BBTag/Linne/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
700x2 - 100 75(once) - - - - - - - - - - - -
4AA
800x2 - 100 75(once) - - - - - - - - - - - -
4AAA
1000x2 - 100 70(once) - - - - - - - - - - - -
5A
1000 - 100 75 - - - - - - - - - - - -
5AA
1300 - 100 80 - - - - - - - - - - - -
5AAA
950x2 - 100 80(once) - - - - - - - - - - - -
5AAAA
1100x2 - 100 85,85 - - - - - - - - - - - -
2A
1000 - 90 70 - - - - - - - - - - - -
5B
1500 - 90 70 - - - - - - - - - - - -
5BB
1500 - 100 80 - - - - - - - - - - - -
5BBB
1700 - 100 85 - - - - - - - - - - - -
2B
1000 - 90 75 - - - - - - - - - - - -
5C
- - - - - - - - - - - - - - - -
2C
1700 - 90 75 - - - - - - - - - - - -
j.A
1500 - 80 80 - - - - - - - - - - - -
j.AA
1200 - 80 80 - - - - - - - - - - - -
j.B
1600 - 80 80 - - - - - - - - - - - -
j.C
1500 - 80 80 - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
200,1800 - 50 - - - - - - - - - - - - -
Getsurin
Reversal Action
500x9 - 80 60(once) - - - - - - - - - - - -
Air Getsurin
Reversal Action
550x9 - 80 60(once) - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Sky Fang
236A
1500 - 80 75 - - - - - - - - - - - -
B Sky Fang
236B
1500 - 80 75 - - - - - - - - - - - -
Air A Sky Fang
j.236A
1500 - 80 75 - - - - - - - - - - - -
Air B Sky Fang
j.236B
1500 - 80 75 - - - - - - - - - - - -
Whirlwind
214A
- - - - - - - - - - - - - - - -
Flying Swallow
214B
1000x2 - 80 85(once) - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Twin Sky Fang
236C
1000x3 - 80 75(once) - - - - - - - - - - - -
Air Twin Sky Fang
j.236C
1000x3 - 80 75(once) - - - - - - - - - - - -
Soaring Swallow
214C
1000x4 - 80 85(once) - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Air Sky Fang
800x3 - 70 80(once) - - - - - - - - - - - -
6P
Dash C
1700 - 70 85 - - - - - - - - - - - -
4P
Getsurin
1500x2 - 70 80(once) - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
The Diviner
236B+C
- - - - - - - - - - - - - - - -
Divine Chains
214B+C
- - - - - - - - - - - - - - - -
The Diviner
Distortion Skill Duo
- - - - - All - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Divine Blaze
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 4AA - 5C Reverse Beat, Throw, Jump, Special, Super
4AA 4AAA - 5C Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super
4AAA 4AAAA - 5C Reverse Beat, Dash (2nd hit), Jump (2nd hit)[-], Special, Super
4AAAA - - - Dash (2nd hit)
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump (2nd hit)[-], Special, Super
5AAAA - - - Dash (2nd hit)
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Dash, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]


Early Proration Data Tweeted from Hima during the Beta
Link



BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

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