BBTag/Mai Natsume/Frame Data: Difference between revisions

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{{#lsth:BBTag/Mai Natsume/Data|Nav}}
{{#lst:BBTag/Mai Natsume/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Mai Natsume/Data|SystemData}}
{{#lst:BBTag/Mai Natsume/Data|SystemData}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=4A|subtitle=}}
{{AttackVersion|name=4A|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|4A Full}}
{{#lst:BBTag/Mai Natsume/Data|4A Full}}
|-
|-
{{AttackVersion|name=4AA|subtitle=}}
{{AttackVersion|name=4AA|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|4AA Full}}
{{#lst:BBTag/Mai Natsume/Data|4AA Full}}
|-
|-
{{AttackVersion|name=4AAA|subtitle=}}
{{AttackVersion|name=4AAA|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|4AAA Full}}
{{#lst:BBTag/Mai Natsume/Data|4AAA Full}}
|-
|-
{{AttackVersion|name=4AAAA|subtitle=}}
{{AttackVersion|name=4AAAA|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|4AAAA Full}}
{{#lst:BBTag/Mai Natsume/Data|4AAAA Full}}
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|5A Full}}
{{#lst:BBTag/Mai Natsume/Data|5A Full}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=5AA|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|5AA Full}}
{{#lst:BBTag/Mai Natsume/Data|5AA Full}}
|-
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|5AAA Full}}
{{#lst:BBTag/Mai Natsume/Data|5AAA Full}}
|-
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|5AAAA Full}}
{{#lst:BBTag/Mai Natsume/Data|5AAAA Full}}
|-
|-
{{AttackVersion|name=2A |subtitle=}}
{{AttackVersion|name=2A |subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|2A Full}}
{{#lst:BBTag/Mai Natsume/Data|2A Full}}
|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|5B Full}}
{{#lst:BBTag/Mai Natsume/Data|5B Full}}
|-
|-
{{AttackVersion|name=5[B]|subtitle=|rowspan=2}}
{{AttackVersion|name=5[B]|subtitle=|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|5[B] Full}}
{{#lst:BBTag/Mai Natsume/Data|5[B] Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=5BB|subtitle=}}
{{AttackVersion|name=5BB|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|5BB Full}}
{{#lst:BBTag/Mai Natsume/Data|5BB Full}}
|-
|-
{{AttackVersion|name= 2B|subtitle=}}
{{AttackVersion|name= 2B|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data| 2B Full}}
{{#lst:BBTag/Mai Natsume/Data| 2B Full}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|5C Full}}
{{#lst:BBTag/Mai Natsume/Data|5C Full}}
|-
|-
{{AttackVersion|name=2C |subtitle=}}
{{AttackVersion|name=2C |subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|2C Full}}
{{#lst:BBTag/Mai Natsume/Data|2C Full}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|j.A Full}}
{{#lst:BBTag/Mai Natsume/Data|j.A Full}}
|-
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|j.AA Full}}
{{#lst:BBTag/Mai Natsume/Data|j.AA Full}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|j.B Full}}
{{#lst:BBTag/Mai Natsume/Data|j.B Full}}
|-
|-
{{AttackVersion|name=j.[B]|subtitle=}}
{{AttackVersion|name=j.[B]|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|j.[B] Full}}
{{#lst:BBTag/Mai Natsume/Data|j.[B] Full}}
|-
|-
{{AttackVersion|name=j.BB|subtitle=}}
{{AttackVersion|name=j.BB|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|j.BB Full}}
{{#lst:BBTag/Mai Natsume/Data|j.BB Full}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|j.C Full}}
{{#lst:BBTag/Mai Natsume/Data|j.C Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|BC Full}}
{{#lst:BBTag/Mai Natsume/Data|BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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{{AttackVersion|name=Himeyuri: Dipper
{{AttackVersion|name=Himeyuri: Dipper
  |subtitle=Reversal Action}}
  |subtitle=Reversal Action}}
{{#lsth:BBTag/Mai Natsume/Data|AD Full}}
{{#lst:BBTag/Mai Natsume/Data|AD Full}}
|-
|-
{{AttackVersion|name=Followup Attack
{{AttackVersion|name=Followup Attack
  |subtitle=Himeyuri: Dipper > A/B/C|rowspan=2}}
  |subtitle=Himeyuri: Dipper > A/B/C|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|AD > X Full}}
{{#lst:BBTag/Mai Natsume/Data|AD > X Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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{{AttackVersion|name=Suzuran: Dipper
{{AttackVersion|name=Suzuran: Dipper
  |subtitle=Air Reversal Action}}
  |subtitle=Air Reversal Action}}
{{#lsth:BBTag/Mai Natsume/Data|j.AD Full}}
{{#lst:BBTag/Mai Natsume/Data|j.AD Full}}
|-
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Mai Natsume/Data|DP Full}}
{{#lst:BBTag/Mai Natsume/Data|DP Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Juncture |subtitle=236}}
{{AttackVersion|name=Juncture |subtitle=236}}
{{#lsth:BBTag/Mai Natsume/Data|236 Full}}
{{#lst:BBTag/Mai Natsume/Data|236 Full}}
|-
|-
{{AttackVersion|name=Himeyuri A |subtitle=236A<br/>Juncture > A|rowspan=2}}
{{AttackVersion|name=Himeyuri A |subtitle=236A<br/>Juncture > A|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|236A Full}}
{{#lst:BBTag/Mai Natsume/Data|236A Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Himeyuri B |subtitle=236B<br/>Juncture > B|rowspan=2}}
{{AttackVersion|name=Himeyuri B |subtitle=236B<br/>Juncture > B|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|236B Full}}
{{#lst:BBTag/Mai Natsume/Data|236B Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Moon Blossom |subtitle=214}}
{{AttackVersion|name=Moon Blossom |subtitle=214}}
{{#lsth:BBTag/Mai Natsume/Data|214 Full}}
{{#lst:BBTag/Mai Natsume/Data|214 Full}}
|-
|-
{{AttackVersion|name=Air Moon Blossom |subtitle=j.214}}
{{AttackVersion|name=Air Moon Blossom |subtitle=j.214}}
{{#lsth:BBTag/Mai Natsume/Data|j.214 Full}}
{{#lst:BBTag/Mai Natsume/Data|j.214 Full}}
|-
|-
{{AttackVersion|name=Suzuran A |subtitle=214A<br/>Moon Blossom > A|rowspan=2}}
{{AttackVersion|name=Suzuran A |subtitle=214A<br/>Moon Blossom > A|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|214A Full}}
{{#lst:BBTag/Mai Natsume/Data|214A Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Suzuran B |subtitle=214B<br/>Moon Blossom > B|rowspan=2}}
{{AttackVersion|name=Suzuran B |subtitle=214B<br/>Moon Blossom > B|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|214B Full}}
{{#lst:BBTag/Mai Natsume/Data|214B Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Himeyuri EX |subtitle=236C<br/>Juncture > C|rowspan=2}}
{{AttackVersion|name=Himeyuri EX |subtitle=236C<br/>Juncture > C|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|236C Full}}
{{#lst:BBTag/Mai Natsume/Data|236C Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Suzuran EX |subtitle=214C<br/>Moon Blossom > C}}
{{AttackVersion|name=Suzuran EX |subtitle=214C<br/>Moon Blossom > C}}
{{#lsth:BBTag/Mai Natsume/Data|214C Full}}
{{#lst:BBTag/Mai Natsume/Data|214C Full}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=5P |subtitle=Himeyuri}}
{{AttackVersion|name=5P |subtitle=Himeyuri}}
{{#lsth:BBTag/Mai Natsume/Data|5P Full}}
{{#lst:BBTag/Mai Natsume/Data|5P Full}}
|-
|-
{{AttackVersion|name=6P |subtitle=BBCF 5AAB}}
{{AttackVersion|name=6P |subtitle=BBCF 5AAB}}
{{#lsth:BBTag/Mai Natsume/Data|6P Full}}
{{#lst:BBTag/Mai Natsume/Data|6P Full}}
|-
|-
{{AttackVersion|name=4P |subtitle=2B}}
{{AttackVersion|name=4P |subtitle=2B}}
{{#lsth:BBTag/Mai Natsume/Data|4P Full}}
{{#lst:BBTag/Mai Natsume/Data|4P Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Sylvan Hurricane Assault |subtitle=236B+C|rowspan=2}}
{{AttackVersion|name=Sylvan Hurricane Assault |subtitle=236B+C|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|236BC Full}}
{{#lst:BBTag/Mai Natsume/Data|236BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Floral Blizzard Blossom |subtitle=214B+C|rowspan=2}}
{{AttackVersion|name=Floral Blizzard Blossom |subtitle=214B+C|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|214BC Full}}
{{#lst:BBTag/Mai Natsume/Data|214BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Shearing Cherry Blossom Storm |subtitle=Distortion Skill Duo|rowspan=2}}
{{AttackVersion|name=Shearing Cherry Blossom Storm |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lsth:BBTag/Mai Natsume/Data|Distortion Skill Duo Full}}
{{#lst:BBTag/Mai Natsume/Data|Distortion Skill Duo Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Royal Crimson Sprout: New Moon Lotus |subtitle=222B+C}}
{{AttackVersion|name=Royal Crimson Sprout: New Moon Lotus |subtitle=222B+C}}
{{#lsth:BBTag/Mai Natsume/Data|222BC Full}}
{{#lst:BBTag/Mai Natsume/Data|222BC Full}}
|}
|}
==Revolver Action Table==
==Revolver Action Table==
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==Navigation==
==Navigation==
{{#lsth:BBTag/Mai Natsume/Data|Links}}
{{#lst:BBTag/Mai Natsume/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Mai Natsume/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBTag/Mai Natsume/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}

Revision as of 06:46, 6 March 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
4AA
4AAA
4AAAA
5A
5AA
5AAA
5AAAA
2A
5B
5[B]
  • Hold down while charging changes this attack to Guard = Low
5BB
2B
5C
2C
j.A
j.AA
j.B
j.[B]
j.BB
j.C

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
  • Minimum Damage 100% (2000)
Himeyuri: Dipper
Reversal Action
Followup Attack
Himeyuri: Dipper > A/B/C
  • Considered part of preceding attack, no additional damage scaling applied
Suzuran: Dipper
Air Reversal Action
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Juncture
236
Himeyuri A
236A
Juncture > A
  • Values in [] are when hitting with last active frame (aka Tip)
  • Damage increased by 200 when you input the button immediately after Juncture
Himeyuri B
236B
Juncture > B
  • Values in [] are when hitting with last active frame (aka Tip)
  • Damage increased by 400 when you input the button immediately after Juncture
Moon Blossom
214
Air Moon Blossom
j.214
Suzuran A
214A
Moon Blossom > A
  • Values in [] are delayed version
Suzuran B
214B
Moon Blossom > B
  • Values in [] are delayed version

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Himeyuri EX
236C
Juncture > C
  • Values in [] are when hitting with last active frame (aka Tip)
  • Damage changes to 2600, 380*3 [???] when you input the button immediately after Juncture
Suzuran EX
214C
Moon Blossom > C

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Himeyuri
6P
BBCF 5AAB
4P
2B

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Sylvan Hurricane Assault
236B+C
  • Values in [] are for Enhanced version
  • If upwards hits whiff/are blocked, then downward hit's damage is 5000 [6000], minimum damage 800 [780]
  • Minimum damage 288*2, 1392 (1968) [130*8, 1066 (2106)]
Floral Blizzard Blossom
214B+C
  • Values in [] are for Enhanced version
  • Minimum damage 1612 [1860]
Shearing Cherry Blossom Storm
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Active frames are 3,3,3,6,3,3,3,3,3,6,3,3(34)4
  • [Active frames are 3,3,3,6,3,3,3,3,3,6,3,3,3,3,3,6,3,3(34)4]
  • Minimum Damage 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Royal Crimson Sprout: New Moon Lotus
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA 5B 5C, 2C Special, Super
4AAAA - - - Special, Super
5A 5AA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA 5AAAA 5B 5C, 2C Special, Super
5AAAA - - - -
2A[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB[+] - Special, Super
5BB - - - Special, Super
2B - 5B 5C, 2C Jump[-], Special, Super
5C - - - -
2C - 5B - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - j.BB j.C Special, Super
j.BB - - - Special, Super
j.C - j.B - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Mai Natsume/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.