- 1 Important note
- 2 Overview
- 3 Normal Moves
- 4 Universal Mechanics
- 5 Skills
- 6 Extra Skills
- 7 Partner Skills
- 8 Distortion Skills
- 9 Distortion Skill Duo
- 10 Astral Heat
- 11 Roadmap
- 12 Navigation
This page is currently being updated to contain whatever tech this doc contains. 2.0 patch changed Makoto and most current tech is still appliable in some capacity.
"My, you're good. Let's keep this pace up and go for the next!"
Makoto is a squirrel beastkin very well known and liked by friends and acquaintences for her cheerful and energetic personality. She is one of Noel and Tsubaki's best friends, who she met during her enrollment in the Military Academy. After graduating, Makoto once worked for the NOL's Intelligence Division under Hazama. However, when she eventually learns the truth behind NOL, Makoto leaves the organization, setting out to find her best friend Noel after finding out about the danger she is in.
Makoto is a rushdown character that thrives on fast normals to stuff you, along with a spooky moveset.
There are not many positives things to say about Makoto in general. A good TLDR is that you will see other characters doing oppressive things that you can't.
Makoto's Impact Drive allows Makoto to charge up her punches (EXCEPT for astral), increasing the startup of the punch and dramatically increasing their strength. When charged to their maximum level, the properties of her moves will change, often giving them a lot more untech time or better frame advantage in other cases. There have been a few changes made to the charging mechanic in it's transition from the main BlazBlue series though. The charging on Makoto's Impact drive now only has 2 different levels that it can fall into instead of 3.
The charge mechanic works as following: hold down the button and the move starts charging. If you charge enough (hold long enough), it will be level 2 (max charge), otherwise it will be level 1. Startup for level 1 and 2 are different. Since 2.0, you can hold the button all the way and it will come out level 2, even if you don't stop holding. Although you cannot overcharge anymore, this allows to active switch out of a drive move much more easily than pre 2.0. This effectively added many moves Makoto can think of active switching with instead of previous lvl 1 version which were useless.
Note: some other moves can be charged but the only implication is that it will be delayed, mainly resonance Big Bang Smash and Particle Flare, Cosmic Ray and Lander Blow C variation.
The following moves can be charged to make use of her Impact Drive:
- Meteor Dive (dp follow-up)
- Break Shot
- Lander Blow (B Variation)
- Cosmic Ray (B Variation)
- Lightning Arrow
- Big Bang Smash
- Particle Flare (All three hits)
5A+D (Air OK)
Press A, B or C during Corona Upper (Chargeable)
Press A during Comet Cannon (Chargeable)
A during Asteroid Vision A
A during Rush
B during Rush (Chargeable)
B during Asteroid Vision A (Chargeable)
C during Asteroid Vision B or C (Chargeable)
|EX Lander Blow
C during Rush (Chargeable)
|EX Cosmic Ray
C during Asteroid Vision A (Chargeable)
Big Bang Smash
|Big Bang Smash
Distortion Skill Duo
|Big Bang Smash
P during Main Character's Distortion Skill
|Overview||Strength and Weaknesses missing||8/15|
|Combos||Pre 2.0 combos where bad and unoptimized without much explanations. Currently using a document to make it a real thing||3/10|
|Okizeme||Missing. Currently using a document to make it a real thing||1/5|
|Strategy||Might want to rewamp with current knowledge.||10/20|
|Frame Data||Complete, up to date for v1.5||50/50|
Click here for the scoring criteria to assess character page completion.
|To edit frame data, edit values in BBTag/Makoto Nanaya/Data. Be sure to update both the |