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{{AttackVersion|name=Air Getsurin|subtitle=Reversal Action}} | {{AttackVersion|name=Air Getsurin|subtitle=Reversal Action}} | ||
{{#lsth:BBTag/Linne/Data|j.AD Full}} | {{#lsth:BBTag/Linne/Data|j.AD Full}} | ||
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{{AttackVersion|name=Dash Cancel|subtitle=}} | |||
{{#lsth:BBTag/Linne/Data|Dash Cancel Full}} | |||
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{{AttackVersion|name=Cross Burst Attack|subtitle=}} | {{AttackVersion|name=Cross Burst Attack|subtitle=}} |
Revision as of 20:41, 18 August 2019
System Data
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 4AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
4AA | 4AAA | - | 5C | Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super |
4AAA | 4AAAA | - | 5C | Reverse Beat, Dash (2nd hit), Jump (2nd hit)[-], Special, Super |
4AAAA | - | - | - | Dash (2nd hit) |
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump (2nd hit)[-], Special, Super |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump (2nd hit)[-], Special, Super |
5AAAA | - | - | - | Dash (2nd hit) |
2A[3] | 2A[+] | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB | - | 5BBB | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | 5C | Reverse Beat, Dash, Jump[-], Special, Super |
2B | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources
Early Proration Data Tweeted from Hima during the Beta
Link
To edit frame data, edit values in BBTag/Linne/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •