BBTag/Mai Natsume/Frame Data: Difference between revisions

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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4A|subtitle=}}
|version=4A
{{#lsth:BBTag/Mai Natsume/Data|4A Full}}
|damage=1000 |p1=100 |p2=75
|-
|level= |attribute= |guard=All
{{AttackVersion|name=4AA|subtitle=}}
|startup=8 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Mai Natsume/Data|4AA Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=4AAA|subtitle=}}
}}
{{#lsth:BBTag/Mai Natsume/Data|4AAA Full}}
{{FrameData-BBTag
|-
|version=4AA
{{AttackVersion|name=4AAAA|subtitle=}}
|damage=1500 |p1=100 |p2=80
{{#lsth:BBTag/Mai Natsume/Data|4AAAA Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=-4
{{AttackVersion|name=5A|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Mai Natsume/Data|5A Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5AA|subtitle=}}
{{FrameData-BBTag
{{#lsth:BBTag/Mai Natsume/Data|5AA Full}}
|version=4AAA
|-
|damage=1700 |p1=100 |p2=85
{{AttackVersion|name=5AAA|subtitle=}}
|level= |attribute= |guard=All
{{#lsth:BBTag/Mai Natsume/Data|5AAA Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |airHit=
{{AttackVersion|name=5AAAA|subtitle=}}
|invul= |hitbox=
{{#lsth:BBTag/Mai Natsume/Data|5AAAA Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=2A |subtitle=}}
|version=4AAAA
{{#lsth:BBTag/Mai Natsume/Data|2A Full}}
|damage=2300 |p1=100 |p2=85
|-
|level= |attribute= |guard=All
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Mai Natsume/Data|5B Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{Description|17|{{ColumnList |text=
}}
{{FrameData-BBTag
|version=5A
|damage=1500 |p1=100 |p2=80
|level= |attribute= |guard=All
|startup=10 |active= |recovery= |frameAdv=-3
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5AA
|damage=1500 |p1=100 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5AAA
|damage=250*9 |p1=100 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5AAAA
|damage=2300 |p1=100 |p2=85
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=2A  
|damage=1000 |p1=90 |p2=75
|level= |attribute= |guard=Low
|startup=7 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5B
|damage=2000 [2400] |p1=70 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for charged version
*Values in [] are for charged version
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=5BB
{{AttackVersion|name=5BB|subtitle=}}
|damage=2000 |p1=70 |p2=80
{{#lsth:BBTag/Mai Natsume/Data|5BB Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name= 2B|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Mai Natsume/Data| 2B Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=5C|subtitle=}}
}}
{{#lsth:BBTag/Mai Natsume/Data|5C Full}}
{{FrameData-BBTag
|-
|version= 2B
{{AttackVersion|name=2C |subtitle=}}
|damage=1700 |p1=90 |p2=75
{{#lsth:BBTag/Mai Natsume/Data|2C Full}}
|level= |attribute= |guard=All
|-
|startup=13 |active= |recovery= |frameAdv=
{{AttackVersion|name=j.A|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Mai Natsume/Data|j.A Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=j.AA|subtitle=}}
{{FrameData-BBTag
{{#lsth:BBTag/Mai Natsume/Data|j.AA Full}}
|version=5C
|-
|damage=800 |p1= |p2=
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
|level= |attribute= |guard=High
{{#lsth:BBTag/Mai Natsume/Data|j.B Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |airHit=
{{Description|17|{{ColumnList |text=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C  
|damage=1500, 1700 |p1=90 |p2=80, 85
|level= |attribute= |guard=Low
|startup=10 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=j.A
|damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1500 |p1=80 |p2=80
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=2000 [2400] |p1=70 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for charged version
*Values in [] are for charged version
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=j.BB
{{AttackVersion|name=j.BB|subtitle=}}
|damage=2000 |p1=70 |p2=80
{{#lsth:BBTag/Mai Natsume/Data|j.BB Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=j.C|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Mai Natsume/Data|j.C Full}}
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=2000 |p1=80 |p2=80
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 190: Line 88:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw
{{#lsth:BBTag/Mai Natsume/Data|BC Full}}
|damage=0, 2000 |p1=100 |p2=50 (once)
|-
|level= |attribute= |guard=Throw
{{Description|17|{{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
*Minimum Damage 100% (2000)
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Himeyuri: Dipper
{{AttackVersion|name=Himeyuri: Dipper
  |subtitle=Reversal Action
  |subtitle=Reversal Action}}
|damage=2000 |p1=80 |p2=60
{{#lsth:BBTag/Mai Natsume/Data|AD Full}}
|level= |attribute= |guard=Air Unblockable
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Followup Attack
|blockstun= |groundHit= |airHit=
  |subtitle=Himeyuri: Dipper > A/B/C|rowspan=2}}
|invul= |hitbox=
{{#lsth:BBTag/Mai Natsume/Data|AD > A/B/C Full}}
}}
|-
{{FrameData-BBTag
{{Description|17|{{ColumnList |text=
|version=Followup Attack
  |subtitle=Himeyuri: Dipper > A/B/C
|damage=1000 |p1= |p2=
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Considered part of preceding attack, no additional damage scaling applied
*Considered part of preceding attack, no additional damage scaling applied
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Suzuran: Dipper
{{AttackVersion|name=Suzuran: Dipper
  |subtitle=Air Reversal Action
  |subtitle=Air Reversal Action}}
|damage=2300 |p1=80 |p2=60
{{#lsth:BBTag/Mai Natsume/Data|j.AD Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lsth:BBTag/Mai Natsume/Data|DP Full}}
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=Cross Burst Attack
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
|}
|}


Line 248: Line 124:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Juncture |subtitle=236}}
|version=Juncture |subtitle=236
{{#lsth:BBTag/Mai Natsume/Data|236 Full}}
|damage= |p1= |p2=
|-
|level= |attribute= |guard=
{{AttackVersion|name=Himeyuri A |subtitle=236A<br/>Juncture > A|rowspan=2}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Mai Natsume/Data|236A Full}}
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{Description|17|{{ColumnList |text=
|version=Himeyuri A |subtitle=236A<br/>Juncture > A
|damage=2000 [2400]|p1=80 |p2=80 [90]
|level= |attribute= |guard=All
|startup=11 |active= |recovery= |frameAdv=-4
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are when hitting with last active frame (aka Tip)
*Values in [] are when hitting with last active frame (aka Tip)
*Damage increased by 200 when you input the button immediately after Juncture
*Damage increased by 200 when you input the button immediately after Juncture
Line 271: Line 136:
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Himeyuri B |subtitle=236B<br/>Juncture > B|rowspan=2}}
|version=Himeyuri B |subtitle=236B<br/>Juncture > B
{{#lsth:BBTag/Mai Natsume/Data|236B Full}}
|damage=2200 [2600] |p1=80 |p2=85 [90]
|-
|level= |attribute= |guard=All
{{Description|17|{{ColumnList |text=
|startup=16 |active= |recovery= |frameAdv=-9 [0]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are when hitting with last active frame (aka Tip)
*Values in [] are when hitting with last active frame (aka Tip)
*Damage increased by 400 when you input the button immediately after Juncture
*Damage increased by 400 when you input the button immediately after Juncture
Line 284: Line 145:
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Moon Blossom |subtitle=214}}
|version=Moon Blossom |subtitle=214
{{#lsth:BBTag/Mai Natsume/Data|214 Full}}
|damage= |p1= |p2=
|-
|level= |attribute= |guard=
{{AttackVersion|name=Air Moon Blossom |subtitle=j.214}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Mai Natsume/Data|j.214 Full}}
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Suzuran A |subtitle=214A<br/>Moon Blossom > A|rowspan=2}}
|version=Air Moon Blossom |subtitle=j.214
{{#lsth:BBTag/Mai Natsume/Data|214A Full}}
|damage= |p1= |p2=  
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{Description|17|{{ColumnList |text=
|version=Suzuran A |subtitle=214A<br/>Moon Blossom > A
|damage=2000 [2000*2] |p1=80<br/>[80, 100] |p2=85 (once)
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=-5 [+5]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are delayed version
*Values in [] are delayed version
}}
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Suzuran B |subtitle=214B<br/>Moon Blossom > B|rowspan=2}}
|version=Suzuran B |subtitle=214B<br/>Moon Blossom > B
{{#lsth:BBTag/Mai Natsume/Data|214B Full}}
|damage=2000 [2000*2] |p1=80<br/>[80, 100] |p2=85 (once)
|-
|level= |attribute= |guard=All
{{Description|17|{{ColumnList |text=
|startup= |active= |recovery= |frameAdv=-10 [+5]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are delayed version
*Values in [] are delayed version
}}
}}
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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Himeyuri EX |subtitle=236C<br/>Juncture > C|rowspan=2}}
|version=Himeyuri EX |subtitle=236C<br/>Juncture > C
{{#lsth:BBTag/Mai Natsume/Data|236C Full}}
|damage=2000, 380*3<br/>[2600] |p1=80 |p2=85 [90]
|-
|level= |attribute= |guard= All
{{Description|17|{{ColumnList |text=
|startup=16 |active= |recovery= |frameAdv=+2 [+5]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are when hitting with last active frame (aka Tip)
*Values in [] are when hitting with last active frame (aka Tip)
*Damage changes to 2600, 380*3 [???] when you input the button immediately after Juncture
*Damage changes to 2600, 380*3 [???] when you input the button immediately after Juncture
Line 352: Line 187:
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Suzuran EX |subtitle=214C<br/>Moon Blossom > C}}
|version=Suzuran EX |subtitle=214C<br/>Moon Blossom > C
{{#lsth:BBTag/Mai Natsume/Data|214C Full}}
|damage=2000*2 |p1=80, 100 |p2=85
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=+3
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
|}
|}
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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=5P |subtitle=Himeyuri}}
|version=5P |subtitle=Himeyuri
{{#lsth:BBTag/Mai Natsume/Data|5P Full}}
|damage=2000 |p1=70 |p2=75
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=6P |subtitle=BBCF 5AAB}}
|version=6P |subtitle=BBCF 5AAB
{{#lsth:BBTag/Mai Natsume/Data|6P Full}}
|damage=1700*2 |p1=70 |p2=75
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4P |subtitle=2B}}
|version=4P |subtitle=2B
{{#lsth:BBTag/Mai Natsume/Data|4P Full}}
|damage=1700 |p1=70 |p2=75
|level= |attribute= |guard= All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 409: Line 216:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag|version=yes}}
|version=yes}}
|-
{{AttackVersion|name=Sylvan Hurricane Assault |subtitle=236B+C|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|236BC Full}}
|-
|-
{{FrameData-BBTag
{{Description|17|{{ColumnList |text=
|version=Sylvan Hurricane Assault |subtitle=236B+C
|damage=1800x2, 7000<br/>[1000x8, 7000] |p1=80 |p2=60 (once)
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Floral Blizzard Blossom |subtitle=214B+C|rowspan=2}}
|version=Floral Blizzard Blossom |subtitle=214B+C
{{#lsth:BBTag/Mai Natsume/Data|214BC Full}}
|damage=4500 [5500] |p1=80 |p2=60
|-
|level= |attribute= |guard=All
{{Description|17|{{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Shearing Cherry Blossom Storm |subtitle=Distortion Skill Duo|rowspan=2}}
|version=Shearing Cherry Blossom Storm |subtitle=Distortion Skill Duo
{{#lsth:BBTag/Mai Natsume/Data|Distortion Skill Duo Full}}
|damage= |p1= |p2=  
|-
|level= |attribute= |guard=All
{{Description|17|{{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage 100% (2000 [2500])
Line 457: Line 251:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Royal Crimson Sprout: New Moon Lotus |subtitle=222B+C}}
|version=Royal Crimson Sprout: New Moon Lotus |subtitle=222B+C
{{#lsth:BBTag/Mai Natsume/Data|222BC Full}}
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}
==Revolver Action Table==
==Revolver Action Table==
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
|+ Ground Revolver Action Table
|+ Ground Revolver Action Table
|-
|-
Line 503: Line 290:
| - || <span style="color:green">5BB<sup>[+]</sup></span> || - || Special, Super
| - || <span style="color:green">5BB<sup>[+]</sup></span> || - || Special, Super
|-
|-
! 5BB
! 5BB  
| - || - || - || Special, Super
| - || - || - || Special, Super
|-
|-
Line 516: Line 303:
|}
|}


{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
|+ Air Revolver Action Table
|+ Air Revolver Action Table
|-
|-

Revision as of 21:53, 22 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
4AA
4AAA
4AAAA
5A
5AA
5AAA
5AAAA
2A
5B

{{{text}}}

5BB
2B
5C
2C
j.A
j.AA
j.B

{{{text}}}

j.BB
j.C

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw

{{{text}}}

Himeyuri: Dipper
Reversal Action
Followup Attack
Himeyuri: Dipper > A/B/C

{{{text}}}

Suzuran: Dipper
Air Reversal Action
Cross Burst Attack

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Juncture
236
Himeyuri A
236A
Juncture > A

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Himeyuri B
236B
Juncture > B

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Moon Blossom
214
Air Moon Blossom
j.214
Suzuran A
214A
Moon Blossom > A

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Suzuran B
214B
Moon Blossom > B

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Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Himeyuri EX
236C
Juncture > C

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Suzuran EX
214C
Moon Blossom > C

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Himeyuri
6P
BBCF 5AAB
4P
2B

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Sylvan Hurricane Assault
236B+C

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Floral Blizzard Blossom
214B+C

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Shearing Cherry Blossom Storm
Distortion Skill Duo

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Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Royal Crimson Sprout: New Moon Lotus
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA 5B 5C, 2C Special, Super
4AAAA - - - Special, Super
5A 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B 5C, 2C Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB[+] - Special, Super
5BB - - - Special, Super
2B - 5B 5C, 2C Jump[-], Special, Super
5C - - - -
2C - 5B - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - j.BB j.C Special, Super
j.BB - - - Special, Super
j.C - j.B - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation


To edit frame data, edit values in BBTag/Mai Natsume/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.