -


Astral Heat

Divine Blaze
222B+C
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All - - -