BBTag/Linne/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List[edit]

Midscreen[edit]

Solo[edit]


2A > 2B > 2C > 5B > jc.AA > j.B > jc.AA > j.B > j.C

2A > 2B > 2C > 5A > 5BBB > 2369A > dash 4A > 2C > 2369A > 2C

(2B) > 5B > delay j.AA > delay j.B > land dash 5BBB > 2369A ...

1. dash 5B > j.AA > j.B > dj.AA > j.C 4.8k

2. dash 2C > 5A > 5BBB > 2369A > 2C > 236BC 6.2k

3. dash 4A > 2C > 2369A > 2C

2C > 5BBB > 2369A > 2C > 5BBB > 2369A > 2C > 5BBB > 2369A > 2C > 5BB 5.1k


Throw > j.236A (cancel when Linne is jumping back from the ground) > land dash 2C > 5A > 5BBB > 2369A > 2C > 5BBB

Throw > immediate 214A side swap > dash 2B > 5A > 5BBB > 2369A > dash 2C > 5BBB

With Assists[edit]


2A > 2B > 2C > 5BBB > 214B > Assist > 5BBB > 2C > 236BC

Corner[edit]

Solo[edit]

5B > 2C > 2369A > 5B > 2C > 2369A > 5B > 2C > 2369A > 4A > 2C > 2369A > 236BC 5.9k

2B > 2C > 5A > 5BB > 214B > 2A > 5A > 5BBB > 2369A > 2C

2C Counter Hit > 2369A > [2C > 2369A] x 6 > 2C

With Assists[edit]


Combo Theory[edit]


Video Examples[edit]

Linne combos in version 2.0 by Meno


External Documents and References[edit]

Linne Combos by @TheRelius20 (It's in Japanese)
Link


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