BBTag/Linne/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 700*2 - 100 75 (once) - All 6 5 18 -2 - 13 - - 10 - -
4AA 800*2 - 100 75 (once) - All 7 5 22 -7 - 13 - - 10 - -
4AAA 1000*2 - 100 70 (once) - All 7 6 33 -10 - 16 - - 13 - -
4AAAA 1100*2 - 100 85,85 - All 23 3 24 -5 - 18 - - 4 - -
5A 1000 - 100 75 - All 8 4 14 -5 - 13 - - 10 - -
5AA 1300 - 100 80 - All 7 2 19 -4 - 16 - - 11 - -
5AAA 950*2 - 100 80 (once) - All 12 6 22 -9 - 16 - - 7 - -
5AAAA 1100*2 - 100 85,85 - All 23 3 24 -5 - 18 - - 4 - -
2A 1000 - 100 70 - All 7 2 13 -3 - 11 - - 9 - -
5B 1500 - 90 70 - All 13 19 13 -15 - 16 - - 11 - -
5BB 1500 - 100 80 - All 13 4 22 -10 - 16 - - 11 - -
5BBB 1700 - 100 85 - All 21 5 25 -11 - 18 - - 12 - -
2B 1000 - 90 75 - Low 8 2 20 -9 - 13 - - 10 - -
5C 800 - - - - High 26 - - -4 - - - - - - -
2C 1700 - 90 75 - Low 12 6 24 -11 - 18 - - 12 - -
j.A 1500 - 80 80 - High 11 4 15 - - 16 - - 11 - -
j.AA 1200 - 80 80 - High 8 2 18 - - 16 - - 11 - -
j.B 1600 - 80 80 - High 12 4 17 - - 16 - - 11 - -
j.C 1500 - 80 80 - All - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 200,1800 - 50 - - - - - - - - - - - - - -
Getsurin
Reversal Action
500*9 - 80 60 (once) - Air Unblockable - - - - - - - - - - -
Air Getsurin
Reversal Action
550*8 - 80 60 (once) - All - - - - - - - - - - -
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Sky Fang
236A
1500 - 80 75 - All 21 - - -4 - - - - - - -
B Sky Fang
236B
1500 - 80 75 - All 12 - - -11 - - - - - - -
Air A Sky Fang
j.236A
1500 - 80 75 - - - - - - - - - - - - -
Air B Sky Fang
j.236B
1500 - 80 75 - - - - - - - - - - - - -
Whirlwind
214A
- - - - - - - - - - - - - - - - -
Flying Swallow
214B
1000*2 - 80 85 (once) - High 23 - 22 -4 - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Twin Sky Fang
236C
1000*3 - 80 75 (once) - - 12 - - 0 - - - - - - -
Air Twin Sky Fang
j.236C
1000*3 - 80 75 (once) - - - - - - - - - - - - -
Soaring Swallow
214C
1000*4 - 80 85 (once) - - 22 - 20 -3 - - - - - - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
UNI Dash C
800*3 - 70 80 (once) - All 32 - - - - - - - - - -
6P
Air Sky Fang
1700 - 70 85 - All 52 - - - - - - - - - -
4P
Moon Gyre
1500*2 - 70 80 (once) - All 28 - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
The Diviner
236B+C
300*9, 500*14
[300*15, 400*20]
- 80 98
[98*15, 99*20]
- All - - - -31 - - - - - - -
Divine Chains
214B+C
1700, 750*11
[1700, 850*13]
- 80 60 (once) - All - - 27 -11 - - - - - - -
The Diviner
Distortion Skill Duo
- - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Divine Blaze
222B+C
- - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 4AA - 5C Reverse Beat, Throw, Jump, Special, Super
4AA 4AAA - 5C Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super
4AAA 4AAAA - 5C Reverse Beat, Dash (2nd hit), Jump (2nd hit)[-], Special, Super
4AAAA - - - Dash (2nd hit)
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump (2nd hit)[-], Special, Super
5AAAA - - - Dash (2nd hit)
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Dash, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]


Early Proration Data Tweeted from Hima during the Beta
Link


Navigation[edit]


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