Mystletaynn (talk | contribs) |
Mystletaynn (talk | contribs) |
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{{#lsth:BBTag/Mai Natsume/Data|4A}} | {{#lsth:BBTag/Mai Natsume/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Decent fast attack, but doesn’t see much use compared to 2A. It does have better proration than 2A, so it has use in combos where the frame data is required for pickups, such as after grounded 236C in the corner. Jump cancellable on block. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Mai Natsume/Data|4AA}} | {{#lsth:BBTag/Mai Natsume/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Follow-up specific to 4A. Helps give time to hitconfirm into a normal route, if needed. Also jump cancellable on block. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Mai Natsume/Data|4AAA}} | {{#lsth:BBTag/Mai Natsume/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Follow-up specific to 4AA. Generally not used. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Mai Natsume/Data|4AAAA}} | {{#lsth:BBTag/Mai Natsume/Data|4AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=4A autocombo ender. Generally not used. Does not loop in the corner like BBCF 5B[B]6A. | ||
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{{#lsth:BBTag/Mai Natsume/Data|5A}} | {{#lsth:BBTag/Mai Natsume/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Mai’s go-to ground poke. Good range and damage, also the typical punish starter as it has the best scaling. Difficult to convert at max range because 2B will whiff. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Mai Natsume/Data|5AA}} | {{#lsth:BBTag/Mai Natsume/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Great range on the move, but locked behind 5A as an autocombo route so it cannot be used to poke like in BBCF. Gets good damage after a 5A, but be careful if 5A hits farther away as this move can push the opponent out of range of her 2B follow-up in a combo. Slightly worse proration, try to avoid this move in longer combos to maximize damage, but good to use in shorter ones. | ||
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{{#lsth:BBTag/Mai Natsume/Data|5AAA}} | {{#lsth:BBTag/Mai Natsume/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=A multi-hit combo filler and blockstring tool. Generally skipped in combos in favor of 2B, but provides a wide buffer for reacting to situations. Has many hits if not immediately cancelled, so it can help with waiting to adjust to a further spacing; useful for measuring out a 236A tipper on block. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Mai Natsume/Data|5AAAA}} | {{#lsth:BBTag/Mai Natsume/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Autocombo ender, try to avoid going for 5AAAA when possible in favor of better routes, but it does serve as a higher damage ender than 5AAA 236A/B. 236A is better on block, especially if spaced out to a tipper to stay safe. | ||
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{{#lsth:BBTag/Mai Natsume/Data|5B}} | {{#lsth:BBTag/Mai Natsume/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Hold the button to charge the spear, it will do more damage and provide more knockback. Also, the toss can be angled while charging by holding up or down, though if done so mid-charge it will reset the charge timer. Very high speed, forces the opponent to respond to it. Can dominate matchups against less mobile characters. | ||
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{{#lsth:BBTag/Mai Natsume/Data|5BB}} | {{#lsth:BBTag/Mai Natsume/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Press B again after launching the spear to redirect it. This will aim at the direction of the opponent’s location the instant the button is pressed, but it won’t lock on and home in on them. Useful in combos, can be delayed to adjust for knockback distance/direction. Can be combo'd from at closer ranges on a counterhit or if charged. | ||
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{{#lsth:BBTag/Mai Natsume/Data|5C}} | {{#lsth:BBTag/Mai Natsume/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=A very long range Crash Assault, relatively quick but also very visible. Can be used in blockstrings to catch opponents off guard, especially after conditioning them to block low due to the reach of her 2C, and it isn't a huge risk as it's safe on block. Trading with a Crash Assault renders the opponent intangible while they are recovering from the stagger; Mai recovers much faster than her opponent and can pass through the opponent by running or using Juncture. | ||
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{{#lsth:BBTag/Mai Natsume/Data|2A}} | {{#lsth:BBTag/Mai Natsume/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=Mai’s fastest normal. A good ground poke, but with poor damage scaling as is typical for 2A moves. Can confirm into 5A for a standard combo route. | ||
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{{#lsth:BBTag/Mai Natsume/Data|2B}} | {{#lsth:BBTag/Mai Natsume/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=An excellent anti-air hitbox, but only gains head invulnerability at 7f. Leads into many combos and is also used as her mid-combo launch tool. Jump cancellable on block. If chained into 5C on block, it will trade with 8f moves, causing the intangible state. Very vulnerable on whiff, so don’t miss. | ||
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{{#lsth:BBTag/Mai Natsume/Data|2C}} | {{#lsth:BBTag/Mai Natsume/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=A two-part sweep, it has long range, the second hit even bigger than the first, and can be cancelled after the first hit as well. No real options to combo from, only cancelling into Juncture or Moon Blossom, so Mai usually requires an assist to convert from using this as a starter. Can also be used as an ender to set up a safejump. | ||
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{{#lsth:BBTag/Mai Natsume/Data|j.A}} | {{#lsth:BBTag/Mai Natsume/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Amazing air-to-ground tool with a wide hitbox. Good for jump-ins, can crossup when spaced properly, which can also be used to start Cross Combo pressure. | ||
Good for jump-ins, can | |||
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{{#lsth:BBTag/Mai Natsume/Data|j.AA}} | {{#lsth:BBTag/Mai Natsume/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Primarily aerial combo filler, but it has very little endlag, and can be used in blockstrings into an airdash jAA for surprising the opponent with extra overheads they may not be expecting. | ||
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{{#lsth:BBTag/Mai Natsume/Data|j.B}} | {{#lsth:BBTag/Mai Natsume/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Mostly identical to the grounded 5B, although the spear does charge a bit slower. Can be cancelled into Moon Blossom on block, but good aim is required. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Mai Natsume/Data|j.BB}} | {{#lsth:BBTag/Mai Natsume/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=Unlike jB, the spear's redirect can NOT be cancelled on block, Mai cannot take any action until she lands and is very vulnerable, be careful when using this in neutral without an assist. | ||
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{{#lsth:BBTag/Mai Natsume/Data|j.C}} | {{#lsth:BBTag/Mai Natsume/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=A new move to Mai in BBTAG, it uses her BBCF airthrow hit animation. Very long range poke with an excellent disjoint, but isn’t an overhead, and has somewhat slow startup. High damage aerial combo tool when possible in routes, usually in the corner, but mind the startup as it may drop the combo. Good for meaties, and useful for surprising the opponent in assist situations where Mai is far away, as she can still tag the opponent with it while Active Switching. Has a lot of blockstun. | ||
}} | }} | ||
}} | }} |
Revision as of 00:56, 2 October 2019
Mai Natsume |
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Overview
Backstory
Playstyle
Mai is a versatile character with long-range disjointed normals, high mobility, and a strong assist set. She primarily makes use of her range and her spear toss that she can redirect at the opponent to control the neutral game and set the pace of the match. Mai can play both aggressively or defensively depending on the opponent’s characters, and even change playstyle mid-match if needed. She can also serve as a team’s point or anchor depending on her teammate. However, her solo mixup game is very basic, consisting mostly of simple high/low/throw safejump setups and blockstring stagger/pressure resets, though she can easily help set up sandwich situations for her partner through the use of her excellent reversal, even mid-blockstring. Mai will typically make use of her strong neutral to force her opponents into uncomfortable situations and punish their commitments.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Gallia Sphyras - Exseal
In Blazblue, Mai's Drive allows her to aim and throw her spear, with the ability to change it's trajectory and home in on the opponent no matter on hit or miss. In BlazBlue Cross Tag Battle, her Drive has been converted into her 5B and j.B autocombos, but still performs similarly to her original counterpart.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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A very long range Crash Assault, relatively quick but also very visible. Can be used in blockstrings to catch opponents off guard, especially after conditioning them to block low due to the reach of her 2C, and it isn't a huge risk as it's safe on block. Trading with a Crash Assault renders the opponent intangible while they are recovering from the stagger; Mai recovers much faster than her opponent and can pass through the opponent by running or using Juncture. |
2A
2A |
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Mai’s fastest normal. A good ground poke, but with poor damage scaling as is typical for 2A moves. Can confirm into 5A for a standard combo route. |
2B
2B |
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An excellent anti-air hitbox, but only gains head invulnerability at 7f. Leads into many combos and is also used as her mid-combo launch tool. Jump cancellable on block. If chained into 5C on block, it will trade with 8f moves, causing the intangible state. Very vulnerable on whiff, so don’t miss. |
2C
2C | Template:AttackDataHeader-BBTag | ||||
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A two-part sweep, it has long range, the second hit even bigger than the first, and can be cancelled after the first hit as well. No real options to combo from, only cancelling into Juncture or Moon Blossom, so Mai usually requires an assist to convert from using this as a starter. Can also be used as an ender to set up a safejump. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C |
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A new move to Mai in BBTAG, it uses her BBCF airthrow hit animation. Very long range poke with an excellent disjoint, but isn’t an overhead, and has somewhat slow startup. High damage aerial combo tool when possible in routes, usually in the corner, but mind the startup as it may drop the combo. Good for meaties, and useful for surprising the opponent in assist situations where Mai is far away, as she can still tag the opponent with it while Active Switching. Has a lot of blockstun. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
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Detailed description of the usefulness of the move go here |
Himeyuri: Dipper
Himeyuri: Dipper 5A+D |
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Suzuran: Dipper
Suzuran: Dipper j.A+D |
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Detailed description of the usefulness of the move go here |
Skills
Juncture
Juncture 236 |
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Detailed description of the usefulness of the move go here |
Himeyuri
Himeyuri 236A/B Juncture > A/B |
Template:AttackDataHeader-BBTag |
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Moon Blossom
Moon Blossom 214 (air OK) |
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This has invul on startup as Mai jumps backwards. Performing A/B Suzuran from Moon Blossom (rather than directly) delays the attack but enhances its properties, giving them a second splash damage. |
Suzuran
Suzuran 214A/B Moon Blossom > A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Himeyuri
EX Himeyuri 236C Juncture > C |
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Detailed description of the usefulness of the move go here |
EX Suzuran
EX Suzuran 214C Moon Blossom > C |
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This has invul on startup as Mai jumps backwards. |
Partner Skills
5P
5P Himeyuri |
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Detailed description of the usefulness of the move go here |
6P
6P BBCF 5AAB |
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Detailed description of the usefulness of the move go here |
4P
4P 2B |
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Beautiful anti air assist |
Distortion Skills
Sylvan Hurricane Assault
Sylvan Hurricane Assault 236B+C |
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This can punish Jin's Touga on flash |
Floral Blizzard Blossom
Floral Blizzard Blossom 214B+C |
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Detailed description of the usefulness of the move go here |
Distortion Skill Duo
Shearing Cherry Blossom Storm P during Parter Distortion |
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Detailed description of the usefulness of the move go here |
Astral Heat
Royal Crimson Sprout: New Moon Lotus 222B+C |
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Detailed description of the usefulness of the move go here |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
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- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •