BBTag/Mai Natsume

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Mai Natsume
BBTag Mai Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 25F / Invul: 1-7F All


Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Neutral-focused, Mid-range
Team Role
Point

Overview[edit]

Backstory[edit]

Playstyle[edit]

Mai has a versatile playstyle, she can play the slow game with J.B in some MUs or do baits with her movement options.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Good range in her normals
  • Good Assists
  • Can play defensively or aggresive
  • Good neutral tools
  • Awesome movement options
  • Good DP for DP > Assist with certain Assists
  • Can play anchor or point side
  • Doesn't have the strongest mixups
  • Has problems converting with max range 5A

Drive: Gallia Sphyras - Exseal[edit]

In Blazblue, Mai's Drive allows her to aim and throw her spear, with the ability to change it's trajectory and home in on the opponent no matter on hit or miss. In BlazBlue Cross Tag Battle, her Drive has been converted into her 5B and j.B autocombos, but still performs similarly to her original counterpart.




Normal Moves[edit]

4A[edit]
4A
BBCF Mai 5B.png
BBCF Mai 5AA.png
BBCF Mai 5AAA.png
BBCF Mai 5x(B)6A.png
Version Damage Guard Startup Active Recovery Frame Adv.
4A 1000 All 8 4 20 -10
  • Jump cancelable on block

Detailed description of the usefulness of the move go here

4AA 1500 All 7 3 18 -4
  • Jump cancelable on block

Detailed description of the usefulness of the move go here

4AAA 1700 All 16 4 21 -6
  • Important points go here

Detailed description of the usefulness of the move go here

4AAAA 2300 All 13 9 26 -16
  • Important points go here

Detailed description of the usefulness of the move go here


5A[edit]
5A
BBCF Mai 5C.png
BBCF Mai 5CC.png
BBCF Mai 5CCC.png
BBTag Mai 5AAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1500 All 10 4 16 -3
  • Important points go here

Detailed description of the usefulness of the move go here

5AA 1500 All 9 5 18 -6
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA 250*9 All 8 3*9 22 -8
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA 2300 All 13 1 35 -17
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBTag Mai 5B.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B 2000 [2400] All - - - -
  • Hold the button to charge and delay the throw.

Detailed description of the usefulness of the move go here

5BB 2000 All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBCF Mai 5xCB.png
Damage Guard Startup Active Recovery Frame Adv.
800 High - - - -
  • Important points go here

This has huge range lmao, can be used to surprise to opponent after conditioning them to block low because of the reach of her 2C.


2A[edit]
2A
BBCF Mai 2A.png
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 7 3 12 -1
  • Important points go here

Detailed description of the usefulness of the move go here


2B[edit]
2B
BBCF Mai 2C.png
Damage Guard Startup Active Recovery Frame Adv.
1700 All 13 4 30 -15
  • Head invulnerability at 7f.
  • Jump cancelable on block

Detailed description of the usefulness of the move go here


2C[edit]
2C
BBTag Mai 2C.png
Damage Guard Startup Active Recovery Frame Adv.
1500, 1700 Low 10 - - -
  • Important points go here

Long range, can be used as a surprise move


j.A[edit]
j.A
BBCF Mai jC.png
BBTag Mai jAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 1500 High - - - -
  • Important points go here

Good for jump-ins, can cross-up, can be used to start Cross Combo pressure.

j.AA 1500 High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBTag Mai jB.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.B 2000 [2400] All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.BB 2000 All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBCF Mai AirThrow.png
Damage Guard Startup Active Recovery Frame Adv.
2000 High - - - -
  • Important points go here

Disjointed move, good for meaties, good blockstun. May be useful for cross combo sandwiches.



Universal Moves[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBCF Mai ForwardThrow.png
Damage Guard Startup Active Recovery Frame Adv.
0, 2000 Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Himeyuri: Dipper[edit]
Himeyuri: Dipper
5A+D
BBCF Mai Himeyuri-Dipper.png
BBCF Mai SuzuranDipper.png
Damage Guard Startup Active Recovery Frame Adv.
2000 Air Unblockable - - - -
  • Important points go here

Setups sandwich situations when you do a DP > Assist if done with certain assists she is + after landing (Ex: Vastita 5P)

Followup Attack 1000 All - - - -
  • Brief invulnerability at the start of the action.

Detailed description of the usefulness of the move go here


Suzuran: Dipper[edit]
Suzuran: Dipper
j.A+D
BBCF Mai SuzuranDipper.png
Damage Guard Startup Active Recovery Frame Adv.
2300 All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Skills[edit]

Juncture[edit]
Juncture
236
BBCF Mai Setsuna.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Himeyuri[edit]
Himeyuri
236A/B
Juncture > A/B
BBCF Mai Himeyuri.png
Version Damage Guard Startup Active Recovery Frame Adv.
A 2000 [2400] All 11 - - -4
  • Does not change frame advantage on tip.

Detailed description of the usefulness of the move go here

B 2200 [2600] All 16 - - -9 [0]
  • ±0f on block with tip.
  • Extends dash length roughly 3/4s of the screen.

Detailed description of the usefulness of the move go here


Moon Blossom[edit]
Moon Blossom
214 (air OK)
BBCF Mai MoonBlossom.png
More than just a mobility move
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Leg and throw invulnerable at 1f.
  • All invulnerable from 6f to 15f.

This has invul on startup as Mai jumps backwards. Performing A/B Suzuran from Moon Blossom (rather than directly) delays the attack but enhances its properties, giving them a second splash damage.


Suzuran[edit]
Suzuran
214A/B
Moon Blossom > A/B
BBCF Mai Suzuran.png
Version Damage Guard Startup Active Recovery Frame Adv.
A 2000 [2000*2] All - - - -5 [+5]
  • Enhanced version 2nd hit +5f on block.
  • Vertical diving stab

Detailed description of the usefulness of the move go here

B 2000 [2000*2] All - - - -10 [+5]
  • Enhanced version 2nd hit +5f on block.
  • Angled diving stab

Detailed description of the usefulness of the move go here


Extra Skills[edit]

EX Himeyuri[edit]
EX Himeyuri
236C
Juncture > C
BBCF Mai Himeyuri.png
Damage Guard Startup Active Recovery Frame Adv.
2000, 380*3
[2600]
All 16 - - +2 [+5]
  • +5f on block with tip.
  • Dashes slightly further than B Himeyuri.

Detailed description of the usefulness of the move go here


EX Suzuran[edit]
EX Suzuran
214C
Moon Blossom > C
BBCF Mai Suzuran.png
Damage Guard Startup Active Recovery Frame Adv.
2000*2 All - - - +3
  • Hits twice

This has invul on startup as Mai jumps backwards.


Partner Skills[edit]

5P[edit]
5P
Himeyuri
BBCF Mai Himeyuri.png
Damage Guard Startup Active Recovery Frame Adv.
2000 All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


6P[edit]
6P
BBCF 5AAB
BBTag Mai 5AAB.png
We gave your projectile projectiles so you can shoot projectiles from your projectile
Damage Guard Startup Active Recovery Frame Adv.
1700*2 All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
4P
2B
BBCF Mai 2C.png
Damage Guard Startup Active Recovery Frame Adv.
1700 All - - - -
  • Important points go here

Beautiful anti air assist



Distortion Skills[edit]

Sylvan Hurricane Assault[edit]
Sylvan Hurricane Assault
236B+C
BBCF Mai SylvanHurricaneAssault.png
Damage Guard Startup Active Recovery Frame Adv.
1800x2, 7000
[1000x8, 7000]
All - - - -
  • Important points go here

This can punish Jin's Touga on flash


Floral Blizzard Blossom[edit]
Floral Blizzard Blossom
214B+C
BBCF Mai FloralBlizzardBlossom.png
Damage Guard Startup Active Recovery Frame Adv.
4500 [5500] All - - - -
  • Invulnerability at start of the action
  • Reaches fullscreen

Detailed description of the usefulness of the move go here


Distortion Skill Duo[edit]

Shearing Cherry Blossom Storm
P during Parter Distortion
BBTag Mai ShearingCherryBlossomStorm.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Has invulnerability on start of action

Detailed description of the usefulness of the move go here


Astral Heat[edit]

Royal Crimson Sprout: New Moon Lotus
222B+C
BBCF Mai NewMoonLotus.png
BBCF Mai NewMoonLotus2.png
How does this not blow her teammate up?
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Has invulnerability on start of action

Detailed description of the usefulness of the move go here


Navigation[edit]


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