BBTag/Linne/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 700*2 - 100*2 75 (once) B All 6 1(6)4 12 -2 2 13 14 14 6, 10 - -
4AA 800*2 - 100 75 (once) B All 6 1(6)4 12 -2 2 13 14 14 6, 10 - -
4AAA 1000 - 100 70 (Once) B All 7 4(10)2 23 -8 3 16 17 17, 30 6, 13 - -
4AAAA 1100*2 - 100 85,85 - All 23 3 24 -5 - 18 - - 4 - -
5A 1000 - 100 75 B All 8 4 14 -4 2 13 14 14 10 - -
5AA 1300 - 100 80 B All 7 2 18 -3 3 16 17 17 11 - -
5AAA 950*2 - 100 80 (Once) B All 12 2,4 21 -8 3 16 17 17 7 - -
5AAAA 1100*2 - 100 85 B All 13 5(8)4 20 -5 4 18 Launch 30 4/+8, 4 - -
2A 1000 - 100 70 F Low 7 2 13 -3 1 11 12 12 9 - -
5B 1500 - 90 80 B All 13 6 26 -15 3 16 Launch 24 11 11-18 H -
5BB 1500 - 100 80 B All 13 4 22 -9 3 16 Launch 24 11 - -
5BBB 1700 - 100 85 B All 21 5 25 -11 4 18 Launch 24 + Knockdown 24 12 - -
2B 1000 - 90 75 F Low 8 2 20 -9 2 13 14 14 10 - -
5C 800 - 100 100 H High 26 3 5+13L -4 3 16 - - 11 - -
2C 1700 - 90 75 F Low 12 6 24 -11 4 18 Launch 26 12 - -
j.A 1500 - 80 80 H High 11 4 15 - 3 16 17 17 11 - -
j.AA 1200 - 80 80 H High 8 2 18 - 3 16 17 17 11 - -
j.B 1600 - 80 80 H High 12 4 17 - 3 16 17 17 11 - -
j.C 1500 - 80 80 H All 13 Until L 12L - 3 16 17 30 11 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 200,1800 - 100 50 (Once) T Throw 7~30 3 23 - 0, 1, 4 - Launch Knockdown 104, Knockdown 54 0, 9, 12 - -
Getsurin
Reversal Action
500*9 - 80 60 (Once) B Air Unblockable 10 3(2)3,3(10)2,1,3(12)1,1,7 27+20L -52 3 16 Launch 60 3*3, 1*2, 10, 1*2, 15 1-20 All -
Air Getsurin
Reversal Action
550*8 - 80 60 (Once) H All 10 4,3(10)2,1,3(12)1,1,7 Until L+10L - 3 16 Launch 39 3, 1, 10, 1, 15 1-16 All -
Dash Cancel - - - - - - - - 25 - - - - - - - -
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -
===Dash Cancel Data===

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Sky Fang
236A
1500 - 80 85 P All 21 8 Total: 49 -4 4 18 Launch 30 0/+6 - -
B Sky Fang
236B
1500 - 80 85 P All 12 8 Total: 47 -11 4 18 Launch 30 0/+6 - -
Air A Sky Fang
j.236A
1500 - 80 85 P All 21 8 Total: Until L+13L - 4 18 Launch 30 0/+6 - -
Air B Sky Fang
j.236B
1500 - 80 85 P All 26 8 Total: Until L+13L - 4 18 Launch 30 0/+6 - -
Whirlwind
214A
- - - - - - - - 29 - - - - - - 5-13 HBP -
Flying Swallow
214B
1000*2 - 80 85 (Once) B High 23 1, 1 21 -3 4 18 Launch 60 1, 12 - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Twin Sky Fang
236C
1000*3 - 80 85 (Once) P All 12 - Total: 47 0 4 18 Launch 30 0/+1 - -
Air Twin Sky Fang
j.236C
1000*3 - 80 85 (Once) P All 21 - Total: Until L + 13L - 4 18 Launch 24 0/+1 - -
Soaring Swallow
214C
1000*4 - 80 85 (Once) B High 22 1,1,2,2 19 -2 4 18 Launch 60 1*3, 12 - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
UNI Dash C
800*3 - 70 80 (Once) B All (18)+16 1,1,2 25 -10 3 16 Launch 50 2*2, 7 - -
6P
Air Sky Fang
1000*2 - 70*2 85*2 (Once) P All (18)+34 Until Hit Total: (18)+81+13L - 4 18 Launch 30 0/+1 - -
4P
Moon Gyre
1500*2 - 70 80 (Once) B All 10 3(3)2 24+10L -19 3 16 Launch 60 7 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
The Diviner
236B+C
300*9, 500*14
[300*15, 400*20]
- 80 98
[98*15, 99*20]
B*9, P2*14
[B*15, P2*20]
All 1+11 7,7(8)4,4(6)4,4(8)3(4)12(19)4(7)3*14
[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3*20]
50 [60] -20 [-24] 4 18 Launch 100 0/+5*8, 0, 0/+1*14
[0/+5*14, 0, 0/+1*20]
1-25 All -
Divine Chains
214B+C
1700, 750*11
[1700, 850*13]
- 80 60 (once) B All 6+6 4 25 -10 4 18 19 60 12 1-15 All -
The Diviner
Distortion Skill Duo
150*8, 170, 45*14
[100*15, 50*20]
- 100 100 B*9, P2*14
[B*15, P2*20]
All 1+1 7,7(8)4,4(6)4,4(8)7,12(19)4(7)3*14
[7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3*20]
69 [67] -39 [31] 4 18 Launch 100 0/+5/+5*8, 0, 0/+1*14
[0/+5*14, 0, 0/+1*20]
1-15 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Divine Blaze
222B+C
- - - - B All 4+9~29 3 24 -13 2 13 - - 0 1-15~35 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 4AA - 5C Reverse Beat, Throw, Jump, Special, Super
4AA 4AAA - 5C Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super
4AAA 4AAAA - 5C Reverse Beat, Dash (2nd hit), Jump (2nd hit)[-], Special, Super
4AAAA - - - Dash (2nd hit)
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump (2nd hit)[-], Special, Super
5AAAA - - - Dash (2nd hit)
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Dash, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]


Early Proration Data Tweeted from Hima during the Beta
Link


Navigation[edit]


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