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{{CharData-BBTag | |||
|health=16,000 |jumpStartup= | |||
|backdashTime= |backdashInv= | |||
|partnerSkillCooldown= | |||
}} | |||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
''"Hurry up and get ready..."'' | |||
===Backstory=== | ===Backstory=== | ||
The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue | The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess." | ||
===Playstyle=== | ===Playstyle=== | ||
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* Smart Combo 3 - 3rd move (5BBB) | * Smart Combo 3 - 3rd move (5BBB) | ||
* Ground versions of Kuuga | * Ground versions of Kuuga | ||
Dash cancels can be canceled into Whirlwind. | |||
<br clear=all/> | <br clear=all/> | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can jump cancel on hit/block | ||
* Each A in 4AAA does 2 hits, last 4A is the ender | |||
Her old 214A. Combo and blockstring filler mainly. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can jump cancel only on block | ||
Combo and blockstring filler mainly. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can jump cancel only on block | ||
Combo and blockstring filler mainly. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Auto combo ender. Counts as a special and cannot be cancelled into supers. | |||
}} | }} | ||
}} | }} | ||
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|image2=BBTag_Linne_5AA.png |caption2= | |image2=BBTag_Linne_5AA.png |caption2= | ||
|image3=BBTag_Linne_5AAA.png |caption3= | |image3=BBTag_Linne_5AAA.png |caption3= | ||
|image4=BBTag_Linne_5AAAA.png |caption4= | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can jump cancel on hit/block | ||
* Decent downward range on its hitbox that prevents it from being low-profiled | |||
Her old 5B that now has greatly increased hitbox. General all purpose normal for combos/blockstrings/footsies. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can jump cancel only on block | ||
Auto combo filler. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can jump cancel only on block | ||
Auto combo filler. | |||
}} | |||
{{AttackData-BBTag | |||
|header=no | |||
|version=5AAAA | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
Auto combo ender. Counts as a special and cannot be cancelled into supers. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Linne_5B.png |caption= | |image=BBTag_Linne_5B.png |caption=You | ||
|image2=BBTag_Linne_5BB.png |caption2= | |image2=BBTag_Linne_5BB.png |caption2=Die | ||
|image3=BBTag_Linne_5BBB.png |caption3= | |image3=BBTag_Linne_5BBB.png |caption3=Here | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | *Head invul | ||
Linne's old 6C and it's every bit as massive and disjointed and is now a proper anti air with head invul. It also launches upwards making it perfect for combos. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Follow up to 5BB. Not very notable. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | *knocksdown | ||
B auto combo ender that can be chained into other normals. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Linne's assault-style overhead. Fairly slow and reactable. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can jump cancel on hit/block | ||
Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Linne's low attack. Has good range and useful for opening up opponents that are standing. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Linne_jA.png |caption= | |image=BBTag_Linne_jA.png |caption= | ||
|image2=BBTag_Linne_jAA.png |caption2= | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.A | |version=j.A | ||
|damage= |guard= | |damage= |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Jumping jab attack. Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=j.AA | |version=j.AA | ||
|damage= |guard= | |damage= |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Follow up to j.A. Can't be used on its own. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can be a crossup jump-in in certain ranges | ||
Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can be special canceled into Kuuga | ||
Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent or to punish whiffed anti airs. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Basic throw. Can be cancelled into specials before the animation fully completes. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Rending Moon Gyre</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Linne_Getsurin.png |caption= | |image=BBTag_Linne_Getsurin.png |caption= | ||
|name= | |name=Rending Moon Gyre | ||
|input=5A+D | |input=5A+D (air OK) | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Linne's DP. A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them. | |||
}} | }} | ||
}} | }} | ||
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<br clear=all/> | <br clear=all/> | ||
== | ==Skills== | ||
====== <font style="visibility:hidden" size="0">Sky Fang</font> ====== | ====== <font style="visibility:hidden" size="0">Sky Fang</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Linne_Kuuga.png |caption= | |image=BBTag_Linne_Kuuga.png |caption= Kuuga! | ||
|image2=BBTag_Linne_KuugaAir.png |caption2= | |image2=BBTag_Linne_KuugaAir.png |caption2= | ||
|input=236A/B (Air OK) | |input=236A/B (Air OK) | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Linne's trade mark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled. | |||
Air kuuga is easily her best move that is very plus on block and hit and is useful for zoning/approach/combos. Tiger knee the input for best results! The A version goes at a much shallower angle. | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
B version goes further and can also be dash cancelled. | |||
The aerial version goes further out with a wider angle. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Whirlwind</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Linne_Whirlwind.png |caption= | ||
|input=214A | |||
|input= | |name=Whirlwind | ||
|name= | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Linne's roll. Not an attack but it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Flying Swallow</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Linne_Hien.png |caption= | ||
|input= | |input=214B | ||
|name= | |name=Flying Swallow | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Overhead attack. Can be used in combos or blockstrings to setup an assist call. | |||
}} | }} | ||
}} | }} | ||
<br clear=all/> | |||
====== <font style="visibility:hidden" size="0"> | ==Extra Skills== | ||
====== <font style="visibility:hidden" size="0">Twin Sky Fang</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Linne_Kuuga.png |caption= | ||
|input= | |image2=BBTag_Linne_KuugaAir.png |caption2= | ||
|name= | |input=236C (Air OK) | ||
|name=Twin Sky Fang | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
EX Kuuga. Has more hits and does more damage and is also more + on block. From certain distances 236C > dash > 2C can be linked. | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Ex overhead. More hits, more damage, and a bit faster. | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Her old dash C. Decent that is multi-hitting. Use it to extend combos or as blockstring filler. | |||
}} | }} | ||
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|image=BBTag_Linne_KuugaAir.png |caption= | |image=BBTag_Linne_KuugaAir.png |caption= | ||
|input=6P | |input=6P | ||
|name=Air | |name=Air Sky Fang | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation. | |||
}} | }} | ||
}} | }} | ||
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|image=BBTag_Linne_Getsurin.png |caption= | |image=BBTag_Linne_Getsurin.png |caption= | ||
|input=4P | |input=4P | ||
|name= | |name=Moon Gyre | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Her DP assist. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself. | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Linne's old force function animation but now a super. Does less damage than her other super but this one sideswaps. This also has invincibility. | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Her IWEXS is her Astral Heat. | |||
}} | }} |
Revision as of 16:00, 23 May 2018
Linne |
---|
Health: 16,000
|
Navigation
Overview
"Hurry up and get ready..."
Backstory
The main Heroine of the Under Night In Birth series. Hundreds of years ago, Linne and her brother Kuon were experimented on in the hopes of creating new abilities. The result of these experiments was Linne gaining the ability to transfer her consciousness from one body to another. Even if she is killed, her consciousness will automatically transfer to a new body on its own. Not wanting to continue to possess young girls and ruin their lives, Linne searches for a way to end her immortal existence. Recently, Linne has found a solution through a powerful sword which can finally end her life permanently named the Indulgence of Sever Rending (the Insulator) - Hyde's sword. But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message, "I'll be waiting at the Abyss on this Hollow Night, Princess."
Playstyle
Although she has limited reach, Linne is a fast character that can cover ground quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. Master Linne's fast movement and Kuuga's ability to control space so that you can close the gap and start applying pressure.
EXS of Rapid Drive: Speed Star
Linne's EXS allows Linne to increase her speed by a large amount. In Under Night in Birth, this ability was reflected in Linne's gameplay by giving her a fast run speed, a double jump and dash cancels on specific moves. A lot of the gameplay perks of her EXS return in BlazBlue Cross Tag Battle.
By inputting 66, Linne can dash cancel the following moves:
- Smart Combo 1 - 4th move (5AAAA)
- Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
- Smart Combo 3 - 3rd move (5BBB)
- Ground versions of Kuuga
Dash cancels can be canceled into Whirlwind.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Rending Moon Gyre
Rending Moon Gyre 5A+D (air OK) |
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Skills
Sky Fang
Sky Fang 236A/B (Air OK) |
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Whirlwind
Whirlwind 214A |
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Flying Swallow
Flying Swallow 214B |
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Extra Skills
Twin Sky Fang
Twin Sky Fang 236C (Air OK) |
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Soaring Swallow
Soaring Swallow 214C |
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Partner Skills
5P
Dash C 5P |
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6P
Air Sky Fang 6P |
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4P
Moon Gyre 4P |
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Distortion Skills
The Diviner
The Diviner 236B+C |
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Tensetsu: Juunisen
Divine Chains 214B+C |
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Astral Heat
Divine Blaze 222B+C |
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •