BBTag/Mai Natsume

From Dustloop Wiki
Mai Natsume
BBTag Mai Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Neutral-focused, Mid-range
Team Role
Point

Overview

Backstory

Playstyle

Mai has a versatile playstyle, she can play the slow game with J.B in some MUs or do baits with her movement options.

Strengths/Weaknesses

Strengths Weaknesses
  • Good range in her normals
  • Good Assists
  • Can play defensively or aggresive
  • Good neutral tools
  • Awesome movement options
  • Good DP for DP > Assist with certain Assists
  • Can play anchor or point side
  • Doesn't have the strongest mixups
  • Has problems converting with max range 5A

Drive: Gallia Sphyras - Exseal

In Blazblue, Mai's Drive allows her to aim and throw her spear, with the ability to change it's trajectory and home in on the opponent no matter on hit or miss. In BlazBlue Cross Tag Battle, her Drive has been converted into her 5B and j.B autocombos, but still performs similarly to her original counterpart.



Normal Moves

4A
4A Template:AttackDataHeader-BBTag
4A


4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 8 4 20 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBCF Mai Natsume 5B.png
BBTAG Mai 4A Hitbox.png
  • Jump cancelable on block

Detailed description of the usefulness of the move go here

4AA


4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 3 18 -4 - - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Mai Natsume 5xA.png
BBTAG Mai 4AA Hitbox.png
  • Jump cancelable on block

Detailed description of the usefulness of the move go here

4AAA


4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 16 4 21 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCF Mai Natsume 5xAA.png
BBTAG Mai 4AAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

4AAAA


4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 13 9 26 -16 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBCF Mai Natsume 5xB~6A.png
BBTAG Mai 4AAAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5A
5A
BBTag Mai 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 4 16 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 14 +0 +2
BBCF Mai Natsume 5C.png
BBTAG Mai 5A Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 5 18 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Mai Natsume 5xC.png
BBTAG Mai 5AA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
250×9 All 8 3×9 22 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 21 24 26 38 2 +0 +2
BBCF Mai Natsume 5xCC.png
BBTAG Mai 5AAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 13 1 35 -17 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Mai 5AAAA.png
BBTAG Mai 5AAAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

5B
5B
BBTag Mai 5B.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All/Low* 25~51 Until Hit Total: 72~98 -31 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 13 19 24 24 38 0/+3 +13 +15
BBTag Mai 5B.png
Can be angled with 2 or 8
BBTAG Mai 5B Hitbox.png
  • Hold the button to charge and delay the throw.

Detailed description of the usefulness of the move go here

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2400] All 5 Until Hit Total: 44 -23 [-13] P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 13 [16] Launch 24 [60] Launch 38 [74] 0/+3 [0/+13] +13 +15
BBCF Mai Natsume 5D~D.png
5B~B redirects to opponent
  • Important points go here

Detailed description of the usefulness of the move go here

5C
5C Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Mai Natsume 5xCB.png
BBTAG Mai 5C hitbox.png
  • Important points go here

This has huge range lmao, can be used to surprise to opponent after conditioning them to block low because of the reach of her 2C.

2A
2A
BBTag Mai 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 12 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBCF Mai Natsume 2A.png
Go-to low.
BBTAG Mai 2A Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here

2B
2B Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 4 30 -15 B 7~16 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 24 Launch 39 12 +0 +5
BBCF Mai Natsume 2C.png
The tears of Yosuke players are delicious.
BBTAG Mai 2B Hitbox.png


  • Head invulnerability at 7f.
  • Jump cancelable on block

Detailed description of the usefulness of the move go here

2C
2C
BBTag Mai 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 1700 Low 10 3(11)6 19 -6 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 85 3,4 16, 18 Launch 40 Launch 54, 55 6, 12 +0 +2, +5
BBTag Mai 2C.png
BBTAG Mai 2C1 Hitbox.pngBBTAG Mai 2C2 Hitbox.png
  • Important points go here

Long range, can be used as a surprise move

j.A
j.A
BBTag Mai jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 4 24 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 11 +0 +2
BBCF Mai Natsume jC.png
BBTAG Mai JA Hitbox.png
  • Important points go here

Good for jump-ins, can cross-up, can be used to start Cross Combo pressure.

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 5 8 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 23 22 37 11 +0 +2
BBTag Mai jAA.png
BBTAG Mai JAA Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.B
j.B
BBTag Mai jB.png
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 27~52 Until Hit Total: Until L+8L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch + Down 23 60 Launch + Down 23 75 0/+13 +13 +15
BBTag Mai jB.png
BBTAG Mai JB Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2400] All 5 Until Hit Total: Until L+8L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 13 [16] Launch 24 [60] Launch 38 [74] 0/+3 [0/+13] +13 +15
j.2[B] also has Down 23
  • Important points go here

Detailed description of the usefulness of the move go here

j.C
j.C
BBTag Mai jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 17 6 20+3L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 26 Launch 42 13 +0 +8
BBTag Mai jC.png
BBTAG Mai JC Hitbox.png


  • Important points go here

Disjointed move, good for meaties, good blockstun. May be useful for cross combo sandwiches.


Universal Moves

Ground Throw
Ground Throw
5B+C
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4×2 - Launch 80, 80 + GBounce + Down 23 - - - - 0×2, 12 +0
Minimum Damage 2000
BBCF Mai Natsume 5B+C.png
BBTAG Mai Throw Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

Himeyuri: Dipper
Himeyuri: Dipper
5A+D
Template:AttackDataHeader-BBTag
AD
Himeyuri: Dipper
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Air Unblockable 11 8 31+21L -41 H 1~18 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 8 +4 +4
Minimum Damage 100
BBCF Mai Natsume 236C.png
RIP DP Assist
BBTAG Mai RA1 Hitbox.png
  • Important points go here

Setups sandwich situations when you do a DP > Assist if done with certain assists she is + after landing (Ex: Vastita 5P)

Followup Attack
  • Brief invulnerability at the start of the action.

Detailed description of the usefulness of the move go here

Suzuran: Dipper
Suzuran: Dipper
j.A+D
Template:AttackDataHeader-BBTag
j.AD
Suzuran: Dipper
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 18 Until L 31 - H 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 40 + Slide + Down 10 Launch 55 + Slide + Down 10 12 +0 +5
Minimum Damage 115
Maximum Slide duration 5F
BBCF Mai Natsume 214C.png
BBTAG Mai RA2 Hitbox.png


  • Important points go here

Detailed description of the usefulness of the move go here


Skills

Juncture
Juncture
236
Template:AttackDataHeader-BBTag
236
Juncture
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 28 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Mai Natsume 236.png
  • Important points go here

Detailed description of the usefulness of the move go here

Himeyuri
Himeyuri
236A/B
Juncture > A/B
Template:AttackDataHeader-BBTag
A


236A
A Himeyuri
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2400] All (6)+5 [(6)+8] 4 [1] 25 -7 [-4] B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 3 [5] 21 27 30 32 [33] 44 [46] 11 [12] +0 +2 [+8]
Values in [] are when hitting with last active frame (aka Tip)
Damage increased by 200 when you input the button immediately after Juncture
Minimum Damage 100+10 [120+10]
BBCF Mai Natsume 236A.png
236A is faster, but less damage
BBTAG Mai 236A Hitbox.png
  • Does not change frame advantage on tip.

Detailed description of the usefulness of the move go here

B


236B
B Himeyuri
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 [2600] All (6)+10 [(6)+17] 8 [1] 20 -9 [0] B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] Launch 36 Launch 51 [67] 12 [13] +0 +5 [+8]
Values in [] are when hitting with last active frame (aka Tip)
Damage increased by 400 when you input the button immediately after Juncture
Minimum Damage 110+20 [130+20]
BBCF Mai Natsume 236B.png
236B is further travel and a bit more damage, but slower
BBTAG Mai 236B Hitbox.png
  • ±0f on block with tip.
  • Extends dash length roughly 3/4s of the screen.

Detailed description of the usefulness of the move go here

Moon Blossom
Moon Blossom
214 (air OK) More than just a mobility move
Template:AttackDataHeader-BBTag
214
Moon Blossom
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 47+3L - - 1~5 FT
6~22 All
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Mai Natsume 214.png
Nice burst, bozo.
  • Leg and throw invulnerable at 1f.
  • All invulnerable from 6f to 15f.

This has invul on startup as Mai jumps backwards. Performing A/B Suzuran from Moon Blossom (rather than directly) delays the attack but enhances its properties, giving them a second splash damage.

Suzuran
Suzuran
214A/B
Moon Blossom > A/B
Template:AttackDataHeader-BBTag
A


214A
A Suzuran
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2000×2] All 11 [21] Until L
[Until L,2]
18 -3 [+3] H - - 80
[80, 100]
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23
[40 + Down 23, 40]
Launch 55 + Down 23
[55 + Down 23, 55]
12, 12/+4 +0, +4 +5, +9
Values in [] are delayed version
Minimum Damage 100 [100×2 (200)]
BBCF Mai Natsume 214A.png
214A goes straight down
BBTAG Mai 214A Hitbox.png
  • Enhanced version 2nd hit +5f on block.
  • Vertical diving stab

Detailed description of the usefulness of the move go here

B


214B
B Suzuran
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2000×2] All 11 [21] Until L
[Until L,2]
20 [18] -5 [+3] H - - 80
[80, 100]
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23
[40 + Down 23, 40]
Launch 55 + Down 23
[55 + Down 23, 55]
12, 12/+4 +0, +4 +5, +9
Values in [] are delayed version
Minimum Damage 100 [100×2 (200)]
BBCF Mai Natsume 214B.png
214B goes at an angle
BBTAG Mai J214B Hitbox.png
  • Enhanced version 2nd hit +5f on block.
  • Angled diving stab

Detailed description of the usefulness of the move go here


Extra Skills

EX Himeyuri
EX Himeyuri
236C
Juncture > C
Template:AttackDataHeader-BBTag
236C
EX Himeyuri
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 380×3
[2600]
All (9)+10 [(9)+16] 2×4 [1] 15 +2 [+5] B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] Launch 60 Launch 75 [76] 3×3, 13 [13] +0 +5 [+8]
Values in [] are when hitting with last active frame (aka Tip)
Minimum Damage 200, 28×3 (284) [260]
Damage changes to 2600, 380×3 [3000] when you input the button immediately after Juncture
Minimum Damage when 260, 38×3 (374) [300]
BBCF Mai Natsume 236A.png
Keep your turn for an extra five seconds.
BBTAG Mai 236C Hitbox.png


  • +5f on block with tip.
  • Dashes slightly further than B Himeyuri.

Detailed description of the usefulness of the move go here

EX Suzuran
EX Suzuran
214C
Moon Blossom > C
Template:AttackDataHeader-BBTag
214C
EX Suzuran
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000×2 All 11 Until L,2 16 +11 H - - 80, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18, 22 Launch 40 + Down 23, 40 Launch 55 + Down 23, 55 12, 16/+6 +0 +5
Minimum Damage 200×3 (600)
BBCF Mai Natsume 214A.png
You should stop mashing... NOW!
BBTAG Mai 214C Hitbox.png


  • Hits twice

This has invul on startup as Mai jumps backwards.

Partner Skills

5P
5P
Himeyuri
Template:AttackDataHeader-BBTag
5P
Himeyuri
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+13 8 29 -18 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 + WBounce - - 12 +0 -
Minimum Damage 100
BBCF Mai Natsume 236B.png
BBTAG Mai 5P Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

6P
6P
BBCF 5AAB
BBTag Mai 5AAB.png
We gave your projectile projectiles so you can shoot projectiles from your projectile
Template:AttackDataHeader-BBTag
6P
BBCF 5AAB
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+32 X(20)X Total: (18)+87 -17 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75×2 2 13 17 19 - - 0/+5 +5 -
Minimum Damage 85×2 (170)
BBTag Mai 5AAB.png
5B was right there...
BBTAG Mai 6P Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

4P
4P
2B
Template:AttackDataHeader-BBTag
4P
2B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+13 4 38 -23 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 - - 12 +0 -
Minimum Damage 85
BBCF Mai Natsume 2C.png
BBTAG Mai 4P Hitbox.png


  • Important points go here

Beautiful anti air assist


Distortion Skills

Sylvan Hurricane Assault
Sylvan Hurricane Assault
236B+C
Template:AttackDataHeader-BBTag
236BC
Sylvan Hurricane Assault
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800×2, 8700
[1000×8, 8200]
All 4+(25 Flash)+2 1,Until Offscreen(11)Until L 88 -80 B*2 [×8], H 1~9 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 100 + Down 23×2 [×8], 100 + Down 63 Launch 116 + Down 23×2 [×8], 116 + Down 63 13/-5, 6×2
[13, 3/-2×6, 6]
+0, -5, +0
[+0, -2×6, +0]
-5, -2, +8
[-5, -2×7, +8]
Values in [] are for Enhanced version
If upwards hits whiff/are blocked, then downward hit's damage is 5000 [6000], minimum damage 800 [780]
Minimum damage 288×2, 1392 (1968) [130×8, 1066 (2106)]
BBCF Mai Natsume 236D.png
Was that a safejump? Oh that's so adorable.
BBTAG Mai 236BC1 Hitbox.pngBBTAG Mai 236BC2 Hitbox.png


  • Important points go here

This can punish Jin's Touga on flash

Floral Blizzard Blossom
Floral Blizzard Blossom
214B+C
Template:AttackDataHeader-BBTag
214BC
Floral Blizzard Blossom
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5200 [6200] All 4+(47 Flash)+12 8 49 -26 B 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 60 + WBounce 60 Launch 76 + WBounce 60 13/+10 +10 +18
Values in [] are for Enhanced version
Minimum damage 1612 [1860]
BBCF Mai Natsume 214D 1.pngBBCF Mai Natsume 214D 2.png
No longer has guard point, use wisely.
BBTAG Mai 214BC Hitbox.png


  • Invulnerability at start of the action
  • Reaches fullscreen

Detailed description of the usefulness of the move go here

Distortion Skill Duo

Shearing Cherry Blossom Storm
P during Parter Distortion
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Shearing Cherry Blossom Storm
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
80×12, 1040
[60×18, 1420]
All 1+(43 Flash)+1 See notes 45 -18 B 1~3 All - 100×13
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×12, 90 5 20 Crumple×12 [×18], Launch Stand×12 [×18], 100 Crumple×12 [×18], Launch Stand×12 [×18], 116 1×11, 1/+10, 15/+10
[1×17, 1/+10, 15/+10]
+10 +10
Values in [] are for Enhanced version
Active frames are 3,3,3,6,3,3,3,3,3,6,3,3(34)4
[Active frames are 3,3,3,6,3,3,3,3,3,6,3,3,3,3,3,6,3,3(34)4]
Minimum Damage 2000 [2500]
Crumple Duration 80F, Crumple Fall 123F
BBCF Mai Natsume A+B+C+D 2.png
It's a DHC alright.
BBTAG Mai DSD1 Hitbox.pngBBTAG Mai DSD2 Hitbox.png


  • Has invulnerability on start of action

Detailed description of the usefulness of the move go here


Astral Heat

Royal Crimson Sprout: New Moon Lotus
222B+C How does this not blow her teammate up?
Template:AttackDataHeader-BBTag
222BC
Royal Crimson Sprout: New Moon Lotus
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 7+(105 Flash)+8 3 75 -39 B 1~17 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 12/+20 - -
BBCF Mai Natsume 222D 1.pngBBCF Mai Natsume 222D 2.png
BBTAG Mai 222BC Hitbox.png


  • Has invulnerability on start of action

Detailed description of the usefulness of the move go here


Navigation

To edit frame data, edit values in BBTag/Mai Natsume/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.