BBTag/Mai Natsume

From Dustloop Wiki
Mai Natsume
BBTag Mai Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Neutral-focused, Mid-range
Team Role
Point

Overview

Backstory

Playstyle

Mai is a versatile character with long-range disjointed normals, high mobility, and a strong assist set. She primarily makes use of her range and her spear toss that she can redirect at the opponent to control the neutral game and set the pace of the match. Mai can play both aggressively or defensively depending on the opponent’s characters, and even change playstyle mid-match if needed. She can also serve as a team’s point or anchor depending on her teammate. However, her solo mixup game is very basic, consisting mostly of simple high/low/throw safejump setups and blockstring stagger/pressure resets, though she can easily help set up sandwich situations for her partner through the use of her excellent reversal, even mid-blockstring. Mai will typically make use of her strong neutral to force her opponents into uncomfortable situations and punish their commitments.

Strengths/Weaknesses

Strengths Weaknesses
  • High range on her normals
  • Great assists
  • Dominant projectile
  • Very strong movement options
  • Can easily set up sandwich situations
  • Can play both aggressively or defensively
  • Can play both point or anchor
  • Not meter reliant for her gameplan
  • Can burn lots of meter for high damage solo combos
  • Is immune to Teddie's Mystery Food X
  • Weak solo mixups
  • Average damage
  • Significant lag on whiff
  • Has problems converting from maximum range 5A

Drive: Gallia Sphyras - Exseal

In Blazblue, Mai's Drive allows her to aim and throw her spear, with the ability to change it's trajectory and home in on the opponent no matter on hit or miss. In BlazBlue Cross Tag Battle, her Drive has been converted into her 5B and j.B autocombos, but still performs similarly to her original counterpart.



Normal Moves

4A
4A Template:AttackDataHeader-BBTag
4A


4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 8 4 20 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBCF Mai Natsume 5B.png
BBTAG Mai 4A Hitbox.png

Decent fast attack, but doesn’t see much use compared to 2A. It does have better proration than 2A, so it has use in combos where the frame data is required for pickups, such as after grounded 236C in the corner. Jump cancellable on block.

4AA


4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 3 18 -4 - - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Mai Natsume 5xA.png
BBTAG Mai 4AA Hitbox.png

Follow-up specific to 4A. Helps give time to hitconfirm into a normal route, if needed. Also jump cancellable on block.

4AAA


4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 16 4 21 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBCF Mai Natsume 5xAA.png
BBTAG Mai 4AAA Hitbox.png

Follow-up specific to 4AA. Generally not used.

4AAAA


4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 13 9 26 -16 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBCF Mai Natsume 5xB~6A.png
BBTAG Mai 4AAAA Hitbox.png

4A autocombo ender. Generally not used. Does not loop in the corner like BBCF 5B[B]6A.

5A
5A
BBTag Mai 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 4 16 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 14 +0 +2
BBCF Mai Natsume 5C.png
BBTAG Mai 5A Hitbox.png

Mai’s go-to ground poke. Good range and damage, also the typical punish starter as it has the best scaling. Difficult to convert at max range because 2B will whiff.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 5 18 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Mai Natsume 5xC.png
BBTAG Mai 5AA Hitbox.png

Great range on the move, but locked behind 5A as an autocombo route so it cannot be used to poke like in BBCF. Gets good damage after a 5A, but be careful if 5A hits farther away as this move can push the opponent out of range of her 2B follow-up in a combo. Slightly worse proration, try to avoid this move in longer combos to maximize damage, but good to use in shorter ones.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
250×9 All 8 3×9 22 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 21 24 26 38 2 +0 +2
BBCF Mai Natsume 5xCC.png
BBTAG Mai 5AAA Hitbox.png

A multi-hit combo filler and blockstring tool. Generally skipped in combos in favor of 2B, but provides a wide buffer for reacting to situations. Has many hits if not immediately cancelled, so it can help with waiting to adjust to a further spacing; useful for measuring out a 236A tipper on block.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 13 1 35 -17 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Mai 5AAAA.png
BBTAG Mai 5AAAA Hitbox.png

Autocombo ender, try to avoid going for 5AAAA when possible in favor of better routes, but it does serve as a higher damage ender than 5AAA 236A/B. 236A is better on block, especially if spaced out to a tipper to stay safe.

5B
5B
BBTag Mai 5B.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All/Low* 25~51 Until Hit Total: 72~98 -31 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 13 19 24 24 38 0/+3 +13 +15
BBTag Mai 5B.png
Can be angled with 2 or 8
BBTAG Mai 5B Hitbox.png

Hold the button to charge the spear, it will do more damage and provide more knockback. Also, the toss can be angled while charging by holding up or down, though if done so mid-charge it will reset the charge timer. Very high speed, forces the opponent to respond to it. Can dominate matchups against less mobile characters.

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2400] All 5 Until Hit Total: 44 -23 [-13] P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 13 [16] Launch 24 [60] Launch 38 [74] 0/+3 [0/+13] +13 +15
BBCF Mai Natsume 5D~D.png
5B~B redirects to opponent

Press B again after launching the spear to redirect it. This will aim at the direction of the opponent’s location the instant the button is pressed, but it won’t lock on and home in on them. Useful in combos, can be delayed to adjust for knockback distance/direction. Can be combo'd from at closer ranges on a counterhit or if charged.

5C
5C Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Mai Natsume 5xCB.png
BBTAG Mai 5C hitbox.png

A very long range Crash Assault, relatively quick but also very visible. Can be used in blockstrings to catch opponents off guard, especially after conditioning them to block low due to the reach of her 2C, and it isn't a huge risk as it's safe on block. Trading with a Crash Assault renders the opponent intangible while they are recovering from the stagger; Mai recovers much faster than her opponent and can pass through the opponent by running or using Juncture.

2A
2A
BBTag Mai 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 12 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBCF Mai Natsume 2A.png
Go-to low.
BBTAG Mai 2A Hitbox.png


Mai’s fastest normal. A good ground poke, but with poor damage scaling as is typical for 2A moves. Can confirm into 5A for a standard combo route.

2B
2B Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 4 30 -15 B 7~16 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 24 Launch 39 12 +0 +5
BBCF Mai Natsume 2C.png
The tears of Yosuke players are delicious.
BBTAG Mai 2B Hitbox.png


An excellent anti-air hitbox, but only gains head invulnerability at 7f. Leads into many combos and is also used as her mid-combo launch tool. Jump cancellable on block. If chained into 5C on block, it will trade with 8f moves, causing the intangible state. Very vulnerable on whiff, so don’t miss.

2C
2C
BBTag Mai 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 1700 Low 10 3(11)6 19 -6 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80, 85 3,4 16, 18 Launch 40 Launch 54, 55 6, 12 +0 +2, +5
BBTag Mai 2C.png
BBTAG Mai 2C1 Hitbox.pngBBTAG Mai 2C2 Hitbox.png

A two-part sweep, it has long range, the second hit even bigger than the first, and can be cancelled after the first hit as well. No real options to combo from, only cancelling into Juncture or Moon Blossom, so Mai usually requires an assist to convert from using this as a starter. Can also be used as an ender to set up a safejump.

j.A
j.A
BBTag Mai jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 4 24 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 11 +0 +2
BBCF Mai Natsume jC.png
BBTAG Mai JA Hitbox.png

Amazing air-to-ground tool with a wide hitbox. Good for jump-ins, can crossup when spaced properly, which can also be used to start Cross Combo pressure.

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 5 8 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 23 22 37 11 +0 +2
BBTag Mai jAA.png
BBTAG Mai JAA Hitbox.png

Primarily aerial combo filler, but it has very little endlag, and can be used in blockstrings into an airdash jAA for surprising the opponent with extra overheads they may not be expecting.

j.B
j.B
BBTag Mai jB.png
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 27~52 Until Hit Total: Until L+8L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch + Down 23 60 Launch + Down 23 75 0/+13 +13 +15
BBTag Mai jB.png
BBTAG Mai JB Hitbox.png

Mostly identical to the grounded 5B, although the spear does charge a bit slower. Can be cancelled into Moon Blossom on block, but good aim is required.

j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2400] All 5 Until Hit Total: Until L+8L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 13 [16] Launch 24 [60] Launch 38 [74] 0/+3 [0/+13] +13 +15
j.2[B] also has Down 23

Unlike jB, the spear's redirect can NOT be cancelled on block, Mai cannot take any action until she lands and is very vulnerable, be careful when using this in neutral without an assist.

j.C
j.C
BBTag Mai jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 17 6 20+3L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 26 Launch 42 13 +0 +8
BBTag Mai jC.png
BBTAG Mai JC Hitbox.png


A new move to Mai in BBTAG, it uses her BBCF airthrow hit animation. Very long range poke with an excellent disjoint, but isn’t an overhead, and has somewhat slow startup. High damage aerial combo tool when possible in routes, usually in the corner, but mind the startup as it may drop the combo. Good for meaties, and useful for surprising the opponent in assist situations where Mai is far away, as she can still tag the opponent with it while Active Switching. Has a lot of blockstun.


Universal Moves

Ground Throw
Ground Throw
5B+C
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4×2 - Launch 80, 80 + GBounce + Down 23 - - - - 0×2, 12 +0
Minimum Damage 2000
BBCF Mai Natsume 5B+C.png
BBTAG Mai Throw Hitbox.png

A great throw, confirms easily into 214~B for a strong combo. The move's animation can be cancelled with Juncture or Moon Blossom as soon as the hit occurs.

Himeyuri: Dipper
Himeyuri: Dipper
5A+D
Template:AttackDataHeader-BBTag
Attack


AD
Himeyuri: Dipper
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Air Unblockable 11 8 31+21L -41 H 1~18 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 8 +4 +4
Minimum Damage 100
BBCF Mai Natsume 236C.png
RIP DP Assist
BBTAG Mai RA1 Hitbox.png

One of the best reversals in the game with excellent horizontal reach. The assist+reversal tactic was nerfed in BBTAG v1.5, where if an assist is entering the battle, a reversal will lose its reversal properties and become a normal attack, except that being hit after using it will still lock her out of bursting. Mai can still make use of this with assists that have longer startup, such as Waldstein 6P, to avoid this penalty. Certain assists can also set up a sandwich against your opponent if blocked if they last long enough to leave Mai plus on block after her DP, such as Vatista 5P — if done close to the opponent, Mai will crossup, a very useful situation in a blockstring as losing the DP properties won’t matter in those situations. Can also be used at the end of combos in the corner such as relaunch 2A 5A 2B A+D to set up a safejump, as hitting your opponent when they are higher in the air gives Mai more frame advantage compared to hitting a grounded opponent.

Followup


AD > X
Followup Attack
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 18 Until L 31 - H - - 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 40 + Slide + Down 10 Launch 55 + Slide + Down 10 10 +0 +0
Considered part of preceding attack, no additional damage scaling applied
Minimum Damage 50
Maximum Slide duration 5F
BBCF Mai Natsume 214C.png
BBTAG Mai RA2 Hitbox.png

Has brief invulnerability at the start of the move. If A+D is used as a combo ender in the right situation, it may be better to not use the followup in order to allow for a safejump.

Suzuran: Dipper
Suzuran: Dipper
j.A+D
Template:AttackDataHeader-BBTag
j.AD
Suzuran: Dipper
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 18 Until L 31 - H 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 40 + Slide + Down 10 Launch 55 + Slide + Down 10 12 +0 +5
Minimum Damage 115
Maximum Slide duration 5F
BBCF Mai Natsume 214C.png
BBTAG Mai RA2 Hitbox.png


Has brief invulnerability at the start of the move. It can also be used as an aerial combo ender for additional corner carry, but it does not add much extra distance compared to 214B and does not enable a safejump because of the longer ending lag after landing. It can also be buffered after Moon Blossom to invuln through long periods of time and potentially avoid attacks such as an opposing reversal.


Skills

Juncture
Juncture
236
Template:AttackDataHeader-BBTag
236
Juncture
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 28 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Mai Natsume 236.png
  • Important points go here

Detailed description of the usefulness of the move go here

Himeyuri
Himeyuri
236A/B
Juncture > A/B
Template:AttackDataHeader-BBTag
A


236A
A Himeyuri
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2400] All (6)+5 [(6)+8] 4 [1] 25 -7 [-4] B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 3 [5] 21 27 30 32 [33] 44 [46] 11 [12] +0 +2 [+8]
Values in [] are when hitting with last active frame (aka Tip)
Damage increased by 200 when you input the button immediately after Juncture
Minimum Damage 100+10 [120+10]
BBCF Mai Natsume 236A.png
236A is faster, but less damage
BBTAG Mai 236A Hitbox.png
  • Does not change frame advantage on tip.

Detailed description of the usefulness of the move go here

B


236B
B Himeyuri
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 [2600] All (6)+10 [(6)+17] 8 [1] 20 -9 [0] B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] Launch 36 Launch 51 [67] 12 [13] +0 +5 [+8]
Values in [] are when hitting with last active frame (aka Tip)
Damage increased by 400 when you input the button immediately after Juncture
Minimum Damage 110+20 [130+20]
BBCF Mai Natsume 236B.png
236B is further travel and a bit more damage, but slower
BBTAG Mai 236B Hitbox.png
  • ±0f on block with tip.
  • Extends dash length roughly 3/4s of the screen.

Detailed description of the usefulness of the move go here

Moon Blossom
Moon Blossom
214 (air OK) More than just a mobility move
Template:AttackDataHeader-BBTag
214
Moon Blossom
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 47+3L - - 1~5 FT
6~22 All
- -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Mai Natsume 214.png
Nice burst, bozo.
  • Leg and throw invulnerable at 1f.
  • All invulnerable from 6f to 15f.

This has invul on startup as Mai jumps backwards. Performing A/B Suzuran from Moon Blossom (rather than directly) delays the attack but enhances its properties, giving them a second splash damage.

Suzuran
Suzuran
214A/B
Moon Blossom > A/B
Template:AttackDataHeader-BBTag
A


214A
A Suzuran
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2000×2] All 11 [21] Until L
[Until L,2]
18 -3 [+3] H - - 80
[80, 100]
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23
[40 + Down 23, 40]
Launch 55 + Down 23
[55 + Down 23, 55]
12, 12/+4 +0, +4 +5, +9
Values in [] are delayed version
Minimum Damage 100 [100×2 (200)]
BBCF Mai Natsume 214A.png
214A goes straight down
BBTAG Mai 214A Hitbox.png
  • Enhanced version 2nd hit +4f on block.
  • Vertical diving stab

Detailed description of the usefulness of the move go here

B


214B
B Suzuran
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2000×2] All 11 [21] Until L
[Until L,2]
20 [18] -5 [+3] H - - 80
[80, 100]
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23
[40 + Down 23, 40]
Launch 55 + Down 23
[55 + Down 23, 55]
12, 12/+4 +0, +4 +5, +9
Values in [] are delayed version
Minimum Damage 100 [100×2 (200)]
BBCF Mai Natsume 214B.png
214B goes at an angle
BBTAG Mai J214B Hitbox.png
  • Enhanced version 2nd hit +3f on block.
  • Angled diving stab

Detailed description of the usefulness of the move go here


Extra Skills

EX Himeyuri
EX Himeyuri
236C
Juncture > C
Template:AttackDataHeader-BBTag
236C
EX Himeyuri
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000, 380×3
[2600]
All (9)+10 [(9)+16] 2×4 [1] 15 +2 [+5] B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] Launch 60 Launch 75 [76] 3×3, 13 [13] +0 +5 [+8]
Values in [] are when hitting with last active frame (aka Tip)
Minimum Damage 200, 28×3 (284) [260]
Damage changes to 2600, 380×3 [3000] when you input the button immediately after Juncture
Minimum Damage when 260, 38×3 (374) [300]
BBCF Mai Natsume 236A.png
Keep your turn for an extra five seconds.
BBTAG Mai 236C Hitbox.png


  • +5f on block with tip.
  • Dashes slightly further than B Himeyuri.

Detailed description of the usefulness of the move go here

EX Suzuran
EX Suzuran
214C
Moon Blossom > C
Template:AttackDataHeader-BBTag
214C
EX Suzuran
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000×2 All 11 Until L,2 16 +11 H - - 80, 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18, 22 Launch 40 + Down 23, 40 Launch 55 + Down 23, 55 12, 16/+6 +0 +5
Minimum Damage 200×3 (600)
BBCF Mai Natsume 214A.png
You should stop mashing... NOW!
BBTAG Mai 214C Hitbox.png


  • Hits twice

This has invul on startup as Mai jumps backwards.

Partner Skills

5P
5P
Himeyuri
Template:AttackDataHeader-BBTag
5P
Himeyuri
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+13 8 29 -18 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 + WBounce - - 12 +0 -
Minimum Damage 100
BBCF Mai Natsume 236B.png
BBTAG Mai 5P Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

6P
6P
BBCF 5AAB
BBTag Mai 5AAB.png
We gave your projectile projectiles so you can shoot projectiles from your projectile
Template:AttackDataHeader-BBTag
6P
BBCF 5AAB
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+32 X(20)X Total: (18)+87 -17 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75×2 2 13 17 19 - - 0/+5 +5 -
Minimum Damage 85×2 (170)
BBTag Mai 5AAB.png
5B was right there...
BBTAG Mai 6P Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here

4P
4P
2B
Template:AttackDataHeader-BBTag
4P
2B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+13 4 38 -23 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 - - 12 +0 -
Minimum Damage 85
BBCF Mai Natsume 2C.png
BBTAG Mai 4P Hitbox.png


  • Important points go here

Beautiful anti air assist


Distortion Skills

Sylvan Hurricane Assault
Sylvan Hurricane Assault
236B+C
Template:AttackDataHeader-BBTag
236BC
Sylvan Hurricane Assault
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800×2, 8700
[1000×8, 8200]
All 4+(25 Flash)+2 1,Until Offscreen(11)Until L 88 -80 B*2 [×8], H 1~9 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 100 + Down 23×2 [×8], 100 + Down 63 Launch 116 + Down 23×2 [×8], 116 + Down 63 13/-5, 6×2
[13, 3/-2×6, 6]
+0, -5, +0
[+0, -2×6, +0]
-5, -2, +8
[-5, -2×7, +8]
Values in [] are for Enhanced version
If upwards hits whiff/are blocked, then downward hit's damage is 5000 [6000], minimum damage 800 [780]
Minimum damage 288×2, 1392 (1968) [130×8, 1066 (2106)]
BBCF Mai Natsume 236D.png
Was that a safejump? Oh that's so adorable.
BBTAG Mai 236BC1 Hitbox.pngBBTAG Mai 236BC2 Hitbox.png


  • Important points go here

This can punish Jin's Touga on flash

Floral Blizzard Blossom
Floral Blizzard Blossom
214B+C
Template:AttackDataHeader-BBTag
214BC
Floral Blizzard Blossom
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5200 [6200] All 4+(47 Flash)+12 8 49 -26 B 1~23 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 60 + WBounce 60 Launch 76 + WBounce 60 13/+10 +10 +18
Values in [] are for Enhanced version
Minimum damage 1612 [1860]
BBCF Mai Natsume 214D 1.pngBBCF Mai Natsume 214D 2.png
No longer has guard point, use wisely.
BBTAG Mai 214BC Hitbox.png


  • Invulnerability at start of the action
  • Reaches fullscreen

Detailed description of the usefulness of the move go here

Distortion Skill Duo

Shearing Cherry Blossom Storm
P during Parter Distortion
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Distortion Skill Duo
Shearing Cherry Blossom Storm
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
80×12, 1040
[60×18, 1420]
All 1+(43 Flash)+1 See notes 45 -18 B 1~3 All - 100×13
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×12, 90 5 20 Crumple×12 [×18], Launch Stand×12 [×18], 100 Crumple×12 [×18], Launch Stand×12 [×18], 116 1×11, 1/+10, 15/+10
[1×17, 1/+10, 15/+10]
+10 +10
Values in [] are for Enhanced version
Active frames are 3,3,3,6,3,3,3,3,3,6,3,3(34)4
[Active frames are 3,3,3,6,3,3,3,3,3,6,3,3,3,3,3,6,3,3(34)4]
Minimum Damage 2000 [2500]
Crumple Duration 80F, Crumple Fall 123F
BBCF Mai Natsume A+B+C+D 2.png
It's a DHC alright.
BBTAG Mai DSD1 Hitbox.pngBBTAG Mai DSD2 Hitbox.png


  • Has invulnerability on start of action

Detailed description of the usefulness of the move go here


Astral Heat

Royal Crimson Sprout: New Moon Lotus
222B+C How does this not blow her teammate up?
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222BC
Royal Crimson Sprout: New Moon Lotus
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 7+(105 Flash)+8 3 75 -39 B 1~17 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 12/+20 - -
BBCF Mai Natsume 222D 1.pngBBCF Mai Natsume 222D 2.png
BBTAG Mai 222BC Hitbox.png


  • Has invulnerability on start of action

Detailed description of the usefulness of the move go here


Navigation

To edit frame data, edit values in BBTag/Mai Natsume/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.